Ejemplo n.º 1
0
void Admintest::test_addToMessage()
{
    MapType data;

    m_account->addToMessage(data);

    ASSERT_NOT_EQUAL(data.find("character_types"), data.end());
    ASSERT_EQUAL(data["character_types"], ListType());
}
Ejemplo n.º 2
0
void Admintest::test_addToMessage_tree()
{
    Inheritance::instance().addChild(atlasClass("character", "root"));
    Inheritance::instance().addChild(atlasClass("human", "character"));
    Inheritance::instance().addChild(atlasClass("settler", "human"));
    Inheritance::instance().addChild(atlasClass("goblin", "character"));

    MapType data;

    m_account->addToMessage(data);

    ListType expected_character_types;
    expected_character_types.push_back("character");
    expected_character_types.push_back("human");
    expected_character_types.push_back("settler");
    expected_character_types.push_back("goblin");

    // FIXME How do we know this order is consistent
    ASSERT_NOT_EQUAL(data.find("character_types"), data.end());
    ASSERT_EQUAL(data["character_types"], expected_character_types);
}