Style buildStyle( const osg::Vec4 &color, float width )
{
    // Define a style for the feature data. Since we are going to render the
    // vectors as lines, configure the line symbolizer:
    Style style;

    LineSymbol* ls = style.getOrCreateSymbol<LineSymbol>();
    ls->stroke()->color() = color;
    ls->stroke()->width() = width;    
    ls->tessellation() = 10;

    AltitudeSymbol* as = style.getOrCreate<AltitudeSymbol>();
    as->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
    as->technique() = AltitudeSymbol::TECHNIQUE_SCENE;

    RenderSymbol* rs = style.getOrCreateSymbol<RenderSymbol>();
    rs->depthOffset()->enabled() = true;
    rs->depthOffset()->minBias() = 1000;

    return style;    
}
Ejemplo n.º 2
0
int
main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc,argv);
    if ( arguments.read("--help") )
        return usage(argv[0]);

    // general setup:
    osgViewer::Viewer viewer(arguments);
    viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy( false, false );
    viewer.setCameraManipulator( new EarthManipulator(arguments) );
    viewer.getCamera()->setSmallFeatureCullingPixelSize(-1.0f);
    viewer.getCamera()->setNearFarRatio(0.00002);

    // load an earth file, and support all or our example command-line options
    // and earth file <external> tags    
    osg::Node* node = MapNodeHelper().load( arguments, &viewer );
    if ( node )
    {        
        MapNode* mapNode = MapNode::get(node);
        if ( !mapNode )
            return usage(argv[0]);

        // Create the WFS driver:
        osgEarth::Drivers::WFSFeatureOptions wfs;
        wfs.url()          = osgEarth::URI("http://demo.opengeo.org/geoserver/wfs"); 
        wfs.typeName()     = "states"; 
        wfs.outputFormat() = "json";     // JSON or GML

        // Configure a rendering style:
        Style style;
        style.setName( "states" ); 

        LineSymbol* line = style.getOrCreate<LineSymbol>(); 
        line->stroke()->color() = Color::Yellow; 
        line->stroke()->width() = 5.0f;
        line->stroke()->widthUnits() = Units::PIXELS;

        AltitudeSymbol* alt = style.getOrCreate<AltitudeSymbol>();
        alt->clamping()  = AltitudeSymbol::CLAMP_TO_TERRAIN;
        alt->technique() = AltitudeSymbol::TECHNIQUE_DRAPE;

        // Configure a model layer to render the features:
        osgEarth::Drivers::FeatureGeomModelOptions geom; 
        geom.featureOptions() = wfs;
        geom.styles()         = new StyleSheet(); 
        geom.styles()->addStyle(style); 

        // Make the new layer and add it to the map.
        ModelLayerOptions layerOptions("states", geom); 
        ModelLayer* layer = new ModelLayer(layerOptions); 
        mapNode->getMap()->addModelLayer(layer);
        
        viewer.setSceneData( node );
        return viewer.run();
    }
    else
    {
        return usage(argv[0]);
    }
}
Ejemplo n.º 3
0
void
KML_Geometry::parseStyle( xml_node<>* node, KMLContext& cx, Style& style )
{
    _extrude = getValue(node, "extrude") == "1";
    _tessellate = getValue(node, "tessellate") == "1";

    std::string am = getValue(node, "altitudemode");
    if ( am.empty() )
        am = "clampToGround"; // default.

    bool isPoly = _geom.valid() && _geom->getComponentType() == Geometry::TYPE_POLYGON;
    bool isLine = _geom.valid() && _geom->getComponentType() == Geometry::TYPE_LINESTRING;

    // Resolve the correct altitude symbol. CLAMP_TO_TERRAIN is the default, but the
    // technique will depend on the geometry's type and setup.
    AltitudeSymbol* alt = style.getOrCreate<AltitudeSymbol>();
    alt->clamping() = alt->CLAMP_TO_TERRAIN;


    // Compute some info about the geometry

    // Are all of the elevations zero?
    bool zeroElev = true;
    // Are all of the the elevations the same?
    bool sameElev = true;

    double maxElevation = -DBL_MAX;

    //if ( isPoly ) //compute maxElevation also for line strings for extrusion height
    {
        bool first = true;
        double e = 0.0;
        ConstGeometryIterator gi( _geom.get(), false );
        while(gi.hasMore() )
        {
            const Geometry* g = gi.next();
            for( Geometry::const_iterator ji = g->begin(); ji != g->end(); ++ji )
            {
                if ( !osg::equivalent(ji->z(), 0.0) )
                    zeroElev = false;

                if (first)
                {
                    first = false;
                    e = ji->z();
                }
                else
                {
                    if (!osg::equivalent(e, ji->z()))
                    {
                        sameElev = false;
                    }
                }

                if (ji->z() > maxElevation) maxElevation = ji->z();
            }
        }
    }

    // clamp to ground mode:
    if ( am == "clampToGround" )
    {
        if ( _extrude )
        {
            alt->technique() = alt->TECHNIQUE_MAP;
        }
        else if ( isPoly )
        {
            alt->technique() = alt->TECHNIQUE_DRAPE;
        }
        else if ( isLine)
        {
            alt->technique() = alt->TECHNIQUE_DRAPE; // or could be GPU.
        }
        else // line or point
        {
            alt->technique() = alt->TECHNIQUE_SCENE;
        }

        // extrusion is not compatible with clampToGround.
        _extrude = false;
    }

    // "relativeToGround" means the coordinates' Z values are relative to the Z of the
    // terrain at that point. NOTE: GE flattens rooftops in this mode when extrude=1,
    // which seems wrong..
    else if ( am == "relativeToGround" )
    {
        alt->clamping() = alt->CLAMP_RELATIVE_TO_TERRAIN;

        if (isPoly)
        {
            // If all of the verts have the same elevation then assume that it should be clamped at the centroid and not per vertex.
            if (sameElev)
            {
                alt->binding() = AltitudeSymbol::BINDING_CENTROID;
            }

            if ( _extrude )
            {
                alt->technique() = alt->TECHNIQUE_MAP;
            }
            else
            {
                alt->technique() = alt->TECHNIQUE_SCENE;

                if ( zeroElev )
                {
                    alt->clamping()  = alt->CLAMP_TO_TERRAIN;
                    alt->technique() = alt->TECHNIQUE_DRAPE;
                }
            }
        }
    }

    // "absolute" means to treat the Z values as-is
    else if ( am == "absolute" )
    {
        alt->clamping() = AltitudeSymbol::CLAMP_NONE;
    }

    if ( _extrude )
    {
        ExtrusionSymbol* es = style.getOrCreate<ExtrusionSymbol>();
        es->flatten() = false;
        if (*alt->clamping() == AltitudeSymbol::CLAMP_NONE)
        {
            // Set the height to the max elevation + the approx depth of the mariana trench so that it will extend low enough to be always go to the surface of the earth.
            // This lets us avoid clamping absolute absolute extruded polygons completely.
            es->height() = -(maxElevation + 11100.0);
        }
    }
    else
    {
        // remove polystyle since it doesn't apply to non-extruded lines and points
        if ( !isPoly )
        {
            style.remove<PolygonSymbol>();
        }
    }
}
Ejemplo n.º 4
0
void
ExtrudeGeometryFilter::reset( const FilterContext& context )
{
    _cosWallAngleThresh = cos( _wallAngleThresh_deg );
    _geodes.clear();
    
    if ( _styleDirty )
    {
        const StyleSheet* sheet = context.getSession() ? context.getSession()->styles() : 0L;

        _wallSkinSymbol    = 0L;
        _wallPolygonSymbol = 0L;
        _roofSkinSymbol    = 0L;
        _roofPolygonSymbol = 0L;
        _extrusionSymbol   = 0L;
        _outlineSymbol     = 0L;

        _gpuClamping = false;

        _extrusionSymbol = _style.get<ExtrusionSymbol>();
        if ( _extrusionSymbol.valid() )
        {
            // make a copy of the height expression so we can use it:
            if ( _extrusionSymbol->heightExpression().isSet() )
            {
                _heightExpr = *_extrusionSymbol->heightExpression();
            }

            // If there is no height expression, and we have either absolute or terrain-relative
            // clamping, THAT means that we want to extrude DOWN from the geometry to the ground
            // (instead of from the geometry.)
            AltitudeSymbol* alt = _style.get<AltitudeSymbol>();
            if ( alt && !_extrusionSymbol->heightExpression().isSet() && !_extrusionSymbol->height().isSet() )
            {
                if (alt->clamping() == AltitudeSymbol::CLAMP_ABSOLUTE ||
                    alt->clamping() == AltitudeSymbol::CLAMP_RELATIVE_TO_TERRAIN )
                {
                    _heightExpr = NumericExpression( "0-[__max_hat]" );
                }
            }

            // cache the GPU Clamping directive:
            if ( alt && alt->technique() == AltitudeSymbol::TECHNIQUE_GPU )
            {
                _gpuClamping = true;
            }
            
            // attempt to extract the wall symbols:
            if ( _extrusionSymbol->wallStyleName().isSet() && sheet != 0L )
            {
                const Style* wallStyle = sheet->getStyle( *_extrusionSymbol->wallStyleName(), false );
                if ( wallStyle )
                {
                    _wallSkinSymbol = wallStyle->get<SkinSymbol>();
                    _wallPolygonSymbol = wallStyle->get<PolygonSymbol>();
                }
            }

            // attempt to extract the rooftop symbols:
            if ( _extrusionSymbol->roofStyleName().isSet() && sheet != 0L )
            {
                const Style* roofStyle = sheet->getStyle( *_extrusionSymbol->roofStyleName(), false );
                if ( roofStyle )
                {
                    _roofSkinSymbol = roofStyle->get<SkinSymbol>();
                    _roofPolygonSymbol = roofStyle->get<PolygonSymbol>();
                }
            }

            // if there's a line symbol, use it to outline the extruded data.
            _outlineSymbol = _style.get<LineSymbol>();

            // ...unless a wall poly symbol overrides it.
            if (_wallPolygonSymbol.valid() && _wallPolygonSymbol->outline() == false)
                _outlineSymbol = 0L;

            if (_roofPolygonSymbol.valid() && _roofPolygonSymbol->outline() == false)
                _outlineSymbol = 0L;
        }

        // backup plan for skin symbols:
        const SkinSymbol* skin = _style.get<SkinSymbol>();
        if ( skin )
        {
            if ( !_wallSkinSymbol.valid() )
                _wallSkinSymbol = skin;
            if ( !_roofSkinSymbol.valid() )
                _roofSkinSymbol = skin;
        }

        // backup plan for poly symbols:
        const PolygonSymbol* poly = _style.get<PolygonSymbol>();
        if ( poly )
        {
            if ( !_wallPolygonSymbol.valid() )
                _wallPolygonSymbol = poly;
            if ( !_roofPolygonSymbol.valid() )
                _roofPolygonSymbol = poly;
        }

        _styleDirty = false;
    }
}
Ejemplo n.º 5
0
void 
KML_Placemark::build( xml_node<>* node, KMLContext& cx )
{
	Style masterStyle;

	std::string styleUrl = getValue(node, "styleurl");

	if (!styleUrl.empty())
	{	// process a "stylesheet" style
		const Style* ref_style = cx._sheet->getStyle( styleUrl, false );
		if (ref_style)
		{
			masterStyle = masterStyle.combineWith(*ref_style);
		}
	}

	xml_node<>* style = node->first_node("style", 0, false);
	if ( style )
	{	// process an "inline" style
		KML_Style kmlStyle;
		kmlStyle.scan(style, cx);
		masterStyle = masterStyle.combineWith(cx._activeStyle);
	}

    // parse the geometry. the placemark must have geometry to be valid. The 
    // geometry parse may optionally specify an altitude mode as well.
    KML_Geometry geometry;
    geometry.build(node, cx, masterStyle);

    Geometry* allGeom = geometry._geom.get();
    if ( allGeom )
    {
        GeometryIterator giter( allGeom, false );
        while( giter.hasMore() )
        {
            Geometry* geom = giter.next();
            Style style = masterStyle;

            AltitudeSymbol* alt = style.get<AltitudeSymbol>();
            
            if ( geom && geom->getTotalPointCount() > 0 )
            {
                // resolve the proper altitude mode for the anchor point
                AltitudeMode altMode = ALTMODE_RELATIVE;
                if (alt && 
                    !alt->clamping().isSetTo( alt->CLAMP_TO_TERRAIN ) &&
                    !alt->clamping().isSetTo( alt->CLAMP_RELATIVE_TO_TERRAIN ) )
                {
                    altMode = ALTMODE_ABSOLUTE;
                }

                GeoPoint position(cx._srs.get(), geom->getBounds().center(), altMode);

                // check for symbols.
                ModelSymbol* model = style.get<ModelSymbol>();
                IconSymbol*  icon  = style.get<IconSymbol>();
                TextSymbol*  text  = style.get<TextSymbol>();

                // for a single point placemark, apply the default icon and text symbols
                // if none are specified in the KML.
                if (geom->getTotalPointCount() == 1)
                {
                    if (!model && !icon && cx._options->defaultIconSymbol().valid())
                    {
                        icon = cx._options->defaultIconSymbol().get();
                        style.add(icon);
                    }

                    if (!text && cx._options->defaultTextSymbol().valid())
                    {
                        text = cx._options->defaultTextSymbol().get();
                        style.add(text);
                    }
                }

                // the annotation name:
                std::string name = getValue(node, "name");

                if (!name.empty())
                {
                    OE_INFO << LC << "Placemark: " << name << std::endl;
                }

                AnnotationNode* featureNode = 0L;
                AnnotationNode* iconNode    = 0L;
                AnnotationNode* modelNode   = 0L;

                // one coordinate? It's a place marker or a label.
                if ( (model || icon || text) && geom->getTotalPointCount() == 1 )
                {
                    // if there's a model, render that - models do NOT get labels.
                    if ( model )
                    {
                        ModelNode* node = new ModelNode( cx._mapNode, style, cx._dbOptions.get() );
                        node->setPosition( position );

                        // model scale:
                        if ( cx._options->modelScale() != 1.0f )
                        {
                            float s = *cx._options->modelScale();
                            node->getPositionAttitudeTransform()->setScale(osg::Vec3d(s,s,s));
                        }

                        // model local tangent plane rotation:
                        if ( !cx._options->modelRotation()->zeroRotation() )
                        {
                            node->getPositionAttitudeTransform()->setAttitude( *cx._options->modelRotation() );
                        }

                        modelNode = node;
                    }

                    // is there a label?
                    else if ( !name.empty() )
                    {
                        if ( !text )
                        {
                            text = style.getOrCreate<TextSymbol>();
                            text->encoding() = TextSymbol::ENCODING_UTF8;
                        }
                        text->content()->setLiteral( name );
                    }

                    // is there an icon?
                    if ( icon )
                    {
                        PlaceNode* placeNode = new PlaceNode( position );
                        placeNode->setStyle(style, cx._dbOptions.get());
                        iconNode = placeNode;
                    }

                    else if ( !model && text && !name.empty() )
                    {
                        // note: models do not get labels.
                        iconNode = new LabelNode();
                        iconNode->setStyle(style);
                    }
                }

                // multiple coords? feature:
                if ( geom->getTotalPointCount() > 1 )
                {
                    // Remove symbols that we have already processed so the geometry
                    // compiler doesn't get confused.
                    if ( model )
                        style.removeSymbol( model );
                    if ( icon )
                        style.removeSymbol( icon );
                    if ( text )
                        style.removeSymbol( text );

                    Feature* feature = new Feature(geom, cx._srs.get(), style);
                    featureNode = new FeatureNode(feature );
                    featureNode->setMapNode( cx._mapNode );
                }

                if ( iconNode )
                {
                    Registry::objectIndex()->tagNode( iconNode, iconNode );
                }

                if ( modelNode )
                {
                    Registry::objectIndex()->tagNode( modelNode, modelNode );
                }

                if ( featureNode )
                {
                    Registry::objectIndex()->tagNode( featureNode, featureNode );
                }


                // assemble the results:
                if ( (iconNode || modelNode) && featureNode )
                {
                    osg::Group* group = new osg::Group();
                    group->addChild( featureNode );
                    if ( iconNode )
                        group->addChild( iconNode );
                    if ( modelNode )
                        group->addChild( modelNode );

                    cx._groupStack.top()->addChild( group );

                    if ( iconNode )
                        KML_Feature::build( node, cx, iconNode );
                    if ( modelNode )
                        KML_Feature::build( node, cx, modelNode );
                    if ( featureNode )
                        KML_Feature::build( node, cx, featureNode );
                }

                else
                {
                    if ( iconNode )
                    {
                        if ( cx._options->iconAndLabelGroup().valid() )
                        {
                            cx._options->iconAndLabelGroup()->addChild( iconNode );
                        }
                        else
                        {
                            cx._groupStack.top()->addChild( iconNode );
                        }
                        KML_Feature::build( node, cx, iconNode );
                    }
                    if ( modelNode )
                    {
                        cx._groupStack.top()->addChild( modelNode );
                        KML_Feature::build( node, cx, modelNode );
                    }
                    if ( featureNode )
                    {
                        osg::Node* child = featureNode;

                        // If this feature node is map-clamped, we most likely need a depth-offset
                        // shader to prevent z-fighting with the terrain.
                        if (alt && alt->clamping() == alt->CLAMP_TO_TERRAIN && alt->technique() == alt->TECHNIQUE_MAP)
                        {
                            DepthOffsetGroup* g = new DepthOffsetGroup();
                            g->addChild( featureNode );
                            child = g;
                        }
                
                        cx._groupStack.top()->addChild( child );
                        KML_Feature::build( node, cx, featureNode );
                    }
                }
            }
        }
    }
}
Ejemplo n.º 6
0
void 
KML_Placemark::build( const Config& conf, KMLContext& cx )
{
    Style masterStyle;

    if ( conf.hasValue("styleurl") )
    {
        // process a "stylesheet" style
        const Style* ref_style = cx._sheet->getStyle( conf.value("styleurl"), false );
        if ( ref_style )
            masterStyle = *ref_style;
    }
    else if ( conf.hasChild("style") )
    {
        // process an "inline" style
        KML_Style kmlStyle;
        kmlStyle.scan( conf.child("style"), cx );
        masterStyle = cx._activeStyle;
    }

    // parse the geometry. the placemark must have geometry to be valid. The 
    // geometry parse may optionally specify an altitude mode as well.
    KML_Geometry geometry;
    geometry.build(conf, cx, masterStyle);

    Geometry* allGeom = geometry._geom.get();
    if ( allGeom )
    {
        GeometryIterator giter( allGeom, false );
        while( giter.hasMore() )
        {
            Geometry* geom = giter.next();
            Style style = masterStyle;

            // KML's default altitude mode is clampToGround.
            AltitudeMode altMode = ALTMODE_RELATIVE;

            AltitudeSymbol* altSym = style.get<AltitudeSymbol>();
            if ( !altSym )
            {
                altSym = style.getOrCreate<AltitudeSymbol>();
                altSym->clamping() = AltitudeSymbol::CLAMP_RELATIVE_TO_TERRAIN;
                altSym->technique() = AltitudeSymbol::TECHNIQUE_SCENE;
            }
            else if ( !altSym->clamping().isSetTo(AltitudeSymbol::CLAMP_RELATIVE_TO_TERRAIN) )
            {
                altMode = ALTMODE_ABSOLUTE;
            }
            
            if ( geom && geom->getTotalPointCount() > 0 )
            {
                GeoPoint position(cx._srs.get(), geom->getBounds().center(), altMode);

                bool isPoly = geom->getComponentType() == Geometry::TYPE_POLYGON;
                bool isPoint = geom->getComponentType() == Geometry::TYPE_POINTSET;

                // check for symbols.
                ModelSymbol*    model = style.get<ModelSymbol>();
                IconSymbol*     icon  = style.get<IconSymbol>();
                TextSymbol*     text  = style.get<TextSymbol>();

                if ( !text && cx._options->defaultTextSymbol().valid() )
                    text = cx._options->defaultTextSymbol().get();

                // the annotation name:
                std::string name = conf.hasValue("name") ? conf.value("name") : "";
                if ( text && !name.empty() )
                {
                    text->content()->setLiteral( name );
                }

                AnnotationNode* featureNode = 0L;
                AnnotationNode* iconNode    = 0L;
                AnnotationNode* modelNode   = 0L;

                // one coordinate? It's a place marker or a label.
                if ( model || icon || text || geom->getTotalPointCount() == 1 )
                {
                    // load up the default icon if there we don't have one.
                    if ( !model && !icon )
                    {
                        icon = cx._options->defaultIconSymbol().get();
                        if ( icon )
                            style.add( icon );
                    }

                    // if there's a model, render that - models do NOT get labels.
                    if ( model )
                    {
                        ModelNode* node = new ModelNode( cx._mapNode, style, cx._dbOptions );
                        node->setPosition( position );

                        if ( cx._options->modelScale() != 1.0f )
                        {
                            float s = *cx._options->modelScale();
                            node->setScale( osg::Vec3f(s,s,s) );
                        }

                        if ( !cx._options->modelRotation()->zeroRotation() )
                        {
                            node->setLocalRotation( *cx._options->modelRotation() );
                        }

                        modelNode = node;
                    }

                    else if ( !text && !name.empty() )
                    {
                        text = style.getOrCreate<TextSymbol>();
                        text->content()->setLiteral( name );
                    }

                    if ( icon )
                    {
                        iconNode = new PlaceNode( cx._mapNode, position, style, cx._dbOptions );
                    }

                    else if ( !model && text && !name.empty() )
                    {
                        // note: models do not get labels.
                        iconNode = new LabelNode( cx._mapNode, position, style );
                    }
                }

                // multiple coords? feature:
                if ( geom->getTotalPointCount() > 1 )
                {
                    ExtrusionSymbol* extruded = style.get<ExtrusionSymbol>();
                    AltitudeSymbol*  altitude = style.get<AltitudeSymbol>();

                    // Remove symbols that we have already processed so the geometry
                    // compiler doesn't get confused.
                    if ( model )
                        style.removeSymbol( model );
                    if ( icon )
                        style.removeSymbol( icon );
                    if ( text )
                        style.removeSymbol( text );

                    // analyze the data; if the Z coords are all 0.0, enable draping.
                    if ( /*isPoly &&*/ !extruded && altitude && altitude->clamping() != AltitudeSymbol::CLAMP_TO_TERRAIN )
                    {
                        bool zeroElev = true;
                        ConstGeometryIterator gi( geom, false );
                        while( zeroElev == true && gi.hasMore() )
                        {
                            const Geometry* g = gi.next();
                            for( Geometry::const_iterator ji = g->begin(); ji != g->end() && zeroElev == true; ++ji )
                            {
                                if ( !osg::equivalent(ji->z(), 0.0) )
                                    zeroElev = false;
                            }
                        }
                        if ( zeroElev )
                        {
                            altitude->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
                            altitude->technique() = AltitudeSymbol::TECHNIQUE_GPU;
                        }
                    }

                    // Make a feature node; drape if we're not extruding.
                    bool draped =
                        isPoly    && 
                        !extruded &&
                        (!altitude || altitude->clamping() == AltitudeSymbol::CLAMP_TO_TERRAIN);

                    if ( draped && style.get<LineSymbol>() && !style.get<PolygonSymbol>() )
                    {
                        draped = false;
                    }

                    // turn off the clamping if we're draping.
                    if ( draped && altitude )
                    {
                        altitude->technique() = AltitudeSymbol::TECHNIQUE_DRAPE;
                    }

                    GeometryCompilerOptions compilerOptions;

                    // Check for point-model substitution:
                    if ( style.has<ModelSymbol>() )
                    {
                        compilerOptions.instancing() = true;
                    }

                    Feature* feature = new Feature(geom, cx._srs.get(), style);
                    featureNode = new FeatureNode( cx._mapNode, feature, draped, compilerOptions );
                }


                // assemble the results:
                if ( (iconNode || modelNode) && featureNode )
                {
                    osg::Group* group = new osg::Group();
                    group->addChild( featureNode );
                    if ( iconNode )
                        group->addChild( iconNode );
                    if ( modelNode )
                        group->addChild( modelNode );

                    cx._groupStack.top()->addChild( group );

                    if ( iconNode && cx._options->declutter() == true )
                        Decluttering::setEnabled( iconNode->getOrCreateStateSet(), true );

                    if ( iconNode )
                        KML_Feature::build( conf, cx, iconNode );
                    if ( modelNode )
                        KML_Feature::build( conf, cx, modelNode );
                    if ( featureNode )
                        KML_Feature::build( conf, cx, featureNode );
                }

                else
                {
                    if ( iconNode )
                    {
                        if ( cx._options->iconAndLabelGroup().valid() )
                        {
                            cx._options->iconAndLabelGroup()->addChild( iconNode );
                        }
                        else
                        {
                            cx._groupStack.top()->addChild( iconNode );
                            if ( cx._options->declutter() == true )
                                Decluttering::setEnabled( iconNode->getOrCreateStateSet(), true );
                        }
                        KML_Feature::build( conf, cx, iconNode );
                    }
                    if ( modelNode )
                    {
                        cx._groupStack.top()->addChild( modelNode );
                        KML_Feature::build( conf, cx, modelNode );
                    }
                    if ( featureNode )
                    {
                        cx._groupStack.top()->addChild( featureNode );
                        KML_Feature::build( conf, cx, featureNode );
                    }
                }
            }
        }
    }
}