Ejemplo n.º 1
0
void Urho2DSpriterAnimation::CreateScene()
{
    scene_ = new Scene(context_);
    scene_->CreateComponent<Octree>();

    // Create camera node
    cameraNode_ = scene_->CreateChild("Camera");
    // Set camera's position
    cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));

    Camera* camera = cameraNode_->CreateComponent<Camera>();
    camera->SetOrthographic(true);

    Graphics* graphics = GetSubsystem<Graphics>();
    camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
    camera->SetZoom(1.5f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.5) is set for full visibility at 1280x800 resolution)

    ResourceCache* cache = GetSubsystem<ResourceCache>();
    AnimationSet2D* spriterAnimationSet = cache->GetResource<AnimationSet2D>("Urho2D/imp/imp.scml");
    if (!spriterAnimationSet)
        return;

    spriterNode_ = scene_->CreateChild("SpriterAnimation");
    AnimatedSprite2D* spriterAnimatedSprite = spriterNode_->CreateComponent<AnimatedSprite2D>();
    spriterAnimatedSprite->SetAnimationSet(spriterAnimationSet);
    spriterAnimatedSprite->SetAnimation(spriterAnimationSet->GetAnimation(spriterAnimationIndex_));
}
void EnemyEntity::Start()
{
    ResourceCache* cache = GetSubsystem<ResourceCache>();

    AnimationSet2D* animationSet = cache->GetResource<AnimationSet2D>("Urho2D/tortuga2.scml");
    if (!animationSet)
        return;

    AnimatedSprite2D* animatedSprite = node_->CreateComponent<AnimatedSprite2D>();
    animatedSprite->SetLayer(2);
    // Set animation
    animatedSprite->SetAnimationSet(animationSet);
    animatedSprite->SetAnimation("walk");
    animatedSprite->SetSpeed(1.0f);

    RigidBody2D* bodysprite = node_->CreateComponent<RigidBody2D>();
    bodysprite->SetBodyType(BT_DYNAMIC);
    bodysprite->SetFixedRotation(true);
    //bodysprite->SetBullet(false);
    //bodysprite->SetLinearVelocity(Vector2::ZERO);
    CollisionCircle2D* circle = node_->CreateComponent<CollisionCircle2D>();
    // Set radius
    circle->SetRadius(1.2f);
    circle->SetDensity(1.0f);
    circle->SetFriction(0.4f);
    circle->SetRestitution(0.0f);
    circle->SetCenter(0,0.35f);
    circle->SetCategoryBits(8192);
    circle->SetMaskBits(65533);

    vel = Vector2(-2.0f,0);
}
void SceneView3D::HandleDragEnterWidget(StringHash eventType, VariantMap& eventData)
{
    using namespace DragEnterWidget;

    UIWidget* widget = static_cast<UIWidget*>(eventData[P_WIDGET].GetPtr());

    if (widget != this)
        return;

    UIDragObject* dragObject = static_cast<UIDragObject*>(eventData[P_DRAGOBJECT].GetPtr());

    Object* object = dragObject->GetObject();

    if (!object)
        return;

    if (object->GetType() == Asset::GetTypeStatic())
    {
        Asset* asset = (Asset*) object;
        AssetImporter* importer = asset->GetImporter();

        if (!importer)
            return;

        StringHash importerType = importer->GetType();

        if (importerType == PrefabImporter::GetTypeStatic())
        {
            dragNode_ = scene_->CreateChild(asset->GetName());
            PrefabComponent* pc = dragNode_->CreateComponent<PrefabComponent>();
            pc->SetPrefabGUID(asset->GetGUID());
        }
        else if (importerType == ModelImporter::GetTypeNameStatic())
        {
            dragNode_ = scene_->CreateChild();

            SharedPtr<File> file(new File(context_, asset->GetCachePath()));
            SharedPtr<XMLFile> xml(new XMLFile(context_));

            if (!xml->Load(*file))
                return;

            dragNode_->LoadXML(xml->GetRoot());
            dragNode_->SetName(asset->GetName());
        }
        else if (importerType == SpriterImporter::GetTypeNameStatic())
        {
            AnimationSet2D* animationSet = GetSubsystem<ResourceCache>()->GetResource<AnimationSet2D>(asset->GetPath());

            String animationName;

            if (animationSet && animationSet->GetNumAnimations())
            {
                animationName = animationSet->GetAnimation(0)->GetName();
            }

            dragNode_ = scene_->CreateChild(asset->GetName());

            AnimatedSprite2D* sprite = dragNode_->CreateComponent<AnimatedSprite2D>();

            if (!animationName.Length())
                sprite->SetAnimationSet(animationSet);
            else
                sprite->SetAnimation(animationSet, animationName);

        }
        else if (importerType == TextureImporter::GetTypeNameStatic())
        {
            dragNode_ = scene_->CreateChild(asset->GetName());

            Sprite2D* spriteGraphic = GetSubsystem<ResourceCache>()->GetResource<Sprite2D>(asset->GetPath());

            StaticSprite2D* sprite = dragNode_->CreateComponent<StaticSprite2D>();

            sprite->SetSprite(spriteGraphic);
        }


        if (dragNode_.NotNull())
        {
            Input* input = GetSubsystem<Input>();
            IntVector2 pos = input->GetMousePosition();
            UpdateDragNode(pos.x_, pos.y_);
        }



        //LOGINFOF("Dropped %s : %s on SceneView3D", asset->GetPath().CString(), asset->GetGUID().CString());
    }

}