const SkPaint* CanvasRenderingContext2DState::getPaint(
    PaintType paintType,
    ShadowMode shadowMode,
    ImageType imageType) const {
    SkPaint* paint;
    switch (paintType) {
    case StrokePaintType:
        updateLineDash();
        updateStrokeStyle();
        paint = &m_strokePaint;
        break;
    default:
        ASSERT_NOT_REACHED();
    // no break on purpose: paint needs to be assigned to avoid compiler warning
    // about uninitialized variable.
    case FillPaintType:
        updateFillStyle();
        paint = &m_fillPaint;
        break;
    case ImagePaintType:
        paint = &m_imagePaint;
        break;
    }

    if ((!shouldDrawShadows() && shadowMode == DrawShadowAndForeground) ||
            shadowMode == DrawForegroundOnly) {
        paint->setLooper(0);
        paint->setImageFilter(0);
        return paint;
    }

    if (!shouldDrawShadows() && shadowMode == DrawShadowOnly) {
        paint->setLooper(sk_ref_sp(emptyDrawLooper()));  // draw nothing
        paint->setImageFilter(0);
        return paint;
    }

    if (shadowMode == DrawShadowOnly) {
        if (imageType == NonOpaqueImage || m_filterValue) {
            paint->setLooper(0);
            paint->setImageFilter(shadowOnlyImageFilter());
            return paint;
        }
        paint->setLooper(sk_ref_sp(shadowOnlyDrawLooper()));
        paint->setImageFilter(0);
        return paint;
    }

    ASSERT(shadowMode == DrawShadowAndForeground);
    if (imageType == NonOpaqueImage) {
        paint->setLooper(0);
        paint->setImageFilter(shadowAndForegroundImageFilter());
        return paint;
    }
    paint->setLooper(sk_ref_sp(shadowAndForegroundDrawLooper()));
    paint->setImageFilter(0);
    return paint;
}
Ejemplo n.º 2
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  void updateCTM(GfxState *state,
		 double m11, double m12,
		 double m21, double m22,
		 double m31, double m32)
  {
    double *ctm = getDefCTM();

    updateLineDash(state);
    updateLineJoin(state);
    updateLineCap(state);
    updateLineWidth(state);
  }
Ejemplo n.º 3
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 //! Change back to the old state
 void restoreState(GfxState *state)
 {
   g_print ("restoreState\n");
   // should contain all of our update*() methods?
   updateLineWidth(state);
   updateLineDash(state);
   updateLineJoin(state);
   updateLineCap(state);
   updateStrokeColor(state);
   updateStrokeOpacity(state);
   updateFillColor(state);
   updateFillOpacity(state);
   updateFont(state);
 }
Ejemplo n.º 4
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 //! Change back to the old state
 void restoreState(GfxState *state)
 {
   // just restore the matrix for now
   this->matrices.pop_back();
   this->matrix = this->matrices.back();
   // should contain all of our update*() methods?
   updateLineWidth(state);
   updateLineDash(state);
   updateLineJoin(state);
   updateLineCap(state);
   updateStrokeColor(state);
   updateStrokeOpacity(state);
   updateFillColor(state);
   updateFillOpacity(state);
   updateFont(state);
 }
Ejemplo n.º 5
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  void updateCTM(GfxState *state,
		 double m11, double m12,
		 double m21, double m22,
		 double m31, double m32)
  {
    DiaMatrix mat;

    mat.xx = m11;
    mat.yx = m12;
    mat.xy = m21;
    mat.yy = m22;
    mat.x0 = m31 * scale;
    mat.y0 = m32 * scale;

    //this->matrix = mat;
    dia_matrix_multiply (&this->matrix, &mat, &this->matrix);

    updateLineDash(state);
    updateLineJoin(state);
    updateLineCap(state);
    updateLineWidth(state);
  }