Ejemplo n.º 1
0
void Admintest::test_addToEntity_tree()
{
    Anonymous data;

    m_account->addToEntity(data);

    ASSERT_TRUE(data->hasAttr("character_types"));
    ASSERT_EQUAL(data->getAttr("character_types"), ListType());
}
Ejemplo n.º 2
0
void Playertest::test_addToEntity()
{
    Player::playableTypes.insert("settler");

    Anonymous data;

    m_account->addToEntity(data);

    ASSERT_TRUE(data->hasAttr("character_types"));
    ASSERT_EQUAL(data->getAttr("character_types"), ListType(1, "settler"));
}
Ejemplo n.º 3
0
void Admintest::test_addToEntity()
{
    Inheritance::instance().addChild(atlasClass("character", "root"));
    Inheritance::instance().addChild(atlasClass("human", "character"));
    Inheritance::instance().addChild(atlasClass("settler", "human"));
    Inheritance::instance().addChild(atlasClass("goblin", "character"));

    Anonymous data;

    m_account->addToEntity(data);

    ListType expected_character_types;
    expected_character_types.push_back("character");
    expected_character_types.push_back("human");
    expected_character_types.push_back("settler");
    expected_character_types.push_back("goblin");

    ASSERT_TRUE(data->hasAttr("character_types"));
    ASSERT_EQUAL(data->getAttr("character_types"),
                 expected_character_types);
}