Ejemplo n.º 1
0
/// UI which the mouse is currently hovering over, which may be any AppWindow.
UserInterface * HoverUI()
{
	AppWindow * hoverWindow = WindowMan.HoverWindow();
	if (!hoverWindow)
		return NULL;
	return hoverWindow->GetUI();
}
Ejemplo n.º 2
0
UserInterface * MainUI()
{
	AppWindow * mainWindow = MainWindow();
	if (!mainWindow)
	{
		LogMain("MainUI(): No main AppWindow!", WARNING);
		return NULL;
	}
	return mainWindow->GetUI();
}
Ejemplo n.º 3
0
/// Fetches active/current UI, taking into consideration active AppWindow.
UserInterface * ActiveUI()
{
	AppWindow * activeWindow = WindowMan.GetCurrentlyActiveWindow();
	if (!activeWindow)
	{
		LogMain("ActiveUI(): No active AppWindow!", WARNING);
		return NULL;
	}
	return activeWindow->GetUI();
}
Ejemplo n.º 4
0
/// Fetches either the Global or Active UI, taking into consideration both active AppWindow and if there exist any valid content in the Global UI.
UserInterface * RelevantUI()
{
	AppWindow * window = WindowMan.GetCurrentlyActiveWindow();
	if (!window)
		return NULL;
	UserInterface * globalUI = window->GetGlobalUI();
	if (globalUI && globalUI->HasActivatableElement())
		return globalUI;
	
	return window->GetUI();
}