Ejemplo n.º 1
0
bool Window::xml_start(const QString & qName, const QXmlAttributes & atts)
{
	//printf("Procesando window\n");
	if(qName=="window")
	{
		QString title=atts.value("title");
		if(!title.isEmpty()) widget->setWindowTitle ( atts.value("title") );
		
		QString maximize=atts.value("maximize");
		if( !maximize.isEmpty() )
		{
			if(maximize=="true") ((mWindow*)widget)->window_maximized_ok=true;
			else ((mWindow*)widget)->window_maximized_ok=false;
		}
		
		QString minimize=atts.value("minimize");
		if( !minimize.isEmpty() )
		{
			if(minimize=="true") widget->showMinimized();
			else widget->showNormal();
		}
		
		widget_properties(atts,this);
		
		return true;
	}
	
	return false;
}
Ejemplo n.º 2
0
bool Button::xml_start(const QString & qName, const QXmlAttributes & atts)
{
	//printf("Procesando botón %s\n",qName.toLocal8Bit().data() );
	//mButton *w=(mButton *)widget;
	if(qName=="button" && check_id(atts) )
	{
		//QString icon=atts.value("icon");
		//if(!title.isEmpty()) widget->setWindowTitle ( atts.value("title") );
		
		
		widget_properties(atts,this);
		
		return true;
	}
	else if(qName=="text")
	{
		return true;
	}
	else if(qName=="icon")
	{
		return true;
	}
	else if(qName=="signal")
	{
		QString signal=atts.value("name");
		if(signal=="clicked")
			QObject::connect((mButton*)widget, SIGNAL(clicked()), (mButton*)widget, SLOT(clicked_cb()) );
		return true;
	}
	
	return false;
}
Ejemplo n.º 3
0
 void CommunicationModule::AddWidgetToUi(const QString &name)
 {
     boost::shared_ptr<UiServices::UiModule> ui_module = framework_->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();
     if (ui_module.get())
     {
         if (name == "IM")
         {
             UiServices::UiWidgetProperties widget_properties(name, UiServices::SceneWidget);
             im_ui_proxy_widget_ = ui_module->GetInworldSceneController()->AddWidgetToScene(im_ui_, widget_properties);
             if (im_ui_proxy_widget_)
                 ui_module->GetInworldSceneController()->SetImWidget(im_ui_proxy_widget_);
         }
     }
 }
Ejemplo n.º 4
0
    void SessionManager::CreateFriendListWidget()
    {
        SAFE_DELETE(friend_list_widget_);
        friend_list_widget_ = new CommunicationUI::FriendListWidget(im_connection_, session_helper_, framework_);

        // Add friend list to scene, no toolbar button
        boost::shared_ptr<UiServices::UiModule> ui_module = framework_->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();
        if (ui_module.get())
        {
            UiServices::UiWidgetProperties widget_properties("Friends List", UiServices::SceneWidget);
            ui_module->GetInworldSceneController()->AddWidgetToScene(friend_list_widget_, widget_properties);
        }
        connect(friend_list_widget_, SIGNAL( StatusChanged(const QString &) ),
                session_helper_, SLOT( SetMyStatus(const QString &) ));
        connect(friend_list_widget_, SIGNAL( NewChatSessionStarted(Communication::ChatSessionInterface *, QString &) ),
                session_helper_, SLOT( CreateNewChatSessionWidget(Communication::ChatSessionInterface *, QString &) ));
        connect(friend_list_widget_, SIGNAL( NewVideoSessionStarted(Communication::VoiceSessionInterface *, QString &) ),
                session_helper_, SLOT( CreateNewVideoSessionWidget(Communication::VoiceSessionInterface *, QString &) ));
    }
Ejemplo n.º 5
0
	void ScriptDialogHandler::ShowDialog(ScriptDialogRequest& request)
	{
		boost::shared_ptr<UiServices::UiModule> ui_module = framework_->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();
		if ( !ui_module.get())
		{
			// todo: LogError: "Cannot show ScriptDialogWidget, ui_module pointer not valid."
			return;
		}

		QString widget_name = "Message from object";
		ScriptDialogWidget* widget = new ScriptDialogWidget(request, framework_);
		dialogs_.append(widget);
		connect(widget, SIGNAL( OnClosed(s32, QString)), this, SLOT( OnDialogClosed(s32, QString)) );

		UiServices::UiWidgetProperties widget_properties(widget_name, UiServices::SceneWidget);
		UiServices::UiProxyWidget *proxy_widget = ui_module->GetInworldSceneController()->AddWidgetToScene(widget, widget_properties); // we don't need to store a proxy widget here..

		proxy_widget->show();
	}
Ejemplo n.º 6
0
bool VSeparator::xml_start(const QString & qName, const QXmlAttributes & atts)
{
	//printf("Procesando vseparator %s start %s\n", name.toLocal8Bit().data(),qName.toLocal8Bit().data());
	
	if(qName=="vseparator" && check_id(atts) )
	{
		widget_properties(atts,this);
		child=0;
		return true;
	}
	else if(qName=="first")
	{
		child=1;
		return true;
	}
	else if(qName=="second")
	{
		child=2;
		return true;
	}
	
	return false;
}