Ejemplo n.º 1
0
/*
 * Call the relevant command handler based on the first character of the
 * line (the command).
 */
static void
ui_handle_command(char *line)
{
	/* Find out what one-letter command was sent.  */
	switch (line[0]) {
	case 'c':
		ui_connect(line);
		break;

	case 'C':
		ui_config(line);
		break;

	case 'd':
		ui_delete(line);
		break;

	case 'D':
		ui_debug(line);
		break;

	case 'M':
		ui_setmode(line);
		break;

	case 'p':
		ui_packetlog(line);
		break;

	case 'Q':
		ui_shutdown_daemon(line);
		break;

	case 'R':
		reinit();
		break;

	case 'S':
		ui_report_sa(line);
		break;

	case 'r':
		ui_report(line);
		break;

	case 't':
		ui_teardown(line);
		break;

	case 'T':
		ui_teardown_all(line);
		break;

	default:
		log_print("ui_handle_messages: unrecognized command: '%c'",
		    line[0]);
	}
}
Ejemplo n.º 2
0
Archivo: client.c Proyecto: rsenn/tichu
/* -------------------------------------------------------------------------- *
 * Hauptschleife des Clients                                                  *
 * -------------------------------------------------------------------------- */
void client_run(void)
{
  /* Mit dem Menu beginnen */
  client_status = CLIENT_MAIN;
  
  while(client_status != CLIENT_EXIT)
  {
    switch(client_status)
    {
      /* Das Hauptmenu */
      case CLIENT_MAIN:
      {
        ui_main(client_screen);
        break;
      }
      
      /* Konfiguration des Clients */
      case CLIENT_CONFIG:
      {
        ui_config(client_screen);
        break;
      }
      
      /* Öffentlicher Chat und Spielübersicht */
      case CLIENT_CHAT:
      {
        ui_chat(client_screen);
        break;
      }
      
      /* "Chat Channel" und Spieleinstellungen */
      case CLIENT_SETTINGS:
      {
        ui_settings(client_screen);
        break;
      }
      case CLIENT_TEST:
      {
        ui_test(client_screen);
        break;
      }
      case CLIENT_GAME:
      {
        ui_game(client_screen);
        break;
      }
      case CLIENT_GAME_END:
      {
        ui_game_end(client_screen);
        client_status = CLIENT_CHAT;
        break;
      }
    }
  }  
}