int main() { struct board_t board; int winner = 0; int pTurn = 0; int pCard = 0; int mLane = 0; struct card_t generatedCard; struct deck_t generatedDeck = GenerateMultipleCards(30); WriteGeneratedDeckToFile(&generatedDeck,"idiocracy.csv"); generatedCard = GenerateCard(); print_card(generatedCard,1); // INIT STUFF HERE ! if (!init_board(&board)) { printf("Error.File Not Found! WTF, DO NOT TOUCH THE DATA !\n"); return -1; } // ================= winner = 0; while(winner == 0) { pCard = 0; turn_begin(&board.Player[pTurn]); //Print Board Here ! PrintBoard(board); //================== if (pTurn == 0) while (pCard != 6) { printf("Choose card:"); scanf("%d",&pCard); if (pCard !=6 && board.Player[pTurn].Open_Spots_Hand[pCard-1] != 1) { printf("\nChoose lane:"); scanf("%d",&mLane); int result = play_card(&board,pTurn,pCard-1,mLane-1); PrintBoard(board); } } else RunSimpleAI(&board,pTurn); turn_end(&board,pTurn); if (board.Player[pTurn].health <= 0) { winner = 1-pTurn; break; } pTurn = 1-pTurn; } printf("\n\nWinner is Player: %d\n\n",winner+1); return 0; }
int main() { struct card_t card[2]; struct deck_t deck1; struct player_t Player1; struct board_t board; int winner = 0; int pTurn = 0; int pCard = 0; int mLane = 0; // INIT STUFF HERE ! if (!init_board(&board)) { printf("Error.File Not Found! WTF, DO NOT TOUCH THE DATA !\n"); return -1; } // ================= winner = 0; while(winner == 0) { pCard = 0; turn_begin(&board.Player[pTurn]); //Print Board Here ! PrintBoard(board); //================== while (pCard != 6) { printf("Choose card:"); scanf("%d",&pCard); if (pCard !=6 && board.Player[pTurn].Open_Spots_Hand[pCard-1] != 1) { printf("\nChoose lane:"); scanf("%d",&mLane); int result = play_card(&board,pTurn,pCard-1,mLane-1); PrintBoard(board); } } turn_end(&board,pTurn); pTurn = 1-pTurn; if (board.Player[pTurn].health <= 0) winner = pTurn+1; } if("\n\nWinner is Player: %d\n\n",winner); return 0; }
int main() { struct board_t boardd; int player = 0; init_board(&boardd); init_deck(&boardd.Player[player].deck); card_generator( &boardd, player); //deck_from_file(&boardd, "ggop.txt", player); init_player(&boardd.Player[player]); init_manapool(&boardd.Player[player].manapool); init_deck(&boardd.Player[player + 1].deck); //card_generator( *boardd, player + 1); deck_from_file(&boardd, "ggopme.txt", player + 1); init_player(&boardd.Player[player +1]); init_manapool(&boardd.Player[player + 1].manapool); int i; for(i = 0; i < 5; i++){ turn_begin( &boardd.Player[player]); turn_begin( &boardd.Player[player + 1]); } int card; int board_num = 0; int board_num2 = 0; int choice; player++; do{ if ( bot(&boardd,&board_num2) == 1 ) board_num2++; PrintBoard(boardd); scanf("%d",&choice); if (choice > 0 && choice <= 5 ){ card = choice - 1; if (play_card(&boardd, player, card, board_num) == 1 ) { boardd.Card_Positions[board_num][player] = 0; board_num++; boardd.Player[player].manapool.left -= boardd.Player[player].cards_in_hand[card].magic_cost; /*struct card_t card_to_use; draw_card(&boardd.Player[player].deck, &card_to_use); boardd.Player[player].cards_in_hand[card] = card_to_use;*/ } } PrintBoard(boardd); turn_end(&boardd, player, &board_num, &board_num2); PrintBoard(boardd); char a; scanf("%s",&a); //system("cls"); printf("\033[2J\033[1;1H"); if(board_num >= 5) board_num = 0; if(board_num2 >= 5) board_num2 = 0; }while(boardd.Player[player].health > 0 && boardd.Player[1 - player].health > 0); if(boardd.Player[player].health > 0) printf("Ti pechelish ;) \n"); else printf("Ti gubish\n"); return 0; }
int main() { //struct card_t card_to_push; struct card_t one = { "card_one", 1, 7, 3 }; struct card_t two = { "card_two", 3, 7, 10 }; struct card_t three = { "card_three", 3, 2, 5 }; struct card_t four = { "card_four", 1, 2, 2 }; struct card_t five = { "card_five", 3, 2, 4 }; struct card_t six = { "card_six", 5, 4, 1 }; struct card_t seven = { "card_seven", 6, 2, 4 }; struct card_t eight = { "card_eight", 1, 7, 2 }; struct card_t nine = { "card_nine", 3, 7, 1 }; struct card_t ten = { "card_ten", 3, 2, 2 }; struct card_t eleven = { "card_eleven", 1, 2, 2 }; struct card_t twelve = { "card_twelve", 3, 2, 4 }; struct card_t thirteen = { "card_thirteen", 5, 4, 2 }; struct card_t fourteen = { "card_fourteen", 2, 2, 1 }; struct card_t one_special = { "special_card_one", -1, 0, 1};// +5 life struct card_t two_special = { "special_card_two", -2, 0, 1};// *2 card_power and +5 card_life struct card_t three_special = { "special_card_three", -3, 0, 5};// +1 mana struct card_t shaman = {"shaman", 4, 5, 2}; struct card_t grivna = {"grivna", 6, 3, 3}; struct card_t kolelo = {"kolelo", 5, 2, 2}; //printf("%d\n", attack(&one, &two)); //--------------------------------------------------------------- //struct deck_t player_deck; //struct player_t player; struct player_t first_player; struct player_t second_player; struct deck_t first_player_deck; struct deck_t second_player_deck; first_player.name_player = "TGS"; second_player.name_player = "Baba Gusi"; init_deck(&first_player_deck); init_deck(&second_player_deck); push_card(one, &first_player_deck); push_card(two, &first_player_deck); push_card(three, &first_player_deck); push_card(four, &first_player_deck); push_card(five, &first_player_deck); push_card(six, &first_player_deck); push_card(seven, &first_player_deck); push_card(eight, &first_player_deck); push_card(nine, &first_player_deck); push_card(ten, &first_player_deck); push_card(eleven, &second_player_deck); push_card(twelve, &second_player_deck); push_card(thirteen, &second_player_deck); push_card(fourteen, &second_player_deck); push_card(one_special, &second_player_deck); push_card(two_special, &second_player_deck); push_card(three_special, &second_player_deck); push_card(shaman, &second_player_deck); push_card(grivna, &second_player_deck); push_card(kolelo, &second_player_deck); print_stack(first_player_deck); print_stack(second_player_deck); Null_player_hand(&first_player); Null_player_hand(&second_player); init_player(&first_player_deck, &first_player); init_player(&second_player_deck, &second_player); down_hp(&second_player,5); up_hp(&second_player,2); turn_begin(&first_player_deck, &first_player); turn_begin(&second_player_deck, &second_player); printf("\n--------------------------------------------------------"); printf("\nTGS hand:\n"); print_cards_in_hand(&first_player); printf("\n--------------------------------------------------------"); printf("\nBaba Gusi hand:\n"); print_cards_in_hand(&second_player); //play_card_from_hand(&player, "card_four"); struct board_t board; init_board(&board); turn_end(&board, &first_player, 0); turn_end(&board, &second_player, 1); turn_end(&board, &first_player, 0); turn_end(&board, &second_player, 1); turn_end(&board, &first_player, 0); turn_end(&board, &second_player, 1); turn_end(&board, &first_player, 0); turn_end(&board, &second_player, 1); turn_end(&board, &first_player, 0); turn_end(&board, &second_player, 1); turn_end(&board, &first_player, 0); can_play_card(&board, &first_player, 0, six, 3);// players 0 or 1 play_card(&board, &first_player, 0, six, 3);// players 0 or 1 can_play_card(&board, &second_player, 1, grivna, 3);// players 0 or 1 play_card(&board, &second_player, 1, grivna, 3);// players 0 or 1 print_board(board, first_player, second_player, 1); printf("\n--------------------------------------------------------\n"); turn_begin(&first_player_deck, &first_player); turn_begin(&second_player_deck, &second_player); play_card(&board, &first_player, 0, seven, 2);// players 0 or 1 play_card(&board, &second_player, 1, two_special, 3);// players 0 or 1 print_board(board, first_player, second_player, 3); printf("\n--------------------------------------------------------\n"); turn_begin(&first_player_deck, &first_player); turn_begin(&second_player_deck, &second_player); play_card(&board, &first_player, 0, eight, 1);// players 0 or 1 play_card(&board, &second_player, 1, shaman, 1);// players 0 or 1 print_board(board, first_player, second_player, 5); printf("\n--------------------------------------------------------\n"); winner(first_player, second_player); printf("\n--------------------------------------------------------\n"); /* //--------------------------------------------------------------- // manapool struct manapool_t pool; init_mana(&pool); print_manapool(&pool); push_mana(&pool);//2 mana push_mana(&pool);//3 mana push_mana(&pool);//4 mana push_mana(&pool);//5 mana push_mana(&pool);//6 mana printf("\nCan we put card?(yes-1, no-0): %d\n", can_put_card(one, &pool)); take_mana(one, &pool);//1 mana push_mana(&pool);//7 mana printf("\nCan we put card?(yes-1, no-0): %d\n", can_put_card(two, &pool)); take_mana(two, &pool);//3 mana push_mana(&pool);//8 mana push_mana(&pool);//9 mana push_mana(&pool);//10 mana push_mana(&pool);//10 mana printf("\nCan we put card?(yes-1, no-0): %d\n", can_put_card(two, &pool)); take_mana(three, &pool);//6 mana push_mana(&pool);//=> 10 mana //--------------------------------------------------------------- // board //--------------------------------------------------------------- */ return 0; }