Ejemplo n.º 1
0
void Planet::drawAtmoCell(float r1, float r2, float a1, float a2, Color4F r1col, Color4F r2col)
{
    Vec2 v11(r1 * cosf(a1), r1 * sinf(a1));
    Vec2 v12(r1 * cosf(a2), r1 * sinf(a2));
    Vec2 v21(r2 * cosf(a1), r2 * sinf(a1));
    Vec2 v22(r2 * cosf(a2), r2 * sinf(a2));
    node()->drawTriangleGradient(v11, v21, v12, r1col, r2col, r1col);
    node()->drawTriangleGradient(v12, v21, v22, r1col, r2col, r2col);
}
Ejemplo n.º 2
0
void Planet::drawStratumCell(float a1, float a2, const Stratum& s1, const Stratum& s2)
{
    float r11 = _coreRadius + s1.alt1;
    float r12 = _coreRadius + s2.alt1;
    float r21 = _coreRadius + s1.alt2;
    float r22 = _coreRadius + s2.alt2;
    Vec2 v11(r11 * cosf(a1), r11 * sinf(a1));
    Vec2 v12(r12 * cosf(a2), r12 * sinf(a2));
    Vec2 v21(r21 * cosf(a1), r21 * sinf(a1));
    Vec2 v22(r22 * cosf(a2), r22 * sinf(a2));
    node()->drawTriangleGradient(v11, v21, v12, s1.col1, s2.col1, s1.col2);
    node()->drawTriangleGradient(v12, v21, v22, s1.col2, s2.col1, s2.col2);
}
int main(int argc, char *argv[])
{
  Pooma::initialize(argc,argv);
  Pooma::Tester tester(argc, argv);

  // --------------------------------------------------------------------------
  // 3D 
  // --------------------------------------------------------------------------
  Tensor<3,double,Full> t3f1(0.0, 3.0, 6.0, 1.0, 4.0, 7.0, 2.0, 5.0, 8.0);
  tester.out() << "t3f1: " << t3f1 << std::endl;
  Tensor<3,double,Full> t3f2 = -t3f1;
  tester.out() << "t3f2: " << t3f2 << std::endl;

  Tensor<3,double,Symmetric> t3s1(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
  tester.out() << "t3s1: " << t3s1 << std::endl;
  Tensor<3,double,Symmetric> t3s2(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0);
  tester.out() << "t3s2: " << t3s2 << std::endl;

  Tensor<3,double,Full> t3s1AsFull(1.0,2.0,4.0, 2.0,3.0,5.0, 4.0,5.0,6.0);
  tester.out() << "t3s1AsFull: " << t3s1AsFull << std::endl;
  Tensor<3,double,Full> t3s2AsFull = -t3s1AsFull;
  tester.out() << "t3s2AsFull: " << t3s2AsFull << std::endl;

  Tensor<3,double,Symmetric> t3s3(9.0, 9.0, 9.0, 9.0, 9.0, 9.0), 
    t3s4(9.0, 9.0, 9.0, 9.0, 9.0, 9.0);

  t3s3 = t3s1 + t3s2;
  tester.out() << "t3s3 = t3s1 + t3s2: " << t3s3 << std::endl;
  tester.check("t3s3", t3s3, Tensor<3,double,Symmetric>(0.0));
  tester.check("t3s3 against Full", 
               (t3s3 == Tensor<3,double,Symmetric>(0.0)));

  Tensor<3,double,Full> t3f3(99.9), t3f4(99.9), t3f5(99.9), t3f6(99.9);

  t3f3 = t3f1 + t3f2; // No need to check results here; done in TestTensors

  t3f4 = t3s1 + t3s2;
  tester.out() << "t3f4 = t3s1 + t3s2: " << t3f4 << std::endl;
  tester.check("t3f4", (t3f4 == t3s3));

  t3f5 = t3f1 + t3s2;
  tester.out() << "t3f5 = t3f1 + t3s2: " << t3f5 << std::endl;
  tester.check("t3f5", t3f5, t3f1 + t3s2AsFull);

  t3f6 = t3s2 + t3f1;
  tester.out() << "t3f6 = t3s2 + t3f1: " << t3f6 << std::endl;
  tester.check("t3f6", t3f6, t3f1 + t3s2AsFull);

  t3f6 -= t3f1;
  tester.out() << "t3f6 -= t3f1: " << t3f6 << std::endl;
  tester.check("t3f6", t3f6, t3s2AsFull);

  t3s4 = t3s3 - t3f1;
  tester.out() << "t3s4 = t3s3 - t3f1: " << t3s4 << std::endl;
  tester.check("t3s4", 
               (t3s4 == Tensor<3,double,Symmetric>(0,-3,-4,-6,-7,-8)));


  // Test Tensor dot Tensor:

  // Full:
  double sum = 0.0;
  int i, j, k;
  t3f3 = dot(t3f1, t3f2);
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      for (k = 0; k < 3; ++k) {
        t3f3(i,k) -= t3f1(i,j)*t3f2(j,k);
      }
    }
  }
  t3f3 = t3f3*t3f3;
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      sum += t3f3(i,j);
    }
  }
  tester.check("dot(t3f1, t3f2)", (sum == 0));
  
  // Symmetric:
  sum = 0.0;
  t3f3 = dot(t3s1, t3s2);
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      for (k = 0; k < 3; ++k) {
        t3f3(i,k) -= t3s1(i,j)*t3s2(j,k);
      }
    }
  }
  t3f3 = t3f3*t3f3;
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      sum += t3f3(i,j);
    }
  }
  tester.check("dot(t3s1, t3s2)", (sum == 0));

  // Test Tensor dot Vector, and vice-versa:

  // Full:
  // Vector dot Tensor
  Vector<3> v31(1.0, 2.0, 3.0);
  tester.out() << "v31: " << v31 << std::endl;
  Vector<3> v32(9.0);
  v32 = dot(v31, t3f2);
  tester.out() << "v32 = dot(v31, t3f2): " << v32 << std::endl;
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      v32(j) -= v31(i)*t3f2(i,j);
    }
  }
  v32 = v32*v32;
  sum = 0.0;
  for (i = 0; i < 3; ++i) {
    sum += v32(i);
  }
  tester.check("dot(v31, t3f2)", (sum == 0));
  // Tensor dot Vector
  v32 = dot(t3f2, v31);
  tester.out() << "v32 = dot(t3f2, v31): " << v32 << std::endl;
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      v32(i) -= t3f2(i,j)*v31(j);
    }
  }
  v32 = v32*v32;
  sum = 0.0;
  for (i = 0; i < 3; ++i) {
    sum += v32(i);
  }
  tester.check("dot(t3f2, v31)", (sum == 0));
  
  // Symmetric:
  // Vector dot Tensor
  v32 = dot(v31, t3s2);
  tester.out() << "v32 = dot(v31, t3s2): " << v32 << std::endl;
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      v32(j) -= v31(i)*t3s2(i,j);
    }
  }
  v32 = v32*v32;
  sum = 0.0;
  for (i = 0; i < 3; ++i) {
    sum += v32(i);
  }
  tester.check("dot(v31, t3s2)", (sum == 0));
  // Tensor dot Vector
  v32 = dot(t3s2, v31);
  tester.out() << "v32 = dot(t3s2, v31): " << v32 << std::endl;
  for (i = 0; i < 3; ++i) {
    for (j = 0; j < 3; ++j) {
      v32(i) -= t3s2(i,j)*v31(j);
    }
  }
  v32 = v32*v32;
  sum = 0.0;
  for (i = 0; i < 3; ++i) {
    sum += v32(i);
  }
  tester.check("dot(t3s2, v31)", (sum == 0));


  // --------------------------------------------------------------------------
  // 2D 
  // --------------------------------------------------------------------------

  Tensor<2,double,Full> t2f1(0.0, 2.0, 1.0, 3.0);
  tester.out() << "t2f1: " << t2f1 << std::endl;
  Tensor<2,double,Full> t2f2 = -t2f1;
  tester.out() << "t2f2: " << t2f2 << std::endl;

  Tensor<2,double,Symmetric> t2s1(1.0, 2.0, 3.0);
  tester.out() << "t2s1: " << t2s1 << std::endl;
  Tensor<2,double,Symmetric> t2s2(-1.0, -2.0, -3.0);
  tester.out() << "t2s2: " << t2s2 << std::endl;

  Tensor<2,double,Full> t2s1AsFull(1.0,2.0, 2.0,3.0);
  tester.out() << "t2s1AsFull: " << t2s1AsFull << std::endl;
  Tensor<2,double,Full> t2s2AsFull = -t2s1AsFull;
  tester.out() << "t2s2AsFull: " << t2s2AsFull << std::endl;

  Tensor<2,double,Symmetric> t2s3(9.0, 9.0, 9.0), t2s4(9.0, 9.0, 9.0);

  t2s3 = t2s1 + t2s2;
  tester.out() << "t2s3 = t2s1 + t2s2: " << t2s3 << std::endl;
  tester.check("t2s3", t2s3, Tensor<2,double,Symmetric>(0.0));
  tester.check("t2s3 against Full", 
               (t2s3 == Tensor<2,double,Symmetric>(0.0)));

  Tensor<2,double,Full> t2f3(99.9), t2f4(99.9), t2f5(99.9), t2f6(99.9), 
    t2f7(99.9);

  t2f3 = t2f1 + t2f2;
  tester.out() << "t2f3 = t2f1 + t2f2: " << t2f3 << std::endl;
  tester.check("t2f3", t2f3, Tensor<2,double,Full>(0.0));

  t2f4 = t2s1 + t2s2;
  tester.out() << "t2f4 = t2s1 + t2s2: " << t2f4 << std::endl;
  tester.check("t2f4", (t2f4 == t2s3));

  t2f5 = t2f1 + t2s2;
  tester.out() << "t2f5 = t2f1 + t2s2: " << t2f5 << std::endl;
  tester.check("t2f5", t2f5, t2f1 + t2s2AsFull);

  t2f6 = t2s2 + t2f1;
  tester.out() << "t2f6 = t2s2 + t2f1: " << t2f6 << std::endl;
  tester.check("t2f6", t2f6, t2f1 + t2s2AsFull);

  t2f6 -= t2f1;
  tester.out() << "t2f6 -= t2f1: " << t2f6 << std::endl;
  tester.check("t2f6", t2f6, t2s2AsFull);

  t2s4 = t2s3 - t2f1;
  tester.out() << "t2s4 = t2s3 - t2f1: " << t2s4 << std::endl;
  tester.check("t2s4", 
               (t2s4 == Tensor<2,double,Symmetric>(-0, -2, -3)));


  // Test Tensor dot Tensor:

  // Full:
  sum = 0.0;
  t2f3 = dot(t2f1, t2f2);
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      for (k = 0; k < 2; ++k) {
        t2f3(i,k) -= t2f1(i,j)*t2f2(j,k);
      }
    }
  }
  t2f3 = t2f3*t2f3;
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      sum += t2f3(i,j);
    }
  }
  tester.check("dot(t2f1, t2f2)", (sum == 0));
  
  // Symmetric:
  sum = 0.0;
  t2f3 = dot(t2s1, t2s2);
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      for (k = 0; k < 2; ++k) {
        t2f3(i,k) -= t2s1(i,j)*t2s2(j,k);
      }
    }
  }
  t2f3 = t2f3*t2f3;
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      sum += t2f3(i,j);
    }
  }
  tester.check("dot(t2s1, t2s2)", (sum == 0));

  // Test Tensor dot Vector, and vice-versa:

  // Full:
  // Vector dot Tensor
  Vector<2> v21(1.0, 2.0);
  tester.out() << "v21: " << v21 << std::endl;
  Vector<2> v22(9.0);
  v22 = dot(v21, t2f2);
  tester.out() << "v22 = dot(v21, t2f2): " << v22 << std::endl;
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      v22(j) -= v21(i)*t2f2(i,j);
    }
  }
  v22 = v22*v22;
  sum = 0.0;
  for (i = 0; i < 2; ++i) {
    sum += v22(i);
  }
  tester.check("dot(v21, t2f2)", (sum == 0));
  // Tensor dot Vector
  v22 = dot(t2f2, v21);
  tester.out() << "v22 = dot(t2f2, v21): " << v22 << std::endl;
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      v22(i) -= t2f2(i,j)*v21(j);
    }
  }
  v22 = v22*v22;
  sum = 0.0;
  for (i = 0; i < 2; ++i) {
    sum += v22(i);
  }
  tester.check("dot(t2f2, v21)", (sum == 0));
  
  // Symmetric:
  // Vector dot Tensor
  v22 = dot(v21, t2s2);
  tester.out() << "v22 = dot(v21, t2s2): " << v22 << std::endl;
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      v22(j) -= v21(i)*t2s2(i,j);
    }
  }
  v22 = v22*v22;
  sum = 0.0;
  for (i = 0; i < 2; ++i) {
    sum += v22(i);
  }
  tester.check("dot(v21, t2s2)", (sum == 0));
  // Tensor dot Vector
  v22 = dot(t2s2, v21);
  tester.out() << "v22 = dot(t2s2, v21): " << v22 << std::endl;
  for (i = 0; i < 2; ++i) {
    for (j = 0; j < 2; ++j) {
      v22(i) -= t2s2(i,j)*v21(j);
    }
  }
  v22 = v22*v22;
  sum = 0.0;
  for (i = 0; i < 2; ++i) {
    sum += v22(i);
  }
  tester.check("dot(t2s2, v21)", (sum == 0));


  // --------------------------------------------------------------------------
  // 1D 
  // --------------------------------------------------------------------------

  Tensor<1,double,Full> t1f1(1.0);
  tester.out() << "t1f1: " << t1f1 << std::endl;
  Tensor<1,double,Full> t1f2 = -t1f1;
  tester.out() << "t1f2: " << t1f2 << std::endl;

  Tensor<1,double,Symmetric> t1s1(1.0);
  tester.out() << "t1s1: " << t1s1 << std::endl;
  Tensor<1,double,Symmetric> t1s2(-1.0);
  tester.out() << "t1s2: " << t1s2 << std::endl;

  Tensor<1,double,Full> t1s1AsFull(1.0);
  tester.out() << "t1s1AsFull: " << t1s1AsFull << std::endl;
  Tensor<1,double,Full> t1s2AsFull = -t1s1AsFull;
  tester.out() << "t1s2AsFull: " << t1s2AsFull << std::endl;

  Tensor<1,double,Symmetric> t1s3(9.0), t1s4(9.0);

  t1s3 = t1s1 + t1s2;
  tester.out() << "t1s3 = t1s1 + t1s2: " << t1s3 << std::endl;
  tester.check("t1s3", t1s3, Tensor<1,double,Symmetric>(0.0));
  tester.check("t1s3 against Full", 
               (t1s3 == Tensor<1,double,Symmetric>(0.0)));

  Tensor<1,double,Full> t1f3(99.9), t1f4(99.9), t1f5(99.9), t1f6(99.9), 
    t1f7(99.9);

  t1f3 = t1f1 + t1f2;
  tester.out() << "t1f3 = t1f1 + t1f2: " << t1f3 << std::endl;
  tester.check("t1f3", t1f3, Tensor<1,double,Full>(0.0));

  t1f4 = t1s1 + t1s2;
  tester.out() << "t1f4 = t1s1 + t1s2: " << t1f4 << std::endl;
  tester.check("t1f4", (t1f4 == t1s3));

  t1f5 = t1f1 + t1s2;
  tester.out() << "t1f5 = t1f1 + t1s2: " << t1f5 << std::endl;
  tester.check("t1f5", t1f5, t1f1 + t1s2AsFull);

  t1f6 = t1s2 + t1f1;
  tester.out() << "t1f6 = t1s2 + t1f1: " << t1f6 << std::endl;
  tester.check("t1f6", t1f6, t1f1 + t1s2AsFull);

  t1f6 -= t1f1;
  tester.out() << "t1f6 -= t1f1: " << t1f6 << std::endl;
  tester.check("t1f6", t1f6, t1s2AsFull);

  t1s4 = t1s3 - t1f1;
  tester.out() << "t1s4 = t1s3 - t1f1: " << t1s4 << std::endl;
  tester.check("t1s4", 
               (t1s4 == Tensor<1,double,Symmetric>(-1)));


  // Test Tensor dot Tensor:

  // Full:
  sum = 0.0;
  t1f3 = dot(t1f1, t1f2);
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      for (k = 0; k < 1; ++k) {
        t1f3(i,k) -= t1f1(i,j)*t1f2(j,k);
      }
    }
  }
  t1f3 = t1f3*t1f3;
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      sum += t1f3(i,j);
    }
  }
  tester.check("dot(t1f1, t1f2)", (sum == 0));
  
  // Symmetric:
  sum = 0.0;
  t1f3 = dot(t1s1, t1s2);
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      for (k = 0; k < 1; ++k) {
        t1f3(i,k) -= t1s1(i,j)*t1s2(j,k);
      }
    }
  }
  t1f3 = t1f3*t1f3;
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      sum += t1f3(i,j);
    }
  }
  tester.check("dot(t1s1, t1s2)", (sum == 0));

  // Test Tensor dot Vector, and vice-versa:

  // Full:
  // Vector dot Tensor
  Vector<1> v11(1.0);
  tester.out() << "v11: " << v11 << std::endl;
  Vector<1> v12(9.0);
  v12 = dot(v11, t1f2);
  tester.out() << "v12 = dot(v11, t1f2): " << v12 << std::endl;
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      v12(j) -= v11(i)*t1f2(i,j);
    }
  }
  v12 = v12*v12;
  sum = 0.0;
  for (i = 0; i < 1; ++i) {
    sum += v12(i);
  }
  tester.check("dot(v11, t1f2)", (sum == 0));
  // Tensor dot Vector
  v12 = dot(t1f2, v11);
  tester.out() << "v12 = dot(t1f2, v11): " << v12 << std::endl;
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      v12(i) -= t1f2(i,j)*v11(j);
    }
  }
  v12 = v12*v12;
  sum = 0.0;
  for (i = 0; i < 1; ++i) {
    sum += v12(i);
  }
  tester.check("dot(t1f2, v11)", (sum == 0));
  
  // Symmetric:
  // Vector dot Tensor
  v12 = dot(v11, t1s2);
  tester.out() << "v12 = dot(v11, t1s2): " << v12 << std::endl;
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      v12(j) -= v11(i)*t1s2(i,j);
    }
  }
  v12 = v12*v12;
  sum = 0.0;
  for (i = 0; i < 1; ++i) {
    sum += v12(i);
  }
  tester.check("dot(v11, t1s2)", (sum == 0));
  // Tensor dot Vector
  v12 = dot(t1s2, v11);
  tester.out() << "v12 = dot(t1s2, v11): " << v12 << std::endl;
  for (i = 0; i < 1; ++i) {
    for (j = 0; j < 1; ++j) {
      v12(i) -= t1s2(i,j)*v11(j);
    }
  }
  v12 = v12*v12;
  sum = 0.0;
  for (i = 0; i < 1; ++i) {
    sum += v12(i);
  }
  tester.check("dot(t1s2, v11)", (sum == 0));


  int ret = tester.results("TestSymmetricTensors");
  Pooma::finalize();
  return ret;
}
Ejemplo n.º 4
0
osg::Drawable *ClampNode::createBrick(void) const {
    // Get the brick
    Clamp* clamp = static_cast<Clamp*>(_lego);
    
    // Get brick color
    QColor color = clamp->getColor();

    // Get clamp bounding box
    clamp->calculateBoundingBox();
    BoundingBox bb = clamp->getBoundingBox();
    // Get integer sizes
    int width = bb.getWidth();
    int length = bb.getLength();
    int height = bb.getHeight();

    // Get real position, according to tile size
    double mw = (-width)*Lego::length_unit/2;
    double mwpm = (-width)*Lego::length_unit/2+Lego::height_unit/2;
    double mwp = (-width)*Lego::length_unit/2+0.93*Lego::height_unit;
    double pw = (width)*Lego::length_unit/2;
    double pwm = (width)*Lego::length_unit/2-Lego::height_unit/2;
    double ml = (-length)*Lego::length_unit/2;
    double mlp = (-length+0.5)*Lego::length_unit/2;
    double pl = (length)*Lego::length_unit/2;
    double plm = (length-0.5)*Lego::length_unit/2;
    double mh = (-height)*Lego::height_unit/2;
    double mhp = (-height)*Lego::height_unit/2+2*Lego::plot_top_height;
    double mhpm = (-height)*Lego::height_unit/2+Lego::plot_top_height;
    double phm = (height)*Lego::height_unit/2-Lego::height_unit/2;
    double phmp = (height)*Lego::height_unit/2-0.5*Lego::height_unit/2;
    
    // Create 3 vertices
    osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
    osg::Vec3 v0(ml, mw, mh);
    osg::Vec3 v1(pl, mw, mh);
    osg::Vec3 v2(pl, pw, mh);
    osg::Vec3 v3(ml, pw, mh);
    osg::Vec3 v4(ml, pw, mhp);
    osg::Vec3 v5(pl, pw, mhp);
    osg::Vec3 v6(pl, mw, mhp);
    osg::Vec3 v7(ml, mw, mhp);
    osg::Vec3 v8(mlp, mw, mhp);
    osg::Vec3 v9(mlp, mw, phm);
    osg::Vec3 v10(ml, mw, phm);
    osg::Vec3 v11(ml, mwp, phmp);
    osg::Vec3 v12(mlp, mwp, phmp);
    osg::Vec3 v13(mlp, pw, mhp);
    osg::Vec3 v14(plm, mw, mhp);
    osg::Vec3 v15(plm, mw, phm);
    osg::Vec3 v16(pl, mw, phm);
    osg::Vec3 v17(pl, mwp, phmp);
    osg::Vec3 v18(plm, mwp, phmp);
    osg::Vec3 v19(plm, pw, mhp);
    osg::Vec3 v20(mlp, mwpm, mh);
    osg::Vec3 v21(plm, mwpm, mh);
    osg::Vec3 v22(plm, pwm, mh);
    osg::Vec3 v23(mlp, pwm, mh);
    osg::Vec3 v24(mlp, mwpm, mhpm);
    osg::Vec3 v25(plm, mwpm, mhpm);
    osg::Vec3 v26(plm, pwm, mhpm);
    osg::Vec3 v27(mlp, pwm, mhpm);
    
    // Create 1 faces, 0 faces are quads splitted into two triangles
    // NB: Down face is transparent, we don't even create it

    // Bottom
    vertices->push_back(v3);
    vertices->push_back(v2);
    vertices->push_back(v1);
    vertices->push_back(v0);
    // Bottom hole
    vertices->push_back(v20);
    vertices->push_back(v21);
    vertices->push_back(v22);
    vertices->push_back(v23);
    // Bottom far
    vertices->push_back(v24);
    vertices->push_back(v25);
    vertices->push_back(v26);
    vertices->push_back(v27);

    // Front face
    vertices->push_back(v2);
    vertices->push_back(v3);
    vertices->push_back(v4);
    vertices->push_back(v5);

    // Back face
    vertices->push_back(v0);
    vertices->push_back(v1);
    vertices->push_back(v6);
    vertices->push_back(v7);

    // Left bottom face
    vertices->push_back(v0);
    vertices->push_back(v3);
    vertices->push_back(v4);
    vertices->push_back(v7);

    // Right bottom face
    vertices->push_back(v1);
    vertices->push_back(v2);
    vertices->push_back(v5);
    vertices->push_back(v6);

    // Top face
    vertices->push_back(v4);
    vertices->push_back(v5);
    vertices->push_back(v6);
    vertices->push_back(v7);

    // Left part back
    vertices->push_back(v7);
    vertices->push_back(v8);
    vertices->push_back(v9);
    vertices->push_back(v10);

    // Left part left ext
    vertices->push_back(v4);
    vertices->push_back(v7);
    vertices->push_back(v10);
    vertices->push_back(v11);

    // Left part front
    vertices->push_back(v4);
    vertices->push_back(v11);
    vertices->push_back(v12);
    vertices->push_back(v13);

    // Left part left int
    vertices->push_back(v8);
    vertices->push_back(v9);
    vertices->push_back(v12);
    vertices->push_back(v13);

    // Right part back
    vertices->push_back(v6);
    vertices->push_back(v14);
    vertices->push_back(v15);
    vertices->push_back(v16);

    // Left part left ext
    vertices->push_back(v5);
    vertices->push_back(v6);
    vertices->push_back(v16);
    vertices->push_back(v17);

    // Left part front
    vertices->push_back(v5);
    vertices->push_back(v17);
    vertices->push_back(v18);
    vertices->push_back(v19);

    // Left part left int
    vertices->push_back(v14);
    vertices->push_back(v15);
    vertices->push_back(v18);
    vertices->push_back(v19);

    // Bottom front
    vertices->push_back(v20);
    vertices->push_back(v21);
    vertices->push_back(v25);
    vertices->push_back(v24);

    // Bottom right
    vertices->push_back(v21);
    vertices->push_back(v22);
    vertices->push_back(v26);
    vertices->push_back(v25);

    // Bottom back
    vertices->push_back(v22);
    vertices->push_back(v23);
    vertices->push_back(v27);
    vertices->push_back(v26);

    // Bottom left
    vertices->push_back(v23);
    vertices->push_back(v20);
    vertices->push_back(v24);
    vertices->push_back(v27);

    // Create tile geometry
    osg::ref_ptr<osg::Geometry> clampGeometry = new osg::Geometry;
    
    // Match vertices
    clampGeometry->setVertexArray(vertices);
    
    // Create colors
    osg::Vec4 osgColor(static_cast<float>(color.red())/255.0, static_cast<float>(color.green())/255.0, static_cast<float>(color.blue())/255.0, 1.0);
    osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
    // Every face has the same color, so there is only one color
    colors->push_back(osgColor);
    
    // Match color
    clampGeometry->setColorArray(colors);
    clampGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);
    
    // Create normals
    osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
    normals->push_back(osg::Vec3(0, 0, -1));
    normals->push_back(osg::Vec3(0, 0, -1));
    normals->push_back(osg::Vec3(0, 1, 0));
    normals->push_back(osg::Vec3(0, -1, 0));
    normals->push_back(osg::Vec3(-1, 0, 0));
    normals->push_back(osg::Vec3(1, 0, 0));
    normals->push_back(osg::Vec3(0, 0, 1));
    normals->push_back(osg::Vec3(0, -1, 0));
    normals->push_back(osg::Vec3(-1, 0, 0));
    double w = pw - mwp;
    double h = phmp - mhp;
    double norm = std::sqrt(w*w + h*h);
    normals->push_back(osg::Vec3(0, h/norm, w/norm));
    normals->push_back(osg::Vec3(1, 0, 0));
    normals->push_back(osg::Vec3(0, -1, 0));
    normals->push_back(osg::Vec3(1, 0, 0));
    normals->push_back(osg::Vec3(0, h/norm, w/norm));
    normals->push_back(osg::Vec3(-1, 0, 0));
    normals->push_back(osg::Vec3(0, 1, 0));
    normals->push_back(osg::Vec3(-1, 0, 0));
    normals->push_back(osg::Vec3(0, -1, 0));
    normals->push_back(osg::Vec3(1, 0, 0));
    
    // Match normals
    clampGeometry->setNormalArray(normals);
    clampGeometry->setNormalBinding(osg::Geometry::BIND_PER_PRIMITIVE);

    // Define 1 GL_QUADS with 1*4 vertices, corresponding to bottom part
    clampGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0*4, 4));

    // Define 1 GL_QUADS with 1*4 vertices, corresponding to 1 hole in bottom part
    clampGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 1*4, 4));

    // Retesslate to create hole
    osgUtil::Tessellator tesslator;
    tesslator.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
    tesslator.setWindingType(osgUtil::Tessellator::TESS_WINDING_ODD);
    tesslator.retessellatePolygons(*clampGeometry);

    // Create 17 GL_QUADS, i.e. 18*4 vertices
    clampGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 2*4, 18*4));

    // Return the tile whithout plot
    return clampGeometry.release();
}