static void writeRenderSVGTextBox(TextStream& ts, const RenderSVGText& text)
{
    SVGRootInlineBox* box = toSVGRootInlineBox(text.firstRootBox());
    if (!box)
        return;

    ts << " " << enclosingIntRect(FloatRect(text.location(), FloatSize(box->logicalWidth(), box->logicalHeight())));

    // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now.
    ts << " contains 1 chunk(s)";

    if (text.parent() && (text.parent()->style()->visitedDependentColor(CSSPropertyColor) != text.style()->visitedDependentColor(CSSPropertyColor)))
        writeNameValuePair(ts, "color", text.resolveColor(CSSPropertyColor).nameForRenderTreeAsText());
}
Ejemplo n.º 2
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PositionWithAffinity RenderSVGText::positionForPoint(const LayoutPoint& pointInContents)
{
    RootInlineBox* rootBox = firstRootBox();
    if (!rootBox)
        return createPositionWithAffinity(0, DOWNSTREAM);

    ASSERT(!rootBox->nextRootBox());
    ASSERT(childrenInline());

    InlineBox* closestBox = toSVGRootInlineBox(rootBox)->closestLeafChildForPosition(pointInContents);
    if (!closestBox)
        return createPositionWithAffinity(0, DOWNSTREAM);

    return closestBox->renderer().positionForPoint(LayoutPoint(pointInContents.x(), closestBox->y()));
}
Ejemplo n.º 3
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VisiblePosition RenderSVGText::positionForPoint(const LayoutPoint& pointInContents, const RenderRegion* region)
{
    RootInlineBox* rootBox = firstRootBox();
    if (!rootBox)
        return createVisiblePosition(0, DOWNSTREAM);

    ASSERT_WITH_SECURITY_IMPLICATION(rootBox->isSVGRootInlineBox());
    ASSERT(!rootBox->nextRootBox());
    ASSERT(childrenInline());

    InlineBox* closestBox = toSVGRootInlineBox(rootBox)->closestLeafChildForPosition(pointInContents);
    if (!closestBox)
        return createVisiblePosition(0, DOWNSTREAM);

    return closestBox->renderer().positionForPoint(LayoutPoint(pointInContents.x(), closestBox->y()), region);
}