Ejemplo n.º 1
0
XnStatus PlayerImpl::SetNodeStateReady(const XnChar* strNodeName)
{
	XnStatus nRetVal = XN_STATUS_OK;

	PlayedNodeInfo playedNode;
	nRetVal = m_playedNodes.Get(strNodeName, playedNode);
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = xnLockedNodeStartChanges(playedNode.hNode, playedNode.hLock);
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = xnSetIntProperty(playedNode.hNode, XN_PROP_STATE_READY, 1);
	if (nRetVal != XN_STATUS_OK)
	{
		xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
		return (nRetVal);
	}

	nRetVal = xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
	XN_IS_STATUS_OK(nRetVal);

	//TODO: When we move the codec handling to PlayerImpl this notification will be more useful for PlayerImpl.
	
	return (XN_STATUS_OK);
}
Ejemplo n.º 2
0
XnStatus xnConfigureProperty(XnNodeHandle hNode, const TiXmlElement* pOpcode)
{
	XnStatus nRetVal = XN_STATUS_OK;

	const XnChar* strName;
	nRetVal = xnXmlReadStringAttribute(pOpcode, "name", &strName);
	XN_IS_STATUS_OK(nRetVal);

	const XnChar* strType;
	nRetVal = xnXmlReadStringAttribute(pOpcode, "type", &strType);
	XN_IS_STATUS_OK(nRetVal);

	if (strcmp(strType, "int") == 0)
	{
		XnInt nValue;
		nRetVal = xnXmlReadIntAttribute(pOpcode, "value", &nValue);
		XN_IS_STATUS_OK(nRetVal);

		nRetVal = xnSetIntProperty(hNode, strName, nValue);
		if (nRetVal != XN_STATUS_OK)
		{
			xnLogError(XN_MASK_OPEN_NI, "Failed to set property '%s' from xml: %s", strName, xnGetStatusString(nRetVal));
			return nRetVal;
		}
	}
	else if (strcmp(strType, "real") == 0)
	{
		XnDouble dValue;
		nRetVal = xnXmlReadRealAttribute(pOpcode, "value", &dValue);
		XN_IS_STATUS_OK(nRetVal);

		nRetVal = xnSetRealProperty(hNode, strName, dValue);
		if (nRetVal != XN_STATUS_OK)
		{
			xnLogError(XN_MASK_OPEN_NI, "Failed to set property '%s' from xml: %s", strName, xnGetStatusString(nRetVal));
			return nRetVal;
		}
	}
	else if (strcmp(strType, "string") == 0)
	{
		const XnChar* strValue;
		nRetVal = xnXmlReadStringAttribute(pOpcode, "value", &strValue);
		XN_IS_STATUS_OK(nRetVal);

		nRetVal = xnSetStringProperty(hNode, strName, strValue);
		if (nRetVal != XN_STATUS_OK)
		{
			xnLogError(XN_MASK_OPEN_NI, "Failed to set property '%s' from xml: %s", strName, xnGetStatusString(nRetVal));
			return nRetVal;
		}
	}
	else
	{
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Invalid property type: %s", strType);
	}

	return (XN_STATUS_OK);
}
Ejemplo n.º 3
0
XnStatus PlayerImpl::SetNodeIntProp(const XnChar* strNodeName, const XnChar* strPropName, XnUInt64 nValue)
{
	XnStatus nRetVal = XN_STATUS_OK;
	
	PlayedNodeInfo playedNode;
	nRetVal = m_playedNodes.Get(strNodeName, playedNode);
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = xnLockedNodeStartChanges(playedNode.hNode, playedNode.hLock);
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = xnSetIntProperty(playedNode.hNode, strPropName, nValue);
	if (nRetVal != XN_STATUS_OK)
	{
		xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
		return (nRetVal);
	}

	nRetVal = xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
	XN_IS_STATUS_OK(nRetVal);

	return XN_STATUS_OK;
}
Ejemplo n.º 4
0
XnStatus PlayerImpl::SetNodeNewData(const XnChar* strNodeName, XnUInt64 nTimeStamp, XnUInt32 nFrame, const void* pData, XnUInt32 nSize)
{
	XnStatus nRetVal = XN_STATUS_OK;

	XnUInt64 nNow;
	xnOSGetHighResTimeStamp(&nNow);

	if (!m_bHasTimeReference)
	{
		m_nStartTimestamp = nTimeStamp;
		m_nStartTime = nNow;

		m_bHasTimeReference = TRUE;
	}

	if (m_dPlaybackSpeed != XN_PLAYBACK_SPEED_FASTEST)
	{
		// check this data timestamp compared to when we started
		XnInt64 nTimestampDiff = nTimeStamp - m_nStartTimestamp;
		XnInt64 nTimeDiff = nNow - m_nStartTime;

		// check if we need to wait some time
		XnInt64 nRequestedTimeDiff = (XnInt64)(nTimestampDiff / m_dPlaybackSpeed);
		if (nTimeDiff < nRequestedTimeDiff)
		{
			xnOSSleep(XnUInt32((nRequestedTimeDiff - nTimeDiff)/1000));
		}

		// update reference to current frame (this will handle cases in which application
		// stopped reading frames and continued after a while)
		m_nStartTimestamp = nTimeStamp;
		xnOSGetHighResTimeStamp(&m_nStartTime);
	}

	PlayedNodeInfo playedNode;
	nRetVal = m_playedNodes.Get(strNodeName, playedNode);
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = xnLockedNodeStartChanges(playedNode.hNode, playedNode.hLock);
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = xnSetIntProperty(playedNode.hNode, XN_PROP_TIMESTAMP, nTimeStamp);
	if (nRetVal != XN_STATUS_OK)
	{
		xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
		return (nRetVal);
	}
	nRetVal = xnSetIntProperty(playedNode.hNode, XN_PROP_FRAME_ID, nFrame);
	if (nRetVal != XN_STATUS_OK)
	{
		xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
		return (nRetVal);
	}
	nRetVal = xnSetGeneralProperty(playedNode.hNode, XN_PROP_NEWDATA, nSize, pData);
	if (nRetVal != XN_STATUS_OK)
	{
		xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
		return (nRetVal);
	}

	nRetVal = xnLockedNodeEndChanges(playedNode.hNode, playedNode.hLock);
	XN_IS_STATUS_OK(nRetVal);

	return XN_STATUS_OK;
}
Ejemplo n.º 5
0
XnStatus MockNotifier::OnNodeStateReadyImpl(void* pCookie, const XnChar* strNodeName)
{
	return xnSetIntProperty((XnNodeHandle)pCookie, XN_PROP_STATE_READY, 1);
}
Ejemplo n.º 6
0
XnStatus MockNotifier::OnNodeIntPropChangedImpl(void* pCookie, const XnChar* strNodeName, const XnChar* strPropName, XnUInt64 nValue)
{
	return xnSetIntProperty((XnNodeHandle)pCookie, strPropName, nValue);
}