static void handle_output_focused(wlc_handle output, bool focus) { swayc_t *c = get_swayc_for_handle(output, &root_container); if (!c) return; if (focus) { unfocus_all(&root_container); focus_view(c); } }
void Desktop::select_only(DesktopIcon *ic) { E_ASSERT(ic != NULL); unfocus_all(); selectionbuf.clear(); selectionbuf.push_back(ic); ic->do_focus(); ic->fast_redraw(); }
static bool handle_view_created(wlc_handle handle) { swayc_t *focused = get_focused_container(&root_container); uint32_t type = wlc_view_get_type(handle); // If override_redirect/unmanaged/popup/modal/splach if (type) { sway_log(L_DEBUG,"Unmanaged window of type %x left alone", type); wlc_view_set_state(handle, WLC_BIT_ACTIVATED, true); if (type & WLC_BIT_UNMANAGED) { return true; } // For things like Dmenu if (type & WLC_BIT_OVERRIDE_REDIRECT) { override_redirect = true; wlc_view_focus(handle); } // Float popups if (type & WLC_BIT_POPUP) { swayc_t *view = new_floating_view(handle); wlc_view_set_state(handle, WLC_BIT_MAXIMIZED, false); focus_view(view); arrange_windows(active_workspace, -1, -1); } } else { swayc_t *view = new_view(focused, handle); //Set maximize flag for windows. //TODO: floating windows have this unset wlc_view_set_state(handle, WLC_BIT_MAXIMIZED, true); unfocus_all(&root_container); focus_view(view); arrange_windows(view->parent, -1, -1); } if (wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN) { unfocus_all(&root_container); focus_view(focused); arrange_windows(focused, -1, -1); } return true; }
swayc_t *focus_pointer(void) { swayc_t *focused = get_focused_container(&root_container); if (!(wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN)) { swayc_t *pointer = find_container(&root_container, pointer_test, &mouse_origin); if (pointer && focused != pointer) { unfocus_all(&root_container); focus_view(pointer); } else if (!focused) { focus_view(active_workspace); } focused = pointer; } return focused; }
int Desktop::handle(int event) { switch(event) { case FL_FOCUS: case FL_UNFOCUS: case FL_SHORTCUT: return 1; case FL_PUSH: { /* * First check where we clicked. If we do it on desktop unfocus any possible focused childs, and handle * specific clicks. Otherwise, do rest for childs. */ Fl_Widget* clicked = Fl::belowmouse(); if(NOT_SELECTABLE(clicked)) { //E_DEBUG(E_STRLOC ": DESKTOP CLICK !!!\n"); if(!selectionbuf.empty()) { /* * Only focused are in selectionbuf, so this is fine to do; also will prevent * full redraw when is clicked on desktop */ unfocus_all(); selectionbuf.clear(); } /* track position so moving can be deduced */ if(Fl::event_button() == 1) { selbox->x = Fl::event_x(); selbox->y = Fl::event_y(); } else if(Fl::event_button() == 3) { last_px = Fl::event_x(); last_py = Fl::event_y(); damage(EDE_DESKTOP_DAMAGE_OVERLAY); const edelib::MenuItem* item = dmenu->menu()->popup(Fl::event_x(), Fl::event_y()); dmenu->picked(item); } return 1; } /* from here, all events are managed for icons */ DesktopIcon* tmp_icon = (DesktopIcon*)clicked; /* do no use assertion on this, since fltk::belowmouse() can miss our icon */ if(!tmp_icon) return 1; if(SELECTION_MULTI) { Fl::event_is_click(0); select(tmp_icon); return 1; } else if(SELECTION_SINGLE) { if(!in_selection(tmp_icon)) { select_only(tmp_icon); } } else if(Fl::event_button() == 3) { select_only(tmp_icon); } /* * Let child handle the rest. * Also prevent click on other mouse buttons during move. */ if(!moving) tmp_icon->handle(FL_PUSH); //E_DEBUG(E_STRLOC ": FL_PUSH from desktop\n"); selection_x = Fl::event_x_root(); selection_y = Fl::event_y_root(); return 1; } case FL_DRAG: moving = true; if(!selectionbuf.empty()) { //E_DEBUG(E_STRLOC ": DRAG icon from desktop\n"); move_selection(Fl::event_x_root(), Fl::event_y_root(), false); } else { //E_DEBUG(E_STRLOC ": DRAG from desktop\n"); /* * Moving is started with pushed button. * From this point selection box is created and is rolled until release */ if(selbox->x != 0 || selbox->y != 0) { selbox->w = Fl::event_x() - selbox->x; selbox->h = Fl::event_y() - selbox->y; selbox->show = true; /* see if there some icons inside selection area */ select_in_area(); /* redraw selection box */ damage(EDE_DESKTOP_DAMAGE_OVERLAY); } } return 1; case FL_RELEASE: //E_DEBUG(E_STRLOC ": RELEASE from desktop\n"); //E_DEBUG(E_STRLOC ": clicks: %i\n", Fl::event_is_click()); if(selbox->show) { selbox->x = selbox->y = selbox->w = selbox->h = 0; selbox->show = false; damage(EDE_DESKTOP_DAMAGE_OVERLAY); /* * Now pickup those who are in is_focused() state. * * Possible flickers due overlay will be later removed when is called move_selection(), which * will in turn redraw icons again after position them. */ if(!selectionbuf.empty()) selectionbuf.clear(); DesktopIcon *o; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); if(o->is_focused()) select(o, false); } return 1; } if(!selectionbuf.empty() && moving) move_selection(Fl::event_x_root(), Fl::event_y_root(), true); /* * Do not send FL_RELEASE during move * TODO: should be alowed FL_RELEASE to multiple icons? (aka. run command for all selected icons)? */ if(selectionbuf.size() == 1 && !moving) selectionbuf.front()->handle(FL_RELEASE); moving = false; return 1; case FL_DND_ENTER: case FL_DND_DRAG: case FL_DND_LEAVE: return 1; case FL_DND_RELEASE: { DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y()); if(di) return di->handle(event); return 1; } case FL_PASTE: { DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y()); if(di) return di->handle(event); return 1; } case FL_ENTER: case FL_LEAVE: case FL_MOVE: return EDE_DESKTOP_WINDOW::handle(event); default: break; } return 0; }
int move_focus(enum movement_direction direction) { swayc_t *current = get_focused_container(&root_container); swayc_t *parent = current->parent; if (direction == MOVE_PARENT) { current = parent; parent = parent->parent; if (parent->type == C_ROOT) { sway_log(L_DEBUG, "Focus cannot move to parent"); return 1; } else { sway_log(L_DEBUG, "Moving focus away from %p", current); unfocus_all(parent); focus_view(parent); return 0; } } while (true) { sway_log(L_DEBUG, "Moving focus away from %p", current); // Test if we can even make a difference here bool can_move = false; int diff = 0; if (direction == MOVE_LEFT || direction == MOVE_RIGHT) { if (parent->layout == L_HORIZ) { can_move = true; diff = direction == MOVE_LEFT ? -1 : 1; } } else { if (parent->layout == L_VERT) { can_move = true; diff = direction == MOVE_UP ? -1 : 1; } } sway_log(L_DEBUG, "Can move? %s", can_move ? "yes" : "no"); if (can_move) { int i; for (i = 0; i < parent->children->length; ++i) { swayc_t *child = parent->children->items[i]; if (child == current) { break; } } int desired = i + diff; sway_log(L_DEBUG, "Moving from %d to %d", i, desired); if (desired < 0 || desired >= parent->children->length) { can_move = false; } else { unfocus_all(&root_container); focus_view(parent->children->items[desired]); return 0; } } if (!can_move) { sway_log(L_DEBUG, "Can't move at current level, moving up tree"); current = parent; parent = parent->parent; if (parent->type == C_ROOT) { // Nothing we can do return 1; } } } }