Ejemplo n.º 1
0
void ComputeShaderDispatcher::Dispatch(u32 groups_x, u32 groups_y, u32 groups_z)
{
  BindDescriptors();
  if (!BindPipeline())
    return;

  vkCmdDispatch(m_command_buffer, groups_x, groups_y, groups_z);
}
Ejemplo n.º 2
0
void QeParticle::updateComputeCommandBuffer(VkCommandBuffer &commandBuffer) {
    if (!currentParticlesSize) return;
    vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, VK->pipelineLayout, eDescriptorSetLayout_Compute, 1,
                            &descriptorSetCompute.set, 0, nullptr);

    vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, VK->createComputePipeline(&computePipeline));
    vkCmdDispatch(commandBuffer, currentParticlesSize, 1, 1);
}
Ejemplo n.º 3
0
	void buildComputeCommandBuffer()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();;

		vkBeginCommandBuffer(computeCmdBuffer, &cmdBufInfo);

		vkCmdBindPipeline(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute);
		vkCmdBindDescriptorSets(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0);

		vkCmdDispatch(computeCmdBuffer, PARTICLE_COUNT / 16, 1, 1);

		vkEndCommandBuffer(computeCmdBuffer);
	}
Ejemplo n.º 4
0
VkBool32 Example::buildCmdBuffer()
{
	VkResult result;

	//

	cmdBuffer = vkts::commandBuffersCreate(device->getDevice(), commandPool->getCmdPool(), VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);

	if (!cmdBuffer.get())
	{
		vkts::logPrint(VKTS_LOG_ERROR, __FILE__, __LINE__, "Could not create command buffer.");

		return VK_FALSE;
	}

	result = cmdBuffer->beginCommandBuffer(0, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, VK_FALSE, 0, 0);

	if (result != VK_SUCCESS)
	{
		vkts::logPrint(VKTS_LOG_ERROR, __FILE__, __LINE__, "Could not begin command buffer.");

		return VK_FALSE;
	}

	//

	vkCmdBindPipeline(cmdBuffer->getCommandBuffer(), VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->getPipeline());

	vkCmdBindDescriptorSets(cmdBuffer->getCommandBuffer(), VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout->getPipelineLayout(), 0, 1, descriptorSet->getDescriptorSets(), 0, nullptr);

	VkImageSubresourceRange imageSubresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };

	image->cmdPipelineBarrier(cmdBuffer->getCommandBuffer(), VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL, imageSubresourceRange);

	vkCmdDispatch(cmdBuffer->getCommandBuffer(), VKTS_IMAGE_LENGTH / VKTS_LOCAL_SIZE, VKTS_IMAGE_LENGTH / VKTS_LOCAL_SIZE, 1);

	//

	result = cmdBuffer->endCommandBuffer();

	if (result != VK_SUCCESS)
	{
		vkts::logPrint(VKTS_LOG_ERROR, __FILE__, __LINE__, "Could not end command buffer.");

		return VK_FALSE;
	}

	return VK_TRUE;
}
Ejemplo n.º 5
0
	void buildCommandBuffers()
	{
		// Destroy command buffers if already present
		if (!checkCommandBuffers())
		{
			destroyCommandBuffers();
			createCommandBuffers();
		}

		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			// Compute particle movement

			// Add memory barrier to ensure that the (rendering) vertex shader operations have finished
			// Required as the compute shader will overwrite the vertex buffer data
			VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier();
			// Vertex shader invocations have finished reading from the buffer
			bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			// Compute shader buffer read and write
			bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
				VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
				VK_FLAGS_NONE,
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0);

			// Dispatch the compute job
			vkCmdDispatch(drawCmdBuffers[i], PARTICLE_COUNT / 16, 1, 1);

			// Add memory barrier to ensure that compute shader has finished writing to the buffer
			// Without this the (rendering) vertex shader may display incomplete results (partial data from last frame)
			// Compute shader has finished writes to the buffer
			bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
			// Vertex shader access (attribute binding)
			bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
				VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
				VK_FLAGS_NONE, 
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			// Draw the particle system using the update vertex buffer

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets);
			vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}

	}
Ejemplo n.º 6
0
void CommandBuffer::dispatch(int x, int y, int z)
{
    vkCmdDispatch(commandBuffer, x, y, z);
}
Ejemplo n.º 7
0
void BaseImage::ValidateContent(RandomNumberGenerator& rand)
{
    /*
    dstBuf has following layout:
    For each of texels to be sampled, [0..valueCount):
    struct {
        in uint32_t pixelX;
        in uint32_t pixelY;
        out uint32_t pixelColor;
    }
    */

    const uint32_t valueCount = 128;

    VkBufferCreateInfo dstBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
    dstBufCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
    dstBufCreateInfo.size = valueCount * sizeof(uint32_t) * 3;

    VmaAllocationCreateInfo dstBufAllocCreateInfo = {};
    dstBufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
    dstBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;

    VkBuffer dstBuf = nullptr;
    VmaAllocation dstBufAlloc = nullptr;
    VmaAllocationInfo dstBufAllocInfo = {};
    TEST( vmaCreateBuffer(g_hAllocator, &dstBufCreateInfo, &dstBufAllocCreateInfo, &dstBuf, &dstBufAlloc, &dstBufAllocInfo) == VK_SUCCESS );

    // Fill dstBuf input data.
    {
        uint32_t* dstBufContent = (uint32_t*)dstBufAllocInfo.pMappedData;
        for(uint32_t i = 0; i < valueCount; ++i)
        {
            const uint32_t x = rand.Generate() % m_CreateInfo.extent.width;
            const uint32_t y = rand.Generate() % m_CreateInfo.extent.height;
            dstBufContent[i * 3    ] = x;
            dstBufContent[i * 3 + 1] = y;
            dstBufContent[i * 3 + 2] = 0;
        }
    }

    VkSamplerCreateInfo samplerCreateInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
    samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
    samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
    samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    samplerCreateInfo.unnormalizedCoordinates = VK_TRUE;

    VkSampler sampler = nullptr;
    TEST( vkCreateSampler( g_hDevice, &samplerCreateInfo, nullptr, &sampler) == VK_SUCCESS );

    VkDescriptorSetLayoutBinding bindings[2] = {};
    bindings[0].binding = 0;
    bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    bindings[0].descriptorCount = 1;
    bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
    bindings[0].pImmutableSamplers = &sampler;
    bindings[1].binding = 1;
    bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
    bindings[1].descriptorCount = 1;
    bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;

    VkDescriptorSetLayoutCreateInfo descSetLayoutCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
    descSetLayoutCreateInfo.bindingCount = 2;
    descSetLayoutCreateInfo.pBindings = bindings;

    VkDescriptorSetLayout descSetLayout = nullptr;
    TEST( vkCreateDescriptorSetLayout(g_hDevice, &descSetLayoutCreateInfo, nullptr, &descSetLayout) == VK_SUCCESS );

    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
    pipelineLayoutCreateInfo.setLayoutCount = 1;
    pipelineLayoutCreateInfo.pSetLayouts = &descSetLayout;

    VkPipelineLayout pipelineLayout = nullptr;
    TEST( vkCreatePipelineLayout(g_hDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) == VK_SUCCESS );

    std::vector<char> shaderCode;
    LoadShader(shaderCode, "SparseBindingTest.comp.spv");

    VkShaderModuleCreateInfo shaderModuleCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
    shaderModuleCreateInfo.codeSize = shaderCode.size();
    shaderModuleCreateInfo.pCode = (const uint32_t*)shaderCode.data();

    VkShaderModule shaderModule = nullptr;
    TEST( vkCreateShaderModule(g_hDevice, &shaderModuleCreateInfo, nullptr, &shaderModule) == VK_SUCCESS );

    VkComputePipelineCreateInfo pipelineCreateInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };
    pipelineCreateInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    pipelineCreateInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
    pipelineCreateInfo.stage.module = shaderModule;
    pipelineCreateInfo.stage.pName = "main";
    pipelineCreateInfo.layout = pipelineLayout;

    VkPipeline pipeline = nullptr;
    TEST( vkCreateComputePipelines(g_hDevice, nullptr, 1, &pipelineCreateInfo, nullptr, &pipeline) == VK_SUCCESS );

    VkDescriptorPoolSize poolSizes[2] = {};
    poolSizes[0].type = bindings[0].descriptorType;
    poolSizes[0].descriptorCount = bindings[0].descriptorCount;
    poolSizes[1].type = bindings[1].descriptorType;
    poolSizes[1].descriptorCount = bindings[1].descriptorCount;

    VkDescriptorPoolCreateInfo descPoolCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
    descPoolCreateInfo.maxSets = 1;
    descPoolCreateInfo.poolSizeCount = 2;
    descPoolCreateInfo.pPoolSizes = poolSizes;

    VkDescriptorPool descPool = nullptr;
    TEST( vkCreateDescriptorPool(g_hDevice, &descPoolCreateInfo, nullptr, &descPool) == VK_SUCCESS );

    VkDescriptorSetAllocateInfo descSetAllocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
    descSetAllocInfo.descriptorPool = descPool;
    descSetAllocInfo.descriptorSetCount = 1;
    descSetAllocInfo.pSetLayouts = &descSetLayout;

    VkDescriptorSet descSet = nullptr;
    TEST( vkAllocateDescriptorSets(g_hDevice, &descSetAllocInfo, &descSet) == VK_SUCCESS );

    VkImageViewCreateInfo imageViewCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
    imageViewCreateInfo.image = m_Image;
    imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
    imageViewCreateInfo.format = m_CreateInfo.format;
    imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    imageViewCreateInfo.subresourceRange.layerCount = 1;
    imageViewCreateInfo.subresourceRange.levelCount = 1;

    VkImageView imageView = nullptr;
    TEST( vkCreateImageView(g_hDevice, &imageViewCreateInfo, nullptr, &imageView) == VK_SUCCESS );

    VkDescriptorImageInfo descImageInfo = {};
    descImageInfo.imageView = imageView;
    descImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

    VkDescriptorBufferInfo descBufferInfo = {};
    descBufferInfo.buffer = dstBuf;
    descBufferInfo.offset = 0;
    descBufferInfo.range = VK_WHOLE_SIZE;

    VkWriteDescriptorSet descWrites[2] = {};
    descWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descWrites[0].dstSet = descSet;
    descWrites[0].dstBinding = bindings[0].binding;
    descWrites[0].dstArrayElement = 0;
    descWrites[0].descriptorCount = 1;
    descWrites[0].descriptorType = bindings[0].descriptorType;
    descWrites[0].pImageInfo = &descImageInfo;
    descWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descWrites[1].dstSet = descSet;
    descWrites[1].dstBinding = bindings[1].binding;
    descWrites[1].dstArrayElement = 0;
    descWrites[1].descriptorCount = 1;
    descWrites[1].descriptorType = bindings[1].descriptorType;
    descWrites[1].pBufferInfo = &descBufferInfo;
    vkUpdateDescriptorSets(g_hDevice, 2, descWrites, 0, nullptr);

    BeginSingleTimeCommands();
    vkCmdBindPipeline(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
    vkCmdBindDescriptorSets(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descSet, 0, nullptr);
    vkCmdDispatch(g_hTemporaryCommandBuffer, valueCount, 1, 1);
    EndSingleTimeCommands();

    // Validate dstBuf output data.
    {
        const uint32_t* dstBufContent = (const uint32_t*)dstBufAllocInfo.pMappedData;
        for(uint32_t i = 0; i < valueCount; ++i)
        {
            const uint32_t x     = dstBufContent[i * 3    ];
            const uint32_t y     = dstBufContent[i * 3 + 1];
            const uint32_t color = dstBufContent[i * 3 + 2];
            const uint8_t a = (uint8_t)(color >> 24);
            const uint8_t b = (uint8_t)(color >> 16);
            const uint8_t g = (uint8_t)(color >>  8);
            const uint8_t r = (uint8_t)color;
            TEST(r == (uint8_t)x && g == (uint8_t)y && b == 13 && a == 25);
        }
    }

    vkDestroyImageView(g_hDevice, imageView, nullptr);
    vkDestroyDescriptorPool(g_hDevice, descPool, nullptr);
    vmaDestroyBuffer(g_hAllocator, dstBuf, dstBufAlloc);
    vkDestroyPipeline(g_hDevice, pipeline, nullptr);
    vkDestroyShaderModule(g_hDevice, shaderModule, nullptr);
    vkDestroyPipelineLayout(g_hDevice, pipelineLayout, nullptr);
    vkDestroyDescriptorSetLayout(g_hDevice, descSetLayout, nullptr);
    vkDestroySampler(g_hDevice, sampler, nullptr);
}