void LifeWidget::paintEvent(QPaintEvent *event) { QPainter painter; painter.begin(this); paintGL(); painter.setRenderHint(QPainter::Antialiasing); updateHud(); gameHud->draw(&painter); painter.end(); }
void Scene::paintScene() { if (!is_startCB_launched) { is_startCB_launched = true; UAppli::addTimeout(500, 1, ucall(this, &Scene::initScene)); } if (!is_visible || !is_initialized) return; // at least one postponed Key Release event if (gw.pendingPostponedKRs()) gw.flushPostponedKRs(); // Performs world calculation ProfileTime& tsimul = ::g.times.simul; tsimul.start(); if (World::current()) World::current()->compute(tsimul.start_time.tv_sec, tsimul.start_time.tv_usec); tsimul.stop(); trace(DBG_WO, "world computed"); // General rendering ProfileTime& trender = ::g.times.render; trender.start(); ::g.render.render(); trender.stop(); // Displays misc infos if (Hud::hud()->isVisible()) { updateHud(); hudbox.show(true); } else hudbox.show(false); // check if video capture is running if (gw.capture.isCapturingVideo()) gw.capture.writeVideoFrame(); cycles++; // increments cycles }