int
ACE_Condition<ACE_Recursive_Thread_Mutex>::wait (ACE_Recursive_Thread_Mutex &mutex,
                                                 const ACE_Time_Value *abstime)
{
  ACE_recursive_mutex_state mutex_state_holder;
  ACE_recursive_thread_mutex_t &recursive_mutex = mutex.lock ();

  if (ACE_OS::recursive_mutex_cond_unlock (&recursive_mutex,
                                           mutex_state_holder) == -1)
    return -1;

  // We wait on the condition, specifying the nesting mutex. For platforms
  // with ACE_HAS_RECURSIVE_MUTEXES, this is the recursive mutex itself,
  // and is the same as recursive_mutex, above. The caller should have been
  // holding the lock on entry to this method, and it is still held.
  // For other platforms, this is the nesting mutex that guards the
  // ACE_recursive_mutex_t internals, and recursive_mutex_cond_unlock()
  // returned with the lock held, but waiters primed and waiting to be
  // released. At cond_wait below, the mutex will be released.
  // On return, it will be reacquired.
  int const result = abstime == 0
    ? ACE_OS::cond_wait (&this->cond_,
                         &mutex.get_nesting_mutex ())
    : ACE_OS::cond_timedwait (&this->cond_,
                              &mutex.get_nesting_mutex (),
                              const_cast <ACE_Time_Value *> (abstime));
  // We are holding the mutex, whether the wait succeeded or failed.
  // Stash errno (in case it failed) and then we need to reset the
  // recursive mutex state to what it was on entry to this method.
  // Resetting it may require a wait for another thread to release
  // the ACE_recursive_thread_mutex_t if this is a platform without
  // ACE_HAS_RECURSIVE_MUTEXES, and recursive_mutex_cond_relock() takes
  // care of that.
  {
    ACE_Errno_Guard error (errno);
    ACE_OS::recursive_mutex_cond_relock (&recursive_mutex,
                                         mutex_state_holder);
  }

  return result;
}