Ejemplo n.º 1
0
void GameplayChat::draw_self()
{
    undraw_self();
    for (std::vector <Api::Label> ::iterator itr = hints.begin();
     itr != hints.end(); ++itr) { itr->set_draw_required(); itr->draw(); }
    for (std::vector <Api::Label> ::iterator itr = msgs.begin();
     itr != msgs.end(); ++itr) itr->draw();
    name.draw();
    // type.draw(); this isn't necessary, it's drawn by focus

    // see comment in calc_self() for how this is a little kludge
    set_yl(type.get_y() + type.get_yl());
    set_draw_required(false);
}
Ejemplo n.º 2
0
void DirList::draw_self()
{
    undraw_self();
    Frame::draw_self();
}