void testListMod(void) { yeInitMem(); GameConfig cfg; Entity *gc = yeCreateArray(NULL, NULL); Entity *e1 = yeCreateInt(0, gc, NULL); Entity *e2 = yeCreateInt(0, gc, NULL); Entity *e3 = yeCreateInt(0, gc, NULL); Entity *l; Entity *l2; Entity *l3; g_assert(!ygInitGameConfig(&cfg, NULL, NONE)); g_assert(!ygInit(&cfg)); ygLoadMod(TESTS_PATH"../modules/list/"); #define list_init_from_array(elem, father, name) ysCall(ygGetTccManager(), \ "list_init_from_array", \ elem, father, name) #define list_elem(list) ysCall(ygGetTccManager(), "list_elem", list) #define list_insert(list, elem) ysCall(ygGetTccManager(), "list_insert", \ list, elem) #define list_next(list) ysCall(ygGetTccManager(), "list_next", list) #define list_prev(list) ysCall(ygGetTccManager(), "list_prev", list) #define list_head(list) ysCall(ygGetTccManager(), "list_head", list) #define list_last(list) ysCall(ygGetTccManager(), "list_last", list) #define list_pop(list) ysCall(ygGetTccManager(), "list_pop", list) #define list_insert_before(list, elem) ysCall(ygGetTccManager(), \ "list_insert_before", \ list, elem) #define list_roll(list) ysCall(ygGetTccManager(), "list_roll", list) #define list_back_roll(list) ysCall(ygGetTccManager(), "list_back_roll", list) #define list_to_array(list, father, name) ysCall(ygGetTccManager(),\ "list_to_array", \ list, father, name) l = ysCall(ygGetTccManager(), "list_init", e1); g_assert(l); g_assert(list_elem(l) == e1); g_assert(list_prev(l) == l); g_assert(list_next(l) == l); /* test insert */ g_assert(list_insert(l, e2) == l); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e2); g_assert(list_elem(list_next(list_next(l))) == e1); g_assert(list_elem(list_next(list_prev(l))) == e1); /* pop second elem */ l2 = list_pop(list_next(l)); g_assert(l2 == l); g_assert(list_elem(l) == e1); g_assert(list_prev(l) == l); g_assert(list_next(l) == l); /* insert l2 before l1 */ l2 = list_insert_before(l, e2); g_assert(l2 != l); g_assert(list_elem(l) == e1); g_assert(list_elem(l2) == e2); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e2); g_assert(list_elem(list_next(list_next(l))) == e1); g_assert(list_elem(list_next(list_prev(l))) == e1); /* insert l3 before l1 */ /* l2 -> l3 -> l */ l3 = list_insert_before(l, e3); g_assert(l3 == l2); l3 = list_next(l2); g_assert(list_head(l) == l2); g_assert(l3 != l2); g_assert(list_elem(l) == e1); g_assert(list_elem(l2) == e2); g_assert(list_elem(l3) == e3); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e3); g_assert(list_elem(list_next(l3)) == e1); g_assert(list_elem(list_prev(l3)) == e2); g_assert(list_elem(list_next(list_next(l))) == e3); g_assert(list_elem(list_next(list_prev(l))) == e1); l3 = list_pop(l3); g_assert(l3 == l2); g_assert(list_head(l) == l2); g_assert(list_next(l2) == l); g_assert(list_prev(l2) == l); g_assert(list_next(l) == l2); g_assert(list_prev(l) == l2); l2 = list_pop(l2); g_assert(list_head(l) == l); g_assert(l == l2); g_assert(list_next(l) == l2); g_assert(list_prev(l) == l2); g_assert(list_insert(l, e2) == l); l2 = list_last(l); g_assert(list_insert(l2, e2) == l); l3 = list_last(l); g_assert(l != l2); g_assert(l2 != l3); g_assert(l != l3); g_assert(list_prev(l) == l3); g_assert(list_next(l) == l2); g_assert(list_next(l2) == l3); g_assert(list_head(l) == l); g_assert(l2 == list_roll(l3)); g_assert(l3 == list_roll(l3)); g_assert(l == list_roll(l3)); g_assert(l3 == list_back_roll(l3)); g_assert(l2 == list_back_roll(l3)); g_assert(l == list_back_roll(l3)); ysCall(ygGetTccManager(), "list_destroy", l); l = list_init_from_array(gc, gc, "list :p"); g_assert(l); g_assert(list_elem(l) == e1); g_assert(list_elem(list_next(l)) == e2); g_assert(list_elem(list_prev(l)) == e3); g_assert(list_elem(list_next(list_next(l))) == e3); g_assert(list_elem(list_next(list_prev(l))) == e1); g_assert(yeGet(gc, "list :p") == l); Entity *ar2 = list_to_array(l, gc, "ar2"); g_assert(ar2 && ar2 == yeGet(gc, "ar2")); g_assert(yeGet(ar2, 0) == e1); g_assert(yeGet(ar2, 1) == e2); g_assert(yeGet(ar2, 2) == e3); ysCall(ygGetTccManager(), "list_destroy", l); ygCleanGameConfig(&cfg); yeDestroy(gc); ygEnd(); }
YE_ARRAY_FOREACH(initScripts, var2) { ysCall(luaManager, yeGetString(var2), 1, mainMod); }