Ejemplo n.º 1
0
void AMDGPUPromoteAlloca::handleAlloca(AllocaInst &I) {
  // Array allocations are probably not worth handling, since an allocation of
  // the array type is the canonical form.
  if (!I.isStaticAlloca() || I.isArrayAllocation())
    return;

  IRBuilder<> Builder(&I);

  // First try to replace the alloca with a vector
  Type *AllocaTy = I.getAllocatedType();

  DEBUG(dbgs() << "Trying to promote " << I << '\n');

  if (tryPromoteAllocaToVector(&I))
    return;

  DEBUG(dbgs() << " alloca is not a candidate for vectorization.\n");

  const Function &ContainingFunction = *I.getParent()->getParent();

  // FIXME: We should also try to get this value from the reqd_work_group_size
  // function attribute if it is available.
  unsigned WorkGroupSize = AMDGPU::getMaximumWorkGroupSize(ContainingFunction);

  int AllocaSize =
      WorkGroupSize * Mod->getDataLayout().getTypeAllocSize(AllocaTy);

  if (AllocaSize > LocalMemAvailable) {
    DEBUG(dbgs() << " Not enough local memory to promote alloca.\n");
    return;
  }

  std::vector<Value*> WorkList;

  if (!collectUsesWithPtrTypes(&I, WorkList)) {
    DEBUG(dbgs() << " Do not know how to convert all uses\n");
    return;
  }

  DEBUG(dbgs() << "Promoting alloca to local memory\n");
  LocalMemAvailable -= AllocaSize;

  Function *F = I.getParent()->getParent();

  Type *GVTy = ArrayType::get(I.getAllocatedType(), WorkGroupSize);
  GlobalVariable *GV = new GlobalVariable(
      *Mod, GVTy, false, GlobalValue::InternalLinkage,
      UndefValue::get(GVTy),
      Twine(F->getName()) + Twine('.') + I.getName(),
      nullptr,
      GlobalVariable::NotThreadLocal,
      AMDGPUAS::LOCAL_ADDRESS);
  GV->setUnnamedAddr(true);
  GV->setAlignment(I.getAlignment());

  Value *TCntY, *TCntZ;

  std::tie(TCntY, TCntZ) = getLocalSizeYZ(Builder);
  Value *TIdX = getWorkitemID(Builder, 0);
  Value *TIdY = getWorkitemID(Builder, 1);
  Value *TIdZ = getWorkitemID(Builder, 2);

  Value *Tmp0 = Builder.CreateMul(TCntY, TCntZ, "", true, true);
  Tmp0 = Builder.CreateMul(Tmp0, TIdX);
  Value *Tmp1 = Builder.CreateMul(TIdY, TCntZ, "", true, true);
  Value *TID = Builder.CreateAdd(Tmp0, Tmp1);
  TID = Builder.CreateAdd(TID, TIdZ);

  Value *Indices[] = {
    Constant::getNullValue(Type::getInt32Ty(Mod->getContext())),
    TID
  };

  Value *Offset = Builder.CreateInBoundsGEP(GVTy, GV, Indices);
  I.mutateType(Offset->getType());
  I.replaceAllUsesWith(Offset);
  I.eraseFromParent();

  for (Value *V : WorkList) {
    CallInst *Call = dyn_cast<CallInst>(V);
    if (!Call) {
      Type *EltTy = V->getType()->getPointerElementType();
      PointerType *NewTy = PointerType::get(EltTy, AMDGPUAS::LOCAL_ADDRESS);

      // The operand's value should be corrected on its own.
      if (isa<AddrSpaceCastInst>(V))
        continue;

      // FIXME: It doesn't really make sense to try to do this for all
      // instructions.
      V->mutateType(NewTy);
      continue;
    }

    IntrinsicInst *Intr = dyn_cast<IntrinsicInst>(Call);
    if (!Intr) {
      // FIXME: What is this for? It doesn't make sense to promote arbitrary
      // function calls. If the call is to a defined function that can also be
      // promoted, we should be able to do this once that function is also
      // rewritten.

      std::vector<Type*> ArgTypes;
      for (unsigned ArgIdx = 0, ArgEnd = Call->getNumArgOperands();
                                ArgIdx != ArgEnd; ++ArgIdx) {
        ArgTypes.push_back(Call->getArgOperand(ArgIdx)->getType());
      }
      Function *F = Call->getCalledFunction();
      FunctionType *NewType = FunctionType::get(Call->getType(), ArgTypes,
                                                F->isVarArg());
      Constant *C = Mod->getOrInsertFunction((F->getName() + ".local").str(),
                                             NewType, F->getAttributes());
      Function *NewF = cast<Function>(C);
      Call->setCalledFunction(NewF);
      continue;
    }

    Builder.SetInsertPoint(Intr);
    switch (Intr->getIntrinsicID()) {
    case Intrinsic::lifetime_start:
    case Intrinsic::lifetime_end:
      // These intrinsics are for address space 0 only
      Intr->eraseFromParent();
      continue;
    case Intrinsic::memcpy: {
      MemCpyInst *MemCpy = cast<MemCpyInst>(Intr);
      Builder.CreateMemCpy(MemCpy->getRawDest(), MemCpy->getRawSource(),
                           MemCpy->getLength(), MemCpy->getAlignment(),
                           MemCpy->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::memmove: {
      MemMoveInst *MemMove = cast<MemMoveInst>(Intr);
      Builder.CreateMemMove(MemMove->getRawDest(), MemMove->getRawSource(),
                            MemMove->getLength(), MemMove->getAlignment(),
                            MemMove->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::memset: {
      MemSetInst *MemSet = cast<MemSetInst>(Intr);
      Builder.CreateMemSet(MemSet->getRawDest(), MemSet->getValue(),
                           MemSet->getLength(), MemSet->getAlignment(),
                           MemSet->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::invariant_start:
    case Intrinsic::invariant_end:
    case Intrinsic::invariant_group_barrier:
      Intr->eraseFromParent();
      // FIXME: I think the invariant marker should still theoretically apply,
      // but the intrinsics need to be changed to accept pointers with any
      // address space.
      continue;
    case Intrinsic::objectsize: {
      Value *Src = Intr->getOperand(0);
      Type *SrcTy = Src->getType()->getPointerElementType();
      Function *ObjectSize = Intrinsic::getDeclaration(Mod,
        Intrinsic::objectsize,
        { Intr->getType(), PointerType::get(SrcTy, AMDGPUAS::LOCAL_ADDRESS) }
      );

      CallInst *NewCall
        = Builder.CreateCall(ObjectSize, { Src, Intr->getOperand(1) });
      Intr->replaceAllUsesWith(NewCall);
      Intr->eraseFromParent();
      continue;
    }
    default:
      Intr->dump();
      llvm_unreachable("Don't know how to promote alloca intrinsic use.");
    }
  }
}
void PromoteMem2Reg::run() {
  Function &F = *DF.getRoot()->getParent();

  if (AST) PointerAllocaValues.resize(Allocas.size());
  AllocaDbgDeclares.resize(Allocas.size());

  AllocaInfo Info;
  LargeBlockInfo LBI;

  for (unsigned AllocaNum = 0; AllocaNum != Allocas.size(); ++AllocaNum) {
    AllocaInst *AI = Allocas[AllocaNum];

    assert(isAllocaPromotable(AI) &&
           "Cannot promote non-promotable alloca!");
    assert(AI->getParent()->getParent() == &F &&
           "All allocas should be in the same function, which is same as DF!");

    if (AI->use_empty()) {
      // If there are no uses of the alloca, just delete it now.
      if (AST) AST->deleteValue(AI);
      AI->eraseFromParent();

      // Remove the alloca from the Allocas list, since it has been processed
      RemoveFromAllocasList(AllocaNum);
      ++NumDeadAlloca;
      continue;
    }
    
    // Calculate the set of read and write-locations for each alloca.  This is
    // analogous to finding the 'uses' and 'definitions' of each variable.
    Info.AnalyzeAlloca(AI);

    // If there is only a single store to this value, replace any loads of
    // it that are directly dominated by the definition with the value stored.
    if (Info.DefiningBlocks.size() == 1) {
      RewriteSingleStoreAlloca(AI, Info, LBI);

      // Finally, after the scan, check to see if the store is all that is left.
      if (Info.UsingBlocks.empty()) {
        // Record debuginfo for the store and remove the declaration's debuginfo.
        if (DbgDeclareInst *DDI = Info.DbgDeclare) {
          ConvertDebugDeclareToDebugValue(DDI, Info.OnlyStore);
          DDI->eraseFromParent();
        }
        // Remove the (now dead) store and alloca.
        Info.OnlyStore->eraseFromParent();
        LBI.deleteValue(Info.OnlyStore);

        if (AST) AST->deleteValue(AI);
        AI->eraseFromParent();
        LBI.deleteValue(AI);
        
        // The alloca has been processed, move on.
        RemoveFromAllocasList(AllocaNum);
        
        ++NumSingleStore;
        continue;
      }
    }
    
    // If the alloca is only read and written in one basic block, just perform a
    // linear sweep over the block to eliminate it.
    if (Info.OnlyUsedInOneBlock) {
      PromoteSingleBlockAlloca(AI, Info, LBI);
      
      // Finally, after the scan, check to see if the stores are all that is
      // left.
      if (Info.UsingBlocks.empty()) {
        
        // Remove the (now dead) stores and alloca.
        while (!AI->use_empty()) {
          StoreInst *SI = cast<StoreInst>(AI->use_back());
          // Record debuginfo for the store before removing it.
          if (DbgDeclareInst *DDI = Info.DbgDeclare)
            ConvertDebugDeclareToDebugValue(DDI, SI);
          SI->eraseFromParent();
          LBI.deleteValue(SI);
        }
        
        if (AST) AST->deleteValue(AI);
        AI->eraseFromParent();
        LBI.deleteValue(AI);
        
        // The alloca has been processed, move on.
        RemoveFromAllocasList(AllocaNum);
        
        // The alloca's debuginfo can be removed as well.
        if (DbgDeclareInst *DDI = Info.DbgDeclare)
          DDI->eraseFromParent();

        ++NumLocalPromoted;
        continue;
      }
    }
    
    // If we haven't computed a numbering for the BB's in the function, do so
    // now.
    if (BBNumbers.empty()) {
      unsigned ID = 0;
      for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
        BBNumbers[I] = ID++;
    }

    // If we have an AST to keep updated, remember some pointer value that is
    // stored into the alloca.
    if (AST)
      PointerAllocaValues[AllocaNum] = Info.AllocaPointerVal;
      
    // Remember the dbg.declare intrinsic describing this alloca, if any.
    if (Info.DbgDeclare) AllocaDbgDeclares[AllocaNum] = Info.DbgDeclare;
    
    // Keep the reverse mapping of the 'Allocas' array for the rename pass.
    AllocaLookup[Allocas[AllocaNum]] = AllocaNum;

    // At this point, we're committed to promoting the alloca using IDF's, and
    // the standard SSA construction algorithm.  Determine which blocks need PHI
    // nodes and see if we can optimize out some work by avoiding insertion of
    // dead phi nodes.
    DetermineInsertionPoint(AI, AllocaNum, Info);
  }

  if (Allocas.empty())
    return; // All of the allocas must have been trivial!

  LBI.clear();
  
  
  // Set the incoming values for the basic block to be null values for all of
  // the alloca's.  We do this in case there is a load of a value that has not
  // been stored yet.  In this case, it will get this null value.
  //
  RenamePassData::ValVector Values(Allocas.size());
  for (unsigned i = 0, e = Allocas.size(); i != e; ++i)
    Values[i] = UndefValue::get(Allocas[i]->getAllocatedType());

  // Walks all basic blocks in the function performing the SSA rename algorithm
  // and inserting the phi nodes we marked as necessary
  //
  std::vector<RenamePassData> RenamePassWorkList;
  RenamePassWorkList.push_back(RenamePassData(F.begin(), 0, Values));
  do {
    RenamePassData RPD;
    RPD.swap(RenamePassWorkList.back());
    RenamePassWorkList.pop_back();
    // RenamePass may add new worklist entries.
    RenamePass(RPD.BB, RPD.Pred, RPD.Values, RenamePassWorkList);
  } while (!RenamePassWorkList.empty());
  
  // The renamer uses the Visited set to avoid infinite loops.  Clear it now.
  Visited.clear();

  // Remove the allocas themselves from the function.
  for (unsigned i = 0, e = Allocas.size(); i != e; ++i) {
    Instruction *A = Allocas[i];

    // If there are any uses of the alloca instructions left, they must be in
    // sections of dead code that were not processed on the dominance frontier.
    // Just delete the users now.
    //
    if (!A->use_empty())
      A->replaceAllUsesWith(UndefValue::get(A->getType()));
    if (AST) AST->deleteValue(A);
    A->eraseFromParent();
  }

  // Remove alloca's dbg.declare instrinsics from the function.
  for (unsigned i = 0, e = AllocaDbgDeclares.size(); i != e; ++i)
    if (DbgDeclareInst *DDI = AllocaDbgDeclares[i])
      DDI->eraseFromParent();

  // Loop over all of the PHI nodes and see if there are any that we can get
  // rid of because they merge all of the same incoming values.  This can
  // happen due to undef values coming into the PHI nodes.  This process is
  // iterative, because eliminating one PHI node can cause others to be removed.
  bool EliminatedAPHI = true;
  while (EliminatedAPHI) {
    EliminatedAPHI = false;
    
    for (DenseMap<std::pair<BasicBlock*, unsigned>, PHINode*>::iterator I =
           NewPhiNodes.begin(), E = NewPhiNodes.end(); I != E;) {
      PHINode *PN = I->second;
      
      // If this PHI node merges one value and/or undefs, get the value.
      if (Value *V = PN->hasConstantValue(&DT)) {
        if (AST && PN->getType()->isPointerTy())
          AST->deleteValue(PN);
        PN->replaceAllUsesWith(V);
        PN->eraseFromParent();
        NewPhiNodes.erase(I++);
        EliminatedAPHI = true;
        continue;
      }
      ++I;
    }
  }
  
  // At this point, the renamer has added entries to PHI nodes for all reachable
  // code.  Unfortunately, there may be unreachable blocks which the renamer
  // hasn't traversed.  If this is the case, the PHI nodes may not
  // have incoming values for all predecessors.  Loop over all PHI nodes we have
  // created, inserting undef values if they are missing any incoming values.
  //
  for (DenseMap<std::pair<BasicBlock*, unsigned>, PHINode*>::iterator I =
         NewPhiNodes.begin(), E = NewPhiNodes.end(); I != E; ++I) {
    // We want to do this once per basic block.  As such, only process a block
    // when we find the PHI that is the first entry in the block.
    PHINode *SomePHI = I->second;
    BasicBlock *BB = SomePHI->getParent();
    if (&BB->front() != SomePHI)
      continue;

    // Only do work here if there the PHI nodes are missing incoming values.  We
    // know that all PHI nodes that were inserted in a block will have the same
    // number of incoming values, so we can just check any of them.
    if (SomePHI->getNumIncomingValues() == getNumPreds(BB))
      continue;

    // Get the preds for BB.
    SmallVector<BasicBlock*, 16> Preds(pred_begin(BB), pred_end(BB));
    
    // Ok, now we know that all of the PHI nodes are missing entries for some
    // basic blocks.  Start by sorting the incoming predecessors for efficient
    // access.
    std::sort(Preds.begin(), Preds.end());
    
    // Now we loop through all BB's which have entries in SomePHI and remove
    // them from the Preds list.
    for (unsigned i = 0, e = SomePHI->getNumIncomingValues(); i != e; ++i) {
      // Do a log(n) search of the Preds list for the entry we want.
      SmallVector<BasicBlock*, 16>::iterator EntIt =
        std::lower_bound(Preds.begin(), Preds.end(),
                         SomePHI->getIncomingBlock(i));
      assert(EntIt != Preds.end() && *EntIt == SomePHI->getIncomingBlock(i)&&
             "PHI node has entry for a block which is not a predecessor!");

      // Remove the entry
      Preds.erase(EntIt);
    }

    // At this point, the blocks left in the preds list must have dummy
    // entries inserted into every PHI nodes for the block.  Update all the phi
    // nodes in this block that we are inserting (there could be phis before
    // mem2reg runs).
    unsigned NumBadPreds = SomePHI->getNumIncomingValues();
    BasicBlock::iterator BBI = BB->begin();
    while ((SomePHI = dyn_cast<PHINode>(BBI++)) &&
           SomePHI->getNumIncomingValues() == NumBadPreds) {
      Value *UndefVal = UndefValue::get(SomePHI->getType());
      for (unsigned pred = 0, e = Preds.size(); pred != e; ++pred)
        SomePHI->addIncoming(UndefVal, Preds[pred]);
    }
  }
        
  NewPhiNodes.clear();
}
Ejemplo n.º 3
0
// FIXME: Should try to pick the most likely to be profitable allocas first.
bool AMDGPUPromoteAlloca::handleAlloca(AllocaInst &I, bool SufficientLDS) {
  // Array allocations are probably not worth handling, since an allocation of
  // the array type is the canonical form.
  if (!I.isStaticAlloca() || I.isArrayAllocation())
    return false;

  IRBuilder<> Builder(&I);

  // First try to replace the alloca with a vector
  Type *AllocaTy = I.getAllocatedType();

  DEBUG(dbgs() << "Trying to promote " << I << '\n');

  if (tryPromoteAllocaToVector(&I, AS))
    return true; // Promoted to vector.

  const Function &ContainingFunction = *I.getParent()->getParent();
  CallingConv::ID CC = ContainingFunction.getCallingConv();

  // Don't promote the alloca to LDS for shader calling conventions as the work
  // item ID intrinsics are not supported for these calling conventions.
  // Furthermore not all LDS is available for some of the stages.
  switch (CC) {
  case CallingConv::AMDGPU_KERNEL:
  case CallingConv::SPIR_KERNEL:
    break;
  default:
    DEBUG(dbgs() << " promote alloca to LDS not supported with calling convention.\n");
    return false;
  }

  // Not likely to have sufficient local memory for promotion.
  if (!SufficientLDS)
    return false;

  const AMDGPUSubtarget &ST =
    TM->getSubtarget<AMDGPUSubtarget>(ContainingFunction);
  unsigned WorkGroupSize = ST.getFlatWorkGroupSizes(ContainingFunction).second;

  const DataLayout &DL = Mod->getDataLayout();

  unsigned Align = I.getAlignment();
  if (Align == 0)
    Align = DL.getABITypeAlignment(I.getAllocatedType());

  // FIXME: This computed padding is likely wrong since it depends on inverse
  // usage order.
  //
  // FIXME: It is also possible that if we're allowed to use all of the memory
  // could could end up using more than the maximum due to alignment padding.

  uint32_t NewSize = alignTo(CurrentLocalMemUsage, Align);
  uint32_t AllocSize = WorkGroupSize * DL.getTypeAllocSize(AllocaTy);
  NewSize += AllocSize;

  if (NewSize > LocalMemLimit) {
    DEBUG(dbgs() << "  " << AllocSize
          << " bytes of local memory not available to promote\n");
    return false;
  }

  CurrentLocalMemUsage = NewSize;

  std::vector<Value*> WorkList;

  if (!collectUsesWithPtrTypes(&I, &I, WorkList)) {
    DEBUG(dbgs() << " Do not know how to convert all uses\n");
    return false;
  }

  DEBUG(dbgs() << "Promoting alloca to local memory\n");

  Function *F = I.getParent()->getParent();

  Type *GVTy = ArrayType::get(I.getAllocatedType(), WorkGroupSize);
  GlobalVariable *GV = new GlobalVariable(
      *Mod, GVTy, false, GlobalValue::InternalLinkage,
      UndefValue::get(GVTy),
      Twine(F->getName()) + Twine('.') + I.getName(),
      nullptr,
      GlobalVariable::NotThreadLocal,
      AS.LOCAL_ADDRESS);
  GV->setUnnamedAddr(GlobalValue::UnnamedAddr::Global);
  GV->setAlignment(I.getAlignment());

  Value *TCntY, *TCntZ;

  std::tie(TCntY, TCntZ) = getLocalSizeYZ(Builder);
  Value *TIdX = getWorkitemID(Builder, 0);
  Value *TIdY = getWorkitemID(Builder, 1);
  Value *TIdZ = getWorkitemID(Builder, 2);

  Value *Tmp0 = Builder.CreateMul(TCntY, TCntZ, "", true, true);
  Tmp0 = Builder.CreateMul(Tmp0, TIdX);
  Value *Tmp1 = Builder.CreateMul(TIdY, TCntZ, "", true, true);
  Value *TID = Builder.CreateAdd(Tmp0, Tmp1);
  TID = Builder.CreateAdd(TID, TIdZ);

  Value *Indices[] = {
    Constant::getNullValue(Type::getInt32Ty(Mod->getContext())),
    TID
  };

  Value *Offset = Builder.CreateInBoundsGEP(GVTy, GV, Indices);
  I.mutateType(Offset->getType());
  I.replaceAllUsesWith(Offset);
  I.eraseFromParent();

  for (Value *V : WorkList) {
    CallInst *Call = dyn_cast<CallInst>(V);
    if (!Call) {
      if (ICmpInst *CI = dyn_cast<ICmpInst>(V)) {
        Value *Src0 = CI->getOperand(0);
        Type *EltTy = Src0->getType()->getPointerElementType();
        PointerType *NewTy = PointerType::get(EltTy, AS.LOCAL_ADDRESS);

        if (isa<ConstantPointerNull>(CI->getOperand(0)))
          CI->setOperand(0, ConstantPointerNull::get(NewTy));

        if (isa<ConstantPointerNull>(CI->getOperand(1)))
          CI->setOperand(1, ConstantPointerNull::get(NewTy));

        continue;
      }

      // The operand's value should be corrected on its own and we don't want to
      // touch the users.
      if (isa<AddrSpaceCastInst>(V))
        continue;

      Type *EltTy = V->getType()->getPointerElementType();
      PointerType *NewTy = PointerType::get(EltTy, AS.LOCAL_ADDRESS);

      // FIXME: It doesn't really make sense to try to do this for all
      // instructions.
      V->mutateType(NewTy);

      // Adjust the types of any constant operands.
      if (SelectInst *SI = dyn_cast<SelectInst>(V)) {
        if (isa<ConstantPointerNull>(SI->getOperand(1)))
          SI->setOperand(1, ConstantPointerNull::get(NewTy));

        if (isa<ConstantPointerNull>(SI->getOperand(2)))
          SI->setOperand(2, ConstantPointerNull::get(NewTy));
      } else if (PHINode *Phi = dyn_cast<PHINode>(V)) {
        for (unsigned I = 0, E = Phi->getNumIncomingValues(); I != E; ++I) {
          if (isa<ConstantPointerNull>(Phi->getIncomingValue(I)))
            Phi->setIncomingValue(I, ConstantPointerNull::get(NewTy));
        }
      }

      continue;
    }

    IntrinsicInst *Intr = cast<IntrinsicInst>(Call);
    Builder.SetInsertPoint(Intr);
    switch (Intr->getIntrinsicID()) {
    case Intrinsic::lifetime_start:
    case Intrinsic::lifetime_end:
      // These intrinsics are for address space 0 only
      Intr->eraseFromParent();
      continue;
    case Intrinsic::memcpy: {
      MemCpyInst *MemCpy = cast<MemCpyInst>(Intr);
      Builder.CreateMemCpy(MemCpy->getRawDest(), MemCpy->getDestAlignment(),
                           MemCpy->getRawSource(), MemCpy->getSourceAlignment(),
                           MemCpy->getLength(), MemCpy->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::memmove: {
      MemMoveInst *MemMove = cast<MemMoveInst>(Intr);
      Builder.CreateMemMove(MemMove->getRawDest(), MemMove->getDestAlignment(),
                            MemMove->getRawSource(), MemMove->getSourceAlignment(),
                            MemMove->getLength(), MemMove->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::memset: {
      MemSetInst *MemSet = cast<MemSetInst>(Intr);
      Builder.CreateMemSet(MemSet->getRawDest(), MemSet->getValue(),
                           MemSet->getLength(), MemSet->getDestAlignment(),
                           MemSet->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::invariant_start:
    case Intrinsic::invariant_end:
    case Intrinsic::invariant_group_barrier:
      Intr->eraseFromParent();
      // FIXME: I think the invariant marker should still theoretically apply,
      // but the intrinsics need to be changed to accept pointers with any
      // address space.
      continue;
    case Intrinsic::objectsize: {
      Value *Src = Intr->getOperand(0);
      Type *SrcTy = Src->getType()->getPointerElementType();
      Function *ObjectSize = Intrinsic::getDeclaration(Mod,
        Intrinsic::objectsize,
        { Intr->getType(), PointerType::get(SrcTy, AS.LOCAL_ADDRESS) }
      );

      CallInst *NewCall = Builder.CreateCall(
          ObjectSize, {Src, Intr->getOperand(1), Intr->getOperand(2)});
      Intr->replaceAllUsesWith(NewCall);
      Intr->eraseFromParent();
      continue;
    }
    default:
      Intr->print(errs());
      llvm_unreachable("Don't know how to promote alloca intrinsic use.");
    }
  }
  return true;
}
Ejemplo n.º 4
0
/// If it is possible to inline the specified call site,
/// do so and update the CallGraph for this operation.
///
/// This function also does some basic book-keeping to update the IR.  The
/// InlinedArrayAllocas map keeps track of any allocas that are already
/// available from other functions inlined into the caller.  If we are able to
/// inline this call site we attempt to reuse already available allocas or add
/// any new allocas to the set if not possible.
static bool InlineCallIfPossible(CallSite CS, InlineFunctionInfo &IFI,
                                 InlinedArrayAllocasTy &InlinedArrayAllocas,
                                 int InlineHistory, bool InsertLifetime) {
  Function *Callee = CS.getCalledFunction();
  Function *Caller = CS.getCaller();

  // Try to inline the function.  Get the list of static allocas that were
  // inlined.
  if (!InlineFunction(CS, IFI, InsertLifetime))
    return false;

  AdjustCallerSSPLevel(Caller, Callee);

  // Look at all of the allocas that we inlined through this call site.  If we
  // have already inlined other allocas through other calls into this function,
  // then we know that they have disjoint lifetimes and that we can merge them.
  //
  // There are many heuristics possible for merging these allocas, and the
  // different options have different tradeoffs.  One thing that we *really*
  // don't want to hurt is SRoA: once inlining happens, often allocas are no
  // longer address taken and so they can be promoted.
  //
  // Our "solution" for that is to only merge allocas whose outermost type is an
  // array type.  These are usually not promoted because someone is using a
  // variable index into them.  These are also often the most important ones to
  // merge.
  //
  // A better solution would be to have real memory lifetime markers in the IR
  // and not have the inliner do any merging of allocas at all.  This would
  // allow the backend to do proper stack slot coloring of all allocas that
  // *actually make it to the backend*, which is really what we want.
  //
  // Because we don't have this information, we do this simple and useful hack.
  //
  SmallPtrSet<AllocaInst*, 16> UsedAllocas;
  
  // When processing our SCC, check to see if CS was inlined from some other
  // call site.  For example, if we're processing "A" in this code:
  //   A() { B() }
  //   B() { x = alloca ... C() }
  //   C() { y = alloca ... }
  // Assume that C was not inlined into B initially, and so we're processing A
  // and decide to inline B into A.  Doing this makes an alloca available for
  // reuse and makes a callsite (C) available for inlining.  When we process
  // the C call site we don't want to do any alloca merging between X and Y
  // because their scopes are not disjoint.  We could make this smarter by
  // keeping track of the inline history for each alloca in the
  // InlinedArrayAllocas but this isn't likely to be a significant win.
  if (InlineHistory != -1)  // Only do merging for top-level call sites in SCC.
    return true;
  
  // Loop over all the allocas we have so far and see if they can be merged with
  // a previously inlined alloca.  If not, remember that we had it.
  for (unsigned AllocaNo = 0, e = IFI.StaticAllocas.size();
       AllocaNo != e; ++AllocaNo) {
    AllocaInst *AI = IFI.StaticAllocas[AllocaNo];
    
    // Don't bother trying to merge array allocations (they will usually be
    // canonicalized to be an allocation *of* an array), or allocations whose
    // type is not itself an array (because we're afraid of pessimizing SRoA).
    ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
    if (!ATy || AI->isArrayAllocation())
      continue;
    
    // Get the list of all available allocas for this array type.
    std::vector<AllocaInst*> &AllocasForType = InlinedArrayAllocas[ATy];
    
    // Loop over the allocas in AllocasForType to see if we can reuse one.  Note
    // that we have to be careful not to reuse the same "available" alloca for
    // multiple different allocas that we just inlined, we use the 'UsedAllocas'
    // set to keep track of which "available" allocas are being used by this
    // function.  Also, AllocasForType can be empty of course!
    bool MergedAwayAlloca = false;
    for (unsigned i = 0, e = AllocasForType.size(); i != e; ++i) {
      AllocaInst *AvailableAlloca = AllocasForType[i];

      unsigned Align1 = AI->getAlignment(),
               Align2 = AvailableAlloca->getAlignment();
      
      // The available alloca has to be in the right function, not in some other
      // function in this SCC.
      if (AvailableAlloca->getParent() != AI->getParent())
        continue;
      
      // If the inlined function already uses this alloca then we can't reuse
      // it.
      if (!UsedAllocas.insert(AvailableAlloca).second)
        continue;
      
      // Otherwise, we *can* reuse it, RAUW AI into AvailableAlloca and declare
      // success!
      DEBUG(dbgs() << "    ***MERGED ALLOCA: " << *AI << "\n\t\tINTO: "
                   << *AvailableAlloca << '\n');
      
      AI->replaceAllUsesWith(AvailableAlloca);

      if (Align1 != Align2) {
        if (!Align1 || !Align2) {
          const DataLayout &DL = Caller->getParent()->getDataLayout();
          unsigned TypeAlign = DL.getABITypeAlignment(AI->getAllocatedType());

          Align1 = Align1 ? Align1 : TypeAlign;
          Align2 = Align2 ? Align2 : TypeAlign;
        }

        if (Align1 > Align2)
          AvailableAlloca->setAlignment(AI->getAlignment());
      }

      AI->eraseFromParent();
      MergedAwayAlloca = true;
      ++NumMergedAllocas;
      IFI.StaticAllocas[AllocaNo] = nullptr;
      break;
    }

    // If we already nuked the alloca, we're done with it.
    if (MergedAwayAlloca)
      continue;
    
    // If we were unable to merge away the alloca either because there are no
    // allocas of the right type available or because we reused them all
    // already, remember that this alloca came from an inlined function and mark
    // it used so we don't reuse it for other allocas from this inline
    // operation.
    AllocasForType.push_back(AI);
    UsedAllocas.insert(AI);
  }
  
  return true;
}
Ejemplo n.º 5
0
void AMDGPUPromoteAlloca::visitAlloca(AllocaInst &I) {
  IRBuilder<> Builder(&I);

  // First try to replace the alloca with a vector
  Type *AllocaTy = I.getAllocatedType();

  DEBUG(dbgs() << "Trying to promote " << I << '\n');

  if (tryPromoteAllocaToVector(&I))
    return;

  DEBUG(dbgs() << " alloca is not a candidate for vectorization.\n");

  // FIXME: This is the maximum work group size.  We should try to get
  // value from the reqd_work_group_size function attribute if it is
  // available.
  unsigned WorkGroupSize = 256;
  int AllocaSize = WorkGroupSize *
      Mod->getDataLayout()->getTypeAllocSize(AllocaTy);

  if (AllocaSize > LocalMemAvailable) {
    DEBUG(dbgs() << " Not enough local memory to promote alloca.\n");
    return;
  }

  std::vector<Value*> WorkList;

  if (!collectUsesWithPtrTypes(&I, WorkList)) {
    DEBUG(dbgs() << " Do not know how to convert all uses\n");
    return;
  }

  DEBUG(dbgs() << "Promoting alloca to local memory\n");
  LocalMemAvailable -= AllocaSize;

  GlobalVariable *GV = new GlobalVariable(
      *Mod, ArrayType::get(I.getAllocatedType(), 256), false,
      GlobalValue::ExternalLinkage, 0, I.getName(), 0,
      GlobalVariable::NotThreadLocal, AMDGPUAS::LOCAL_ADDRESS);

  FunctionType *FTy = FunctionType::get(
      Type::getInt32Ty(Mod->getContext()), false);
  AttributeSet AttrSet;
  AttrSet.addAttribute(Mod->getContext(), 0, Attribute::ReadNone);

  Value *ReadLocalSizeY = Mod->getOrInsertFunction(
      "llvm.r600.read.local.size.y", FTy, AttrSet);
  Value *ReadLocalSizeZ = Mod->getOrInsertFunction(
      "llvm.r600.read.local.size.z", FTy, AttrSet);
  Value *ReadTIDIGX = Mod->getOrInsertFunction(
      "llvm.r600.read.tidig.x", FTy, AttrSet);
  Value *ReadTIDIGY = Mod->getOrInsertFunction(
      "llvm.r600.read.tidig.y", FTy, AttrSet);
  Value *ReadTIDIGZ = Mod->getOrInsertFunction(
      "llvm.r600.read.tidig.z", FTy, AttrSet);


  Value *TCntY = Builder.CreateCall(ReadLocalSizeY);
  Value *TCntZ = Builder.CreateCall(ReadLocalSizeZ);
  Value *TIdX  = Builder.CreateCall(ReadTIDIGX);
  Value *TIdY  = Builder.CreateCall(ReadTIDIGY);
  Value *TIdZ  = Builder.CreateCall(ReadTIDIGZ);

  Value *Tmp0 = Builder.CreateMul(TCntY, TCntZ);
  Tmp0 = Builder.CreateMul(Tmp0, TIdX);
  Value *Tmp1 = Builder.CreateMul(TIdY, TCntZ);
  Value *TID = Builder.CreateAdd(Tmp0, Tmp1);
  TID = Builder.CreateAdd(TID, TIdZ);

  std::vector<Value*> Indices;
  Indices.push_back(Constant::getNullValue(Type::getInt32Ty(Mod->getContext())));
  Indices.push_back(TID);

  Value *Offset = Builder.CreateGEP(GV, Indices);
  I.mutateType(Offset->getType());
  I.replaceAllUsesWith(Offset);
  I.eraseFromParent();

  for (std::vector<Value*>::iterator i = WorkList.begin(),
                                     e = WorkList.end(); i != e; ++i) {
    Value *V = *i;
    CallInst *Call = dyn_cast<CallInst>(V);
    if (!Call) {
      Type *EltTy = V->getType()->getPointerElementType();
      PointerType *NewTy = PointerType::get(EltTy, AMDGPUAS::LOCAL_ADDRESS);

      // The operand's value should be corrected on its own.
      if (isa<AddrSpaceCastInst>(V))
        continue;

      // FIXME: It doesn't really make sense to try to do this for all
      // instructions.
      V->mutateType(NewTy);
      continue;
    }

    IntrinsicInst *Intr = dyn_cast<IntrinsicInst>(Call);
    if (!Intr) {
      std::vector<Type*> ArgTypes;
      for (unsigned ArgIdx = 0, ArgEnd = Call->getNumArgOperands();
                                ArgIdx != ArgEnd; ++ArgIdx) {
        ArgTypes.push_back(Call->getArgOperand(ArgIdx)->getType());
      }
      Function *F = Call->getCalledFunction();
      FunctionType *NewType = FunctionType::get(Call->getType(), ArgTypes,
                                                F->isVarArg());
      Constant *C = Mod->getOrInsertFunction(StringRef(F->getName().str() + ".local"), NewType,
                                             F->getAttributes());
      Function *NewF = cast<Function>(C);
      Call->setCalledFunction(NewF);
      continue;
    }

    Builder.SetInsertPoint(Intr);
    switch (Intr->getIntrinsicID()) {
    case Intrinsic::lifetime_start:
    case Intrinsic::lifetime_end:
      // These intrinsics are for address space 0 only
      Intr->eraseFromParent();
      continue;
    case Intrinsic::memcpy: {
      MemCpyInst *MemCpy = cast<MemCpyInst>(Intr);
      Builder.CreateMemCpy(MemCpy->getRawDest(), MemCpy->getRawSource(),
                           MemCpy->getLength(), MemCpy->getAlignment(),
                           MemCpy->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    case Intrinsic::memset: {
      MemSetInst *MemSet = cast<MemSetInst>(Intr);
      Builder.CreateMemSet(MemSet->getRawDest(), MemSet->getValue(),
                           MemSet->getLength(), MemSet->getAlignment(),
                           MemSet->isVolatile());
      Intr->eraseFromParent();
      continue;
    }
    default:
      Intr->dump();
      llvm_unreachable("Don't know how to promote alloca intrinsic use.");
    }
  }
}
Ejemplo n.º 6
0
Archivo: Inliner.cpp Proyecto: CPFL/guc
/// InlineCallIfPossible - If it is possible to inline the specified call site,
/// do so and update the CallGraph for this operation.
///
/// This function also does some basic book-keeping to update the IR.  The
/// InlinedArrayAllocas map keeps track of any allocas that are already
/// available from other  functions inlined into the caller.  If we are able to
/// inline this call site we attempt to reuse already available allocas or add
/// any new allocas to the set if not possible.
static bool InlineCallIfPossible(CallSite CS, InlineFunctionInfo &IFI,
                                 InlinedArrayAllocasTy &InlinedArrayAllocas) {
  Function *Callee = CS.getCalledFunction();
  Function *Caller = CS.getCaller();

  // Try to inline the function.  Get the list of static allocas that were
  // inlined.
  if (!InlineFunction(CS, IFI))
    return false;

  // If the inlined function had a higher stack protection level than the
  // calling function, then bump up the caller's stack protection level.
  if (Callee->hasFnAttr(Attribute::StackProtectReq))
    Caller->addFnAttr(Attribute::StackProtectReq);
  else if (Callee->hasFnAttr(Attribute::StackProtect) &&
           !Caller->hasFnAttr(Attribute::StackProtectReq))
    Caller->addFnAttr(Attribute::StackProtect);

  
  // Look at all of the allocas that we inlined through this call site.  If we
  // have already inlined other allocas through other calls into this function,
  // then we know that they have disjoint lifetimes and that we can merge them.
  //
  // There are many heuristics possible for merging these allocas, and the
  // different options have different tradeoffs.  One thing that we *really*
  // don't want to hurt is SRoA: once inlining happens, often allocas are no
  // longer address taken and so they can be promoted.
  //
  // Our "solution" for that is to only merge allocas whose outermost type is an
  // array type.  These are usually not promoted because someone is using a
  // variable index into them.  These are also often the most important ones to
  // merge.
  //
  // A better solution would be to have real memory lifetime markers in the IR
  // and not have the inliner do any merging of allocas at all.  This would
  // allow the backend to do proper stack slot coloring of all allocas that
  // *actually make it to the backend*, which is really what we want.
  //
  // Because we don't have this information, we do this simple and useful hack.
  //
  SmallPtrSet<AllocaInst*, 16> UsedAllocas;
  
  // Loop over all the allocas we have so far and see if they can be merged with
  // a previously inlined alloca.  If not, remember that we had it.
  for (unsigned AllocaNo = 0, e = IFI.StaticAllocas.size();
       AllocaNo != e; ++AllocaNo) {
    AllocaInst *AI = IFI.StaticAllocas[AllocaNo];
    
    // Don't bother trying to merge array allocations (they will usually be
    // canonicalized to be an allocation *of* an array), or allocations whose
    // type is not itself an array (because we're afraid of pessimizing SRoA).
    const ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
    if (ATy == 0 || AI->isArrayAllocation())
      continue;
    
    // Get the list of all available allocas for this array type.
    std::vector<AllocaInst*> &AllocasForType = InlinedArrayAllocas[ATy];
    
    // Loop over the allocas in AllocasForType to see if we can reuse one.  Note
    // that we have to be careful not to reuse the same "available" alloca for
    // multiple different allocas that we just inlined, we use the 'UsedAllocas'
    // set to keep track of which "available" allocas are being used by this
    // function.  Also, AllocasForType can be empty of course!
    bool MergedAwayAlloca = false;
    for (unsigned i = 0, e = AllocasForType.size(); i != e; ++i) {
      AllocaInst *AvailableAlloca = AllocasForType[i];
      
      // The available alloca has to be in the right function, not in some other
      // function in this SCC.
      if (AvailableAlloca->getParent() != AI->getParent())
        continue;
      
      // If the inlined function already uses this alloca then we can't reuse
      // it.
      if (!UsedAllocas.insert(AvailableAlloca))
        continue;
      
      // Otherwise, we *can* reuse it, RAUW AI into AvailableAlloca and declare
      // success!
      DEBUG(dbgs() << "    ***MERGED ALLOCA: " << *AI);
      
      AI->replaceAllUsesWith(AvailableAlloca);
      AI->eraseFromParent();
      MergedAwayAlloca = true;
      ++NumMergedAllocas;
      break;
    }

    // If we already nuked the alloca, we're done with it.
    if (MergedAwayAlloca)
      continue;

    // If we were unable to merge away the alloca either because there are no
    // allocas of the right type available or because we reused them all
    // already, remember that this alloca came from an inlined function and mark
    // it used so we don't reuse it for other allocas from this inline
    // operation.
    AllocasForType.push_back(AI);
    UsedAllocas.insert(AI);
  }
  
  return true;
}
Ejemplo n.º 7
0
/// InlineFunction - This function inlines the called function into the basic
/// block of the caller.  This returns false if it is not possible to inline
/// this call.  The program is still in a well defined state if this occurs
/// though.
///
/// Note that this only does one level of inlining.  For example, if the
/// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
/// exists in the instruction stream.  Similarly this will inline a recursive
/// function by one level.
bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI,
                          bool InsertLifetime) {
  Instruction *TheCall = CS.getInstruction();
  assert(TheCall->getParent() && TheCall->getParent()->getParent() &&
         "Instruction not in function!");

  // If IFI has any state in it, zap it before we fill it in.
  IFI.reset();
  
  const Function *CalledFunc = CS.getCalledFunction();
  if (CalledFunc == 0 ||          // Can't inline external function or indirect
      CalledFunc->isDeclaration() || // call, or call to a vararg function!
      CalledFunc->getFunctionType()->isVarArg()) return false;

  // If the call to the callee is not a tail call, we must clear the 'tail'
  // flags on any calls that we inline.
  bool MustClearTailCallFlags =
    !(isa<CallInst>(TheCall) && cast<CallInst>(TheCall)->isTailCall());

  // If the call to the callee cannot throw, set the 'nounwind' flag on any
  // calls that we inline.
  bool MarkNoUnwind = CS.doesNotThrow();

  BasicBlock *OrigBB = TheCall->getParent();
  Function *Caller = OrigBB->getParent();

  // GC poses two hazards to inlining, which only occur when the callee has GC:
  //  1. If the caller has no GC, then the callee's GC must be propagated to the
  //     caller.
  //  2. If the caller has a differing GC, it is invalid to inline.
  if (CalledFunc->hasGC()) {
    if (!Caller->hasGC())
      Caller->setGC(CalledFunc->getGC());
    else if (CalledFunc->getGC() != Caller->getGC())
      return false;
  }

  // Get the personality function from the callee if it contains a landing pad.
  Value *CalleePersonality = 0;
  for (Function::const_iterator I = CalledFunc->begin(), E = CalledFunc->end();
       I != E; ++I)
    if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
      const BasicBlock *BB = II->getUnwindDest();
      const LandingPadInst *LP = BB->getLandingPadInst();
      CalleePersonality = LP->getPersonalityFn();
      break;
    }

  // Find the personality function used by the landing pads of the caller. If it
  // exists, then check to see that it matches the personality function used in
  // the callee.
  if (CalleePersonality) {
    for (Function::const_iterator I = Caller->begin(), E = Caller->end();
         I != E; ++I)
      if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
        const BasicBlock *BB = II->getUnwindDest();
        const LandingPadInst *LP = BB->getLandingPadInst();

        // If the personality functions match, then we can perform the
        // inlining. Otherwise, we can't inline.
        // TODO: This isn't 100% true. Some personality functions are proper
        //       supersets of others and can be used in place of the other.
        if (LP->getPersonalityFn() != CalleePersonality)
          return false;

        break;
      }
  }

  // Get an iterator to the last basic block in the function, which will have
  // the new function inlined after it.
  Function::iterator LastBlock = &Caller->back();

  // Make sure to capture all of the return instructions from the cloned
  // function.
  SmallVector<ReturnInst*, 8> Returns;
  ClonedCodeInfo InlinedFunctionInfo;
  Function::iterator FirstNewBlock;

  { // Scope to destroy VMap after cloning.
    ValueToValueMapTy VMap;

    assert(CalledFunc->arg_size() == CS.arg_size() &&
           "No varargs calls can be inlined!");

    // Calculate the vector of arguments to pass into the function cloner, which
    // matches up the formal to the actual argument values.
    CallSite::arg_iterator AI = CS.arg_begin();
    unsigned ArgNo = 0;
    for (Function::const_arg_iterator I = CalledFunc->arg_begin(),
         E = CalledFunc->arg_end(); I != E; ++I, ++AI, ++ArgNo) {
      Value *ActualArg = *AI;
      const Argument *Arg = I;

      // When byval arguments actually inlined, we need to make the copy implied
      // by them explicit.  However, we don't do this if the callee is readonly
      // or readnone, because the copy would be unneeded: the callee doesn't
      // modify the struct.
      if (CS.isByValArgument(ArgNo)) {
        ActualArg = HandleByValArgument(ActualArg, Arg, TheCall, CalledFunc, IFI,
                                        CalledFunc->getParamAlignment(ArgNo+1));
 
        // Calls that we inline may use the new alloca, so we need to clear
        // their 'tail' flags if HandleByValArgument introduced a new alloca and
        // the callee has calls.
        MustClearTailCallFlags |= ActualArg != *AI;
      }

      VMap[I] = ActualArg;
    }

    // We want the inliner to prune the code as it copies.  We would LOVE to
    // have no dead or constant instructions leftover after inlining occurs
    // (which can happen, e.g., because an argument was constant), but we'll be
    // happy with whatever the cloner can do.
    CloneAndPruneFunctionInto(Caller, CalledFunc, VMap, 
                              /*ModuleLevelChanges=*/false, Returns, ".i",
                              &InlinedFunctionInfo, IFI.TD, TheCall);

    // Remember the first block that is newly cloned over.
    FirstNewBlock = LastBlock; ++FirstNewBlock;

    // Update the callgraph if requested.
    if (IFI.CG)
      UpdateCallGraphAfterInlining(CS, FirstNewBlock, VMap, IFI);

    // Update inlined instructions' line number information.
    fixupLineNumbers(Caller, FirstNewBlock, TheCall);
  }

  // If there are any alloca instructions in the block that used to be the entry
  // block for the callee, move them to the entry block of the caller.  First
  // calculate which instruction they should be inserted before.  We insert the
  // instructions at the end of the current alloca list.
  {
    BasicBlock::iterator InsertPoint = Caller->begin()->begin();
    for (BasicBlock::iterator I = FirstNewBlock->begin(),
         E = FirstNewBlock->end(); I != E; ) {
      AllocaInst *AI = dyn_cast<AllocaInst>(I++);
      if (AI == 0) continue;
      
      // If the alloca is now dead, remove it.  This often occurs due to code
      // specialization.
      if (AI->use_empty()) {
        AI->eraseFromParent();
        continue;
      }

      if (!isa<Constant>(AI->getArraySize()))
        continue;
      
      // Keep track of the static allocas that we inline into the caller.
      IFI.StaticAllocas.push_back(AI);
      
      // Scan for the block of allocas that we can move over, and move them
      // all at once.
      while (isa<AllocaInst>(I) &&
             isa<Constant>(cast<AllocaInst>(I)->getArraySize())) {
        IFI.StaticAllocas.push_back(cast<AllocaInst>(I));
        ++I;
      }

      // Transfer all of the allocas over in a block.  Using splice means
      // that the instructions aren't removed from the symbol table, then
      // reinserted.
      Caller->getEntryBlock().getInstList().splice(InsertPoint,
                                                   FirstNewBlock->getInstList(),
                                                   AI, I);
    }
  }

  // Leave lifetime markers for the static alloca's, scoping them to the
  // function we just inlined.
  if (InsertLifetime && !IFI.StaticAllocas.empty()) {
    IRBuilder<> builder(FirstNewBlock->begin());
    for (unsigned ai = 0, ae = IFI.StaticAllocas.size(); ai != ae; ++ai) {
      AllocaInst *AI = IFI.StaticAllocas[ai];

      // If the alloca is already scoped to something smaller than the whole
      // function then there's no need to add redundant, less accurate markers.
      if (hasLifetimeMarkers(AI))
        continue;

      // Try to determine the size of the allocation.
      ConstantInt *AllocaSize = 0;
      if (ConstantInt *AIArraySize =
          dyn_cast<ConstantInt>(AI->getArraySize())) {
        if (IFI.TD) {
          Type *AllocaType = AI->getAllocatedType();
          uint64_t AllocaTypeSize = IFI.TD->getTypeAllocSize(AllocaType);
          uint64_t AllocaArraySize = AIArraySize->getLimitedValue();
          assert(AllocaArraySize > 0 && "array size of AllocaInst is zero");
          // Check that array size doesn't saturate uint64_t and doesn't
          // overflow when it's multiplied by type size.
          if (AllocaArraySize != ~0ULL &&
              UINT64_MAX / AllocaArraySize >= AllocaTypeSize) {
            AllocaSize = ConstantInt::get(Type::getInt64Ty(AI->getContext()),
                                          AllocaArraySize * AllocaTypeSize);
          }
        }
      }

      builder.CreateLifetimeStart(AI, AllocaSize);
      for (unsigned ri = 0, re = Returns.size(); ri != re; ++ri) {
        IRBuilder<> builder(Returns[ri]);
        builder.CreateLifetimeEnd(AI, AllocaSize);
      }
    }
  }

  // If the inlined code contained dynamic alloca instructions, wrap the inlined
  // code with llvm.stacksave/llvm.stackrestore intrinsics.
  if (InlinedFunctionInfo.ContainsDynamicAllocas) {
    Module *M = Caller->getParent();
    // Get the two intrinsics we care about.
    Function *StackSave = Intrinsic::getDeclaration(M, Intrinsic::stacksave);
    Function *StackRestore=Intrinsic::getDeclaration(M,Intrinsic::stackrestore);

    // Insert the llvm.stacksave.
    CallInst *SavedPtr = IRBuilder<>(FirstNewBlock, FirstNewBlock->begin())
      .CreateCall(StackSave, "savedstack");

    // Insert a call to llvm.stackrestore before any return instructions in the
    // inlined function.
    for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
      IRBuilder<>(Returns[i]).CreateCall(StackRestore, SavedPtr);
    }
  }

  // If we are inlining tail call instruction through a call site that isn't
  // marked 'tail', we must remove the tail marker for any calls in the inlined
  // code.  Also, calls inlined through a 'nounwind' call site should be marked
  // 'nounwind'.
  if (InlinedFunctionInfo.ContainsCalls &&
      (MustClearTailCallFlags || MarkNoUnwind)) {
    for (Function::iterator BB = FirstNewBlock, E = Caller->end();
         BB != E; ++BB)
      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
        if (CallInst *CI = dyn_cast<CallInst>(I)) {
          if (MustClearTailCallFlags)
            CI->setTailCall(false);
          if (MarkNoUnwind)
            CI->setDoesNotThrow();
        }
  }

  // If we are inlining for an invoke instruction, we must make sure to rewrite
  // any call instructions into invoke instructions.
  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
    HandleInlinedInvoke(II, FirstNewBlock, InlinedFunctionInfo);

  // If we cloned in _exactly one_ basic block, and if that block ends in a
  // return instruction, we splice the body of the inlined callee directly into
  // the calling basic block.
  if (Returns.size() == 1 && std::distance(FirstNewBlock, Caller->end()) == 1) {
    // Move all of the instructions right before the call.
    OrigBB->getInstList().splice(TheCall, FirstNewBlock->getInstList(),
                                 FirstNewBlock->begin(), FirstNewBlock->end());
    // Remove the cloned basic block.
    Caller->getBasicBlockList().pop_back();

    // If the call site was an invoke instruction, add a branch to the normal
    // destination.
    if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {
      BranchInst *NewBr = BranchInst::Create(II->getNormalDest(), TheCall);
      NewBr->setDebugLoc(Returns[0]->getDebugLoc());
    }

    // If the return instruction returned a value, replace uses of the call with
    // uses of the returned value.
    if (!TheCall->use_empty()) {
      ReturnInst *R = Returns[0];
      if (TheCall == R->getReturnValue())
        TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
      else
        TheCall->replaceAllUsesWith(R->getReturnValue());
    }
    // Since we are now done with the Call/Invoke, we can delete it.
    TheCall->eraseFromParent();

    // Since we are now done with the return instruction, delete it also.
    Returns[0]->eraseFromParent();

    // We are now done with the inlining.
    return true;
  }

  // Otherwise, we have the normal case, of more than one block to inline or
  // multiple return sites.

  // We want to clone the entire callee function into the hole between the
  // "starter" and "ender" blocks.  How we accomplish this depends on whether
  // this is an invoke instruction or a call instruction.
  BasicBlock *AfterCallBB;
  BranchInst *CreatedBranchToNormalDest = NULL;
  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {

    // Add an unconditional branch to make this look like the CallInst case...
    CreatedBranchToNormalDest = BranchInst::Create(II->getNormalDest(), TheCall);

    // Split the basic block.  This guarantees that no PHI nodes will have to be
    // updated due to new incoming edges, and make the invoke case more
    // symmetric to the call case.
    AfterCallBB = OrigBB->splitBasicBlock(CreatedBranchToNormalDest,
                                          CalledFunc->getName()+".exit");

  } else {  // It's a call
    // If this is a call instruction, we need to split the basic block that
    // the call lives in.
    //
    AfterCallBB = OrigBB->splitBasicBlock(TheCall,
                                          CalledFunc->getName()+".exit");
  }

  // Change the branch that used to go to AfterCallBB to branch to the first
  // basic block of the inlined function.
  //
  TerminatorInst *Br = OrigBB->getTerminator();
  assert(Br && Br->getOpcode() == Instruction::Br &&
         "splitBasicBlock broken!");
  Br->setOperand(0, FirstNewBlock);


  // Now that the function is correct, make it a little bit nicer.  In
  // particular, move the basic blocks inserted from the end of the function
  // into the space made by splitting the source basic block.
  Caller->getBasicBlockList().splice(AfterCallBB, Caller->getBasicBlockList(),
                                     FirstNewBlock, Caller->end());

  // Handle all of the return instructions that we just cloned in, and eliminate
  // any users of the original call/invoke instruction.
  Type *RTy = CalledFunc->getReturnType();

  PHINode *PHI = 0;
  if (Returns.size() > 1) {
    // The PHI node should go at the front of the new basic block to merge all
    // possible incoming values.
    if (!TheCall->use_empty()) {
      PHI = PHINode::Create(RTy, Returns.size(), TheCall->getName(),
                            AfterCallBB->begin());
      // Anything that used the result of the function call should now use the
      // PHI node as their operand.
      TheCall->replaceAllUsesWith(PHI);
    }

    // Loop over all of the return instructions adding entries to the PHI node
    // as appropriate.
    if (PHI) {
      for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
        ReturnInst *RI = Returns[i];
        assert(RI->getReturnValue()->getType() == PHI->getType() &&
               "Ret value not consistent in function!");
        PHI->addIncoming(RI->getReturnValue(), RI->getParent());
      }
    }


    // Add a branch to the merge points and remove return instructions.
    DebugLoc Loc;
    for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
      ReturnInst *RI = Returns[i];
      BranchInst* BI = BranchInst::Create(AfterCallBB, RI);
      Loc = RI->getDebugLoc();
      BI->setDebugLoc(Loc);
      RI->eraseFromParent();
    }
    // We need to set the debug location to *somewhere* inside the
    // inlined function. The line number may be nonsensical, but the
    // instruction will at least be associated with the right
    // function.
    if (CreatedBranchToNormalDest)
      CreatedBranchToNormalDest->setDebugLoc(Loc);
  } else if (!Returns.empty()) {
    // Otherwise, if there is exactly one return value, just replace anything
    // using the return value of the call with the computed value.
    if (!TheCall->use_empty()) {
      if (TheCall == Returns[0]->getReturnValue())
        TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
      else
        TheCall->replaceAllUsesWith(Returns[0]->getReturnValue());
    }

    // Update PHI nodes that use the ReturnBB to use the AfterCallBB.
    BasicBlock *ReturnBB = Returns[0]->getParent();
    ReturnBB->replaceAllUsesWith(AfterCallBB);

    // Splice the code from the return block into the block that it will return
    // to, which contains the code that was after the call.
    AfterCallBB->getInstList().splice(AfterCallBB->begin(),
                                      ReturnBB->getInstList());

    if (CreatedBranchToNormalDest)
      CreatedBranchToNormalDest->setDebugLoc(Returns[0]->getDebugLoc());

    // Delete the return instruction now and empty ReturnBB now.
    Returns[0]->eraseFromParent();
    ReturnBB->eraseFromParent();
  } else if (!TheCall->use_empty()) {
    // No returns, but something is using the return value of the call.  Just
    // nuke the result.
    TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
  }

  // Since we are now done with the Call/Invoke, we can delete it.
  TheCall->eraseFromParent();

  // We should always be able to fold the entry block of the function into the
  // single predecessor of the block...
  assert(cast<BranchInst>(Br)->isUnconditional() && "splitBasicBlock broken!");
  BasicBlock *CalleeEntry = cast<BranchInst>(Br)->getSuccessor(0);

  // Splice the code entry block into calling block, right before the
  // unconditional branch.
  CalleeEntry->replaceAllUsesWith(OrigBB);  // Update PHI nodes
  OrigBB->getInstList().splice(Br, CalleeEntry->getInstList());

  // Remove the unconditional branch.
  OrigBB->getInstList().erase(Br);

  // Now we can remove the CalleeEntry block, which is now empty.
  Caller->getBasicBlockList().erase(CalleeEntry);

  // If we inserted a phi node, check to see if it has a single value (e.g. all
  // the entries are the same or undef).  If so, remove the PHI so it doesn't
  // block other optimizations.
  if (PHI) {
    if (Value *V = SimplifyInstruction(PHI, IFI.TD)) {
      PHI->replaceAllUsesWith(V);
      PHI->eraseFromParent();
    }
  }

  return true;
}
Ejemplo n.º 8
0
void PromoteMem2Reg::run() {
  Function &F = *DT.getRoot()->getParent();

  AllocaDbgDeclares.resize(Allocas.size());

  AllocaInfo Info;
  LargeBlockInfo LBI;
  ForwardIDFCalculator IDF(DT);

  for (unsigned AllocaNum = 0; AllocaNum != Allocas.size(); ++AllocaNum) {
    AllocaInst *AI = Allocas[AllocaNum];

    assert(isAllocaPromotable(AI) && "Cannot promote non-promotable alloca!");
    assert(AI->getParent()->getParent() == &F &&
           "All allocas should be in the same function, which is same as DF!");

    removeLifetimeIntrinsicUsers(AI);

    if (AI->use_empty()) {
      // If there are no uses of the alloca, just delete it now.
      AI->eraseFromParent();

      // Remove the alloca from the Allocas list, since it has been processed
      RemoveFromAllocasList(AllocaNum);
      ++NumDeadAlloca;
      continue;
    }

    // Calculate the set of read and write-locations for each alloca.  This is
    // analogous to finding the 'uses' and 'definitions' of each variable.
    Info.AnalyzeAlloca(AI);

    // If there is only a single store to this value, replace any loads of
    // it that are directly dominated by the definition with the value stored.
    if (Info.DefiningBlocks.size() == 1) {
      if (rewriteSingleStoreAlloca(AI, Info, LBI, SQ.DL, DT, AC)) {
        // The alloca has been processed, move on.
        RemoveFromAllocasList(AllocaNum);
        ++NumSingleStore;
        continue;
      }
    }

    // If the alloca is only read and written in one basic block, just perform a
    // linear sweep over the block to eliminate it.
    if (Info.OnlyUsedInOneBlock &&
        promoteSingleBlockAlloca(AI, Info, LBI, SQ.DL, DT, AC)) {
      // The alloca has been processed, move on.
      RemoveFromAllocasList(AllocaNum);
      continue;
    }

    // If we haven't computed a numbering for the BB's in the function, do so
    // now.
    if (BBNumbers.empty()) {
      unsigned ID = 0;
      for (auto &BB : F)
        BBNumbers[&BB] = ID++;
    }

    // Remember the dbg.declare intrinsic describing this alloca, if any.
    if (!Info.DbgDeclares.empty())
      AllocaDbgDeclares[AllocaNum] = Info.DbgDeclares;

    // Keep the reverse mapping of the 'Allocas' array for the rename pass.
    AllocaLookup[Allocas[AllocaNum]] = AllocaNum;

    // At this point, we're committed to promoting the alloca using IDF's, and
    // the standard SSA construction algorithm.  Determine which blocks need PHI
    // nodes and see if we can optimize out some work by avoiding insertion of
    // dead phi nodes.

    // Unique the set of defining blocks for efficient lookup.
    SmallPtrSet<BasicBlock *, 32> DefBlocks;
    DefBlocks.insert(Info.DefiningBlocks.begin(), Info.DefiningBlocks.end());

    // Determine which blocks the value is live in.  These are blocks which lead
    // to uses.
    SmallPtrSet<BasicBlock *, 32> LiveInBlocks;
    ComputeLiveInBlocks(AI, Info, DefBlocks, LiveInBlocks);

    // At this point, we're committed to promoting the alloca using IDF's, and
    // the standard SSA construction algorithm.  Determine which blocks need phi
    // nodes and see if we can optimize out some work by avoiding insertion of
    // dead phi nodes.
    IDF.setLiveInBlocks(LiveInBlocks);
    IDF.setDefiningBlocks(DefBlocks);
    SmallVector<BasicBlock *, 32> PHIBlocks;
    IDF.calculate(PHIBlocks);
    if (PHIBlocks.size() > 1)
      llvm::sort(PHIBlocks, [this](BasicBlock *A, BasicBlock *B) {
        return BBNumbers.lookup(A) < BBNumbers.lookup(B);
      });

    unsigned CurrentVersion = 0;
    for (BasicBlock *BB : PHIBlocks)
      QueuePhiNode(BB, AllocaNum, CurrentVersion);
  }

  if (Allocas.empty())
    return; // All of the allocas must have been trivial!

  LBI.clear();

  // Set the incoming values for the basic block to be null values for all of
  // the alloca's.  We do this in case there is a load of a value that has not
  // been stored yet.  In this case, it will get this null value.
  RenamePassData::ValVector Values(Allocas.size());
  for (unsigned i = 0, e = Allocas.size(); i != e; ++i)
    Values[i] = UndefValue::get(Allocas[i]->getAllocatedType());

  // When handling debug info, treat all incoming values as if they have unknown
  // locations until proven otherwise.
  RenamePassData::LocationVector Locations(Allocas.size());

  // Walks all basic blocks in the function performing the SSA rename algorithm
  // and inserting the phi nodes we marked as necessary
  std::vector<RenamePassData> RenamePassWorkList;
  RenamePassWorkList.emplace_back(&F.front(), nullptr, std::move(Values),
                                  std::move(Locations));
  do {
    RenamePassData RPD = std::move(RenamePassWorkList.back());
    RenamePassWorkList.pop_back();
    // RenamePass may add new worklist entries.
    RenamePass(RPD.BB, RPD.Pred, RPD.Values, RPD.Locations, RenamePassWorkList);
  } while (!RenamePassWorkList.empty());

  // The renamer uses the Visited set to avoid infinite loops.  Clear it now.
  Visited.clear();

  // Remove the allocas themselves from the function.
  for (Instruction *A : Allocas) {
    // If there are any uses of the alloca instructions left, they must be in
    // unreachable basic blocks that were not processed by walking the dominator
    // tree. Just delete the users now.
    if (!A->use_empty())
      A->replaceAllUsesWith(UndefValue::get(A->getType()));
    A->eraseFromParent();
  }

  // Remove alloca's dbg.declare instrinsics from the function.
  for (auto &Declares : AllocaDbgDeclares)
    for (auto *DII : Declares)
      DII->eraseFromParent();

  // Loop over all of the PHI nodes and see if there are any that we can get
  // rid of because they merge all of the same incoming values.  This can
  // happen due to undef values coming into the PHI nodes.  This process is
  // iterative, because eliminating one PHI node can cause others to be removed.
  bool EliminatedAPHI = true;
  while (EliminatedAPHI) {
    EliminatedAPHI = false;

    // Iterating over NewPhiNodes is deterministic, so it is safe to try to
    // simplify and RAUW them as we go.  If it was not, we could add uses to
    // the values we replace with in a non-deterministic order, thus creating
    // non-deterministic def->use chains.
    for (DenseMap<std::pair<unsigned, unsigned>, PHINode *>::iterator
             I = NewPhiNodes.begin(),
             E = NewPhiNodes.end();
         I != E;) {
      PHINode *PN = I->second;

      // If this PHI node merges one value and/or undefs, get the value.
      if (Value *V = SimplifyInstruction(PN, SQ)) {
        PN->replaceAllUsesWith(V);
        PN->eraseFromParent();
        NewPhiNodes.erase(I++);
        EliminatedAPHI = true;
        continue;
      }
      ++I;
    }
  }

  // At this point, the renamer has added entries to PHI nodes for all reachable
  // code.  Unfortunately, there may be unreachable blocks which the renamer
  // hasn't traversed.  If this is the case, the PHI nodes may not
  // have incoming values for all predecessors.  Loop over all PHI nodes we have
  // created, inserting undef values if they are missing any incoming values.
  for (DenseMap<std::pair<unsigned, unsigned>, PHINode *>::iterator
           I = NewPhiNodes.begin(),
           E = NewPhiNodes.end();
       I != E; ++I) {
    // We want to do this once per basic block.  As such, only process a block
    // when we find the PHI that is the first entry in the block.
    PHINode *SomePHI = I->second;
    BasicBlock *BB = SomePHI->getParent();
    if (&BB->front() != SomePHI)
      continue;

    // Only do work here if there the PHI nodes are missing incoming values.  We
    // know that all PHI nodes that were inserted in a block will have the same
    // number of incoming values, so we can just check any of them.
    if (SomePHI->getNumIncomingValues() == getNumPreds(BB))
      continue;

    // Get the preds for BB.
    SmallVector<BasicBlock *, 16> Preds(pred_begin(BB), pred_end(BB));

    // Ok, now we know that all of the PHI nodes are missing entries for some
    // basic blocks.  Start by sorting the incoming predecessors for efficient
    // access.
    auto CompareBBNumbers = [this](BasicBlock *A, BasicBlock *B) {
      return BBNumbers.lookup(A) < BBNumbers.lookup(B);
    };
    llvm::sort(Preds, CompareBBNumbers);

    // Now we loop through all BB's which have entries in SomePHI and remove
    // them from the Preds list.
    for (unsigned i = 0, e = SomePHI->getNumIncomingValues(); i != e; ++i) {
      // Do a log(n) search of the Preds list for the entry we want.
      SmallVectorImpl<BasicBlock *>::iterator EntIt = std::lower_bound(
          Preds.begin(), Preds.end(), SomePHI->getIncomingBlock(i),
          CompareBBNumbers);
      assert(EntIt != Preds.end() && *EntIt == SomePHI->getIncomingBlock(i) &&
             "PHI node has entry for a block which is not a predecessor!");

      // Remove the entry
      Preds.erase(EntIt);
    }

    // At this point, the blocks left in the preds list must have dummy
    // entries inserted into every PHI nodes for the block.  Update all the phi
    // nodes in this block that we are inserting (there could be phis before
    // mem2reg runs).
    unsigned NumBadPreds = SomePHI->getNumIncomingValues();
    BasicBlock::iterator BBI = BB->begin();
    while ((SomePHI = dyn_cast<PHINode>(BBI++)) &&
           SomePHI->getNumIncomingValues() == NumBadPreds) {
      Value *UndefVal = UndefValue::get(SomePHI->getType());
      for (BasicBlock *Pred : Preds)
        SomePHI->addIncoming(UndefVal, Pred);
    }
  }

  NewPhiNodes.clear();
}
Ejemplo n.º 9
0
/// Look at all of the allocas that we inlined through this call site.  If we
/// have already inlined other allocas through other calls into this function,
/// then we know that they have disjoint lifetimes and that we can merge them.
///
/// There are many heuristics possible for merging these allocas, and the
/// different options have different tradeoffs.  One thing that we *really*
/// don't want to hurt is SRoA: once inlining happens, often allocas are no
/// longer address taken and so they can be promoted.
///
/// Our "solution" for that is to only merge allocas whose outermost type is an
/// array type.  These are usually not promoted because someone is using a
/// variable index into them.  These are also often the most important ones to
/// merge.
///
/// A better solution would be to have real memory lifetime markers in the IR
/// and not have the inliner do any merging of allocas at all.  This would
/// allow the backend to do proper stack slot coloring of all allocas that
/// *actually make it to the backend*, which is really what we want.
///
/// Because we don't have this information, we do this simple and useful hack.
static void mergeInlinedArrayAllocas(
    Function *Caller, InlineFunctionInfo &IFI,
    InlinedArrayAllocasTy &InlinedArrayAllocas, int InlineHistory) {
  SmallPtrSet<AllocaInst *, 16> UsedAllocas;

  // When processing our SCC, check to see if CS was inlined from some other
  // call site.  For example, if we're processing "A" in this code:
  //   A() { B() }
  //   B() { x = alloca ... C() }
  //   C() { y = alloca ... }
  // Assume that C was not inlined into B initially, and so we're processing A
  // and decide to inline B into A.  Doing this makes an alloca available for
  // reuse and makes a callsite (C) available for inlining.  When we process
  // the C call site we don't want to do any alloca merging between X and Y
  // because their scopes are not disjoint.  We could make this smarter by
  // keeping track of the inline history for each alloca in the
  // InlinedArrayAllocas but this isn't likely to be a significant win.
  if (InlineHistory != -1) // Only do merging for top-level call sites in SCC.
    return;

  // Loop over all the allocas we have so far and see if they can be merged with
  // a previously inlined alloca.  If not, remember that we had it.
  for (unsigned AllocaNo = 0, e = IFI.StaticAllocas.size(); AllocaNo != e;
       ++AllocaNo) {
    AllocaInst *AI = IFI.StaticAllocas[AllocaNo];

    // Don't bother trying to merge array allocations (they will usually be
    // canonicalized to be an allocation *of* an array), or allocations whose
    // type is not itself an array (because we're afraid of pessimizing SRoA).
    ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
    if (!ATy || AI->isArrayAllocation())
      continue;

    // Get the list of all available allocas for this array type.
    std::vector<AllocaInst *> &AllocasForType = InlinedArrayAllocas[ATy];

    // Loop over the allocas in AllocasForType to see if we can reuse one.  Note
    // that we have to be careful not to reuse the same "available" alloca for
    // multiple different allocas that we just inlined, we use the 'UsedAllocas'
    // set to keep track of which "available" allocas are being used by this
    // function.  Also, AllocasForType can be empty of course!
    bool MergedAwayAlloca = false;
    for (AllocaInst *AvailableAlloca : AllocasForType) {
      unsigned Align1 = AI->getAlignment(),
               Align2 = AvailableAlloca->getAlignment();

      // The available alloca has to be in the right function, not in some other
      // function in this SCC.
      if (AvailableAlloca->getParent() != AI->getParent())
        continue;

      // If the inlined function already uses this alloca then we can't reuse
      // it.
      if (!UsedAllocas.insert(AvailableAlloca).second)
        continue;

      // Otherwise, we *can* reuse it, RAUW AI into AvailableAlloca and declare
      // success!
      LLVM_DEBUG(dbgs() << "    ***MERGED ALLOCA: " << *AI
                        << "\n\t\tINTO: " << *AvailableAlloca << '\n');

      // Move affected dbg.declare calls immediately after the new alloca to
      // avoid the situation when a dbg.declare precedes its alloca.
      if (auto *L = LocalAsMetadata::getIfExists(AI))
        if (auto *MDV = MetadataAsValue::getIfExists(AI->getContext(), L))
          for (User *U : MDV->users())
            if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(U))
              DDI->moveBefore(AvailableAlloca->getNextNode());

      AI->replaceAllUsesWith(AvailableAlloca);

      if (Align1 != Align2) {
        if (!Align1 || !Align2) {
          const DataLayout &DL = Caller->getParent()->getDataLayout();
          unsigned TypeAlign = DL.getABITypeAlignment(AI->getAllocatedType());

          Align1 = Align1 ? Align1 : TypeAlign;
          Align2 = Align2 ? Align2 : TypeAlign;
        }

        if (Align1 > Align2)
          AvailableAlloca->setAlignment(AI->getAlignment());
      }

      AI->eraseFromParent();
      MergedAwayAlloca = true;
      ++NumMergedAllocas;
      IFI.StaticAllocas[AllocaNo] = nullptr;
      break;
    }

    // If we already nuked the alloca, we're done with it.
    if (MergedAwayAlloca)
      continue;

    // If we were unable to merge away the alloca either because there are no
    // allocas of the right type available or because we reused them all
    // already, remember that this alloca came from an inlined function and mark
    // it used so we don't reuse it for other allocas from this inline
    // operation.
    AllocasForType.push_back(AI);
    UsedAllocas.insert(AI);
  }
}
Ejemplo n.º 10
0
bool AllocaMerging::runOnFunction(Function& F)
{
	cheerp::PointerAnalyzer & PA = getAnalysis<cheerp::PointerAnalyzer>();
	cheerp::Registerize & registerize = getAnalysis<cheerp::Registerize>();
	cheerp::TypeSupport types(*F.getParent());
	AllocaInfos allocaInfos;
	// Gather all the allocas
	for(BasicBlock& BB: F)
		analyzeBlock(registerize, BB, allocaInfos);
	if (allocaInfos.size() < 2)
		return false;
	bool Changed = false;
	BasicBlock& entryBlock=F.getEntryBlock();
	// Look if we can merge allocas of the same type
	for(auto targetCandidate=allocaInfos.begin();targetCandidate!=allocaInfos.end();++targetCandidate)
	{
		AllocaInst* targetAlloca = targetCandidate->first;
		Type* targetType = targetAlloca->getAllocatedType();
		// The range storing the sum of all ranges merged into target
		cheerp::Registerize::LiveRange targetRange(targetCandidate->second);
		// If the range is empty, we have an alloca that we can't analyze
		if (targetRange.empty())
			continue;
		std::vector<AllocaInfos::iterator> mergeSet;
		auto sourceCandidate=targetCandidate;
		++sourceCandidate;
		for(;sourceCandidate!=allocaInfos.end();++sourceCandidate)
		{
			AllocaInst* sourceAlloca = sourceCandidate->first;
			Type* sourceType = sourceAlloca->getAllocatedType();
			// Bail out for non compatible types
			if(!areTypesEquivalent(types, PA, targetType, sourceType))
				continue;
			const cheerp::Registerize::LiveRange& sourceRange = sourceCandidate->second;
			// Bail out if this source candidate is not analyzable
			if(sourceRange.empty())
				continue;
			// Bail out if the allocas interfere
			if(targetRange.doesInterfere(sourceRange))
				continue;
			// Add the range to the target range and the source alloca to the mergeSet
			mergeSet.push_back(sourceCandidate);
			PA.invalidate(sourceAlloca);
			targetRange.merge(sourceRange);
		}

		// If the merge set is empty try another target
		if(mergeSet.empty())
			continue;

		PA.invalidate(targetAlloca);

		if(!Changed)
			registerize.invalidateLiveRangeForAllocas(F);

		// Make sure that this alloca is in the entry block
		if(targetAlloca->getParent()!=&entryBlock)
			targetAlloca->moveBefore(entryBlock.begin());
		// We can merge the allocas
		for(const AllocaInfos::iterator& it: mergeSet)
		{
			AllocaInst* allocaToMerge = it->first;
			Instruction* targetVal=targetAlloca;
			if(targetVal->getType()!=allocaToMerge->getType())
			{
				targetVal=new BitCastInst(targetVal, allocaToMerge->getType());
				targetVal->insertAfter(targetAlloca);
			}
			allocaToMerge->replaceAllUsesWith(targetVal);
			allocaToMerge->eraseFromParent();
			if(targetVal != targetAlloca)
				PA.getPointerKind(targetVal);
			allocaInfos.erase(it);
			NumAllocaMerged++;
		}
		PA.getPointerKind(targetAlloca);
		Changed = true;
	}
	if(Changed)
		registerize.computeLiveRangeForAllocas(F);
	return Changed;
}
Ejemplo n.º 11
0
bool AllocaArraysMerging::runOnFunction(Function& F)
{
	class ArraysToMerge
	{
	private:
		std::map<AllocaInst*, uint32_t> arraysToMerge;
		uint32_t currentOffset;
	public:
		ArraysToMerge():currentOffset(0)
		{
		}
		bool empty() const
		{
			return arraysToMerge.empty();
		}
		std::map<AllocaInst*, uint32_t>::iterator begin()
		{
			return arraysToMerge.begin();
		}
		std::map<AllocaInst*, uint32_t>::iterator end()
		{
			return arraysToMerge.end();
		}
		void add(AllocaInst* a)
		{
			arraysToMerge.insert(std::make_pair(a, currentOffset));
			currentOffset+=cast<ArrayType>(a->getAllocatedType())->getNumElements();
		}
		uint32_t getNewSize() const
		{
			return currentOffset;
		}
	};

	cheerp::PointerAnalyzer & PA = getAnalysis<cheerp::PointerAnalyzer>();
	cheerp::Registerize & registerize = getAnalysis<cheerp::Registerize>();
	cheerp::GlobalDepsAnalyzer & GDA = getAnalysis<cheerp::GlobalDepsAnalyzer>();
	std::list<std::pair<AllocaInst*, cheerp::Registerize::LiveRange>> allocaInfos;
	// Gather all the allocas
	for(BasicBlock& BB: F)
		analyzeBlock(registerize, BB, allocaInfos);
	if (allocaInfos.size() < 2)
		return false;
	bool Changed = false;
	// We can also try to merge arrays of the same type, if only pointers to values are passed around
	while(!allocaInfos.empty())
	{
		// Build a map of array to be merged and their offseet into the new array
		ArraysToMerge arraysToMerge;
		auto targetCandidate = allocaInfos.begin();
		AllocaInst* targetAlloca = targetCandidate->first;
		if(!targetAlloca->getAllocatedType()->isArrayTy() ||
			// Check target uses
			!checkUsesForArrayMerging(targetAlloca))
		{
				allocaInfos.erase(targetCandidate);
				continue;
		}
		Type* targetElementType = targetAlloca->getAllocatedType()->getSequentialElementType();
		auto sourceCandidate=targetCandidate;
		++sourceCandidate;
		// Now that we have computed the sourceCandidate we can invalidate the targetCandidate
		allocaInfos.erase(targetCandidate);
		while(sourceCandidate!=allocaInfos.end())
		{
			AllocaInst* sourceAlloca = sourceCandidate->first;
			// Check that allocas are arrays of the same type
			if(!sourceAlloca->getAllocatedType()->isArrayTy())
			{
				++sourceCandidate;
				continue;
			}
			// Both are arrays, check the types
			if(targetElementType != sourceAlloca->getAllocatedType()->getSequentialElementType())
			{
				++sourceCandidate;
				continue;
			}
			// Verify that the source candidate has supported uses
			if(!checkUsesForArrayMerging(sourceAlloca))
			{
				++sourceCandidate;
				continue;
			}
			// We can merge the source and the target
			// If the set is empty add the target as well
			if(arraysToMerge.empty())
				arraysToMerge.add(targetAlloca);
			arraysToMerge.add(sourceAlloca);
			auto oldCandidate = sourceCandidate;
			++sourceCandidate;
			// Now that we have moved to the next candidate, we can invalidate the old one
			allocaInfos.erase(oldCandidate);
		}
		// If we have a non-empty set of alloca merge them
		if (arraysToMerge.empty())
			continue;

		if(!Changed)
			registerize.invalidateLiveRangeForAllocas(F);
		// Build new alloca
		Type* newAllocaType = ArrayType::get(targetElementType, arraysToMerge.getNewSize());
		// Add the new struct type to the GlobalDepsAnalyzer, it may need the createArray helper
		GDA.visitType(newAllocaType, /*forceTypedArray*/ false);
		AllocaInst* newAlloca = new AllocaInst(newAllocaType, "mergedArray", &(*F.getEntryBlock().begin()));
		Type* indexType = IntegerType::get(newAllocaType->getContext(), 32);
		// Change every use of every merged array with an appropiate GEP
		for(auto it: arraysToMerge)
		{
			AllocaInst* allocaToMerge = it.first;
			uint32_t baseOffset = it.second;
			SmallVector<User*, 4> users(allocaToMerge->users());
			for(User* u: users)
			{
				if(GetElementPtrInst* oldGep = dyn_cast<GetElementPtrInst>(u))
				{
					// Build 2 GEPs, one to reach the first element in the merged array
					// and the other for the rest of the offsets
					SmallVector<Value*, 4> indices;
					// Dereference array
					indices.push_back(ConstantInt::get(indexType, 0));
					// Reach offset
					indices.push_back(ConstantInt::get(indexType, baseOffset));
					Value* gep1 = GetElementPtrInst::Create(newAlloca, indices, "", oldGep);
					// Apply all the old offsets but the first one using a new GEP
					indices.clear();
					indices.insert(indices.begin(), oldGep->idx_begin()+1, oldGep->idx_end());
					Value* gep2 = GetElementPtrInst::Create(gep1, indices, "", oldGep);
					// Replace all uses with gep2
					oldGep->replaceAllUsesWith(gep2);
					PA.invalidate(oldGep);
					oldGep->eraseFromParent();
				}
				else if(BitCastInst* BI=dyn_cast<BitCastInst>(u))
				{
					//Only used for lifetime intrinsics
					Value* newBitCast=new BitCastInst(newAlloca, BI->getType(), "", BI);
					BI->replaceAllUsesWith(newBitCast);
					PA.invalidate(BI);
					BI->eraseFromParent();
				}
				else
					assert(false && "Unexpected use while merging arrays");
			}
			// Kill the alloca itself now
			PA.invalidate(allocaToMerge);
			allocaToMerge->eraseFromParent();
			Changed = true;
		}
	}
	if(Changed)
		registerize.computeLiveRangeForAllocas(F);
	return Changed;
}
Ejemplo n.º 12
0
//
// Method: insertBadAllocationSizes()
//
// Description:
//  This method will look for allocations and change their size to be
//  incorrect.  It does the following:
//    o) Changes the number of array elements allocated by alloca and malloc.
//
// Return value:
//  true  - The module was modified.
//  false - The module was left unmodified.
//
bool
FaultInjector::insertBadAllocationSizes  (Function & F) {
  // Worklist of allocation sites to rewrite
  std::vector<AllocaInst * > WorkList;

  for (Function::iterator fI = F.begin(), fE = F.end(); fI != fE; ++fI) {
    BasicBlock & BB = *fI;
    for (BasicBlock::iterator I = BB.begin(), bE = BB.end(); I != bE; ++I) {
      if (AllocaInst * AI = dyn_cast<AllocaInst>(I)) {
        if (AI->isArrayAllocation()) {
          // Skip if we should not insert a fault.
          if (!doFault()) continue;

          WorkList.push_back(AI);
        }
      }
    }
  }

  while (WorkList.size()) {
    AllocaInst * AI = WorkList.back();
    WorkList.pop_back();

    //
    // Print information about where the fault is being inserted.
    //
    printSourceInfo ("Bad allocation size", AI);

    Instruction * NewAlloc = 0;
    NewAlloc =  new AllocaInst (AI->getAllocatedType(),
                                ConstantInt::get(Int32Type,0),
                                AI->getAlignment(),
                                AI->getName(),
                                AI);
    AI->replaceAllUsesWith (NewAlloc);
    AI->eraseFromParent();
    ++BadSizes;
  }

  //
  // Try harder to make bad allocation sizes.
  //
  WorkList.clear();
  for (Function::iterator fI = F.begin(), fE = F.end(); fI != fE; ++fI) {
    BasicBlock & BB = *fI;
    for (BasicBlock::iterator I = BB.begin(), bE = BB.end(); I != bE; ++I) {
      if (AllocaInst * AI = dyn_cast<AllocaInst>(I)) {
        //
        // Determine if this is a data type that we can make smaller.
        //
        if (((TD->getTypeAllocSize(AI->getAllocatedType())) > 4) && doFault()) {
          WorkList.push_back(AI);
        }
      }
    }
  }

  //
  // Replace these allocations with an allocation of an integer and cast the
  // result back into the appropriate type.
  //
  while (WorkList.size()) {
    AllocaInst * AI = WorkList.back();
    WorkList.pop_back();

    Instruction * NewAlloc = 0;
    NewAlloc =  new AllocaInst (Int32Type,
                                AI->getArraySize(),
                                AI->getAlignment(),
                                AI->getName(),
                                AI);
    NewAlloc = castTo (NewAlloc, AI->getType(), "", AI);
    AI->replaceAllUsesWith (NewAlloc);
    AI->eraseFromParent();
    ++BadSizes;
  }

  return (BadSizes > 0);
}
Ejemplo n.º 13
0
// InlineFunction - This function inlines the called function into the basic
// block of the caller.  This returns false if it is not possible to inline this
// call.  The program is still in a well defined state if this occurs though.
//
// Note that this only does one level of inlining.  For example, if the
// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
// exists in the instruction stream.  Similiarly this will inline a recursive
// function by one level.
//
bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI) {
  Instruction *TheCall = CS.getInstruction();
  LLVMContext &Context = TheCall->getContext();
  assert(TheCall->getParent() && TheCall->getParent()->getParent() &&
         "Instruction not in function!");

  // If IFI has any state in it, zap it before we fill it in.
  IFI.reset();
  
  const Function *CalledFunc = CS.getCalledFunction();
  if (CalledFunc == 0 ||          // Can't inline external function or indirect
      CalledFunc->isDeclaration() || // call, or call to a vararg function!
      CalledFunc->getFunctionType()->isVarArg()) return false;


  // If the call to the callee is not a tail call, we must clear the 'tail'
  // flags on any calls that we inline.
  bool MustClearTailCallFlags =
    !(isa<CallInst>(TheCall) && cast<CallInst>(TheCall)->isTailCall());

  // If the call to the callee cannot throw, set the 'nounwind' flag on any
  // calls that we inline.
  bool MarkNoUnwind = CS.doesNotThrow();

  BasicBlock *OrigBB = TheCall->getParent();
  Function *Caller = OrigBB->getParent();

  // GC poses two hazards to inlining, which only occur when the callee has GC:
  //  1. If the caller has no GC, then the callee's GC must be propagated to the
  //     caller.
  //  2. If the caller has a differing GC, it is invalid to inline.
  if (CalledFunc->hasGC()) {
    if (!Caller->hasGC())
      Caller->setGC(CalledFunc->getGC());
    else if (CalledFunc->getGC() != Caller->getGC())
      return false;
  }

  // Get an iterator to the last basic block in the function, which will have
  // the new function inlined after it.
  //
  Function::iterator LastBlock = &Caller->back();

  // Make sure to capture all of the return instructions from the cloned
  // function.
  SmallVector<ReturnInst*, 8> Returns;
  ClonedCodeInfo InlinedFunctionInfo;
  Function::iterator FirstNewBlock;

  { // Scope to destroy VMap after cloning.
    ValueMap<const Value*, Value*> VMap;

    assert(CalledFunc->arg_size() == CS.arg_size() &&
           "No varargs calls can be inlined!");

    // Calculate the vector of arguments to pass into the function cloner, which
    // matches up the formal to the actual argument values.
    CallSite::arg_iterator AI = CS.arg_begin();
    unsigned ArgNo = 0;
    for (Function::const_arg_iterator I = CalledFunc->arg_begin(),
         E = CalledFunc->arg_end(); I != E; ++I, ++AI, ++ArgNo) {
      Value *ActualArg = *AI;

      // When byval arguments actually inlined, we need to make the copy implied
      // by them explicit.  However, we don't do this if the callee is readonly
      // or readnone, because the copy would be unneeded: the callee doesn't
      // modify the struct.
      if (CalledFunc->paramHasAttr(ArgNo+1, Attribute::ByVal) &&
          !CalledFunc->onlyReadsMemory()) {
        const Type *AggTy = cast<PointerType>(I->getType())->getElementType();
        const Type *VoidPtrTy = 
            Type::getInt8PtrTy(Context);

        // Create the alloca.  If we have TargetData, use nice alignment.
        unsigned Align = 1;
        if (IFI.TD) Align = IFI.TD->getPrefTypeAlignment(AggTy);
        Value *NewAlloca = new AllocaInst(AggTy, 0, Align, 
                                          I->getName(), 
                                          &*Caller->begin()->begin());
        // Emit a memcpy.
        const Type *Tys[3] = {VoidPtrTy, VoidPtrTy, Type::getInt64Ty(Context)};
        Function *MemCpyFn = Intrinsic::getDeclaration(Caller->getParent(),
                                                       Intrinsic::memcpy, 
                                                       Tys, 3);
        Value *DestCast = new BitCastInst(NewAlloca, VoidPtrTy, "tmp", TheCall);
        Value *SrcCast = new BitCastInst(*AI, VoidPtrTy, "tmp", TheCall);

        Value *Size;
        if (IFI.TD == 0)
          Size = ConstantExpr::getSizeOf(AggTy);
        else
          Size = ConstantInt::get(Type::getInt64Ty(Context),
                                  IFI.TD->getTypeStoreSize(AggTy));

        // Always generate a memcpy of alignment 1 here because we don't know
        // the alignment of the src pointer.  Other optimizations can infer
        // better alignment.
        Value *CallArgs[] = {
          DestCast, SrcCast, Size,
          ConstantInt::get(Type::getInt32Ty(Context), 1),
          ConstantInt::get(Type::getInt1Ty(Context), 0)
        };
        CallInst *TheMemCpy =
          CallInst::Create(MemCpyFn, CallArgs, CallArgs+5, "", TheCall);

        // If we have a call graph, update it.
        if (CallGraph *CG = IFI.CG) {
          CallGraphNode *MemCpyCGN = CG->getOrInsertFunction(MemCpyFn);
          CallGraphNode *CallerNode = (*CG)[Caller];
          CallerNode->addCalledFunction(TheMemCpy, MemCpyCGN);
        }

        // Uses of the argument in the function should use our new alloca
        // instead.
        ActualArg = NewAlloca;

        // Calls that we inline may use the new alloca, so we need to clear
        // their 'tail' flags.
        MustClearTailCallFlags = true;
      }

      VMap[I] = ActualArg;
    }

    // We want the inliner to prune the code as it copies.  We would LOVE to
    // have no dead or constant instructions leftover after inlining occurs
    // (which can happen, e.g., because an argument was constant), but we'll be
    // happy with whatever the cloner can do.
    CloneAndPruneFunctionInto(Caller, CalledFunc, VMap, Returns, ".i",
                              &InlinedFunctionInfo, IFI.TD, TheCall);

    // Remember the first block that is newly cloned over.
    FirstNewBlock = LastBlock; ++FirstNewBlock;

    // Update the callgraph if requested.
    if (IFI.CG)
      UpdateCallGraphAfterInlining(CS, FirstNewBlock, VMap, IFI);
  }

  // If there are any alloca instructions in the block that used to be the entry
  // block for the callee, move them to the entry block of the caller.  First
  // calculate which instruction they should be inserted before.  We insert the
  // instructions at the end of the current alloca list.
  //
  {
    BasicBlock::iterator InsertPoint = Caller->begin()->begin();
    for (BasicBlock::iterator I = FirstNewBlock->begin(),
         E = FirstNewBlock->end(); I != E; ) {
      AllocaInst *AI = dyn_cast<AllocaInst>(I++);
      if (AI == 0) continue;
      
      // If the alloca is now dead, remove it.  This often occurs due to code
      // specialization.
      if (AI->use_empty()) {
        AI->eraseFromParent();
        continue;
      }

      if (!isa<Constant>(AI->getArraySize()))
        continue;
      
      // Keep track of the static allocas that we inline into the caller if the
      // StaticAllocas pointer is non-null.
      IFI.StaticAllocas.push_back(AI);
      
      // Scan for the block of allocas that we can move over, and move them
      // all at once.
      while (isa<AllocaInst>(I) &&
             isa<Constant>(cast<AllocaInst>(I)->getArraySize())) {
        IFI.StaticAllocas.push_back(cast<AllocaInst>(I));
        ++I;
      }

      // Transfer all of the allocas over in a block.  Using splice means
      // that the instructions aren't removed from the symbol table, then
      // reinserted.
      Caller->getEntryBlock().getInstList().splice(InsertPoint,
                                                   FirstNewBlock->getInstList(),
                                                   AI, I);
    }
  }

  // If the inlined code contained dynamic alloca instructions, wrap the inlined
  // code with llvm.stacksave/llvm.stackrestore intrinsics.
  if (InlinedFunctionInfo.ContainsDynamicAllocas) {
    Module *M = Caller->getParent();
    // Get the two intrinsics we care about.
    Function *StackSave = Intrinsic::getDeclaration(M, Intrinsic::stacksave);
    Function *StackRestore=Intrinsic::getDeclaration(M,Intrinsic::stackrestore);

    // If we are preserving the callgraph, add edges to the stacksave/restore
    // functions for the calls we insert.
    CallGraphNode *StackSaveCGN = 0, *StackRestoreCGN = 0, *CallerNode = 0;
    if (CallGraph *CG = IFI.CG) {
      StackSaveCGN    = CG->getOrInsertFunction(StackSave);
      StackRestoreCGN = CG->getOrInsertFunction(StackRestore);
      CallerNode = (*CG)[Caller];
    }

    // Insert the llvm.stacksave.
    CallInst *SavedPtr = CallInst::Create(StackSave, "savedstack",
                                          FirstNewBlock->begin());
    if (IFI.CG) CallerNode->addCalledFunction(SavedPtr, StackSaveCGN);

    // Insert a call to llvm.stackrestore before any return instructions in the
    // inlined function.
    for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
      CallInst *CI = CallInst::Create(StackRestore, SavedPtr, "", Returns[i]);
      if (IFI.CG) CallerNode->addCalledFunction(CI, StackRestoreCGN);
    }

    // Count the number of StackRestore calls we insert.
    unsigned NumStackRestores = Returns.size();

    // If we are inlining an invoke instruction, insert restores before each
    // unwind.  These unwinds will be rewritten into branches later.
    if (InlinedFunctionInfo.ContainsUnwinds && isa<InvokeInst>(TheCall)) {
      for (Function::iterator BB = FirstNewBlock, E = Caller->end();
           BB != E; ++BB)
        if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->getTerminator())) {
          CallInst *CI = CallInst::Create(StackRestore, SavedPtr, "", UI);
          if (IFI.CG) CallerNode->addCalledFunction(CI, StackRestoreCGN);
          ++NumStackRestores;
        }
    }
  }

  // If we are inlining tail call instruction through a call site that isn't
  // marked 'tail', we must remove the tail marker for any calls in the inlined
  // code.  Also, calls inlined through a 'nounwind' call site should be marked
  // 'nounwind'.
  if (InlinedFunctionInfo.ContainsCalls &&
      (MustClearTailCallFlags || MarkNoUnwind)) {
    for (Function::iterator BB = FirstNewBlock, E = Caller->end();
         BB != E; ++BB)
      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
        if (CallInst *CI = dyn_cast<CallInst>(I)) {
          if (MustClearTailCallFlags)
            CI->setTailCall(false);
          if (MarkNoUnwind)
            CI->setDoesNotThrow();
        }
  }

  // If we are inlining through a 'nounwind' call site then any inlined 'unwind'
  // instructions are unreachable.
  if (InlinedFunctionInfo.ContainsUnwinds && MarkNoUnwind)
    for (Function::iterator BB = FirstNewBlock, E = Caller->end();
         BB != E; ++BB) {
      TerminatorInst *Term = BB->getTerminator();
      if (isa<UnwindInst>(Term)) {
        new UnreachableInst(Context, Term);
        BB->getInstList().erase(Term);
      }
    }

  // If we are inlining for an invoke instruction, we must make sure to rewrite
  // any inlined 'unwind' instructions into branches to the invoke exception
  // destination, and call instructions into invoke instructions.
  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
    HandleInlinedInvoke(II, FirstNewBlock, InlinedFunctionInfo);

  // If we cloned in _exactly one_ basic block, and if that block ends in a
  // return instruction, we splice the body of the inlined callee directly into
  // the calling basic block.
  if (Returns.size() == 1 && std::distance(FirstNewBlock, Caller->end()) == 1) {
    // Move all of the instructions right before the call.
    OrigBB->getInstList().splice(TheCall, FirstNewBlock->getInstList(),
                                 FirstNewBlock->begin(), FirstNewBlock->end());
    // Remove the cloned basic block.
    Caller->getBasicBlockList().pop_back();

    // If the call site was an invoke instruction, add a branch to the normal
    // destination.
    if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
      BranchInst::Create(II->getNormalDest(), TheCall);

    // If the return instruction returned a value, replace uses of the call with
    // uses of the returned value.
    if (!TheCall->use_empty()) {
      ReturnInst *R = Returns[0];
      if (TheCall == R->getReturnValue())
        TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
      else
        TheCall->replaceAllUsesWith(R->getReturnValue());
    }
    // Since we are now done with the Call/Invoke, we can delete it.
    TheCall->eraseFromParent();

    // Since we are now done with the return instruction, delete it also.
    Returns[0]->eraseFromParent();

    // We are now done with the inlining.
    return true;
  }

  // Otherwise, we have the normal case, of more than one block to inline or
  // multiple return sites.

  // We want to clone the entire callee function into the hole between the
  // "starter" and "ender" blocks.  How we accomplish this depends on whether
  // this is an invoke instruction or a call instruction.
  BasicBlock *AfterCallBB;
  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {

    // Add an unconditional branch to make this look like the CallInst case...
    BranchInst *NewBr = BranchInst::Create(II->getNormalDest(), TheCall);

    // Split the basic block.  This guarantees that no PHI nodes will have to be
    // updated due to new incoming edges, and make the invoke case more
    // symmetric to the call case.
    AfterCallBB = OrigBB->splitBasicBlock(NewBr,
                                          CalledFunc->getName()+".exit");

  } else {  // It's a call
    // If this is a call instruction, we need to split the basic block that
    // the call lives in.
    //
    AfterCallBB = OrigBB->splitBasicBlock(TheCall,
                                          CalledFunc->getName()+".exit");
  }

  // Change the branch that used to go to AfterCallBB to branch to the first
  // basic block of the inlined function.
  //
  TerminatorInst *Br = OrigBB->getTerminator();
  assert(Br && Br->getOpcode() == Instruction::Br &&
         "splitBasicBlock broken!");
  Br->setOperand(0, FirstNewBlock);


  // Now that the function is correct, make it a little bit nicer.  In
  // particular, move the basic blocks inserted from the end of the function
  // into the space made by splitting the source basic block.
  Caller->getBasicBlockList().splice(AfterCallBB, Caller->getBasicBlockList(),
                                     FirstNewBlock, Caller->end());

  // Handle all of the return instructions that we just cloned in, and eliminate
  // any users of the original call/invoke instruction.
  const Type *RTy = CalledFunc->getReturnType();

  if (Returns.size() > 1) {
    // The PHI node should go at the front of the new basic block to merge all
    // possible incoming values.
    PHINode *PHI = 0;
    if (!TheCall->use_empty()) {
      PHI = PHINode::Create(RTy, TheCall->getName(),
                            AfterCallBB->begin());
      // Anything that used the result of the function call should now use the
      // PHI node as their operand.
      TheCall->replaceAllUsesWith(PHI);
    }

    // Loop over all of the return instructions adding entries to the PHI node
    // as appropriate.
    if (PHI) {
      for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
        ReturnInst *RI = Returns[i];
        assert(RI->getReturnValue()->getType() == PHI->getType() &&
               "Ret value not consistent in function!");
        PHI->addIncoming(RI->getReturnValue(), RI->getParent());
      }
    
      // Now that we inserted the PHI, check to see if it has a single value
      // (e.g. all the entries are the same or undef).  If so, remove the PHI so
      // it doesn't block other optimizations.
      if (Value *V = PHI->hasConstantValue()) {
        PHI->replaceAllUsesWith(V);
        PHI->eraseFromParent();
      }
    }


    // Add a branch to the merge points and remove return instructions.
    for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
      ReturnInst *RI = Returns[i];
      BranchInst::Create(AfterCallBB, RI);
      RI->eraseFromParent();
    }
  } else if (!Returns.empty()) {
    // Otherwise, if there is exactly one return value, just replace anything
    // using the return value of the call with the computed value.
    if (!TheCall->use_empty()) {
      if (TheCall == Returns[0]->getReturnValue())
        TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
      else
        TheCall->replaceAllUsesWith(Returns[0]->getReturnValue());
    }

    // Splice the code from the return block into the block that it will return
    // to, which contains the code that was after the call.
    BasicBlock *ReturnBB = Returns[0]->getParent();
    AfterCallBB->getInstList().splice(AfterCallBB->begin(),
                                      ReturnBB->getInstList());

    // Update PHI nodes that use the ReturnBB to use the AfterCallBB.
    ReturnBB->replaceAllUsesWith(AfterCallBB);

    // Delete the return instruction now and empty ReturnBB now.
    Returns[0]->eraseFromParent();
    ReturnBB->eraseFromParent();
  } else if (!TheCall->use_empty()) {
    // No returns, but something is using the return value of the call.  Just
    // nuke the result.
    TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
  }

  // Since we are now done with the Call/Invoke, we can delete it.
  TheCall->eraseFromParent();

  // We should always be able to fold the entry block of the function into the
  // single predecessor of the block...
  assert(cast<BranchInst>(Br)->isUnconditional() && "splitBasicBlock broken!");
  BasicBlock *CalleeEntry = cast<BranchInst>(Br)->getSuccessor(0);

  // Splice the code entry block into calling block, right before the
  // unconditional branch.
  OrigBB->getInstList().splice(Br, CalleeEntry->getInstList());
  CalleeEntry->replaceAllUsesWith(OrigBB);  // Update PHI nodes

  // Remove the unconditional branch.
  OrigBB->getInstList().erase(Br);

  // Now we can remove the CalleeEntry block, which is now empty.
  Caller->getBasicBlockList().erase(CalleeEntry);

  return true;
}