/*
 * kicks all current bots from the game
 */
void kickBots(gclient_t* clients) {
	int i;
	for (i = 0; i < getSettings()->bots; i++) {
		/* Start at index 1, leaving the spectating player */
		trap_BotFreeClient(clients[i+1].ps.clientNum);
	}
}
Ejemplo n.º 2
0
/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
	int				value;
	int				connectionNum;
	int				clientNum;
	int				t;
	char			*botinfo;
	char			*key;
	char			*s;
	char			*botname;
	char			*model;
	char			*headmodel;
	char			userinfo[MAX_INFO_STRING];
	qboolean		modelSet;

	// have the server allocate a client slot
	value = trap_BotAllocateClient();
	if ( value == -1 ) {
		G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
		G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
		return;
	}

	// get connection and client numbers
	connectionNum = value & 0xFFFF;
	clientNum = value >> 16;

	// set default team
	if( !team || !*team ) {
		if( g_gametype.integer >= GT_TEAM ) {
			if( PickTeam(clientNum) == TEAM_RED) {
				team = "red";
			}
			else {
				team = "blue";
			}
		}
		else {
			team = "free";
		}
	}

	// get the botinfo from bots.txt
	if (Q_stricmp(name, "random") == 0) {
		if (Q_stricmp(team, "blue") == 0)
			t = TEAM_BLUE;
		else if (Q_stricmp(team, "red") == 0)
			t = TEAM_RED;
		else
			t = TEAM_FREE;

		// get info of a randomly selected bot
		botinfo = G_GetBotInfoByNumber( G_SelectRandomBotForAdd( t ) );
	}
	else {
		// get info of the bot
		botinfo = G_GetBotInfoByName( name );
	}

	if ( !botinfo ) {
		G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
		trap_BotFreeClient(clientNum);
		return;
	}

	// create the bot's userinfo
	userinfo[0] = '\0';

	botname = Info_ValueForKey( botinfo, "funname" );
	if( !botname[0] ) {
		botname = Info_ValueForKey( botinfo, "name" );
	}
	// check for an alternative name
	if (altname && altname[0]) {
		botname = altname;
	}
	Info_SetValueForKey( userinfo, "name", botname );
	Info_SetValueForKey( userinfo, "rate", "25000" );
	Info_SetValueForKey( userinfo, "snaps", "20" );
	Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
	Info_SetValueForKey( userinfo, "teampref", team );

	if ( skill >= 1 && skill < 2 ) {
		Info_SetValueForKey( userinfo, "handicap", "50" );
	}
	else if ( skill >= 2 && skill < 3 ) {
		Info_SetValueForKey( userinfo, "handicap", "70" );
	}
	else if ( skill >= 3 && skill < 4 ) {
		Info_SetValueForKey( userinfo, "handicap", "90" );
	}

	key = "model";
	model = Info_ValueForKey( botinfo, key );
	modelSet = ( *model );
	if ( !modelSet ) {
		model = DEFAULT_MODEL;
	}
	Info_SetValueForKey( userinfo, key, model );
	key = "team_model";
	Info_SetValueForKey( userinfo, key, model );

	key = "headmodel";
	headmodel = Info_ValueForKey( botinfo, key );
	if ( !*headmodel ) {
		if (!modelSet) {
			headmodel = DEFAULT_HEAD;
		} else {
			headmodel = model;
		}
	}
	Info_SetValueForKey( userinfo, key, headmodel );
	key = "team_headmodel";
	Info_SetValueForKey( userinfo, key, headmodel );

	key = "color1";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = va("%d", DEFAULT_CLIENT_COLOR1);
	}
	Info_SetValueForKey( userinfo, key, s );

	key = "color2";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = va("%d", DEFAULT_CLIENT_COLOR2);
	}
	Info_SetValueForKey( userinfo, key, s );

	s = Info_ValueForKey(botinfo, "aifile");
	if (!*s ) {
		trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
		trap_BotFreeClient(clientNum);
		return;
	}
	Info_SetValueForKey( userinfo, "characterfile", s );

	// register the userinfo
	trap_SetUserinfo( clientNum, userinfo );

	// have it connect to the game as a normal client
	if ( ClientConnect( clientNum, qtrue, qtrue, connectionNum, 0 ) ) {
		return;
	}

	if( delay == 0 ) {
		ClientBegin( clientNum );
		return;
	}

	AddBotToSpawnQueue( clientNum, delay );
}
Ejemplo n.º 3
0
/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
	int				clientNum;
	int				teamNum;
	int				botinfoNum;
	char			*botinfo;
	char			*key;
	char			*s;
	char			*botname;
	char			*model;
	char			*headmodel;
	char			userinfo[MAX_INFO_STRING];

	// have the server allocate a client slot
	clientNum = trap_BotAllocateClient();
	if ( clientNum == -1 ) {
		G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
		G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
		return;
	}

	// set default team
	if( !team || !*team ) {
		if( g_gametype.integer >= GT_TEAM ) {
			if( PickTeam(clientNum) == TEAM_RED) {
				team = "red";
			}
			else {
				team = "blue";
			}
		}
		else {
			team = "free";
		}
	}

	// get the botinfo from bots.txt
	if ( Q_stricmp( name, "random" ) == 0 ) {
		if ( Q_stricmp( team, "red" ) == 0 || Q_stricmp( team, "r" ) == 0 ) {
			teamNum = TEAM_RED;
		}
		else if ( Q_stricmp( team, "blue" ) == 0 || Q_stricmp( team, "b" ) == 0 ) {
			teamNum = TEAM_BLUE;
		}
		else if ( !Q_stricmp( team, "spectator" ) || !Q_stricmp( team, "s" ) ) {
			teamNum = TEAM_SPECTATOR;
		}
		else {
			teamNum = TEAM_FREE;
		}

		botinfoNum = G_SelectRandomBotInfo( teamNum );

		if ( botinfoNum < 0 ) {
			G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
			trap_BotFreeClient( clientNum );
			return;
		}

		botinfo = G_GetBotInfoByNumber( botinfoNum );
	}
	else {
		botinfo = G_GetBotInfoByName( name );
	}

	if ( !botinfo ) {
		G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
		trap_BotFreeClient( clientNum );
		return;
	}

	// create the bot's userinfo
	userinfo[0] = '\0';

	botname = Info_ValueForKey( botinfo, "funname" );
	if( !botname[0] ) {
		botname = Info_ValueForKey( botinfo, "name" );
	}
	// check for an alternative name
	if (altname && altname[0]) {
		botname = altname;
	}
	Info_SetValueForKey( userinfo, "name", botname );
	Info_SetValueForKey( userinfo, "rate", "25000" );
	Info_SetValueForKey( userinfo, "snaps", "20" );
	Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
	Info_SetValueForKey( userinfo, "teampref", team );

	key = "model";
	model = Info_ValueForKey( botinfo, key );
	if ( !*model ) {
		model = "visor/default";
	}
	Info_SetValueForKey( userinfo, key, model );
	key = "team_model";
	Info_SetValueForKey( userinfo, key, model );

	key = "headmodel";
	headmodel = Info_ValueForKey( botinfo, key );
	if ( !*headmodel ) {
		headmodel = model;
	}
	Info_SetValueForKey( userinfo, key, headmodel );
	key = "team_headmodel";
	Info_SetValueForKey( userinfo, key, headmodel );

	key = "gender";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "male";
	}
	Info_SetValueForKey( userinfo, "sex", s );

	key = "color1";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "4";
	}
	Info_SetValueForKey( userinfo, key, s );

	key = "color2";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "5";
	}
	Info_SetValueForKey( userinfo, key, s );

	s = Info_ValueForKey(botinfo, "aifile");
	if (!*s ) {
		trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
		trap_BotFreeClient( clientNum );
		return;
	}
	Info_SetValueForKey( userinfo, "characterfile", s );

	// don't send tinfo to bots, they don't parse it
	Info_SetValueForKey( userinfo, "teamoverlay", "0" );

	// register the userinfo
	trap_SetUserinfo( clientNum, userinfo );

	// have it connect to the game as a normal client
	if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
		return;
	}

	if( delay == 0 ) {
		ClientBegin( clientNum );
		return;
	}

	AddBotToSpawnQueue( clientNum, delay );
}
Ejemplo n.º 4
0
/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay ) {
	int clientNum;
	char            *botinfo;
	char            *key;
	char            *s;
	char            *botname;
	char            *model;
	char userinfo[MAX_INFO_STRING];

	// have the server allocate a client slot
	clientNum = trap_BotAllocateClient();
	if ( clientNum == -1 ) {
		G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
		G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
		return;
	}

	// get the botinfo from bots.txt
	botinfo = G_GetBotInfoByName( name );
	if ( !botinfo ) {
		G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
		trap_BotFreeClient( clientNum );
		return;
	}

	// create the bot's userinfo
	userinfo[0] = '\0';

	botname = Info_ValueForKey( botinfo, "funname" );
	if ( !botname[0] ) {
		botname = Info_ValueForKey( botinfo, "name" );
	}
	Info_SetValueForKey( userinfo, "name", botname );
	Info_SetValueForKey( userinfo, "rate", "25000" );
	Info_SetValueForKey( userinfo, "snaps", "20" );
	Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );

	if ( skill == 1 ) {
		Info_SetValueForKey( userinfo, "handicap", "50" );
	} else if ( skill == 2 )   {
		Info_SetValueForKey( userinfo, "handicap", "70" );
	} else if ( skill == 3 )   {
		Info_SetValueForKey( userinfo, "handicap", "90" );
	}

	key = "model";
	model = Info_ValueForKey( botinfo, key );
	if ( !*model ) {
		model = "visor/default";
	}
	Info_SetValueForKey( userinfo, key, model );

	key = "gender";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "male";
	}
	Info_SetValueForKey( userinfo, "sex", s );

	key = "color";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "4";
	}
	Info_SetValueForKey( userinfo, key, s );

	s = Info_ValueForKey( botinfo, "aifile" );
	if ( !*s ) {
		trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
		trap_BotFreeClient( clientNum );
		return;
	}
	Info_SetValueForKey( userinfo, "characterfile", s );

	if ( !team || !*team ) {
		if ( g_gametype.integer == GT_TEAM || g_gametype.integer == GT_CTF ) {
			if ( PickTeam( clientNum ) == TEAM_RED ) {
				team = "red";
			} else {
				team = "blue";
			}
		} else {
			team = "red";
		}
	}
	Info_SetValueForKey( userinfo, "team", team );

	// register the userinfo
	trap_SetUserinfo( clientNum, userinfo );

	// have it connect to the game as a normal client
	if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
		return;
	}

	if ( delay == 0 ) {
		ClientBegin( clientNum );
		return;
	}

	AddBotToSpawnQueue( clientNum, delay );
}