Ejemplo n.º 1
29
bool OglContext::makeCurrent()
{
  if (current != this) {
    current = this;
    if (!wglMakeContextCurrentARB(hPBufferDC, hPBufferDC, hPBufferRC)) {
      msSetError(MS_OGLERR, "Can't Activate The GL Rendering pbuffer.", "OglContext::makeCurrent()");
      return FALSE;
    }
  }
  return true;
}
Ejemplo n.º 2
1
void DestroyCameras (void)
{
	int i;
	tCamera	*pc = gameData.cameras.cameras;

#if RENDER2TEXTURE == 1
if (gameStates.ogl.bRender2TextureOk)
#	ifdef _WIN32
	wglMakeContextCurrentARB (hGlDC, hGlDC, hGlRC);
#	else
	glXMakeCurrent (hGlDC, hGlWindow, hGlRC);
#	endif
#endif
LogErr ("Destroying cameras\n");
for (i = gameData.cameras.nCameras; i; i--, pc++)
	DestroyCamera (pc);
if (gameData.cameras.nSides)
	memset (gameData.cameras.nSides, 0xFF, MAX_SEGMENTS * 6 * sizeof (*gameData.cameras.nSides));
gameData.cameras.nCameras = 0;
}
Ejemplo n.º 3
0
		void PixelBuffer::disable(void)
		{
			//wglMakeCurrent(platform::getDC(), platform::getRC()); //wglGetCurrentDC(), wglGetCurrentContext());
			wglMakeContextCurrentARB(platform::getDC(), platform::getDC(), platform::getRC());

			glDrawBuffer(GL_BACK);
			glReadBuffer(GL_BACK);
			
			platform::forceResize(platform::getScreenWidth(), platform::getScreenHeight());
		}
Ejemplo n.º 4
0
		void PixelBuffer::enable(void)
		{
			//wglMakeCurrent(dc, platform::getRC()); //wglGetCurrentContext());
			wglMakeContextCurrentARB(dc, dc, platform::getRC());

			glDrawBuffer(GL_FRONT);
			glReadBuffer(GL_FRONT);

			glViewport(0, 0, width, height);
		}