void SoundInterface::commandPlaySound(void) { int32_t freg = cb->popValue().toInt(); float balance = cb->popValue().toFloat(); float volume = cb->popValue().toFloat(); Any any = cb->popValue(); // If passed parameter is integer, the sound is preloaded. Otherwise load it. if (any.type() == Any::Int) { CBChannel* channel = new CBChannel; channel->setMixer(al_get_default_mixer()); int32_t id = any.toInt(); channel->playSound((*sounds[id]), volume, balance, freg); int32_t nextChannel = nextChannelId(); channels[nextChannel] = channel; } else { CBChannel* channel = new CBChannel; channel->setMixer(al_get_default_mixer()); ALLEGRO_PATH *path = any.toString().getPath(); const char *cpath = al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP); channel->playSound(cpath, volume, balance, freg); int32_t nextChannel = nextChannelId(); channels[nextChannel] = channel; } }
int32_t Any::sar (const Any &l, const Any &r) { return l.toInt() >> r.toInt(); }