Ejemplo n.º 1
0
static void radiobuttonsRelayout(uiRadioButtons *r)
{
	RECT client;
	intmax_t height1;
	intmax_t h;
	intmax_t x, y, width, height;

	uiWindowsEnsureGetClientRect(r->hwnd, &client);
	x = client.left;
	y = client.top;
	width = client.right - client.left;
	height = client.bottom - client.top;
	// TODO compute the real height1
	height1 = 25;
	for (const HWND &hwnd : *(r->hwnds)) {
		h = height1;
		if (h > height)		// clip to height
			h = height;
		uiWindowsEnsureMoveWindowDuringResize(hwnd, x, y, width, h);
		y += height1;
		height -= height1;
		if (height <= 0)		// clip to height
			break;
		// TODO don't do the above to avoid overlap
		// TODO in fact, only do this on add/remove/change labels/etc.
	}
}
Ejemplo n.º 2
0
static void spinboxRelayout(uiSpinbox *s)
{
	RECT r;

	// make the edit fill the container first; the new updown will resize it
	uiWindowsEnsureGetClientRect(s->hwnd, &r);
	uiWindowsEnsureMoveWindowDuringResize(s->edit, r.left, r.top, r.right - r.left, r.bottom - r.top);
	recreateUpDown(s);
}
Ejemplo n.º 3
0
static void groupRelayout(uiGroup *g)
{
	RECT r;
	int mx, mtop, mbottom;

	if (g->child == NULL)
		return;
	uiWindowsEnsureGetClientRect(g->hwnd, &r);
	groupMargins(g, &mx, &mtop, &mbottom);
	r.left += mx;
	r.top += mtop;
	r.right -= mx;
	r.bottom -= mbottom;
	uiWindowsEnsureMoveWindowDuringResize((HWND) uiControlHandle(g->child), r.left, r.top, r.right - r.left, r.bottom - r.top);
}
Ejemplo n.º 4
0
static void moveWindowsUp(struct colorDialog *c, LONG by, ...)
{
	va_list ap;
	HWND cur;
	RECT r;

	va_start(ap, by);
	for (;;) {
		cur = va_arg(ap, HWND);
		if (cur == NULL)
			break;
		uiWindowsEnsureGetWindowRect(cur, &r);
		mapWindowRect(NULL, c->hwnd, &r);
		r.top -= by;
		r.bottom -= by;
		// TODO this isn't technically during a resize
		uiWindowsEnsureMoveWindowDuringResize(cur,
			r.left, r.top,
			r.right - r.left, r.bottom - r.top);
	}
	va_end(ap);
}
Ejemplo n.º 5
0
static void windowRelayout(uiWindow *w)
{
	uiWindowsSizing sizing;
	int x, y, width, height;
	RECT r;
	int mx, my;
	HWND child;

	if (w->child == NULL)
		return;
	x = 0;
	y = 0;
	uiWindowsEnsureGetClientRect(w->hwnd, &r);
	width = r.right - r.left;
	height = r.bottom - r.top;
	windowMargins(w, &mx, &my);
	x += mx;
	y += my;
	width -= 2 * mx;
	height -= 2 * my;
	child = (HWND) uiControlHandle(w->child);
	uiWindowsEnsureMoveWindowDuringResize(child, x, y, width, height);
}
Ejemplo n.º 6
0
static void formRelayout(uiForm *f)
{
	RECT r;
	int x, y, width, height;
	int xpadding, ypadding;
	int nStretchy;
	int labelwid, stretchyht;
	int thiswid;
	int i;
	int minimumWidth, minimumHeight;
	uiWindowsSizing sizing;
	int labelht, labelyoff;
	int nVisible;

	if (f->controls->size() == 0)
		return;

	uiWindowsEnsureGetClientRect(f->hwnd, &r);
	x = r.left;
	y = r.top;
	width = r.right - r.left;
	height = r.bottom - r.top;

	// 0) get this Form's padding
	formPadding(f, &xpadding, &ypadding);

	// 1) get width of labels and height of non-stretchy controls
	// this will tell us how much space will be left for controls
	labelwid = 0;
	stretchyht = height;
	nStretchy = 0;
	nVisible = 0;
	for (struct formChild &fc : *(f->controls)) {
		if (!uiControlVisible(fc.c)) {
			ShowWindow(fc.label, SW_HIDE);
			continue;
		}
		ShowWindow(fc.label, SW_SHOW);
		nVisible++;
		thiswid = uiWindowsWindowTextWidth(fc.label);
		if (labelwid < thiswid)
			labelwid = thiswid;
		if (fc.stretchy) {
			nStretchy++;
			continue;
		}
		uiWindowsControlMinimumSize(uiWindowsControl(fc.c), &minimumWidth, &minimumHeight);
		fc.height = minimumHeight;
		stretchyht -= minimumHeight;
	}
	if (nVisible == 0)		// nothing to do
		return;

	// 2) inset the available rect by the needed padding
	width -= xpadding;
	height -= (nVisible - 1) * ypadding;
	stretchyht -= (nVisible - 1) * ypadding;

	// 3) now get the width of controls and the height of stretchy controls
	width -= labelwid;
	if (nStretchy != 0) {
		stretchyht /= nStretchy;
		for (struct formChild &fc : *(f->controls)) {
			if (!uiControlVisible(fc.c))
				continue;
			if (fc.stretchy)
				fc.height = stretchyht;
		}
	}

	// 4) get the y offset
	labelyoff = labelYOffset;
	uiWindowsGetSizing(f->hwnd, &sizing);
	uiWindowsSizingDlgUnitsToPixels(&sizing, NULL, &labelyoff);

	// 5) now we can position controls
	// first, make relative to the top-left corner of the container
	// also prefer left alignment on Windows
	x = labelwid + xpadding;
	y = 0;
	for (const struct formChild &fc : *(f->controls)) {
		if (!uiControlVisible(fc.c))
			continue;
		labelht = labelHeight;
		uiWindowsGetSizing(f->hwnd, &sizing);
		uiWindowsSizingDlgUnitsToPixels(&sizing, NULL, &labelht);
		uiWindowsEnsureMoveWindowDuringResize(fc.label, 0, y + labelyoff - sizing.InternalLeading, labelwid, labelht);
		uiWindowsEnsureMoveWindowDuringResize((HWND) uiControlHandle(fc.c), x, y, width, fc.height);
		y += fc.height + ypadding;
	}
}