MyApp(){ seed = 1; tmr.period(2); tmr.finish(); // Specify a reverb preset //reverb.resize(gam::JCREVERB); // Chowning (4-comb, 3-allpass) reverb.resize(gam::FREEVERB); // Jezar (8-comb, 4-allpass) // Or invent your own... //reverb.resize({1289, 2951, 2013}, {499, 951}); // pretty smooth //reverb.resize({3229, 3281, 4833}, {4487, 4097}); // crunchy //reverb.resize({3387, 3255, 3121}, {583, 491}); // colored //reverb.resize({3431, 4403, 5813}, {1645, 1299}); //reverb.resize({1323, 1807, 1945, 2045}, {1559, 797, 297}); // pretty smooth //reverb.resize({1305, 1503, 1581, 1837}, {709, 535, 237}); // also smooth //reverb.resize({3013, 3799, 3479, 1799}, {335, 689, 907}); // less diffuse // Set decay length, in seconds reverb.decay(8); // Set high-frequency damping factor in [0, 1] reverb.damping(0.2); }
MyApp(){ feedType=0; tmr.phaseMax(); tmr.period(4); mod.period(4); src.freq(100); comb.maxDelay(1./100); }
void ObjectManager::deleteEqAccum( const void* key ) { AccumHash::iterator i = _impl->accums.find( key ); if( i == _impl->accums.end( )) return; Accum* accum = i->second; _impl->accums.erase( i ); accum->exit(); delete accum; }
MyApp(){ lpf.type(LOW_PASS); // Set filter to low-pass response lpf.res(4); // Set resonance amount to emphasize filter env.attack(0.01); // Set short (10 ms) attack env.decay(0.4); // Set longer (400 ms) decay tmr.freq(120./60.*4.); // Set timer frequency to 120 BPM tmr.phaseMax(); // Ensures timer triggers on first sample modCutoff.period(30); // Set period of cutoff modulation modCutoff.phase(0.5); // Start half-way through cycle freq.lag(0.1); // Lag time of portamento effect step=0; }
MyApp(){ // Allocate 200 ms in the delay line delay.maxDelay(0.2); tmr.period(4); tmr.phaseMax(); // Configure a short cosine grain src.set(1000, 0.8, 0.04, 0.25); // Set up low-pass filter lpf.type(gam::LOW_PASS); lpf.freq(2000); }
void audioCB(AudioIOData& io){ while(io()){ float s = 0; if(tmr()){ tmr.period(rnd::pick(0.4, 0.2)); s = 0.2; } io.out(0) = io.out(1) = s; } }
MyApp() : stft(4096, 4096/4, 0, HANN, COMPLEX), chrA1(0.31, 0.002, 0.20111, -0.7, 0.9), chrA2(0.22, 0.002, 0.10151, -0.7, 0.9), chrA3(0.13, 0.002, 0.05131, -0.7, 0.9), chrB1(0.31, 0.002, 0.20141, -0.7, 0.9), chrB2(0.22, 0.002, 0.10171, -0.7, 0.9), chrB3(0.13, 0.002, 0.05111, -0.7, 0.9) { tmr.period(10); osc1.freq(40); osc2.freq(40.003); oscA.freq(62); oscB.freq(62.003); mix.period(60); modfs1.period(101); modfs2.period(102); }
int main() { tmr.period(3); // Reset the envelope every 3 seconds env.attack(0.01); // Attack time env.decay(0.05); // Decay time // Delays, lowpass, and allpass filters setup code goes here // lpf.type(LOW_PASS); lpf.freq(2600); lpf.res(sqrt(2.0)/2.0); AudioIO audioIO(frameCount, samplingRate, audioCallBack, NULL, channelsOut, channelsIn); Sync::master().spu(audioIO.framesPerSecond()); audioIO.start(); printf("Press 'enter' to quit...\n"); getchar(); return 0; }
void onAudio(AudioIOData& io){ // Set period of timer, in seconds tmr.period(1); while(io()){ // Retrigger damped sine periodically if(tmr()){ osc.set( rnd::uni(10, 1)*50, // frequency, in Hz 0.2, // amplitude rnd::lin(2., 0.1) // decay length, in seconds ); } float s = osc(); io.out(0) = io.out(1) = s; } }
void onAudio(AudioIOData& io){ tmr.period(0.25); // Set time taken to reach new frequency value freq.lag(0.1); while(io()){ if(tmr()){ // Set new target frequency of one-pole freq = pow(2, rnd::uniS(1.))*440; } // Use smoothed output of one-pole for oscillator frequency src.freq(freq()); float s = src(); io.out(0) = io.out(1) = s * 0.2f; } }
void audioCB(AudioIOData& io){ while(io()){ using namespace gam::rnd; if(tmr()){ env0 = uni(0.4, 0.39); if(prob(0.8)){ float r = uni(1.); tmr.period(r * 4); env0.period(r * 4); } int a = pick(8,6, 0.7); if(prob(0.2)) osc0.freq(quanOct(a, 440.)); if(prob(0.1)) osc1.freq(quanOct(a, 220.)); if(prob(0.1)) osc2.freq(quanOct(a, 110.)); if(prob(0.1)) osc3.freq(quanOct(a, 55.)); if(prob(0.2)) frq0 = lin(8000, 400); if(prob(0.2)) frq1 = lin(8000, 400);//printf("d"); } float e = lag(env0()); del0.delay(e); del1.delay(e * 0.9); float s = (osc0.up() * mod0() + osc1.up() * mod1() + osc2.up() * mod2() + osc3.up() * mod3()) * 0.05; res0.freq(frq0()); res1.freq(frq1()); s = res0(s) + res1(s); float sl = ech0(del0(s), ap0(ech0())); float sr = ech1(del1(s), ap1(ech1())); io.out(0) = sl; io.out(1) = sr; } }
MyApp(){ tmr.period(2); mod.period(2); osc.freq(220); waveform=0; }
void audioCB(AudioIOData& io){ position pos; pos.x=-10; pos.y=0; pos.z=0; while(io()){ float r; r=rand()%7; // cout<<bpmInput<<endl; // cout<<tmr2.freq()<<endl; float s = 0; float tone = 0; float bass = 0; if (tmr()){ src3.reset(); envLPF.reset(); } if(tmr3()){ env.reset(); env2.reset(); //src3.reset(); tmr3.freq(rnd::uni(beat,beat*2)); src2.reset(); } if(tmr2()){ // src.reset(); tmr2.freq(rnd::uni(beat,beat*3)); src3.reset(); src2.reset(); } if (tmr4()){ // src.reset(); pos.x+=1; tmr4.freq(rnd::uni(beat,beat*2)); src3.reset(); envLPF.reset(); } if (tmr5()){ // src.reset(); pos.x+=1; tmr5.freq(rnd::uni(beat/2,beat*2)); src4.reset(); envLPF.reset(); } if (tmr6()){ // src.reset(); pos.x+=1; src5.reset(); envLPF.reset(); } if (tmr7()){ // src.reset(); pos.x+=1; src6.reset(); envLPF.reset(); } if (tmrRand()) { envswell.reset(); envpan.set(434200,-3); // beat*=(float)r; } if(sweep()){ envwhite.reset(); } float wet1, wet2; s=src()*env()*.3; hpfreq*=envLPF(); tone = src2()*.2; bass = src3()*.3; s+=src4()*.2+src5()*.2+src6()*.2; tone+=bass; s+=tone; reverb(s,wet1, wet2); //double xplane = pos.x/10; //define my sound variables with pan float batleft=swnoise()*envwhite()*envswell()*.15*envpan(); float batright= swnoise()*envwhite()*(envswell())*.15*(1-envpan()); float preout=LPF(s); float out = preout+LPF(wet1*.2); io.out(0) = out+batleft; io.out(1) = out+batright; } }
MyApp(){ tmr.finish(); }
MyApp(){ tmr.period(2); type=0; }