Ejemplo n.º 1
0
void r600_decompress_depth_textures(struct r600_context *rctx,
			       struct r600_samplerview_state *textures)
{
	unsigned i;
	unsigned depth_texture_mask = textures->compressed_depthtex_mask;

	while (depth_texture_mask) {
		struct pipe_sampler_view *view;
		struct r600_texture *tex;

		i = u_bit_scan(&depth_texture_mask);

		view = &textures->views[i]->base;
		assert(view);

		tex = (struct r600_texture *)view->texture;
		assert(tex->is_depth && !tex->is_flushing_texture);

		if (rctx->b.chip_class >= EVERGREEN ||
		    r600_can_read_depth(tex)) {
			r600_blit_decompress_depth_in_place(rctx, tex,
						   view->u.tex.first_level, view->u.tex.last_level,
						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
		} else {
			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
						   view->u.tex.first_level, view->u.tex.last_level,
						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
						   0, u_max_sample(&tex->resource.b.b));
		}
	}
}
Ejemplo n.º 2
0
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
						struct pipe_resource *texture,
						const struct pipe_surface *surf_tmpl)
{
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
	unsigned level = surf_tmpl->u.tex.level;

	assert(surf_tmpl->u.tex.first_layer <= util_max_layer(texture, surf_tmpl->u.tex.level));
	assert(surf_tmpl->u.tex.last_layer <= util_max_layer(texture, surf_tmpl->u.tex.level));
	assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
	if (surface == NULL)
		return NULL;
	/* XXX no offset */
/*	offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
	pipe_reference_init(&surface->base.reference, 1);
	pipe_resource_reference(&surface->base.texture, texture);
	surface->base.context = pipe;
	surface->base.format = surf_tmpl->format;
	surface->base.width = rtex->surface.level[level].npix_x;
	surface->base.height = rtex->surface.level[level].npix_y;
	surface->base.texture = texture;
	surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
	surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
	surface->base.u.tex.level = level;

	return &surface->base;
}
Ejemplo n.º 3
0
void r600_decompress_depth_textures(struct r600_context *rctx,
                                    struct r600_samplerview_state *textures)
{
    unsigned i;
    unsigned depth_texture_mask = textures->compressed_depthtex_mask;

    while (depth_texture_mask) {
        struct pipe_sampler_view *view;
        struct r600_pipe_sampler_view *rview;
        struct r600_texture *tex;

        i = u_bit_scan(&depth_texture_mask);

        view = &textures->views[i]->base;
        assert(view);
        rview = (struct r600_pipe_sampler_view*)view;

        tex = (struct r600_texture *)view->texture;
        assert(tex->db_compatible);

        if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
            r600_blit_decompress_depth_in_place(rctx, tex,
                                                rview->is_stencil_sampler,
                                                view->u.tex.first_level, view->u.tex.last_level,
                                                0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
        } else {
            r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
                                       view->u.tex.first_level, view->u.tex.last_level,
                                       0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
                                       0, u_max_sample(&tex->resource.b.b));
        }
    }
}
Ejemplo n.º 4
0
Archivo: si_blit.c Proyecto: ifzz/mesa
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask = ~0;

	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
	 * the format is R16G16. Use R16A16, which does work.
	 */
	if (format == PIPE_FORMAT_R16G16_UNORM)
		format = PIPE_FORMAT_R16A16_UNORM;
	if (format == PIPE_FORMAT_R16G16_SNORM)
		format = PIPE_FORMAT_R16A16_SNORM;

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    util_is_format_compatible(util_format_description(info->src.format),
				      util_format_description(info->dst.format)) &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
	    (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
	    !dst->dcc_offset) {
		si_blitter_begin(ctx, SI_COLOR_RESOLVE |
				 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}
	return false;
}
Ejemplo n.º 5
0
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct r600_context *rctx = (struct r600_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask =
		rctx->b.chip_class == CAYMAN ? ~0 :
		((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    info->dst.format == info->src.format &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
		r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
				   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
		util_blitter_custom_resolve_color(rctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, rctx->custom_blend_resolve,
						  format);
		r600_blitter_end(ctx);
		return true;
	}
	return false;
}
void WINAPI
NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
{
    struct pipe_resource *resource = This->base.resource;

    unsigned base_level = 0;
    unsigned last_level = This->base.info.last_level - This->lod;
    unsigned first_layer = 0;
    unsigned last_layer;
    unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
                                                       : PIPE_TEX_FILTER_LINEAR;
    DBG("This=%p\n", This);

    if (This->base.pool == D3DPOOL_MANAGED)
        NineBaseTexture9_UploadSelf(This);
    if (!This->dirty_mip)
        return;
    if (This->lod) {
        ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
        return;
    }

    if (!This->view[0])
        NineBaseTexture9_UpdateSamplerView(This, 0);

    last_layer = util_max_layer(This->view[0]->texture, base_level);

    util_gen_mipmap(This->pipe, resource,
                    resource->format, base_level, last_level,
                    first_layer, last_layer, filter);

    This->dirty_mip = FALSE;

    NineDevice9_RestoreNonCSOState(This->base.base.device, ~0x3);
}
Ejemplo n.º 7
0
static void si_flush_resource(struct pipe_context *ctx,
			      struct pipe_resource *res)
{
	struct r600_texture *rtex = (struct r600_texture*)res;

	assert(res->target != PIPE_BUFFER);
	assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);

	/* st/dri calls flush twice per frame (not a bug), this prevents double
	 * decompression. */
	if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
		return;

	if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
		si_blit_decompress_color(ctx, rtex, 0, res->last_level,
					 0, util_max_layer(res, 0),
					 rtex->dcc_separate_buffer != NULL);
	}

	/* Always do the analysis even if DCC is disabled at the moment. */
	if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
		rtex->separate_dcc_dirty = false;
		vi_separate_dcc_process_and_reset_stats(ctx, rtex);
	}
}
Ejemplo n.º 8
0
Archivo: si_blit.c Proyecto: ifzz/mesa
static void
si_flush_depth_textures(struct si_context *sctx,
			struct si_textures_info *textures)
{
	unsigned i;
	unsigned mask = textures->depth_texture_mask;

	while (mask) {
		struct pipe_sampler_view *view;
		struct si_sampler_view *sview;
		struct r600_texture *tex;

		i = u_bit_scan(&mask);

		view = textures->views.views[i];
		assert(view);
		sview = (struct si_sampler_view*)view;

		tex = (struct r600_texture *)view->texture;
		assert(tex->is_depth && !tex->is_flushing_texture);

		si_blit_decompress_zs_in_place(sctx, tex,
					       sview->is_stencil_sampler ? PIPE_MASK_S
									 : PIPE_MASK_Z,
					       view->u.tex.first_level, view->u.tex.last_level,
					       0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
	}
}
Ejemplo n.º 9
0
Archivo: si_blit.c Proyecto: ifzz/mesa
static void
si_decompress_image_color_textures(struct si_context *sctx,
				   struct si_images_info *images)
{
	unsigned i;
	unsigned mask = images->compressed_colortex_mask;

	while (mask) {
		const struct pipe_image_view *view;
		struct r600_texture *tex;

		i = u_bit_scan(&mask);

		view = &images->views[i];
		assert(view->resource->target != PIPE_BUFFER);

		tex = (struct r600_texture *)view->resource;
		if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
			continue;

		si_blit_decompress_color(&sctx->b.b, tex,
					 view->u.tex.level, view->u.tex.level,
					 0, util_max_layer(&tex->resource.b.b, view->u.tex.level),
					 false);
	}
}
Ejemplo n.º 10
0
static bool can_fast_clear_color(struct pipe_context *ctx)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
	int i;

	if (rctx->b.chip_class < EVERGREEN) {
		return false;
	}

	for (i = 0; i < fb->nr_cbufs; i++) {
		struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;

		if (tex->cmask_size == 0) {
			return false;
		}

		/* 128-bit formats are unuspported */
		if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
			return false;
		}

		/* the clear is allowed if all layers are bound */
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
			return false;
		}
	}

	return true;
}
Ejemplo n.º 11
0
/**
 * Initialize the pipe_resource descriptor to be of the same size as the box,
 * which is supposed to hold a subregion of the texture "orig" at the given
 * mipmap level.
 */
static void r600_init_temp_resource_from_box(struct pipe_resource *res,
					     struct pipe_resource *orig,
					     const struct pipe_box *box,
					     unsigned level, unsigned flags)
{
	memset(res, 0, sizeof(*res));
	res->format = orig->format;
	res->width0 = box->width;
	res->height0 = box->height;
	res->depth0 = 1;
	res->array_size = 1;
	res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
	res->flags = flags;

	/* We must set the correct texture target and dimensions for a 3D box. */
	if (box->depth > 1 && util_max_layer(orig, level) > 0)
		res->target = orig->target;
	else
		res->target = PIPE_TEXTURE_2D;

	switch (res->target) {
	case PIPE_TEXTURE_1D_ARRAY:
	case PIPE_TEXTURE_2D_ARRAY:
	case PIPE_TEXTURE_CUBE_ARRAY:
		res->array_size = box->depth;
		break;
	case PIPE_TEXTURE_3D:
		res->depth0 = box->depth;
		break;
	default:;
	}
}
Ejemplo n.º 12
0
void NINE_WINAPI
NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
{
    unsigned base_level = 0;
    unsigned last_level = This->base.info.last_level - This->managed.lod;
    unsigned first_layer = 0;
    unsigned last_layer;
    unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
                                                       : PIPE_TEX_FILTER_LINEAR;
    DBG("This=%p\n", This);

    if (This->base.pool == D3DPOOL_MANAGED)
        NineBaseTexture9_UploadSelf(This);
    if (!This->dirty_mip)
        return;
    if (This->managed.lod) {
        ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
        return;
    }

    if (!This->view[0])
        NineBaseTexture9_UpdateSamplerView(This, 0);

    last_layer = util_max_layer(This->view[0]->texture, base_level);

    nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
                            This->base.resource,
                            base_level, last_level,
                            first_layer, last_layer, filter);

    This->dirty_mip = FALSE;
}
Ejemplo n.º 13
0
void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
				 struct r600_texture *rtex,
				 struct r600_cmask_info *out)
{
	unsigned cmask_tile_width = 8;
	unsigned cmask_tile_height = 8;
	unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
	unsigned element_bits = 4;
	unsigned cmask_cache_bits = 1024;
	unsigned num_pipes = rscreen->tiling_info.num_channels;
	unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;

	unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
	unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
	unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
	unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
	unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;

	unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
	unsigned height = align(rtex->surface.npix_y, macro_tile_height);

	unsigned base_align = num_pipes * pipe_interleave_bytes;
	unsigned slice_bytes =
		((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;

	assert(macro_tile_width % 128 == 0);
	assert(macro_tile_height % 128 == 0);

	out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
	out->alignment = MAX2(256, base_align);
	out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
		    align(slice_bytes, base_align);
}
Ejemplo n.º 14
0
Archivo: si_blit.c Proyecto: ifzz/mesa
static void
si_decompress_sampler_color_textures(struct si_context *sctx,
				     struct si_textures_info *textures)
{
	unsigned i;
	unsigned mask = textures->compressed_colortex_mask;

	while (mask) {
		struct pipe_sampler_view *view;
		struct r600_texture *tex;

		i = u_bit_scan(&mask);

		view = textures->views.views[i];
		assert(view);

		tex = (struct r600_texture *)view->texture;
		assert(tex->cmask.size || tex->fmask.size || tex->dcc_offset);

		si_blit_decompress_color(&sctx->b.b, tex,
					 view->u.tex.first_level, view->u.tex.last_level,
					 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
					 false);
	}
}
Ejemplo n.º 15
0
static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
                                                struct r600_texture *texture,
						bool is_stencil_sampler,
                                                unsigned first_level, unsigned last_level,
                                                unsigned first_layer, unsigned last_layer)
{
	struct pipe_surface *zsurf, surf_tmpl = {{0}};
	unsigned layer, max_layer, checked_last_layer, level;
	unsigned *dirty_level_mask;

	/* Enable decompression in DB_RENDER_CONTROL */
	if (is_stencil_sampler) {
		rctx->db_misc_state.flush_stencil_inplace = true;
		dirty_level_mask = &texture->stencil_dirty_level_mask;
	} else {
		rctx->db_misc_state.flush_depth_inplace = true;
		dirty_level_mask = &texture->dirty_level_mask;
	}
	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);

	surf_tmpl.format = texture->resource.b.b.format;

	for (level = first_level; level <= last_level; level++) {
		if (!(*dirty_level_mask & (1 << level)))
			continue;

		surf_tmpl.u.tex.level = level;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&texture->resource.b.b, level);
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;

			zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);

			r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
							  rctx->custom_dsa_flush, 1.0f);
			r600_blitter_end(&rctx->b.b);

			pipe_surface_reference(&zsurf, NULL);
		}

		/* The texture will always be dirty if some layers or samples aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			*dirty_level_mask &= ~(1 << level);
		}
	}

	/* Disable decompression in DB_RENDER_CONTROL */
	rctx->db_misc_state.flush_depth_inplace = false;
	rctx->db_misc_state.flush_stencil_inplace = false;
	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
Ejemplo n.º 16
0
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask = ~0;

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    info->dst.format == info->src.format &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    !(dst->surface.flags & RADEON_SURF_SCANOUT)) {
		si_blitter_begin(ctx, SI_COLOR_RESOLVE);
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}
	return false;
}
Ejemplo n.º 17
0
Archivo: si_blit.c Proyecto: ifzz/mesa
static void si_blit_decompress_color(struct pipe_context *ctx,
		struct r600_texture *rtex,
		unsigned first_level, unsigned last_level,
		unsigned first_layer, unsigned last_layer,
		bool need_dcc_decompress)
{
	struct si_context *sctx = (struct si_context *)ctx;
	void* custom_blend;
	unsigned layer, checked_last_layer, max_layer;
	unsigned level_mask =
		u_bit_consecutive(first_level, last_level - first_level + 1);

	if (!need_dcc_decompress)
		level_mask &= rtex->dirty_level_mask;
	if (!level_mask)
		return;

	if (rtex->dcc_offset && need_dcc_decompress) {
		custom_blend = sctx->custom_blend_dcc_decompress;
	} else if (rtex->fmask.size) {
		custom_blend = sctx->custom_blend_decompress;
	} else {
		custom_blend = sctx->custom_blend_fastclear;
	}

	while (level_mask) {
		unsigned level = u_bit_scan(&level_mask);

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&rtex->resource.b.b, level);
		checked_last_layer = MIN2(last_layer, max_layer);

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			struct pipe_surface *cbsurf, surf_tmpl;

			surf_tmpl.format = rtex->resource.b.b.format;
			surf_tmpl.u.tex.level = level;
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;
			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);

			si_blitter_begin(ctx, SI_DECOMPRESS);
			util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
			si_blitter_end(ctx);

			pipe_surface_reference(&cbsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			rtex->dirty_level_mask &= ~(1 << level);
		}
	}
}
Ejemplo n.º 18
0
Archivo: si_blit.c Proyecto: ifzz/mesa
static void si_decompress_dcc(struct pipe_context *ctx,
			      struct r600_texture *rtex)
{
	if (!rtex->dcc_offset)
		return;

	si_blit_decompress_color(ctx, rtex, 0, rtex->resource.b.b.last_level,
				 0, util_max_layer(&rtex->resource.b.b, 0),
				 true);
}
Ejemplo n.º 19
0
static void r600_flush_resource(struct pipe_context *ctx,
				struct pipe_resource *res)
{
	struct r600_texture *rtex = (struct r600_texture*)res;

	assert(res->target != PIPE_BUFFER);

	if (!rtex->is_depth && rtex->cmask.size) {
		r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
					   0, util_max_layer(res, 0));
	}
}
Ejemplo n.º 20
0
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
						struct pipe_resource *texture,
						const struct pipe_surface *templ,
						unsigned width, unsigned height)
{
	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);

	if (surface == NULL)
		return NULL;

	assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
	assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));

	pipe_reference_init(&surface->base.reference, 1);
	pipe_resource_reference(&surface->base.texture, texture);
	surface->base.context = pipe;
	surface->base.format = templ->format;
	surface->base.width = width;
	surface->base.height = height;
	surface->base.u = templ->u;
	return &surface->base;
}
Ejemplo n.º 21
0
static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
				      struct r600_texture *rtex,
				      struct r600_cmask_info *out)
{
	unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
	unsigned num_pipes = rscreen->tiling_info.num_channels;
	unsigned cl_width, cl_height;

	switch (num_pipes) {
	case 2:
		cl_width = 32;
		cl_height = 16;
		break;
	case 4:
		cl_width = 32;
		cl_height = 32;
		break;
	case 8:
		cl_width = 64;
		cl_height = 32;
		break;
	case 16: /* Hawaii */
		cl_width = 64;
		cl_height = 64;
		break;
	default:
		assert(0);
		return;
	}

	unsigned base_align = num_pipes * pipe_interleave_bytes;

	unsigned width = align(rtex->surface.npix_x, cl_width*8);
	unsigned height = align(rtex->surface.npix_y, cl_height*8);
	unsigned slice_elements = (width * height) / (8*8);

	/* Each element of CMASK is a nibble. */
	unsigned slice_bytes = slice_elements / 2;

	out->pitch = width;
	out->height = height;
	out->xalign = cl_width * 8;
	out->yalign = cl_height * 8;
	out->slice_tile_max = (width * height) / (128*128);
	if (out->slice_tile_max)
		out->slice_tile_max -= 1;

	out->alignment = MAX2(256, base_align);
	out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
		    align(slice_bytes, base_align);
}
Ejemplo n.º 22
0
static void si_blit_decompress_depth_in_place(struct si_context *sctx,
                                              struct r600_texture *texture,
                                              unsigned first_level, unsigned last_level,
                                              unsigned first_layer, unsigned last_layer)
{
	struct pipe_surface *zsurf, surf_tmpl = {{0}};
	unsigned layer, max_layer, checked_last_layer, level;

	sctx->db_inplace_flush_enabled = true;
	si_mark_atom_dirty(sctx, &sctx->db_render_state);

	surf_tmpl.format = texture->resource.b.b.format;

	for (level = first_level; level <= last_level; level++) {
		if (!(texture->dirty_level_mask & (1 << level)))
			continue;

		surf_tmpl.u.tex.level = level;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&texture->resource.b.b, level);
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;

			zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);

			si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
			util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
							  sctx->custom_dsa_flush,
							  1.0f);
			si_blitter_end(&sctx->b.b);

			pipe_surface_reference(&zsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			texture->dirty_level_mask &= ~(1 << level);
		}
	}

	sctx->db_inplace_flush_enabled = false;
	si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
Ejemplo n.º 23
0
static void si_blit_decompress_color(struct pipe_context *ctx,
		struct r600_texture *rtex,
		unsigned first_level, unsigned last_level,
		unsigned first_layer, unsigned last_layer)
{
	struct si_context *sctx = (struct si_context *)ctx;
	unsigned layer, level, checked_last_layer, max_layer;

	if (!rtex->dirty_level_mask)
		return;

	for (level = first_level; level <= last_level; level++) {
		if (!(rtex->dirty_level_mask & (1 << level)))
			continue;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&rtex->resource.b.b, level);
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			struct pipe_surface *cbsurf, surf_tmpl;

			surf_tmpl.format = rtex->resource.b.b.format;
			surf_tmpl.u.tex.level = level;
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;
			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);

			si_blitter_begin(ctx, SI_DECOMPRESS);
			util_blitter_custom_color(sctx->blitter, cbsurf,
				rtex->fmask.size ? sctx->custom_blend_decompress :
						   sctx->custom_blend_fastclear);
			si_blitter_end(ctx);

			pipe_surface_reference(&cbsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			rtex->dirty_level_mask &= ~(1 << level);
		}
	}
}
Ejemplo n.º 24
0
void si_flush_depth_textures(struct r600_context *rctx,
			     struct r600_textures_info *textures)
{
	unsigned i;

	for (i = 0; i < textures->n_views; ++i) {
		struct pipe_sampler_view *view;
		struct r600_texture *tex;

		view = textures->views.views[i];
		if (!view) continue;

		tex = (struct r600_texture *)view->texture;
		if (!tex->is_depth || tex->is_flushing_texture)
			continue;

		si_blit_decompress_depth_in_place(rctx, tex,
						  view->u.tex.first_level, view->u.tex.last_level,
						  0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
	}
}
Ejemplo n.º 25
0
void r600_decompress_color_textures(struct r600_context *rctx,
				    struct r600_samplerview_state *textures)
{
	unsigned i;
	unsigned mask = textures->compressed_colortex_mask;

	while (mask) {
		struct pipe_sampler_view *view;
		struct r600_texture *tex;

		i = u_bit_scan(&mask);

		view = &textures->views[i]->base;
		assert(view);

		tex = (struct r600_texture *)view->texture;
		assert(tex->cmask.size);

		r600_blit_decompress_color(&rctx->b.b, tex,
					   view->u.tex.first_level, view->u.tex.last_level,
					   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
	}
}
Ejemplo n.º 26
0
/**
 * Called via ctx->Driver.GenerateMipmap().
 */
void
st_generate_mipmap(struct gl_context *ctx, GLenum target,
                   struct gl_texture_object *texObj)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct pipe_resource *pt = st_get_texobj_resource(texObj);
   const uint baseLevel = texObj->BaseLevel;
   uint lastLevel, first_layer, last_layer;
   uint dstLevel;

   if (!pt)
      return;

   /* not sure if this ultimately actually should work,
      but we're not supporting multisampled textures yet. */
   assert(pt->nr_samples < 2);

   /* find expected last mipmap level to generate*/
   lastLevel = compute_num_levels(ctx, texObj, target) - 1;

   if (lastLevel == 0)
      return;

   /* The texture isn't in a "complete" state yet so set the expected
    * lastLevel here, since it won't get done in st_finalize_texture().
    */
   stObj->lastLevel = lastLevel;

   if (pt->last_level < lastLevel) {
      /* The current gallium texture doesn't have space for all the
       * mipmap levels we need to generate.  So allocate a new texture.
       */
      struct pipe_resource *oldTex = stObj->pt;

      /* create new texture with space for more levels */
      stObj->pt = st_texture_create(st,
                                    oldTex->target,
                                    oldTex->format,
                                    lastLevel,
                                    oldTex->width0,
                                    oldTex->height0,
                                    oldTex->depth0,
                                    oldTex->array_size,
                                    0,
                                    oldTex->bind);

      /* This will copy the old texture's base image into the new texture
       * which we just allocated.
       */
      st_finalize_texture(ctx, st->pipe, texObj);

      /* release the old tex (will likely be freed too) */
      pipe_resource_reference(&oldTex, NULL);
      st_texture_release_all_sampler_views(stObj);
   }
   else {
      /* Make sure that the base texture image data is present in the
       * texture buffer.
       */
      st_finalize_texture(ctx, st->pipe, texObj);
   }

   pt = stObj->pt;

   assert(pt->last_level >= lastLevel);

   if (pt->target == PIPE_TEXTURE_CUBE) {
      first_layer = last_layer = _mesa_tex_target_to_face(target);
   }
   else {
      first_layer = 0;
      last_layer = util_max_layer(pt, baseLevel);
   }

   /* Try to generate the mipmap by rendering/texturing.  If that fails,
    * use the software fallback.
    */
   if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
                        first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
      _mesa_generate_mipmap(ctx, target, texObj);
   }

   /* Fill in the Mesa gl_texture_image fields */
   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
      const uint srcLevel = dstLevel - 1;
      const struct gl_texture_image *srcImage
         = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
      struct gl_texture_image *dstImage;
      struct st_texture_image *stImage;
      uint border = srcImage->Border;
      uint dstWidth, dstHeight, dstDepth;

      dstWidth = u_minify(pt->width0, dstLevel);
      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
         dstHeight = pt->array_size;
      }
      else {
         dstHeight = u_minify(pt->height0, dstLevel);
      }
      if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
          texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
         dstDepth = pt->array_size;
      }
      else {
         dstDepth = u_minify(pt->depth0, dstLevel);
      }

      dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
      if (!dstImage) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
         return;
      }

      /* Free old image data */
      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);

      /* initialize new image */
      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
                                 dstDepth, border, srcImage->InternalFormat,
                                 srcImage->TexFormat);

      stImage = st_texture_image(dstImage);

      pipe_resource_reference(&stImage->pt, pt);
   }
}
Ejemplo n.º 27
0
/* Common processing for r600_texture_create and r600_texture_from_handle */
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
			   const struct pipe_resource *base,
			   unsigned pitch_in_bytes_override,
			   struct pb_buffer *buf,
			   struct radeon_surf *surface)
{
	struct r600_texture *rtex;
	struct r600_resource *resource;
	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;

	rtex = CALLOC_STRUCT(r600_texture);
	if (rtex == NULL)
		return NULL;

	resource = &rtex->resource;
	resource->b.b = *base;
	resource->b.vtbl = &r600_texture_vtbl;
	pipe_reference_init(&resource->b.b.reference, 1);
	resource->b.b.screen = screen;
	rtex->pitch_override = pitch_in_bytes_override;

	/* don't include stencil-only formats which we don't support for rendering */
	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));

	rtex->surface = *surface;
	if (r600_setup_surface(screen, rtex, pitch_in_bytes_override)) {
		FREE(rtex);
		return NULL;
	}

	/* Tiled depth textures utilize the non-displayable tile order.
	 * This must be done after r600_setup_surface.
	 * Applies to R600-Cayman. */
	rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;

	if (rtex->is_depth) {
		if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
				     R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
		    !(rscreen->debug_flags & DBG_NO_HYPERZ)) {

			r600_texture_allocate_htile(rscreen, rtex);
		}
	} else {
		if (base->nr_samples > 1) {
			if (!buf) {
				r600_texture_allocate_fmask(rscreen, rtex);
				r600_texture_allocate_cmask(rscreen, rtex);
				rtex->cmask_buffer = &rtex->resource;
			}
			if (!rtex->fmask.size || !rtex->cmask.size) {
				FREE(rtex);
				return NULL;
			}
		}
	}

	/* Now create the backing buffer. */
	if (!buf) {
		if (!r600_init_resource(rscreen, resource, rtex->size,
					rtex->surface.bo_alignment, TRUE)) {
			FREE(rtex);
			return NULL;
		}
	} else {
		resource->buf = buf;
		resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
		resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->cs_buf);
		resource->domains = rscreen->ws->buffer_get_initial_domain(resource->cs_buf);
	}

	if (rtex->cmask.size) {
		/* Initialize the cmask to 0xCC (= compressed state). */
		r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
					 rtex->cmask.offset, rtex->cmask.size,
					 0xCCCCCCCC, true);
	}

	/* Initialize the CMASK base register value. */
	rtex->cmask.base_address_reg =
		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;

	if (rscreen->debug_flags & DBG_VM) {
		fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
			rtex->resource.gpu_address,
			rtex->resource.gpu_address + rtex->resource.buf->size,
			base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
			base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
	}

	if (rscreen->debug_flags & DBG_TEX ||
	    (rtex->resource.b.b.last_level > 0 && rscreen->debug_flags & DBG_TEXMIP)) {
		printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
		       "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
		       "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
		       rtex->surface.npix_x, rtex->surface.npix_y,
		       rtex->surface.npix_z, rtex->surface.blk_w,
		       rtex->surface.blk_h, rtex->surface.blk_d,
		       rtex->surface.array_size, rtex->surface.last_level,
		       rtex->surface.bpe, rtex->surface.nsamples,
		       rtex->surface.flags, util_format_short_name(base->format));
		for (int i = 0; i <= rtex->surface.last_level; i++) {
			printf("  L %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
			       "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
			       "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
			       i, rtex->surface.level[i].offset,
			       rtex->surface.level[i].slice_size,
			       u_minify(rtex->resource.b.b.width0, i),
			       u_minify(rtex->resource.b.b.height0, i),
			       u_minify(rtex->resource.b.b.depth0, i),
			       rtex->surface.level[i].nblk_x,
			       rtex->surface.level[i].nblk_y,
			       rtex->surface.level[i].nblk_z,
			       rtex->surface.level[i].pitch_bytes,
			       rtex->surface.level[i].mode);
		}
		if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
			for (int i = 0; i <= rtex->surface.last_level; i++) {
				printf("  S %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
				       "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
				       "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
				       i, rtex->surface.stencil_level[i].offset,
				       rtex->surface.stencil_level[i].slice_size,
				       u_minify(rtex->resource.b.b.width0, i),
				       u_minify(rtex->resource.b.b.height0, i),
				       u_minify(rtex->resource.b.b.depth0, i),
				       rtex->surface.stencil_level[i].nblk_x,
				       rtex->surface.stencil_level[i].nblk_y,
				       rtex->surface.stencil_level[i].nblk_z,
				       rtex->surface.stencil_level[i].pitch_bytes,
				       rtex->surface.stencil_level[i].mode);
			}
		}
	}
	return rtex;
}
Ejemplo n.º 28
0
/**
 * Create or update the pipe_surface of a FBO renderbuffer.
 * This is usually called after st_finalize_texture.
 */
void
st_update_renderbuffer_surface(struct st_context *st,
                               struct st_renderbuffer *strb)
{
   struct pipe_context *pipe = st->pipe;
   struct pipe_resource *resource = strb->texture;
   int rtt_width = strb->Base.Width;
   int rtt_height = strb->Base.Height;
   int rtt_depth = strb->Base.Depth;
   /*
    * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
    * the format of strb->texture is linear (because we have no control over
    * the format).  Check strb->Base.Format instead of strb->texture->format
    * to determine if the rb is sRGB-capable.
    */
   boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
         _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
   enum pipe_format format = (enable_srgb) ?
      util_format_srgb(resource->format) :
      util_format_linear(resource->format);
   unsigned first_layer, last_layer, level;

   if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
      rtt_depth = rtt_height;
      rtt_height = 1;
   }

   /* find matching mipmap level size */
   for (level = 0; level <= resource->last_level; level++) {
      if (u_minify(resource->width0, level) == rtt_width &&
          u_minify(resource->height0, level) == rtt_height &&
          (resource->target != PIPE_TEXTURE_3D ||
           u_minify(resource->depth0, level) == rtt_depth)) {
         break;
      }
   }
   assert(level <= resource->last_level);

   /* determine the layer bounds */
   if (strb->rtt_layered) {
      first_layer = 0;
      last_layer = util_max_layer(strb->texture, level);
   }
   else {
      first_layer =
      last_layer = strb->rtt_face + strb->rtt_slice;
   }

   if (!strb->surface ||
       strb->surface->texture->nr_samples != strb->Base.NumSamples ||
       strb->surface->format != format ||
       strb->surface->texture != resource ||
       strb->surface->width != rtt_width ||
       strb->surface->height != rtt_height ||
       strb->surface->u.tex.level != level ||
       strb->surface->u.tex.first_layer != first_layer ||
       strb->surface->u.tex.last_layer != last_layer) {
      /* create a new pipe_surface */
      struct pipe_surface surf_tmpl;
      memset(&surf_tmpl, 0, sizeof(surf_tmpl));
      surf_tmpl.format = format;
      surf_tmpl.u.tex.level = level;
      surf_tmpl.u.tex.first_layer = first_layer;
      surf_tmpl.u.tex.last_layer = last_layer;

      pipe_surface_reference(&strb->surface, NULL);

      strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
   }
}
Ejemplo n.º 29
0
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
		       const union pipe_color_union *color,
		       double depth, unsigned stencil)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;

	if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) {
		evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
					      &buffers, color);
	}

	if (buffers & PIPE_CLEAR_COLOR) {
		int i;

		/* These buffers cannot use fast clear, make sure to disable expansion. */
		for (i = 0; i < fb->nr_cbufs; i++) {
			struct r600_texture *tex;

			/* If not clearing this buffer, skip. */
			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
				continue;

			if (!fb->cbufs[i])
				continue;

			tex = (struct r600_texture *)fb->cbufs[i]->texture;
			if (tex->fmask.size == 0)
				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
		}
	}

	/* if hyperz enabled just clear hyperz */
	if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
		struct r600_texture *rtex;
		unsigned level = fb->zsbuf->u.tex.level;

		rtex = (struct r600_texture*)fb->zsbuf->texture;

		/* We can't use hyperz fast clear if each slice of a texture
		 * array are clear to different value. To simplify code just
		 * disable fast clear for texture array.
		 */
		/* Only use htile for first level */
		if (rtex->htile_buffer && !level &&
		    util_max_layer(&rtex->resource.b.b, level) == 0) {
			if (rtex->depth_clear_value != depth) {
				rtex->depth_clear_value = depth;
				rctx->db_state.atom.dirty = true;
			}
			rctx->db_misc_state.htile_clear = true;
			rctx->db_misc_state.atom.dirty = true;
		}
	}

	r600_blitter_begin(ctx, R600_CLEAR);
	util_blitter_clear(rctx->blitter, fb->width, fb->height,
			   util_framebuffer_get_num_layers(fb),
			   buffers, color, depth, stencil);
	r600_blitter_end(ctx);

	/* disable fast clear */
	if (rctx->db_misc_state.htile_clear) {
		rctx->db_misc_state.htile_clear = false;
		rctx->db_misc_state.atom.dirty = true;
	}
}
Ejemplo n.º 30
0
static void r600_blit_decompress_depth(struct pipe_context *ctx,
				       struct r600_texture *texture,
				       struct r600_texture *staging,
				       unsigned first_level, unsigned last_level,
				       unsigned first_layer, unsigned last_layer,
				       unsigned first_sample, unsigned last_sample)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
	struct r600_texture *flushed_depth_texture = staging ?
			staging : texture->flushed_depth_texture;
	const struct util_format_description *desc =
		util_format_description(texture->resource.b.b.format);
	float depth;

	if (!staging && !texture->dirty_level_mask)
		return;

	max_sample = u_max_sample(&texture->resource.b.b);

	/* XXX Decompressing MSAA depth textures is broken on R6xx.
	 * There is also a hardlock if CMASK and FMASK are not present.
	 * Just skip this until we find out how to fix it. */
	if (rctx->b.chip_class == R600 && max_sample > 0) {
		texture->dirty_level_mask = 0;
		return;
	}

	if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
	    rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
		depth = 0.0f;
	else
		depth = 1.0f;

	/* Enable decompression in DB_RENDER_CONTROL */
	rctx->db_misc_state.flush_depthstencil_through_cb = true;
	rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
	rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
	rctx->db_misc_state.copy_sample = first_sample;
	rctx->db_misc_state.atom.dirty = true;

	for (level = first_level; level <= last_level; level++) {
		if (!staging && !(texture->dirty_level_mask & (1 << level)))
			continue;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&texture->resource.b.b, level);
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			for (sample = first_sample; sample <= last_sample; sample++) {
				struct pipe_surface *zsurf, *cbsurf, surf_tmpl;

				if (sample != rctx->db_misc_state.copy_sample) {
					rctx->db_misc_state.copy_sample = sample;
					rctx->db_misc_state.atom.dirty = true;
				}

				surf_tmpl.format = texture->resource.b.b.format;
				surf_tmpl.u.tex.level = level;
				surf_tmpl.u.tex.first_layer = layer;
				surf_tmpl.u.tex.last_layer = layer;

				zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);

				surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
				cbsurf = ctx->create_surface(ctx,
						&flushed_depth_texture->resource.b.b, &surf_tmpl);

				r600_blitter_begin(ctx, R600_DECOMPRESS);
				util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
								  rctx->custom_dsa_flush, depth);
				r600_blitter_end(ctx);

				pipe_surface_reference(&zsurf, NULL);
				pipe_surface_reference(&cbsurf, NULL);
			}
		}

		/* The texture will always be dirty if some layers or samples aren't flushed.
		 * I don't think this case occurs often though. */
		if (!staging &&
		    first_layer == 0 && last_layer == max_layer &&
		    first_sample == 0 && last_sample == max_sample) {
			texture->dirty_level_mask &= ~(1 << level);
		}
	}

	/* reenable compression in DB_RENDER_CONTROL */
	rctx->db_misc_state.flush_depthstencil_through_cb = false;
	rctx->db_misc_state.atom.dirty = true;
}