Ejemplo n.º 1
0
static void draw_osd(struct vf_instance *vf_,int w,int h){
    vf=vf_;orig_w=w;orig_h=h;
//    printf("======================================\n");
    if(vf->priv->exp_w!=w || vf->priv->exp_h!=h ||
	vf->priv->exp_x || vf->priv->exp_y){
	// yep, we're expanding image, not just copy.
	if(vf->dmpi->planes[0]!=vf->priv->fb_ptr){
	    // double buffering, so we need full clear :(
	    if (vf->priv->exp_y > 0)
		remove_func_2(0,0,vf->priv->exp_w,vf->priv->exp_y);
	    if (vf->priv->exp_y+h < vf->priv->exp_h)
		remove_func_2(0,vf->priv->exp_y+h,vf->priv->exp_w,vf->priv->exp_h-h-vf->priv->exp_y);
	    if (vf->priv->exp_x > 0)
		remove_func_2(0,vf->priv->exp_y,vf->priv->exp_x,h);
	    if (vf->priv->exp_x+w < vf->priv->exp_w)
		remove_func_2(vf->priv->exp_x+w,vf->priv->exp_y,vf->priv->exp_w-w-vf->priv->exp_x,h);
	} else {
	    // partial clear:
	    vo_remove_text(vf->priv->exp_w,vf->priv->exp_h,remove_func);
	}
    }
    vo_draw_text(vf->priv->exp_w,vf->priv->exp_h,draw_func);
    // save buffer pointer for double buffering detection - yes, i know it's
    // ugly method, but note that codecs with DR support does the same...
    if(vf->dmpi)
      vf->priv->fb_ptr=vf->dmpi->planes[0];
}
static void
draw_osd(void){
    char * vo_osd_text_save;
    int vo_osd_progbar_type_save;

    printosdprogbar();
    /* let vo_draw_text only write subtitle */
    vo_osd_text_save=vo_osd_text; /* we have to save the osd_text */
    vo_osd_text=NULL;
    vo_osd_progbar_type_save=vo_osd_progbar_type;
    vo_osd_progbar_type=-1;
    vo_remove_text(aa_scrwidth(c), aa_scrheight(c),clear_alpha);
    vo_draw_text(aa_scrwidth(c), aa_scrheight(c), draw_alpha);
    vo_osd_text=vo_osd_text_save;
    vo_osd_progbar_type=vo_osd_progbar_type_save;
}