Ejemplo n.º 1
0
void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) {
    SkTArray<double, true> ts;
    toQuadraticTs(&cubic, precision, &ts);
    if (ts.count() <= 0) {
        SkDQuad quad = cubic.toQuad();
        quads.push_back(quad);
        return;
    }
    double tStart = 0;
    for (int i1 = 0; i1 <= ts.count(); ++i1) {
        const double tEnd = i1 < ts.count() ? ts[i1] : 1;
        SkDRect bounds;
        bounds.setBounds(cubic);
        SkDCubic part = cubic.subDivide(tStart, tEnd);
        SkDQuad quad = part.toQuad();
        if (quad[1].fX < bounds.fLeft) {
            quad[1].fX = bounds.fLeft;
        } else if (quad[1].fX > bounds.fRight) {
            quad[1].fX = bounds.fRight;
        }
        if (quad[1].fY < bounds.fTop) {
            quad[1].fY = bounds.fTop;
        } else if (quad[1].fY > bounds.fBottom) {
            quad[1].fY = bounds.fBottom;
        }
        quads.push_back(quad);
        tStart = tEnd;
    }
}
Ejemplo n.º 2
0
void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) {
    SkTArray<double, true> ts;
    toQuadraticTs(&cubic, precision, &ts);
    if (ts.count() <= 0) {
        SkDQuad quad = cubic.toQuad();
        quads.push_back(quad);
        return;
    }
    double tStart = 0;
    for (int i1 = 0; i1 <= ts.count(); ++i1) {
        const double tEnd = i1 < ts.count() ? ts[i1] : 1;
        SkDCubic part = cubic.subDivide(tStart, tEnd);
        SkDQuad quad = part.toQuad();
        quads.push_back(quad);
        tStart = tEnd;
    }
}