int Expedition_Global_Manager_Data::serialize(Block_Buffer &w) const {
	w.write_uint16(opened_uuid_opentime_map_.size());
	for (Role_Id_Time_Map::const_iterator it = opened_uuid_opentime_map_.begin();
			it != opened_uuid_opentime_map_.end(); ++it) {
		w.write_int64(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(uuid_inter_map_.size());
	for (Role_Int_Map::const_iterator it = uuid_inter_map_.begin();
			it != uuid_inter_map_.end(); ++it) {
		w.write_int64(it->first);
		w.write_int32(it->second);
	}

	w.write_uint16(opentime_.size());
	for (Int_Time_Map::const_iterator it = opentime_.begin();
			it != opentime_.end(); ++it) {
		w.write_int32(it->first);
		it->second.serialize(w);
	}

	mmuid_.serialize(w);

//	w.write_uint16(inter_manager_data_map_.size());
//	for (Inter_ExpeditionManagerData_Map::const_iterator it = inter_manager_data_map_.begin();
//			it != inter_manager_data_map_.end(); ++it) {
//		w.write_uint32(it->first);
//		it->second.serialize(w);
//	}
	return 0;
}
Ejemplo n.º 2
0
int Public_Detail::serialize(Block_Buffer &buffer) const {
	buffer.write_string(plot_id);
	buffer.write_int32(plot_step);
	buffer.write_bool(plot_switch);

	buffer.write_uint16(plot_info.size());
	for (String_Int_Map::const_iterator it = plot_info.begin(); it != plot_info.end(); ++it) {
		buffer.write_string(it->first);
		buffer.write_int32(it->second);
	}

	buffer.write_int32(awake_lvl);

	buffer.write_uint16(artifacts.size());
	for (Artifact_Map::const_iterator it = artifacts.begin(); it != artifacts.end(); ++it) {
		it->second.serialize(buffer);
	}

	buffer.write_uint16(fornotice_gifts_status.size());
	for (Fornotice_Gifts_Status_Map::const_iterator it = fornotice_gifts_status.begin();
			it != fornotice_gifts_status.end(); ++it) {
		buffer.write_int32(it->first);
		buffer.write_int8(it->second);
	}

	buffer.write_int32(exploit_val);
	buffer.write_int32(exploit_lvl);

	return 0;
}
Ejemplo n.º 3
0
void Map_Team::serialize(Block_Buffer &buf) {
	buf.write_int8(type_);
	buf.write_string(words_);
	buf.write_int32(scene_id_);
	buf.write_int8(degree_);
	buf.write_uint32(team_index_);
	buf.write_int64(team_id_);
	buf.write_int64(team_id_for_scene_);
	buf.write_int64(leader_role_id_);
	uint16_t len = 0;
	len = team_member_set_.size();
	buf.write_uint16(len);
	for (Role_Hash_Set::iterator it = team_member_set_.begin(); it != team_member_set_.end(); ++it) {
		buf.write_int64(*it);
	}
	len = offline_teamer_map_.size();
	buf.write_uint16(len);
	for (RoleID_OnlineMap_TeamerInfo_Map::iterator it = offline_teamer_map_.begin(); it != offline_teamer_map_.end(); ++it) {
		buf.write_int64(it->first);
	}
	buf.write_int8(in_battle_);
	len = lineup_.size();
	buf.write_uint16(len);
	for (Int_Role_Id_Vec::iterator it = lineup_.begin(); it != lineup_.end(); ++it) {
		it->serialize(buf);
	}
	buf.write_int32(enter_level_);
	buf.write_int16(fail_times_);
	buf.write_int16(match_fail_);
	buf.write_bool(is_not_first_team_fb_);
}
Ejemplo n.º 4
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void Msg_Struct::build_buffer_map(const Field_Info &field_info, Block_Buffer &buffer, Isolate* isolate, v8::Local<v8::Value> value) {
    if (!value->IsMap()) {
        LOG_ERROR("field_name:%s is not map, struct_name:%s", field_info.field_name.c_str(), struct_name().c_str());
        buffer.write_uint16(0);
        return;
    }

    Local<Map> map = Local<Map>::Cast(value);
    int16_t len = map->Size();
    buffer.write_uint16(len);
    Local<Array> array = map->AsArray();
    //index N is the Nth key and index N + 1 is the Nth value.
    if(is_struct(field_info.field_type)) {
        for (int i = 0; i < len * 2; i = i + 2) {
            Local<Value> element = array->Get(isolate->GetCurrentContext(), i + 1).ToLocalChecked();
            build_buffer_struct(field_info, buffer, isolate, element);
        }
    }
    else {
        Field_Info key_info;
        key_info.field_label = "args";
        key_info.field_type = field_info.key_type;
        key_info.field_name = field_info.key_name;
        for (int i = 0; i < len * 2; i = i + 2) {
            Local<Value> key = array->Get(isolate->GetCurrentContext(), i).ToLocalChecked();
            Local<Value> element = array->Get(isolate->GetCurrentContext(), i + 1).ToLocalChecked();
            build_buffer_struct(key_info, buffer, isolate, key);
            build_buffer_struct(field_info, buffer, isolate, element);
        }
    }
}
Ejemplo n.º 5
0
void Answer_Scene::send_to_logic_get_rank_reward(void) {
	refresh_rank();
	//以下代码;策划要求改跨服需要特殊处理
	Block_Buffer buf;
	buf.make_message(INNER_ANSWER_DATA_CHANNEL);
	buf.write_uint8(ANSWER_DATA_CHANNLE_TYPE_SL_GET_RANK_REWARD);
	buf.write_uint16(role_sorce_rank.size());
	for(RoleID_Data_Vec_Map::iterator iter = role_sorce_rank.begin(); iter != role_sorce_rank.end(); ++iter) {
		buf.write_uint16(iter->second.size());
		for(RoleID_Data_Vec::iterator it = iter->second.begin(); it != iter->second.end(); ++it) {
			buf.write_int64(it->role_id);
		}
	}
	SCENE_MONITOR->send_to_logic(CONFIG_CACHE->server_flag(), buf);
}
void Expedition_Drop_Or_Material::serialize(Block_Buffer &w) const {
	this->birth_time.serialize(w);
	w.write_uint16(had_collected.size());
	for (Role_Hash_Set::const_iterator it = had_collected.begin(); it != had_collected.end(); ++it) {
		w.write_int64(*it);
	}
}
Ejemplo n.º 7
0
int Logic_Status_Detail::serialize(Block_Buffer &buffer) const {
//	buffer.write_int64(this->role_id);
	buffer.write_uint16(status_map.size());
	for (Status_Map::const_iterator it = status_map.begin(); it != status_map.end(); ++it) {
		it->second.serialize(buffer);
	}
	running_effect.serialize(buffer);
	return 0;
}
Ejemplo n.º 8
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int Talent::serialize(Block_Buffer &buf) const {
	buf.write_int32(talent_id);
	buf.write_int32(skill_point);
	buf.write_uint16(skill_db_info_map.size());
	for (Skill_DB_Info_Map::const_iterator it = skill_db_info_map.begin(); it != skill_db_info_map.end(); ++it) {
		it->second.serialize(buf);
	}
	return 0;
}
Ejemplo n.º 9
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void Msg_Struct::build_buffer_vector(const Field_Info &field_info, Block_Buffer &buffer, Isolate* isolate, v8::Local<v8::Value> value) {
    if (!value->IsArray()) {
        LOG_ERROR("field_name:%s is not array, struct_name:%s", field_info.field_name.c_str(), struct_name().c_str());
        buffer.write_uint16(0);
        return;
    }

    Local<Array> array = Local<Array>::Cast(value);
    int16_t len = array->Length();
    buffer.write_uint16(len);
    for (int i = 0; i < len; ++i) {
        Local<Value> element = array->Get(isolate->GetCurrentContext(), i).ToLocalChecked();
        if(is_struct(field_info.field_type)) {
            build_buffer_struct(field_info, buffer, isolate, element);
        }
        else {
            build_buffer_arg(field_info, buffer, isolate, element);
        }
    }
}
Ejemplo n.º 10
0
int Anci_Artifact_Detail::serialize(Block_Buffer &buffer) const {
	buffer.write_int64(role_id);
//	buffer.write_int64(perfectPoint);
	buffer.write_uint16(aa_info_map.size());
	for (AA_Info_Map::const_iterator it = aa_info_map.begin(); it != aa_info_map.end(); ++it) {
		buffer.write_int32(it->second.id);
		buffer.write_int8(it->second.state_count);
		buffer.write_int32(it->second.data);
	}
	buffer.write_uint16(complete_ids.size());
	for (Int_Hash_Set::const_iterator it = complete_ids.begin(); it != complete_ids.end(); ++it) {
		buffer.write_int32(*it);
	}
	buffer.write_uint16(aa_unban_info.size());
	for (AA_Unban_Info::const_iterator it = aa_unban_info.begin(); it != aa_unban_info.end(); ++it) {
		buffer.write_int32(it->second.id);
		buffer.write_int8(it->second.state);
		buffer.write_int8(it->second.box_state);
	}
	return 0;
}
Ejemplo n.º 11
0
int Rune_Stone_Detail::serialize(Block_Buffer & w) const {
	w.write_int64(role_id);
	w.write_int32(points);
	w.write_int32(remain_double_times);

	w.write_uint16(smelter_detail_map.size());
	for (Smelter_Detail_Map::const_iterator it = smelter_detail_map.begin(); it != smelter_detail_map.end(); ++it) {
		it->second.serialize(w);
	}

	return 0;
}
Ejemplo n.º 12
0
int DragonBuildingInfo::serialize(Block_Buffer &buffer) const {
	buffer.write_uint32(id);
	buffer.write_uint8(type);
	buffer.write_uint16(level);
	buffer.write_uint8(status);
	buffer.write_uint32(production);
	buffer.write_bool(is_gain);
	buffer.write_uint64((uint64_t)begin_upgrade_time.sec());
	buffer.write_uint64((uint64_t)last_output_production_time.sec());
	buffer.write_uint8(order);
	buffer.write_uint8(consume_type);
	return 0;
}
int Expedition_Scene_Data::serialize(Block_Buffer &w) const {
	w.write_uint16(map_data_.size());
	for (Stronghold_Map::const_iterator it = map_data_.begin();//地图的总数据; 是所有据点(大中小城堡,关卡,宝箱点,怪物点)的数据;据点里面包含所有数据(含有攻防的玩家,状态等等)
			it != map_data_.end(); ++it) {
		w.write_uint32(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(point_gang_id_.size());
	for (Int_Uid::const_iterator it = point_gang_id_.begin();
			it != point_gang_id_.end(); ++it) {
		w.write_int32(it->first);
		w.write_int64(it->second);
	}
	w.write_uint32(map_base_point_num_);//地图数据中基地的总数
	w.write_uint32(cur_line_); //场景的当前线
	award_time_.serialize(w);
	w.write_int32(settle_time_);

	w.write_uint16(occupy_castle_rank_.size());
	for (Role_ExpeditionOccupyCastleData_Map::const_iterator it = occupy_castle_rank_.begin();
			it != occupy_castle_rank_.end(); ++it) {
		it->second.serialize(w);
	}

	w.write_uint16(demage_rank_.size());
	for (Role_ExpeditionSceneDemageRankData_Map::const_iterator it = demage_rank_.begin();
			it != demage_rank_.end(); ++it) {
		w.write_int64(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(refreshed_drop_or_material_.size());
	for (Point_ExpeditionDropOrMaterial::const_iterator it = refreshed_drop_or_material_.begin(); it != refreshed_drop_or_material_.end(); ++it) {
		w.write_int32(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(refreshed_monster_timing_.size());
	for (Int_Time_Map::const_iterator it = refreshed_monster_timing_.begin();
			it != refreshed_monster_timing_.end(); ++it) {
		w.write_int32(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(refreshed_monster_kill_gap_.size());
	for (Int_Time_Map::const_iterator it = refreshed_monster_kill_gap_.begin();
			it != refreshed_monster_kill_gap_.end(); ++it) {
		w.write_int32(it->first);
		it->second.serialize(w);
	}
	return 0;
}
Ejemplo n.º 14
0
void Hero_Info_Detail::serialize(Block_Buffer &w) const {
	w.write_int32(hero_id);
	w.write_int32(hero_index);
	w.write_int32(hero_facade_id);
	w.write_string(hero_name);
	w.write_int8(is_outer);
	w.write_int8(is_fighter);
	w.write_int32(level);
	w.write_int32(formation);
	w.write_int32(awake_lvl);
	w.write_double(exp);

	uint16_t __prop_value_vec_size = prop_value.size();
	w.write_uint16(__prop_value_vec_size);
	for(uint16_t i = 0; i < __prop_value_vec_size; ++i) {
			prop_value[i].serialize(w);
	}

	w.write_uint16(artifacts.size());
	for (Artifact_Map::const_iterator it = artifacts.begin(); it != artifacts.end(); ++it) {
		it->second.serialize(w);
	}
	hero_fighter_detail.serialize(w);
}
int Stronghold_Info::serialize(Block_Buffer &w) const {
	occupier.serialize(w);
//	attacker.serialize(w);
//	int8_t fight_status; // 0(和平状态) 1(攻占状态)
//	int8_t belong_status; // 0.未被初始化状态, 1.中立, 2.占领

//	 ; //防守队列
	uint16_t len = 0;
	for (Soldier_Map::const_iterator it = defend_map.begin();
			it != defend_map.end(); ++it) {
		if (it->second->type == EST_PLAYER) {
			continue;
		}
		++len;
	}
	w.write_uint16(len);
	for (Soldier_Map::const_iterator it = defend_map.begin();
			it != defend_map.end(); ++it) {
		if (it->second->type == EST_PLAYER) {
			continue;
		}
		w.write_int64(it->second->role_id);
		w.write_int16(it->second->nums);
	}
//	Soldier_Map attack_map; //攻占队列
//	Soldier_List defend_list;
//	Soldier_List attack_list;
	//	uint32_t npc_soldier_aid;//npc怪的id自增长

//	Soldier_Map defending_map;
//	Soldier_Map attacking_map;
//	Time_Value battle_finish_time;

//	Soldier_Map looking_defend_map;
//	GangID_SoldierMap_Map looking_attack_map;
//	Soldier_List looking_defend_list;
//	GangID_SoldierList_Map looking_attack_list;
	return 0;
}
Ejemplo n.º 16
0
int Scene_Gang_Manager::sync_to_logic(void) {
	MSG_USER("GANG_WAR:sync_to_logic, stage(%d), gang_vec_.size(%d)", stage(), gang_vec_.size());
	Block_Buffer buf;
	buf.make_message(INNER_SYNC_GANG_WAR_INFO);
	buf.write_int8(stage());
	buf.write_uint16(gang_vec_.size());
	int64_t index = 0;
	int8_t camp = 0;
	Time_Value match_time = Time_Value::zero;
	int64_t scene_index = 0;
	std::string zone;
	std::string gang_name;
	int8_t rank = 0;
	int64_t force = 0;
	for (GangWarMatchedGangsPair_Vec::const_iterator it = gang_vec_.begin(); it != gang_vec_.end(); ++it) {
		buf.write_int64(it->matched_pair.first);
		{
			index = 0;
			camp = 0;
			match_time = Time_Value::zero;
			scene_index = 0;
			zone.clear();
			gang_name.clear();
			rank = 0;
			force = 0;
			const Gang_War_Matched_Gang_Info *it_index = find_matched_gang_info(it->matched_pair.first);
			if (it_index) {
				index = it_index->matched_index;
				camp = it_index->camp;
				match_time.set(it_index->match_time);
				scene_index = it_index->scene_index;
				zone = it_index->zone;
				gang_name = it_index->gang_name;
				rank = it_index->rank;
				force = it_index->force;
			}
		}
		buf.write_int64(index);
		buf.write_int8(camp);
		match_time.serialize(buf);
		buf.write_int64(scene_index);
		buf.write_string(zone);
		buf.write_string(gang_name);
		buf.write_int8(rank);
		buf.write_int64(force);

		buf.write_int64(it->matched_pair.second);
		{
			index = 0;
			camp = 0;
			match_time = Time_Value::zero;
			scene_index = 0;
			zone.clear();
			gang_name.clear();
			rank = 0;
			force = 0;
			const Gang_War_Matched_Gang_Info *it_index = find_matched_gang_info(it->matched_pair.second);
			if (it_index) {
				index = it_index->matched_index;
				camp = it_index->camp;
				match_time.set(it_index->match_time);
				scene_index = it_index->scene_index;
				zone = it_index->zone;
				gang_name = it_index->gang_name;
				rank = it_index->rank;
				force = it_index->force;
			}
		}
		buf.write_int64(index);
		buf.write_int8(camp);
		match_time.serialize(buf);
		buf.write_int64(scene_index);
		buf.write_string(zone);
		buf.write_string(gang_name);
		buf.write_int8(rank);
		buf.write_int64(force);

		it->match_time.serialize(buf);
		buf.write_int8(it->result);
		buf.write_int8(it->matched_index);
		buf.write_int64(it->scene_index);
	}
	buf.finish_message();
	sync_to_logic(buf);
	return 0;
}
int Expedition_Manager_Data::serialize(Block_Buffer &w) const {
	w.write_uint32(inter_);

	w.write_uint16(opened_uuid_opentime_map_.size());
	for (Role_Id_Time_Map::const_iterator it = opened_uuid_opentime_map_.begin();//服务器的开服时间
			it != opened_uuid_opentime_map_.end(); ++it) {
		w.write_int64(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(gang_id_uuid_map_.size());
	for (RoleID_RoleID_Map::const_iterator it = gang_id_uuid_map_.begin();
			it != gang_id_uuid_map_.end(); ++it) {
		w.write_int64(it->first);
		w.write_int64(it->second);
	}

	last_reset_time_.serialize(w);
	w.write_uint16(first_gang_rank_.size());
	for (Role_UInt_Map::const_iterator it = first_gang_rank_.begin();
			it != first_gang_rank_.end(); ++it) {
		w.write_int64(it->first);
		w.write_uint32(it->second);
	}

	w.write_bool(has_init_);
	w.write_uint16(uuid_has_init_.size());
	for (Role_Bool_Map::const_iterator it = uuid_has_init_.begin();
			it != uuid_has_init_.end(); ++it) {
		w.write_int64(it->first);
		w.write_bool(it->second);
	}

	w.write_uint16(gang_rank_map_.size());
	for (Gang_ExpeditionGangRankInfo_Map::const_iterator it = gang_rank_map_.begin();
			it != gang_rank_map_.end(); ++it) {
		w.write_int64(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(uuid_gang_rank_map_.size());
	for (Role_GangExpeditionGangRankInfoMap_Map::const_iterator it_igrm = uuid_gang_rank_map_.begin();
			it_igrm != uuid_gang_rank_map_.end(); ++it_igrm) {
		w.write_int64(it_igrm->first);
		w.write_uint16(gang_rank_map_.size());
		for (Gang_ExpeditionGangRankInfo_Map::const_iterator it = it_igrm->second.begin();
				it != it_igrm->second.end(); ++it) {
			w.write_int64(it->first);
			it->second.serialize(w);
		}
	}

	w.write_uint16(gang_rank_sync_success_.size());
	for (Role_Hash_Set::iterator it = gang_rank_sync_success_.begin();//公会排名获取成功服务器uuid列表
			it != gang_rank_sync_success_.end(); ++it) {
		w.write_int64(*it);
	}

	w.write_uint16(gang_rank_sync_new_vec_.size());
	for (Role_Vec::const_iterator it = gang_rank_sync_new_vec_.begin();
			it != gang_rank_sync_new_vec_.end(); ++it) {
		w.write_int64(*it);
	}

	w.write_uint16(gang_id_point_id_.size());
	for (Role_UInt_Map::const_iterator it = gang_id_point_id_.begin();
			it != gang_id_point_id_.end(); ++it) {
		w.write_int64(it->first);
		w.write_uint32(it->second);
	}

	w.write_uint16(gang_id_cur_line_.size());
	for (Role_Int_Map::const_iterator it = gang_id_cur_line_.begin();
			it != gang_id_cur_line_.end(); ++it) {
		w.write_int64(it->first);
		w.write_int32(it->second);
	}

	w.write_uint16(uuid_gang_id_point_id_.size());
	for (Role_RoleUIntMap_Map::const_iterator it = uuid_gang_id_point_id_.begin();
			it != uuid_gang_id_point_id_.end(); ++it) {
		w.write_int64(it->first);
		w.write_uint16(it->second.size());
		for (Role_UInt_Map::const_iterator it_t = it->second.begin();
				it_t != it->second.end(); ++it_t) {
			w.write_int64(it_t->first);
			w.write_uint32(it_t->second);
		}
	}

	w.write_uint16(uuid_gang_id_cur_line_.size());
	for (Role_RoleIntMap_Map::const_iterator it = uuid_gang_id_cur_line_.begin();
			it != uuid_gang_id_cur_line_.end(); ++it) {
		w.write_int64(it->first);
		w.write_uint16(it->second.size());
		for (Role_Int_Map::const_iterator it_t = it->second.begin();
				it_t != it->second.end(); ++it_t) {
			w.write_int64(it_t->first);
			w.write_int32(it_t->second);
		}
	}
	 ;
	// scene--
	w.write_uint16(line_scene_map_.size());
	for (Line_ExpeditionSceneData_Map::const_iterator it = line_scene_map_.begin();
			it != line_scene_map_.end(); ++it) {
		w.write_uint32(it->first);
		it->second.serialize(w);
	}

	w.write_uint16(uuid_line_scene_map_.size());
	for (UUID_LineExpeditionSceneData_Map_Map::const_iterator it_ulsm = uuid_line_scene_map_.begin();
			it_ulsm != uuid_line_scene_map_.end(); ++it_ulsm) {
		w.write_int64(it_ulsm->first);
		w.write_uint16(it_ulsm->second.size());
		for (Line_ExpeditionSceneData_Map::const_iterator it = it_ulsm->second.begin();
				it != it_ulsm->second.end(); ++it) {
			w.write_uint32(it->first);
			it->second.serialize(w);
		}
	}
	return 0;
}
Ejemplo n.º 18
0
int Fighter_Detail::serialize(Block_Buffer &buffer) const {
	buffer.write_int64(role_id);

	power.serialize(buffer);
	agility.serialize(buffer);
	dexterity.serialize(buffer);
	armor.serialize(buffer);
	stamina.serialize(buffer);

	physical_attack.serialize(buffer);
	spell_attack.serialize(buffer);
	physical_defense.serialize(buffer);
	spell_defense.serialize(buffer);
	hit_rate.serialize(buffer);
	avoid.serialize(buffer);
	ignore_def.serialize(buffer);
	blood_max.serialize(buffer);
	cure.serialize(buffer);
	cure_rate.serialize(buffer);
	sing_rate.serialize(buffer);
	crit.serialize(buffer);
	crit_def.serialize(buffer);
	init_morale.serialize(buffer);
	morale_caps.serialize(buffer);
	crit_hurt.serialize(buffer);
	crit_hurt_sub.serialize(buffer);
	hit_rate_addition.serialize(buffer);
	avoid_rate_addition.serialize(buffer);
	crit_rate_addition.serialize(buffer);
	crit_def_rate_addition.serialize(buffer);
	speed.serialize(buffer);
	blood_current.serialize(buffer);
	morale_current.serialize(buffer);
	strength_current.serialize(buffer);
	strength_max.serialize(buffer);
	blood_pool_current.serialize(buffer);
	blood_pool_max.serialize(buffer);

	ignore_def_rate.serialize(buffer);
	status_hit_rate.serialize(buffer);
	status_def_rate.serialize(buffer);
	blood_steal.serialize(buffer);

	phy_hurt_fix.serialize(buffer);
	phy_hurt_rate.serialize(buffer);
	spell_hurt_fix.serialize(buffer);
	spell_hurt_rate.serialize(buffer);
	hurt_fix.serialize(buffer);
	hurt_rate.serialize(buffer);
	be_hurt_fix.serialize(buffer);
	be_hurt_rate.serialize(buffer);

	pk_hurt_add.serialize(buffer);
	pk_hurt_sub.serialize(buffer);
	phy_hurt_rate_sub.serialize(buffer);
	spell_hurt_rate_sub.serialize(buffer);
	skill_hurt_rate.serialize(buffer);

	human_add.serialize(buffer);
	elf_add.serialize(buffer);
	orc_add.serialize(buffer);
	dragon_add.serialize(buffer);
	undead_add.serialize(buffer);
	demon_add.serialize(buffer);
	human_sub.serialize(buffer);
	elf_sub.serialize(buffer);
	orc_sub.serialize(buffer);
	dragon_sub.serialize(buffer);
	undead_sub.serialize(buffer);
	demon_sub.serialize(buffer);
	summon_add.serialize(buffer);
	summon_sub.serialize(buffer);

	be_cure_rate.serialize(buffer);
	effect_rate.serialize(buffer);

	pve_hurt_add.serialize(buffer);
	pve_hurt_sub.serialize(buffer);

	dizz_strengthen.serialize(buffer);
	dizz_weaken.serialize(buffer);

	buffer.write_int32(phy_power_recover_time);
	buffer.write_int32(phy_power_buy_times);
	buffer.write_int32(level);
	buffer.write_double(experience);
	buffer.write_double(elite_btl_morale);
	buffer.write_int32(force);
	buffer.write_int32(highest_force);
	buffer.write_int32(ttl_force);

	buffer.write_int32(ttl_skill_points_);
	buffer.write_int32(default_skill);
	buffer.write_int32(cur_used_talent_);
	buffer.write_int32(reset_skill_times);

	buffer.write_uint16(talent_map.size());
	for (Talent_Map::const_iterator it = talent_map.begin(); it != talent_map.end(); ++it) {
		it->second.serialize(buffer);
	}

	buffer.write_uint16(extra_skill_vec.size());
	for (Skill_DB_Info_Vec::const_iterator it = extra_skill_vec.begin(); it != extra_skill_vec.end(); ++it) {
		it->serialize(buffer);
	}

	buffer.write_bool(is_clear_moral_);

	return 0;
}