Ejemplo n.º 1
0
// Accounts for ComfortTurn setting.
Anglef Player::GetApparentBodyYaw()
{
    Anglef yaw = BodyYaw;
    if ( ComfortTurnSnap > 0.0f )
    {
        float yawR = yaw.Get();
        yawR *= 1.0f / ComfortTurnSnap;
        yawR = floorf ( yawR + 0.5f );
        yawR *= ComfortTurnSnap;
        yaw.Set ( yawR );
    }
    return yaw;
}