Ejemplo n.º 1
0
void PlatformEventController::stopUpdating() {
  if (!m_isActive)
    return;

  m_timer.stop();
  unregisterWithDispatcher();
  m_isActive = false;
}
void DeviceEventControllerBase::stopUpdating()
{
    if (!m_isActive)
        return;

    if (m_timer.isActive())
        m_timer.stop();

    unregisterWithDispatcher();
    m_isActive = false;
}
Ejemplo n.º 3
0
void _DelayedReleaser::update(float dt) {
	std::vector<cocos2d::Ref *> releaseFrames;
	auto itFrames = _frames.begin();
	while (itFrames != _frames.end()) {
		if (itFrames->first->getReferenceCount() == 1) {
			if (itFrames->second == 0) {
				releaseFrames.push_back(itFrames->first);
			} else {
				itFrames->second --;
			}
		}
		itFrames ++;
	}
	for (auto &it : releaseFrames) {
		removeRef(it);
		_frames.erase(it);
		it->release();
	}
	releaseFrames.clear();

	if (_frames.empty()) {
		unregisterWithDispatcher();
	}
}