Ejemplo n.º 1
0
void ServerEvents::OnUserQuit( const wxString& nick )
{
    wxLogDebugFunc( _T("") );
    try
    {
        User &user=m_serv.GetUser( nick );
				Battle* userbattle = user.GetBattle();
				if ( userbattle )
				{
					int battleid = userbattle->GetID();
					try
					{
						if ( &userbattle->GetFounder() == &user )
						{
							for ( int i = 0; i < int(userbattle->GetNumUsers()); i ++ )
							{
								User& battleuser = userbattle->GetUser( i );
								OnUserLeftBattle( battleid, battleuser.GetNick() );
							}
							 OnBattleClosed( battleid );
						}
						else OnUserLeftBattle( battleid, user.GetNick() );
					}catch(...){}
				}
        ui().OnUserOffline( user );
        m_serv._RemoveUser( nick );
        if ( useractions().DoActionOnUser( UserActions::ActNotifLogin, nick ) )
            actNotifBox( SL_MAIN_ICON, nick + _(" just went offline") );
    }
    catch (std::runtime_error &except)
    {
    }
}
Ejemplo n.º 2
0
void SimpleServerEvents::OnUserQuit( const wxString& nick )
{
    wxLogDebugFunc( _T("") );
    try
    {
        User &user=m_serv.GetUser( nick );
				Battle* userbattle = user.GetBattle();
				if ( userbattle )
				{
					int battleid = userbattle->GetID();
					try
					{
						if ( &userbattle->GetFounder() == &user )
						{
							for ( int i = 0; i < int(userbattle->GetNumUsers()); i ++ )
							{
								User& battleuser = userbattle->GetUser( i );
								OnUserLeftBattle( battleid, battleuser.GetNick() );
							}
							 OnBattleClosed( battleid );
						}
						else OnUserLeftBattle( battleid, user.GetNick() );
					}catch(...){}
				}
//        ui().OnUserOffline( user );
        m_serv._RemoveUser( nick );
    }
    catch (std::runtime_error &except)
	{ }
}
Ejemplo n.º 3
0
void BattleListTab::DoJoin( Battle& battle )
{
	if ( !ui().IsSpringCompatible() )
	{
		wxLogWarning( _T( "trying to join battles with imcompatible spring version" ) );
		customMessageBox( SL_MAIN_ICON, _( "Joining battles is disabled due to the incompatible spring version you're using." ), _( "Spring error" ), wxICON_EXCLAMATION | wxOK );
		return;
	}

	Battle* curbattle = ui().mw().GetJoinTab().GetCurrentBattle();

	if ( curbattle != 0 && curbattle->GetID() == battle.GetID() )
	{
		if ( ui().Ask( _( "Already in this battle" ), _( "You are already in this battle.\n\nDo you want to leave it?" ) ) )
		{
			curbattle->Leave();
			ui().mw().GetJoinTab().LeaveCurrentBattle();
			return;
		}
		else
		{
			return;
		}
	}

	if ( curbattle != 0 )
	{
		if ( ui().Ask( _( "Already in another battle" ), _( "You are already in a battle.\n\nDo you want to leave your current battle and join this one?" ) ) ) {
			curbattle->Leave();
			ui().mw().GetJoinTab().LeaveCurrentBattle();
		}
		else
		{
			return;
		}
	}

#ifdef NO_TORRENT_SYSTEM
	wxString downloadProc = _( "Do you want me to take you to the download page?" );
#else
	wxString downloadProc = _( "Should i try to download it for you?\nYou can see the progress in the \"Download Manager\" tab." );
#endif

	if ( !battle.ModExists() )
	{
		if ( customMessageBox( SL_MAIN_ICON, _( "You need to download the game before you can join this game.\n\n" ) + downloadProc, _( "Game not available" ), wxYES_NO | wxICON_QUESTION ) == wxYES ) {
			wxString modhash = battle.GetHostModHash();
			wxString modname = battle.GetHostModName();
			ui().DownloadMod ( modhash, modname );
		}
		return;
	}

	if ( !battle.MapExists() )
	{
		if ( customMessageBox( SL_MAIN_ICON, _( "You need to download the map to be able to play in this game.\n\n" ) + downloadProc, _( "Map not available" ), wxYES_NO | wxICON_QUESTION ) == wxYES ) {
			wxString maphash = battle.GetHostMapHash();
			wxString mapname = battle.GetHostMapName();
			ui().DownloadMap ( maphash, mapname );
		}
	}

	if ( battle.IsPassworded() )
	{
		wxPasswordEntryDialog pw( this, _( "Battle password" ), _( "Enter password (spaces will be stripped)" ) );
		pw.SetFocus();
		if ( pw.ShowModal() == wxID_OK )
		{
			wxString password = pw.GetValue();
			password.Replace(_T(" "), _T(""));
			battle.Join( password );
		}
	}
	else
	{
		battle.Join();
	}
}