MusicEqualizerDialog::~MusicEqualizerDialog()
{
    M_CONNECTION->poolDisConnect("MusicEqualizerDialog");
    writeEqInformation();
    delete m_signalMapper;
    delete ui;
}
MusicEqualizerDialog::~MusicEqualizerDialog()
{
    M_CONNECTION_PTR->removeValue(getClassName());
    writeEqInformation();
    delete m_signalMapper;
    delete m_ui;
}