void render_pause(void *hrender) { if (!hrender) return; RENDER *render = (RENDER*)hrender; render->render_status |= RENDER_PAUSE; adev_pause(render->adev, 1); vdev_pause(render->vdev, 1); }
void render_pause(void *hrender) { RENDER *render = (RENDER*)hrender; adev_pause(render->adev, TRUE); vdev_pause(render->vdev, TRUE); }
void render_start(void *hrender) { RENDER *render = (RENDER*)hrender; adev_pause(render->adev, FALSE); vdev_pause(render->vdev, FALSE); }