DecimationModel::DecimationModel() : MeshModel() { vertex_optimal_placement = false; meshtype_toberendered_ = ORIGINAL; is_view_fitting_error_of_mesh2_ = false; is_view_fitting_error_of_sm_ = false; mesh_.add_property(vp_eval_pos_); //为后面的evaluation做prepare. mesh_.add_property(vp_eval_); mesh_.add_property(vp_closest_pos_); mesh_.add_property(vp_closest_); mesh_.add_property(vp_project_pos_); mesh_.add_property(vp_project_); for (TriMesh::VIter v_it(mesh_.vertices_begin()), v_end(mesh_.vertices_end()); v_it != v_end; ++v_it) { mesh_.property(vp_eval_, v_it) = false; mesh_.property(vp_closest_, v_it) = false; } mesh_.add_property(vp_fitting_error_); fitting_terminate_ = false; DecimationModel::currentDV = this; }
std::vector<glm::vec3> HEMesh::neighbour_1_ring() { std::vector<glm::vec3> neighbour_vertices; auto vert_idx = static_cast<unsigned int>(mesh.n_vertices() * 0.3); MyMesh::VertexHandle v_it(vert_idx); for(MyMesh::VertexVertexIter vv_it = mesh.vv_iter(v_it); vv_it.is_valid(); ++vv_it) { auto vertex = mesh.point(*vv_it); neighbour_vertices.push_back(glm::vec3(vertex[0], vertex[1], vertex[2])); } return neighbour_vertices; }
std::vector<unsigned int> HEMesh::vertex_common_faces() { std::vector<unsigned int> neighbour_faces; auto vert_idx = static_cast<unsigned int>(mesh.n_vertices() * 0.3); MyMesh::VertexHandle v_it(vert_idx); for(MyMesh::VertexFaceIter vf_it = mesh.vf_iter(v_it); vf_it.is_valid(); ++vf_it) { auto face_idx = vf_it->idx(); neighbour_faces.push_back(face_idx); } return neighbour_faces; }
bool MeshViewer::OpenMesh(const char* f) { if (OpenMesh::IO::read_mesh(m_Mesh,f)){ txMesh::ConstVertexIter v_it(m_Mesh.vertices_begin()), v_end(m_Mesh.vertices_end()); txMesh::Point bbMin, bbMax; bbMin = bbMax = m_Mesh.point(v_it); for (; v_it!=v_end; ++v_it) { bbMin.minimize(m_Mesh.point(v_it)); bbMax.maximize(m_Mesh.point(v_it)); } SetScene( (Vec3f)(bbMin+bbMax)*0.5, 0.5*(bbMin-bbMax).norm()); m_Mesh.update_normals(); UpdateFaceIndices(); return true; } std::cerr << "read error\n"; return false; }
void DecimationModel::draw() { if (meshtype_toberendered_ == ORIGINAL) { MeshModel::draw(); } else if (meshtype_toberendered_ == SIMPLIFIED || meshtype_toberendered_ == RESAMPLE_MIDPOINT) { // 第一步, 要是做了参数化的话先显示所有顶点, 包括那些被deleted但是参数化到base complex面上的点. for (TriMesh::VIter v_it(mesh2_.vertices_begin()), v_end(mesh2_.vertices_end()); v_it != v_end; ++v_it) { if ( v_it.handle() == test_vertex_||v_it.handle().idx() == 69000 ) {//|| v_it.handle().idx() == 1493 glColor3f(0, 1, 0); glPointSize(10); glBegin(GL_POINTS); GL::glVertex(mesh2_.point(v_it)); glEnd(); glPointSize(1); } if (v_it.handle() == test_vertex1_ || v_it.handle().idx() == 56656 || v_it.handle().idx() == 66696 ||v_it.handle().idx() == 203340) {// glColor3f(0, 1, 1); glPointSize(10); glBegin(GL_POINTS); GL::glVertex(mesh2_.point(v_it)); glEnd(); glPointSize(1); } } for (TriMesh::VIter v_it(initial_control_mesh_.vertices_begin()), v_end(initial_control_mesh_.vertices_end()); v_it != v_end; ++v_it) { if (v_it.handle() == test_vertex_ ) { //显示新分裂的顶点 glColor3f(0, 1, 0); glPointSize(10); glBegin(GL_POINTS); GL::glVertex(initial_control_mesh_.point(v_it)); glEnd(); glPointSize(1); } } //int fandisk_arr[] = { //这些是一部分特征边 // 9, 269, 265, // 261, 257, 254, // 250, 246, 241, // 237, 233, 229, // 225, 221, 217, // 214, 210, 206, // //202, 995, 9762 // 9922, 9925, 9928, // 9931, 9934, 9939, // 9943, 9947, 9951, // 9954, 9958, 9962, // 9966, 9970, 9974, // 9978, 9982, 9986, // 9990, 9994, 9998, // 10002, 10006, 10011, // 10014, 784, 788 //}; //std::vector<int> fandisk(fandisk_arr, fandisk_arr+18+27); //for (int i = 0; i < 45; ++i) { // glColor3f(1, 0, 1); // 显示特征边 // glLineWidth(3.5); // glBegin(GL_LINES); // GL::glVertex(mesh2_.point(mesh2_.to_vertex_handle(mesh2_.halfedge_handle(mesh2_.edge_handle(fandisk_arr[i]), 0)))); // GL::glVertex(mesh2_.point(mesh2_.to_vertex_handle(mesh2_.halfedge_handle(mesh2_.edge_handle(fandisk_arr[i]), 1)))); // glEnd(); // glLineWidth(1.0); //} if (do_parameterization_) { //(1) 先显示所有顶点, 包括那些被deleted但是参数化到base complex面上的点. // 但是后来我觉得这可以省略, 因为下面显示mesh_collapsed_时候就会显示这些被参数化的点了. glDisable(GL_LIGHTING); for (TriMesh::EIter e_it(mesh_.edges_begin()), e_end(mesh_.edges_end()); e_it != e_end; ++e_it) { if (mesh_.status(e_it).deleted() == false) { if (mesh_.status(e_it).feature()) { glColor3f(1, 0, 1); // 显示特征边 glLineWidth(3.5); glBegin(GL_LINES); GL::glVertex(mesh_.point(mesh_.to_vertex_handle(mesh_.halfedge_handle(e_it.handle(), 0)))); GL::glVertex(mesh_.point(mesh_.to_vertex_handle(mesh_.halfedge_handle(e_it.handle(), 1)))); glEnd(); glLineWidth(1.0);/**/ } if (meshtype_toberendered_ == RESAMPLE_MIDPOINT) { if (mesh_.property(empl_, e_it.handle()) == true) { //已经求出中点的了. glColor3f(0, 1, 0);//黄色 显示那些采样点 glPointSize(4); //glBegin(GL_POINTS); //GL::glVertex(mesh_.property(emp_, e_it.handle())); //glEnd(); glPointSize(1); glPushMatrix(); glTranslatef( mesh_.property(emp_, e_it.handle())[0], mesh_.property(emp_, e_it.handle())[1], mesh_.property(emp_, e_it.handle())[2] ); glutSolidSphere(bb.diagonal_lenght*0.003, 20, 20); glPopMatrix(); } else { // 还没有求出中点的 glColor3f(0.f, 1.f, 0.f);//绿色 显示那些没有对中点采样成功的边 glLineWidth(6.5); glBegin(GL_LINES); GL::glVertex(mesh_.point(mesh_.to_vertex_handle(mesh_.halfedge_handle(e_it, 0)))); GL::glVertex(mesh_.point(mesh_.to_vertex_handle(mesh_.halfedge_handle(e_it, 1)))); glEnd(); glLineWidth(1.0); } } // 如果是中点采样的话显示采样点或不成功的边. } } // (4) 显示被参数化的网格, 作为参考.用hiden line线框模式显示 if (mesh_collapsed_render_or_not_) { DGP::hidderline_render(mesh_collapsed_, OpenMesh::Vec3f(0.0, 0.0, 1.0)); } ///////////////////////////// //draw_mode_ = HIDDENLINE;//LINEANDSOLIDFLAT; //NONE; // //这里设置了的话用户就不可以选择了. } //end of if (do_parameterization_). // 第二步, 正常显示. MeshModel::draw(); } else if (meshtype_toberendered_ == REFINED_SIMPLIFIED) { //glBegin(GL_POINTS); //GL::glColor(OpenMesh::Vec3f(1, 0, 0)); //glPointSize(3.0); //for (TriMesh::FIter f_it(mesh_.faces_begin()), f_end(mesh_.faces_end()); f_it != f_end; ++f_it) { // for (std::vector<TriMesh::VHandle>::const_iterator it(mesh_.property(fvset_, f_it.handle()).begin()), it_end(mesh_.property(fvset_, f_it.handle()).end()); // it != it_end; ++it) { // if (32 == mesh_.property(vf_of_rsm_, *it).idx()) // GL::glVertex(refined_simplified_mesh_.point(mesh_.property(vf0_of_rsm_, *it)) * mesh_.property(vbc_of_rsm_, *it)[0] // + refined_simplified_mesh_.point(mesh_.property(vf1_of_rsm_, *it)) * mesh_.property(vbc_of_rsm_, *it)[1] // + refined_simplified_mesh_.point(mesh_.property(vf2_of_rsm_, *it)) * mesh_.property(vbc_of_rsm_, *it)[2]); // } //}glPointSize(1); //glEnd(); MeshModel::draw(); } else if (meshtype_toberendered_ == INITIAL_CONTROL ||meshtype_toberendered_ == LOOP_ONE || meshtype_toberendered_ == LIMIT) { if (upperbounding_mesh_.n_vertices()) { //if (upperbounding_mesh_.empty() == false) {// renc: 20150829 DGP::hidderline_render(upperbounding_mesh_, OpenMesh::Vec3f(0, 0, 1)); DGP::hidderline_render(lowerbounding_mesh_, OpenMesh::Vec3f(0, 1, 0)); } glBegin(GL_LINES); glLineWidth(3); glColor3f(1, 0, 0); for (int i = 0; i < laplacian_.size(); ++i) { TriMesh::VHandle vh = refined_simplified_mesh_.vertex_handle(i); GL::glVertex(refined_simplified_mesh_.point(vh)); GL::glVertex(refined_simplified_mesh_.point(vh) + laplacian_[i]); } glColor3f(0, 1, 0); for (int i = 0; i < laplacian_rcm_.size(); ++i) { TriMesh::VHandle vh = refined_simplified_mesh_.vertex_handle(i); GL::glVertex(refined_simplified_mesh_.point(vh)); GL::glVertex(refined_simplified_mesh_.point(vh) + laplacian_rcm_[i]); } glEnd(); // 下面画出采样点到evaluation坐标的连线, 也画出到closest坐标的连线, 可视化比较是否离采样点近了. glLineWidth(4); glBegin(GL_LINES); GL::glColor(OpenMesh::Vec3f(0, 1, 0)); for (TriMesh::VIter v_it(mesh_.vertices_begin()), v_end(mesh_.vertices_end()); v_it != v_end; ++v_it) { if (mesh_.status(v_it).deleted()) { //原始网格的点到其在极限曲面上的位置的连线 if (std::find(vsplit_array_.begin(), vsplit_array_.end(), v_it.handle()) != vsplit_array_.end()) if (mesh_.property(vp_eval_, v_it)) { GL::glVertex(mesh_.property(vp_eval_pos_, v_it.handle())); GL::glVertex(mesh2_.point(v_it)); } } } GL::glColor(OpenMesh::Vec3f(1, 1, 0));//最近点 for (TriMesh::VIter v_it(mesh_.vertices_begin()), v_end(mesh_.vertices_end()); v_it != v_end; ++v_it) { if (mesh_.status(v_it).deleted()) { if (std::find(vsplit_array_.begin(), vsplit_array_.end(), v_it.handle()) != vsplit_array_.end()) if (mesh_.property(vp_closest_, v_it)) { GL::glVertex(mesh_.property(vp_closest_pos_, v_it)); GL::glVertex(mesh2_.point(v_it)); } } } GL::glColor(OpenMesh::Vec3f(1, 0, 0));//project point for (TriMesh::VIter v_it(mesh_.vertices_begin()), v_end(mesh_.vertices_end()); v_it != v_end; ++v_it) { if (mesh_.status(v_it).deleted()) { if (std::find(vsplit_array_.begin(), vsplit_array_.end(), v_it.handle()) != vsplit_array_.end()) if (mesh_.property(vp_project_, v_it)) { GL::glVertex(mesh_.property(vp_project_pos_, v_it)); GL::glVertex(mesh2_.point(v_it)); } } } glEnd(); glLineWidth(1); if (is_view_fitting_error_of_mesh2_) { glDisable(GL_LIGHTING); glShadeModel(GL_SMOOTH); // 被取代的原因详见MeshViewer::draw(_draw_mode)函数 glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_COLOR_ARRAY); GL::glVertexPointer(mesh2_.points()); GL::glNormalPointer(mesh2_.vertex_normals()); GL::glColorPointer(mesh2_.vertex_colors()); glDrawElements(GL_TRIANGLES, mesh2_indices_for_render_.size(), GL_UNSIGNED_INT, &mesh2_indices_for_render_[0]); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } if (is_view_fitting_error_of_sm_) { glDisable(GL_LIGHTING); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); for (TriMesh::FIter f_it(simplified_mesh_.faces_begin()), f_end(simplified_mesh_.faces_end()); f_it!=f_end; ++f_it) { // 这种方式应该学学啊 TriMesh::FVIter fv_it = simplified_mesh_.fv_iter(f_it.handle()); GL::glColor(simplified_mesh_.property(vp_color_fitting_error_sm_, fv_it)); GL::glVertex(simplified_mesh_.point(fv_it)); ++fv_it; GL::glColor(simplified_mesh_.property(vp_color_fitting_error_sm_, fv_it)); GL::glVertex(simplified_mesh_.point(fv_it)); ++fv_it; GL::glColor(simplified_mesh_.property(vp_color_fitting_error_sm_, fv_it)); GL::glVertex(simplified_mesh_.point(fv_it)); } glEnd(); } MeshModel::draw(); } else { std::cout << "Error: there isn't this render type.\n"; } //draw_mesh2_ = true;//false; if (draw_mesh2_ == true) { // 是否显示原始网格, 为了方便比较. DGP::hidderline_render(mesh2_, OpenMesh::Vec3f(1, 0, 0)); } }