void EdgeBoxesImpl::boxesNms(Boxes &boxes, float thr, float eta, int maxBoxes) { sort(boxes.rbegin(), boxes.rend(), boxesCompare); if (thr > .99f) return; const int nBin = 10000; const float step = 1 / thr; const float lstep = log(step); vector<Boxes> kept; kept.resize(nBin + 1); int n = (int) boxes.size(); int i = 0; int j, k, b; int m = 0; int d = 1; while (i < n && m < maxBoxes) { b = boxes[i].w * boxes[i].h; bool keep = 1; b = clamp((int)(ceil(log(float(b)) / lstep)), d, nBin - d); for (j = b - d; j <= b + d; j++) { for (k = 0; k < (int)kept[j].size(); k++) { if (keep) keep = boxesOverlap(boxes[i], kept[j][k]) <= thr; } } if (keep) { kept[b].push_back(boxes[i]); m++; } i++; if (keep && eta < 1.0f && thr > .5f) { thr *= eta; d = (int)ceil(log(1.0f / thr) / lstep); } } boxes.resize(m); i = 0; for (j = 0; j < nBin; j++) { for (k = 0; k < (int)kept[j].size(); k++) { boxes[i++] = kept[j][k]; } } sort(boxes.rbegin(), boxes.rend(), boxesCompare); }
void EdgeBoxGenerator::scoreAllBoxes( Boxes &boxes ) { // get list of all boxes roughly distributed in grid boxes.resize(0); int arRad, scNum; float minSize=sqrt(_minBoxArea); arRad = int(log(_maxAspectRatio)/log(_arStep*_arStep)); scNum = int(ceil(log(std::max(w,h)/minSize)/log(_scStep))); for( int s=0; s<scNum; s++ ) { int a, r, c, bh, bw, kr, kc, bId=-1; float ar, sc; for( a=0; a<2*arRad+1; a++ ) { ar=pow(_arStep,float(a-arRad)); sc=minSize*pow(_scStep,float(s)); bh=int(sc/ar); kr=std::max(2,int(bh*_rcStepRatio)); bw=int(sc*ar); kc=std::max(2,int(bw*_rcStepRatio)); for( c=0; c<w-bw+kc; c+=kc ) for( r=0; r<h-bh+kr; r+=kr ) { Box b; b.r=r; b.c=c; b.h=bh; b.w=bw; boxes.push_back(b); } } } // score all boxes, refine top candidates, perform nms int i, k=0, m = int(boxes.size()); for( i=0; i<m; i++ ) { scoreBox(boxes[i]); if( !boxes[i].s ) continue; k++; refineBox(boxes[i]); } sort(boxes.rbegin(),boxes.rend(),boxesCompare); boxes.resize(k); boxesNms(boxes,_beta,_eta,_maxBoxes); }
void boxesNms( Boxes &boxes, float thr, int maxBoxes ) { sort(boxes.rbegin(),boxes.rend(),boxesCompare); if( thr>.99 ) return; const int nBin=10000; const float step=1/thr, lstep=log(step); vector<Boxes> kept; kept.resize(nBin+1); int i=0, j, k, n=(int) boxes.size(), m=0, b; while( i<n && m<maxBoxes ) { b = boxes[i].w*boxes[i].h; bool keep=1; b = clamp(int(ceil(log(float(b))/lstep)),1,nBin-1); for( j=b-1; j<=b+1; j++ ) for( k=0; k<(int)kept[j].size(); k++ ) if( keep ) keep = boxesOverlap( boxes[i], kept[j][k] ) <= thr; if(keep) { kept[b].push_back(boxes[i]); m++; } i++; } boxes.resize(m); i=0; for( j=0; j<nBin; j++ ) for( k=0; k<(int)kept[j].size(); k++ ) boxes[i++]=kept[j][k]; sort(boxes.rbegin(),boxes.rend(),boxesCompare); }
void EdgeBoxesImpl::scoreAllBoxes(Boxes &boxes) { // get list of all boxes roughly distributed in grid boxes.resize(0); int ayRad, sxNum; float minSize = sqrt(_minBoxArea); ayRad = (int)(log(_maxAspectRatio) / log(_ayStep * _ayStep)); sxNum = (int)(ceil(log(max(w, h) / minSize) / log(_sxStep))); for (int s = 0; s < sxNum; s++) { int a, y, x, bh, bw, ky, kx = -1; float ay, sx; for (a = 0; a < 2 * ayRad + 1; a++) { ay = pow(_ayStep, float(a - ayRad)); sx = minSize * pow(_sxStep, float(s)); bh = (int)(sx / ay); ky = max(2, (int)(bh * _xyStepRatio)); bw = (int)(sx * ay); kx = max(2, (int)(bw * _xyStepRatio)); for (x = 0; x < w - bw + kx; x += kx) { for (y = 0; y < h - bh + ky; y += ky) { Box b; b.y = y; b.x = x; b.h = bh; b.w = bw; boxes.push_back(b); } } } } // score all boxes, refine top candidates int i, k = 0, m = (int)boxes.size(); for (i = 0; i < m; i++) { scoreBox(boxes[i]); if (!boxes[i].score) continue; k++; refineBox(boxes[i]); } sort(boxes.rbegin(), boxes.rend(), boxesCompare); boxes.resize(k); }