ShutdownConfirmDlg::ShutdownConfirmDlg(QWidget *parent, const ShutdownDialogAction &action)
    : QDialog(parent)
    , m_ui(new Ui::confirmShutdownDlg)
    , m_timeout(15)
    , m_action(action)
{
    m_ui->setupUi(this);

    initText();
    QIcon warningIcon(style()->standardIcon(QStyle::SP_MessageBoxWarning));
    m_ui->warningLabel->setPixmap(warningIcon.pixmap(32));

    if (m_action == ShutdownDialogAction::Exit)
        m_ui->neverShowAgainCheckbox->setVisible(true);
    else
        m_ui->neverShowAgainCheckbox->setVisible(false);

    // Cancel Button
    QPushButton *cancelButton = m_ui->buttonBox->button(QDialogButtonBox::Cancel);
    cancelButton->setFocus();
    cancelButton->setDefault(true);

    // Always on top
    setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint);
    move(Utils::Misc::screenCenter(this));

    m_timer.setInterval(1000); // 1sec
    connect(&m_timer, SIGNAL(timeout()), this, SLOT(updateSeconds()));

    Utils::Gui::resize(this);
}
Ejemplo n.º 2
0
// static function: pop up a simple modal message box
void MessageDialog::message(const char *caption, const char *text,
                            const char *buttonText,
                            QPixmap *icon)
{
    (void)buttonText;

    int type = 0;
    if(icon == warningIcon())
        type = KMsgBox::STOP;

    KMsgBox::message(kapp->mainWidget(),
                     caption,
                     text,
                     type);
}
Ejemplo n.º 3
0
void Dialog::clearInfo()
{
    QIcon warningIcon(":/Icon/warningIcon.png");
    QPixmap warningPixmap(":/Icon/warningIcon.png");
    QMessageBox help(this);
    help.setStandardButtons(QMessageBox::NoButton);
    help.setWindowIcon(warningIcon);
    help.setWindowTitle("Warning");
    help.setIconPixmap(warningPixmap);
    help.setText("Warning, do you want to clear all the level info?(The icon will be updated in a new game.)");
    help.addButton("Yes", QMessageBox::AcceptRole);
    help.addButton("No", QMessageBox::RejectRole);
    connect(&help, SIGNAL(rejected()), this, SLOT(clear()));
    help.exec();
}