/* Please see header for specification */ bool Anvil::Event::set() { VkResult result; lock(); { result = vkSetEvent(m_device_ptr->get_device_vk(), m_event); } unlock(); anvil_assert_vk_call_succeeded(result); return (result == VK_SUCCESS); }
int sample_main(int argc, char *argv[]) { VkResult U_ASSERT_ONLY res; struct sample_info info = {}; char sample_title[] = "Events"; init_global_layer_properties(info); init_instance_extension_names(info); init_device_extension_names(info); init_instance(info, sample_title); init_enumerate_device(info); init_device(info); init_command_pool(info); init_command_buffer(info); execute_begin_command_buffer(info); init_device_queue(info); /* VULKAN_KEY_START */ // Start with a trivial command buffer and make sure fence wait doesn't time out info.viewport.height = 10.0; info.viewport.width = 10.0; info.viewport.minDepth = (float)0.0f; info.viewport.maxDepth = (float)1.0f; info.viewport.x = 0; info.viewport.y = 0; vkCmdSetViewport(info.cmd, 0, NUM_VIEWPORTS, &info.viewport); execute_end_command_buffer(info); VkFence fence; VkFenceCreateInfo fenceInfo; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.pNext = NULL; fenceInfo.flags = 0; vkCreateFence(info.device, &fenceInfo, NULL, &fence); VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; const VkCommandBuffer cmd_bufs[] = {info.cmd}; VkSubmitInfo submit_info[1] = {}; submit_info[0].pNext = NULL; submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info[0].waitSemaphoreCount = 0; submit_info[0].pWaitSemaphores = NULL; submit_info[0].pWaitDstStageMask = &pipe_stage_flags; submit_info[0].commandBufferCount = 1; submit_info[0].pCommandBuffers = cmd_bufs; submit_info[0].signalSemaphoreCount = 0; submit_info[0].pSignalSemaphores = NULL; res = vkQueueSubmit(info.graphics_queue, 1, submit_info, fence); assert(res == VK_SUCCESS); // Make sure timeout is long enough for a simple command buffer without // waiting for an event int timeouts = -1; do { res = vkWaitForFences(info.device, 1, &fence, VK_TRUE, FENCE_TIMEOUT); timeouts++; } while (res == VK_TIMEOUT); assert(res == VK_SUCCESS); if (timeouts != 0) { std::cout << "Unsuitable timeout value, exiting\n"; exit(-1); } vkResetCommandBuffer(info.cmd, 0); // Now create an event and wait for it on the GPU VkEvent event; VkEventCreateInfo eventInfo = {}; eventInfo.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO; eventInfo.pNext = NULL; eventInfo.flags = 0; vkCreateEvent(info.device, &eventInfo, NULL, &event); execute_begin_command_buffer(info); vkCmdWaitEvents(info.cmd, 1, &event, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, nullptr, 0, nullptr,0, nullptr); execute_end_command_buffer(info); vkResetFences(info.device, 1, &fence); // Note that stepping through this code in the debugger is a bad idea because the // GPU can TDR waiting for the event. Execute the code from vkQueueSubmit through // vkSetEvent without breakpoints pipe_stage_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; res = vkQueueSubmit(info.graphics_queue, 1, submit_info, fence); assert(res == VK_SUCCESS); // We should timeout waiting for the fence because the GPU should be waiting // on the event res = vkWaitForFences(info.device, 1, &fence, VK_TRUE, FENCE_TIMEOUT); if (res != VK_TIMEOUT) { std::cout << "Didn't get expected timeout in vkWaitForFences, exiting\n"; exit(-1); } // Set the event from the CPU and wait for the fence. This should succeed // since we set the event vkSetEvent(info.device, event); do { res = vkWaitForFences(info.device, 1, &fence, VK_TRUE, FENCE_TIMEOUT); } while ( res == VK_TIMEOUT); assert(res == VK_SUCCESS); vkResetCommandBuffer(info.cmd, 0); vkResetFences(info.device, 1, &fence); vkResetEvent(info.device,event); // Now set the event from the GPU and wait on the CPU execute_begin_command_buffer(info); vkCmdSetEvent(info.cmd, event, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT); execute_end_command_buffer(info); // Look for the event on the CPU. It should be RESET since we haven't sent // the command buffer yet. res = vkGetEventStatus(info.device, event); assert(res == VK_EVENT_RESET); // Send the command buffer and loop waiting for the event res = vkQueueSubmit(info.graphics_queue, 1, submit_info, fence); assert(res == VK_SUCCESS); int polls = 0; do { res = vkGetEventStatus(info.device, event); polls++; } while (res != VK_EVENT_SET); printf ("%d polls to find the event set\n", polls); do { res = vkWaitForFences(info.device, 1, &fence, VK_TRUE, FENCE_TIMEOUT); } while (res == VK_TIMEOUT); assert(res == VK_SUCCESS); vkDestroyEvent(info.device, event, NULL); vkDestroyFence(info.device, fence, NULL); destroy_command_buffer(info); destroy_command_pool(info); destroy_device(info); destroy_instance(info); return 0; }
void Event::set() { EXPECT(vkSetEvent(device(), handle()) == VK_SUCCESS); }