static void save_vga_mode(struct vgastate *state) { struct regstate *saved = (struct regstate *) state->vidstate; unsigned short iobase; int i; saved->misc = vga_r(state->vgabase, VGA_MIS_R); if (saved->misc & 1) iobase = 0x3d0; else iobase = 0x3b0; for (i = 0; i < state->num_crtc; i++) saved->crtc[i] = vga_rcrtcs(state->vgabase, iobase, i); vga_r(state->vgabase, iobase + 0xa); vga_w(state->vgabase, VGA_ATT_W, 0x00); for (i = 0; i < state->num_attr; i++) { vga_r(state->vgabase, iobase + 0xa); saved->attr[i] = vga_rattr(state->vgabase, i); } vga_r(state->vgabase, iobase + 0xa); vga_w(state->vgabase, VGA_ATT_W, 0x20); for (i = 0; i < state->num_gfx; i++) saved->gfx[i] = vga_rgfx(state->vgabase, i); for (i = 0; i < state->num_seq; i++) saved->seq[i] = vga_rseq(state->vgabase, i); }
static void save_vga_text(struct vgastate *state, caddr_t fbbase) { struct regstate *saved = (struct regstate *) state->vidstate; int i; u8 misc, attr10, gr4, gr5, gr6, seq1, seq2, seq4; /* if in graphics mode, no need to save */ attr10 = vga_rattr(state->vgabase, 0x10); if (attr10 & 1) return; /* save regs */ misc = vga_r(state->vgabase, VGA_MIS_R); gr4 = vga_rgfx(state->vgabase, VGA_GFX_PLANE_READ); gr5 = vga_rgfx(state->vgabase, VGA_GFX_MODE); gr6 = vga_rgfx(state->vgabase, VGA_GFX_MISC); seq2 = vga_rseq(state->vgabase, VGA_SEQ_PLANE_WRITE); seq4 = vga_rseq(state->vgabase, VGA_SEQ_MEMORY_MODE); /* force graphics mode */ vga_w(state->vgabase, VGA_MIS_W, misc | 1); /* blank screen */ seq1 = vga_rseq(state->vgabase, VGA_SEQ_CLOCK_MODE); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 | 1 << 5); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); /* save font at plane 2 */ if (state->flags & VGA_SAVE_FONT0) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x4); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x2); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 4 * 8192; i++) saved->vga_font0[i] = vga_r(fbbase, i); } /* save font at plane 3 */ if (state->flags & VGA_SAVE_FONT1) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x8); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x3); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < state->memsize; i++) saved->vga_font1[i] = vga_r(fbbase, i); } /* save font at plane 0/1 */ if (state->flags & VGA_SAVE_TEXT) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x1); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) saved->vga_text[i] = vga_r(fbbase, i); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x1); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) saved->vga_text[8192+i] = vga_r(fbbase + 2 * 8192, i); } /* restore regs */ vga_wattr(state->vgabase, 0x10, attr10); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, seq2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, seq4); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, gr4); vga_wgfx(state->vgabase, VGA_GFX_MODE, gr5); vga_wgfx(state->vgabase, VGA_GFX_MISC, gr6); vga_w(state->vgabase, VGA_MIS_W, misc); /* unblank screen */ vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 & ~(1 << 5)); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1); }
static void save_vga_text(struct vgastate *state, void __iomem *fbbase) { struct regstate *saved = (struct regstate *) state->vidstate; int i; u8 misc, attr10, gr4, gr5, gr6, seq1, seq2, seq4; unsigned short iobase; misc = vga_r(state->vgabase, VGA_MIS_R); iobase = (misc & 1) ? 0x3d0 : 0x3b0; vga_r(state->vgabase, iobase + 0xa); vga_w(state->vgabase, VGA_ATT_W, 0x00); attr10 = vga_rattr(state->vgabase, 0x10); vga_r(state->vgabase, iobase + 0xa); vga_w(state->vgabase, VGA_ATT_W, 0x20); if (attr10 & 1) return; gr4 = vga_rgfx(state->vgabase, VGA_GFX_PLANE_READ); gr5 = vga_rgfx(state->vgabase, VGA_GFX_MODE); gr6 = vga_rgfx(state->vgabase, VGA_GFX_MISC); seq2 = vga_rseq(state->vgabase, VGA_SEQ_PLANE_WRITE); seq4 = vga_rseq(state->vgabase, VGA_SEQ_MEMORY_MODE); seq1 = vga_rseq(state->vgabase, VGA_SEQ_CLOCK_MODE); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 | 1 << 5); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); if (state->flags & VGA_SAVE_FONT0) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x4); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x2); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 4 * 8192; i++) saved->vga_font0[i] = vga_r(fbbase, i); } if (state->flags & VGA_SAVE_FONT1) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x8); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x3); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < state->memsize; i++) saved->vga_font1[i] = vga_r(fbbase, i); } if (state->flags & VGA_SAVE_TEXT) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x1); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) saved->vga_text[i] = vga_r(fbbase, i); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x1); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) saved->vga_text[8192+i] = vga_r(fbbase + 2 * 8192, i); } vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, seq2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, seq4); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, gr4); vga_wgfx(state->vgabase, VGA_GFX_MODE, gr5); vga_wgfx(state->vgabase, VGA_GFX_MISC, gr6); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 & ~(1 << 5)); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1); }
static void restore_vga_text(struct vgastate *state, caddr_t fbbase) { struct regstate *saved = (struct regstate *) state->vidstate; int i; u8 misc, gr1, gr3, gr4, gr5, gr6, gr8; u8 seq1, seq2, seq4; /* save regs */ misc = vga_r(state->vgabase, VGA_MIS_R); gr1 = vga_rgfx(state->vgabase, VGA_GFX_SR_ENABLE); gr3 = vga_rgfx(state->vgabase, VGA_GFX_DATA_ROTATE); gr4 = vga_rgfx(state->vgabase, VGA_GFX_PLANE_READ); gr5 = vga_rgfx(state->vgabase, VGA_GFX_MODE); gr6 = vga_rgfx(state->vgabase, VGA_GFX_MISC); gr8 = vga_rgfx(state->vgabase, VGA_GFX_BIT_MASK); seq2 = vga_rseq(state->vgabase, VGA_SEQ_PLANE_WRITE); seq4 = vga_rseq(state->vgabase, VGA_SEQ_MEMORY_MODE); /* force graphics mode */ vga_w(state->vgabase, VGA_MIS_W, misc | 1); /* blank screen */ seq1 = vga_rseq(state->vgabase, VGA_SEQ_CLOCK_MODE); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 | 1 << 5); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); if (state->depth == 4) { vga_wgfx(state->vgabase, VGA_GFX_DATA_ROTATE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_BIT_MASK, 0xff); vga_wgfx(state->vgabase, VGA_GFX_SR_ENABLE, 0x00); } /* restore font at plane 2 */ if (state->flags & VGA_SAVE_FONT0) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x4); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x2); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 4 * 8192; i++) vga_w(fbbase, i, saved->vga_font0[i]); } /* restore font at plane 3 */ if (state->flags & VGA_SAVE_FONT1) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x8); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x3); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < state->memsize; i++) vga_w(fbbase, i, saved->vga_font1[i]); } /* restore font at plane 0/1 */ if (state->flags & VGA_SAVE_TEXT) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x1); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) vga_w(fbbase, i, saved->vga_text[i]); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x1); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) vga_w(fbbase, i, saved->vga_text[8192+i]); } /* unblank screen */ vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 & ~(1 << 5)); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); /* restore regs */ vga_w(state->vgabase, VGA_MIS_W, misc); vga_wgfx(state->vgabase, VGA_GFX_SR_ENABLE, gr1); vga_wgfx(state->vgabase, VGA_GFX_DATA_ROTATE, gr3); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, gr4); vga_wgfx(state->vgabase, VGA_GFX_MODE, gr5); vga_wgfx(state->vgabase, VGA_GFX_MISC, gr6); vga_wgfx(state->vgabase, VGA_GFX_BIT_MASK, gr8); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, seq2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, seq4); }
static void restore_vga_text(struct vgastate *state, void __iomem *fbbase) { struct regstate *saved = (struct regstate *) state->vidstate; int i; u8 gr1, gr3, gr4, gr5, gr6, gr8; u8 seq1, seq2, seq4; gr1 = vga_rgfx(state->vgabase, VGA_GFX_SR_ENABLE); gr3 = vga_rgfx(state->vgabase, VGA_GFX_DATA_ROTATE); gr4 = vga_rgfx(state->vgabase, VGA_GFX_PLANE_READ); gr5 = vga_rgfx(state->vgabase, VGA_GFX_MODE); gr6 = vga_rgfx(state->vgabase, VGA_GFX_MISC); gr8 = vga_rgfx(state->vgabase, VGA_GFX_BIT_MASK); seq2 = vga_rseq(state->vgabase, VGA_SEQ_PLANE_WRITE); seq4 = vga_rseq(state->vgabase, VGA_SEQ_MEMORY_MODE); seq1 = vga_rseq(state->vgabase, VGA_SEQ_CLOCK_MODE); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 | 1 << 5); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); if (state->depth == 4) { vga_wgfx(state->vgabase, VGA_GFX_DATA_ROTATE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_BIT_MASK, 0xff); vga_wgfx(state->vgabase, VGA_GFX_SR_ENABLE, 0x00); } if (state->flags & VGA_SAVE_FONT0) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x4); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x2); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 4 * 8192; i++) vga_w(fbbase, i, saved->vga_font0[i]); } if (state->flags & VGA_SAVE_FONT1) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x8); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x3); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < state->memsize; i++) vga_w(fbbase, i, saved->vga_font1[i]); } if (state->flags & VGA_SAVE_TEXT) { vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x1); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) vga_w(fbbase, i, saved->vga_text[i]); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, 0x2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, 0x6); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, 0x1); vga_wgfx(state->vgabase, VGA_GFX_MODE, 0x0); vga_wgfx(state->vgabase, VGA_GFX_MISC, 0x5); for (i = 0; i < 8192; i++) vga_w(fbbase, i, saved->vga_text[8192+i]); } vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x1); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1 & ~(1 << 5)); vga_wseq(state->vgabase, VGA_SEQ_RESET, 0x3); vga_wgfx(state->vgabase, VGA_GFX_SR_ENABLE, gr1); vga_wgfx(state->vgabase, VGA_GFX_DATA_ROTATE, gr3); vga_wgfx(state->vgabase, VGA_GFX_PLANE_READ, gr4); vga_wgfx(state->vgabase, VGA_GFX_MODE, gr5); vga_wgfx(state->vgabase, VGA_GFX_MISC, gr6); vga_wgfx(state->vgabase, VGA_GFX_BIT_MASK, gr8); vga_wseq(state->vgabase, VGA_SEQ_CLOCK_MODE, seq1); vga_wseq(state->vgabase, VGA_SEQ_PLANE_WRITE, seq2); vga_wseq(state->vgabase, VGA_SEQ_MEMORY_MODE, seq4); }