Ejemplo n.º 1
0
/**
 * @brief Adds a button widget to a window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param display Text displayed on the button (centered).
 *    @param call Function to call when checkbox is toggled Parameter passed
 *                is the name of the checkbox.
 */
void window_addCheckbox( const unsigned int wid,
      const int x, const int y, /* position */
      const int w, const int h, /* size */
      char* name, char* display, /* label name, display name */
      void (*call) (unsigned int,char*), /* toggle function */
      int default_state ) /* default state. */
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type = WIDGET_CHECKBOX;

   /* specific */
   wgt->keyevent           = chk_key;
   wgt->mclickevent        = chk_mclick;
   wgt->render             = chk_render;
   wgt->cleanup            = chk_cleanup;
   wgt->dat.chk.display    = (display == NULL) ? NULL : strdup(display);
   wgt->dat.chk.fptr       = call;
   wgt->dat.chk.state      = default_state;

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );
}
Ejemplo n.º 2
0
Archivo: cust.c Proyecto: AvanWolf/naev
/**
 * @brief Adds a custom widget to a window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 * You are in charge of the rendering and handling mouse input for this widget.
 *  Mouse events outside the widget position won't be passed on.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param border Whether or not it should have a border.
 *    @param render Render function, passes the position and dimensions of the
 *                  widget as parameters.
 *    @param mouse Mouse function, passes the window id, event and position as
 *                 parameters.
 */
void window_addCust( const unsigned int wid,
                     const int x, const int y, /* position */
                     const int w, const int h, /* size */
                     char* name, const int border,
                     void (*render) (double x, double y, double w, double h, void *data),
                     void (*mouse) (unsigned int wid, SDL_Event* event,
                                    double x, double y, double w, double h, void *data),
                     void *data )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type   = WIDGET_CUST;

   /* specific */
   wgt->render          = cst_render;
   wgt->renderOverlay   = cst_renderOverlay;
   wgt->dat.cst.border  = border;
   wgt->dat.cst.render  = render;
   wgt->dat.cst.mouse   = mouse;
   wgt->dat.cst.clip    = 1;
   wgt->dat.cst.userdata = data;

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );
}
Ejemplo n.º 3
0
Archivo: text.c Proyecto: zid/naev
/**
 * @brief Adds a text widget to the window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Maximum width of the text.
 *    @param h Maximum height of the text.
 *    @param centered Whether text should be centered.
 *    @param name Name of the widget to use internally.
 *    @param font Font to use (NULL is default).
 *    @param colour Colour to use (NULL is default).
 *    @param string Text to display.
 */
void window_addText( const unsigned int wid,
                     const int x, const int y,
                     const int w, const int h,
                     const int centered, char* name,
                     glFont* font, glColour* colour, const char* string )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);

   /* generic */
   wgt->type = WIDGET_TEXT;

   /* specific */
   wgt->render             = txt_render;
   wgt->cleanup            = txt_cleanup;
   wgt->dat.txt.font       = (font==NULL) ? &gl_defFont : font;
   wgt->dat.txt.colour     = (colour==NULL) ? &cBlack : colour;
   wgt->dat.txt.centered   = centered;
   wgt->dat.txt.text       = (string==NULL) ? NULL : strdup(string);

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );
}
Ejemplo n.º 4
0
/**
 * @brief Adds an input widget to a window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param max Max amount of characters that can be written.
 *    @param oneline Whether widget should only be one line long.
 *    @param font Font to use.
 */
void window_addInput( const unsigned int wid,
                      const int x, const int y, /* position */
                      const int w, const int h, /* size */
                      char* name, const int max, const int oneline,
                      glFont *font )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type   = WIDGET_INPUT;

   /* specific */
   wgt->render          = inp_render;
   wgt->cleanup         = inp_cleanup;
   wgt_setFlag(wgt, WGT_FLAG_CANFOCUS);
   wgt->keyevent        = inp_key;
   wgt->textevent       = inp_text;
   /*wgt->keyevent        = inp_key;*/
   wgt->dat.inp.font    = (font != NULL) ? font : &gl_smallFont;
   wgt->dat.inp.max     = max+1;
   wgt->dat.inp.oneline = oneline;
   wgt->dat.inp.pos     = 0;
   wgt->dat.inp.view    = 0;
   wgt->dat.inp.input   = malloc(sizeof(char)*wgt->dat.inp.max);
   memset(wgt->dat.inp.input, 0, wgt->dat.inp.max*sizeof(char));

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );
}
Ejemplo n.º 5
0
/**
 * @brief Adds a rectangle widget to a window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param colour Colour of the rectangle.
 *    @param border Whether or not it should have a border.
 */
void window_addRect( const unsigned int wid,
                     const int x, const int y, /* position */
                     const int w, const int h, /* size */
                     char* name, const glColour* colour, int border )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type   = WIDGET_RECT;

   /* specific */
   wgt->render          = rct_render;
   if (colour != NULL) {
      wgt->dat.rct.colour  = *colour;
      wgt->dat.rct.fill    = 1;
   }
   else
      wgt->dat.rct.fill    = 0;
   wgt->dat.rct.border  = border;

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );
}
Ejemplo n.º 6
0
Archivo: tabwin.c Proyecto: Delll/naev
/**
 * @brief Adds a button widget to a window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param ntabs Number of tabs in the widget.
 *    @param tabnames Name of the tabs in the widget.
 *    @return List of created windows.
 */
unsigned int* window_addTabbedWindow( const unsigned int wid,
      const int x, const int y, /* position */
      const int w, const int h, /* size */
      const char* name, int ntabs, const char **tabnames )
{
   int i;
   Window *wdw, *wtmp;
   Widget *wgt;
  
   /* Create the Widget. */
   wdw = window_wget(wid);
   wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return NULL;

   /* generic */
   wgt->type = WIDGET_TABBEDWINDOW;
   
   /* specific */
   wgt_setFlag( wgt, WGT_FLAG_RAWINPUT );
   wgt->rawevent           = tab_raw;
   wgt->render             = tab_render;
   wgt->renderOverlay      = tab_renderOverlay;
   wgt->cleanup            = tab_cleanup;
   wgt->dat.tab.ntabs      = ntabs;

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );

   /* Copy tab information. */
   wgt->dat.tab.tabnames   = malloc( sizeof(char*) * ntabs );
   wgt->dat.tab.windows    = malloc( sizeof(unsigned int) * ntabs );
   wgt->dat.tab.namelen    = malloc( sizeof(int) * ntabs );
   for (i=0; i<ntabs; i++) {
      /* Hack to get around possible reallocs. */
      wdw = window_wget(wid);
      /* Get name and length. */
      wgt->dat.tab.tabnames[i] = strdup( tabnames[i] );
      wgt->dat.tab.namelen[i]  = gl_printWidthRaw( &gl_defFont,
            wgt->dat.tab.tabnames[i] );
      /* Create windows. */
      wgt->dat.tab.windows[i] = window_create( tabnames[i],
            wdw->x + x, wdw->y + y + TAB_HEIGHT, wdw->w, wdw->h - TAB_HEIGHT );
      wtmp = window_wget( wgt->dat.tab.windows[i] );
      /* Set flags. */
      window_setFlag( wtmp, WINDOW_NOFOCUS );
      window_setFlag( wtmp, WINDOW_NORENDER );
      window_setFlag( wtmp, WINDOW_NOINPUT );
      window_setFlag( wtmp, WINDOW_NOBORDER );
   }

   /* Return list of windows. */
   return wgt->dat.tab.windows;
}
Ejemplo n.º 7
0
/**
 * @brief Adds an Image Array widget.
 *
 * Position origin is 0,0 at bottom left. If you use negative X or Y
 *  positions. They actually count from the opposite side in.
 *
 *    @param wid Window to add to.
 *    @param x X position.
 *    @param y Y position.
 *    @param w Width.
 *    @param h Height.
 *    @param name Internal widget name.
 *    @param iw Image width to use.
 *    @param ih Image height to use.
 *    @param tex Texture array to use (not freed).
 *    @param caption Caption array to use (freed).
 *    @param nelem Elements in tex and caption.
 *    @param call Callback when modified.
 */
void window_addImageArray( const unsigned int wid,
                           const int x, const int y, /* position */
                           const int w, const int h, /* size */
                           char* name, const int iw, const int ih,
                           glTexture** tex, char** caption, int nelem,
                           void (*call) (unsigned int wdw, char* wgtname),
                           void (*rmcall) (unsigned int wdw, char* wgtname) )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type   = WIDGET_IMAGEARRAY;

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );

   /* specific */
   wgt->render             = iar_render;
   wgt->renderOverlay      = iar_renderOverlay;
   wgt->cleanup            = iar_cleanup;
   wgt_setFlag(wgt, WGT_FLAG_CANFOCUS);
   wgt->keyevent           = iar_key;
   wgt->mclickevent        = iar_mclick;
   wgt->mmoveevent         = iar_mmove;
   wgt_setFlag(wgt, WGT_FLAG_ALWAYSMMOVE);
   wgt->dat.iar.images     = tex;
   wgt->dat.iar.captions   = caption;
   wgt->dat.iar.nelements  = nelem;
   wgt->dat.iar.selected   = 0;
   wgt->dat.iar.pos        = 0;
   wgt->dat.iar.alt        = -1;
   wgt->dat.iar.iw         = iw;
   wgt->dat.iar.ih         = ih;
   wgt->dat.iar.fptr       = call;
   wgt->dat.iar.rmptr      = rmcall;
   wgt->dat.iar.xelem      = floor((w - 10.) / (double)(wgt->dat.iar.iw+10));
   wgt->dat.iar.yelem      = (wgt->dat.iar.xelem == 0) ? 0 :
         (int)wgt->dat.iar.nelements / wgt->dat.iar.xelem + 1;

   if (wdw->focus == -1) /* initialize the focus */
      toolkit_nextFocus( wdw );
}
Ejemplo n.º 8
0
/**
 * @brief Adds a button widget to a window, with a hotkey that enables the button to be activated with that key.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param display Text displayed on the button (centered).
 *    @param call Function to call when button is pressed. Parameter passed
 *                is the name of the button.
 *    @param key Hotkey for using the button without it being focused.
 */
void window_addButtonKey( const unsigned int wid,
                       const int x, const int y,
                       const int w, const int h,
                       char* name, char* display,
                       void (*call) (unsigned int wgt, char* wdwname),
                       SDLKey key )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type = WIDGET_BUTTON;

   /* specific */
   wgt->keyevent           = btn_key;
   wgt->render             = btn_render;
   wgt->cleanup            = btn_cleanup;
   wgt_setFlag(wgt, WGT_FLAG_CANFOCUS);
   wgt->dat.btn.display    = strdup(display);
   wgt->dat.btn.disabled   = 0; /* initially enabled */
   wgt->dat.btn.fptr       = call;
   if (key != 0) {
      wgt->dat.btn.key = key;
      btn_updateHotkey(wgt);
   }

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h;
   toolkit_setPos( wdw, wgt, x, y );

   if (wgt->dat.btn.fptr == NULL) { /* Disable if function is NULL. */
      wgt->dat.btn.disabled = 1;
      wgt_rmFlag(wgt, WGT_FLAG_CANFOCUS);
   }

   if (wdw->focus == -1) /* initialize the focus */
      toolkit_nextFocus( wdw );
}
Ejemplo n.º 9
0
Archivo: list.c Proyecto: ekrumme/naev
/**
 * @brief Adds a list widget to a window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param w Width of the widget.
 *    @param h Height of the widget.
 *    @param name Name of the widget to use internally.
 *    @param items Items in the list (will be freed automatically).
 *    @param nitems Number of items in items parameter.
 *    @param defitem Default item to select.
 *    @param call Function to call when new item is selected. Parameter passed
 *                is the name of the list.
 */
void window_addList( const unsigned int wid,
                     const int x, const int y,
                     const int w, const int h,
                     char* name, char **items, int nitems, int defitem,
                     void (*call) (unsigned int wdw, char* wgtname) )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);
   if (wgt == NULL)
      return;

   /* generic */
   wgt->type   = WIDGET_LIST;

   /* specific */
   wgt->render             = lst_render;
   wgt->cleanup            = lst_cleanup;
   wgt_setFlag(wgt, WGT_FLAG_CANFOCUS);
   wgt->keyevent           = lst_key;
   wgt->mclickevent        = lst_mclick;
   wgt->mmoveevent         = lst_mmove;
   wgt->dat.lst.options    = items;
   wgt->dat.lst.noptions   = nitems;
   wgt->dat.lst.selected   = defitem; /* -1 would be none */
   wgt->dat.lst.pos        = 0;
   wgt->dat.lst.fptr       = call;

   /* position/size */
   wgt->w = (double) w;
   wgt->h = (double) h - ((h % (gl_defFont.h+2)) - 2);
   toolkit_setPos( wdw, wgt, x, y );

   /* check if needs scrollbar. */
   if (2 + (nitems * (gl_defFont.h + 2)) > (int)wgt->h)
      wgt->dat.lst.height = (2 + gl_defFont.h) * nitems + 2;
   else
      wgt->dat.lst.height = 0;

   if (wdw->focus == -1) /* initialize the focus */
      toolkit_nextFocus();
}
Ejemplo n.º 10
0
Archivo: image.c Proyecto: zid/naev
/**
 * @brief Adds an image widget to the window.
 *
 * Position origin is 0,0 at bottom left.  If you use negative X or Y
 *  positions.  They actually count from the opposite side in.
 *
 *    @param wid ID of the window to add the widget to.
 *    @param x X position within the window to use.
 *    @param y Y position within the window to use.
 *    @param name Name of the widget to use internally.
 *    @param image Image to use.
 *    @param border Whether to use a border.
 */
void window_addImage( const unsigned int wid,
                      const int x, const int y,
                      char* name, glTexture* image, int border )
{
   Window *wdw = window_wget(wid);
   Widget *wgt = window_newWidget(wdw, name);

   /* generic */
   wgt->type   = WIDGET_IMAGE;

   /* specific */
   wgt->render          = img_render;
   wgt->dat.img.image   = image;
   wgt->dat.img.border  = border;
   wgt->dat.img.colour  = NULL; /* normal colour */

   /* position/size */
   wgt->w = (image==NULL) ? 0 : wgt->dat.img.image->sw;
   wgt->h = (image==NULL) ? 0 : wgt->dat.img.image->sh;
   toolkit_setPos( wdw, wgt, x, y );
}