//--------- Begin of function FirmBase::put_info ---------// // void FirmBase::put_info(int refreshFlag) { disp_basic_info(INFO_Y1, refreshFlag); if( !should_show_info() ) return; disp_base_info(INFO_Y1+54, refreshFlag); disp_worker_list(INFO_Y1+104, refreshFlag); disp_worker_info(INFO_Y1+168, refreshFlag); disp_god_info(INFO_Y1+226, refreshFlag); //------ display button -------// int x, y=INFO_Y1+279; if( own_firm() ) { if( refreshFlag==INFO_REPAINT ) { button_invoke.paint( INFO_X1, y, 'A', "INVOKE" ); button_reward.paint( INFO_X1 + BUTTON_ACTION_WIDTH, y, 'A', "REWARDSP" ); button_vacate_firm.paint(INFO_X1 + BUTTON_ACTION_WIDTH * 2, y, 'A', "RECRUIT"); button_vacate_firm.set_help_code("MOBILIZE"); } if( can_invoke() ) button_invoke.enable(); else button_invoke.disable(); if( nation_array[nation_recno]->cash >= REWARD_COST && ( (overseer_recno && unit_array[overseer_recno]->rank_id != RANK_KING) || selected_worker_id ) ) { button_reward.enable(); } else { button_reward.disable(); } if( have_own_workers() ) button_vacate_firm.enable(); else button_vacate_firm.disable(); x=INFO_X1+BUTTON_ACTION_WIDTH * 3; } else x=INFO_X1; disp_spy_button(x, y, refreshFlag); }
//--------- Begin of function FirmCamp::put_info ---------// // void FirmCamp::put_info(int refreshFlag) { disp_basic_info(INFO_Y1, refreshFlag); if( !should_show_info() ) return; disp_camp_info(INFO_Y1+54, refreshFlag); disp_worker_list(INFO_Y1+104, refreshFlag); disp_worker_info(INFO_Y1+168, refreshFlag); //------ display button -------// int x; if( own_firm() ) { if( refreshFlag==INFO_REPAINT ) { button_patrol.paint( INFO_X1, INFO_Y1+242, 'A', "PATROL" ); button_reward.paint( INFO_X1+BUTTON_ACTION_WIDTH, INFO_Y1+242, 'A', "REWARDCB" ); button_defense.paint( INFO_X2-BUTTON_ACTION_WIDTH, INFO_Y1+242, 'A', defense_flag ? (char*)"DEFENSE1" : (char*)"DEFENSE0" ); } if( overseer_recno || worker_count ) button_patrol.enable(); else button_patrol.disable(); if( nation_array[nation_recno]->cash >= REWARD_COST && ( (overseer_recno && unit_array[overseer_recno]->rank_id != RANK_KING) || selected_worker_id ) ) { button_reward.enable(); } else { button_reward.disable(); } x=INFO_X1+BUTTON_ACTION_WIDTH*2; } else x=INFO_X1; disp_spy_button(x, INFO_Y1+242, refreshFlag); #ifdef DEBUG if( sys.testing_session || sys.debug_session ) disp_debug_info(this, refreshFlag); #endif }
//--------- Begin of function Firm::disp_spy_button --------// // void Firm::disp_spy_button(int x, int y, int refreshFlag) { if( !own_firm() ) // if not own firm, there is not other button other than the spy button, so always display it left-aligned x = INFO_X1; // if own firm, the x passed will be space position on the interface already, taking into account of the other buttons on interface //-------------------------------------// if( player_spy_count > 0 ) { //------------ spy menu -----------// if( refreshFlag == INFO_REPAINT ) button_spy_menu.paint( x, y, 'A', "SPYMENU" ); x += BUTTON_ACTION_WIDTH; //---------- bribe button -----------// if( nation_recno != nation_array.player_recno ) // only display the bribe button for non-player owned towns { int canBribe=0; if( selected_worker_id ) canBribe = can_spy_bribe(selected_worker_id, nation_array.player_recno ); else if( overseer_recno ) canBribe = can_spy_bribe(0, nation_array.player_recno ); //-------- display the bribe button -------// if( refreshFlag == INFO_REPAINT ) button_bribe.paint( x, y, 'A', "SELBRIBE" ); if( canBribe ) button_bribe.enable(); else button_bribe.disable(); x += BUTTON_ACTION_WIDTH; } } //--------- capture button ----------// int canCapture = can_worker_capture(nation_array.player_recno); if( canCapture ) { if( !button_capture.enable_flag || refreshFlag==INFO_REPAINT ) button_capture.paint( x, y, 'A', "CAPTURE" ); } else { if( refreshFlag==INFO_REPAINT ) button_capture.reset(); else if( button_capture.enable_flag ) button_capture.hide(); } }
//--------- Begin of function FirmHarbor::disp_main_menu ---------// // void FirmHarbor::disp_main_menu(int refreshFlag) { firm_harbor_ptr = this; disp_basic_info(INFO_Y1, refreshFlag); if( !should_show_harbor_info() ) return; //-------- display browser -----------// if( refreshFlag == INFO_REPAINT ) { browse_ship.init( SHIP_BROWSE_X1, SHIP_BROWSE_Y1, SHIP_BROWSE_X2, SHIP_BROWSE_Y2, 0, 25, ship_count, put_ship_rec ); browse_ship.open(1); put_det(INFO_REPAINT); } else { if( last_ship_count != ship_count ) { last_ship_count = ship_count; info.disp(); } else browse_ship.update(); // update only } last_ship_count = ship_count; //-------------------------------// if( !own_firm() ) return; //-------- display buttons ---------// if( refreshFlag == INFO_REPAINT ) { button_build.paint( SHIP_DET_X1, SHIP_DET_Y2+4, 'A', "MAKESHIP" ); button_sail.paint ( SHIP_DET_X1+BUTTON_ACTION_WIDTH, SHIP_DET_Y2+4, 'A', "SAILOUT" ); } if( ship_count > 0 ) button_sail.enable(); else button_sail.disable(); //------ display the info of the ship under construction ------// disp_build_info(refreshFlag); }
//--------- Begin of function FirmFactory::put_info ---------// // void FirmFactory::put_info(int refreshFlag) { //---------- display info ------------// disp_basic_info(INFO_Y1, refreshFlag); if( !should_show_info() ) return; disp_factory_info(INFO_Y1+54, refreshFlag); disp_worker_list(INFO_Y1+126, refreshFlag); disp_worker_info(INFO_Y1+190, refreshFlag); //------ display mobilize button -------// int x = INFO_X1; if(own_firm()) { if (refreshFlag == INFO_REPAINT) { button_change_production.paint(INFO_X1, INFO_Y1 + 248, 'A', "CHGPROD"); button_vacate_firm.paint(INFO_X1 + BUTTON_ACTION_WIDTH, INFO_Y1 + 248, 'A', "RECRUIT"); button_vacate_firm.set_help_code("MOBILIZE"); } if (worker_count) button_vacate_firm.enable(); else button_vacate_firm.disable(); x += (BUTTON_ACTION_WIDTH * 2); } //---------- display spy button ----------// disp_spy_button(x, INFO_Y1+248, refreshFlag); }
//--------- Begin of function FirmInn::put_det ---------// // void FirmInn::put_det(int refreshFlag) { if( browse_hire.none_record ) { button_hire.reset(); return; } //--------- display details ----------// InnUnit* innUnit = inn_unit_array+browse_hire.recno()-1; disp_unit_info(HIRE_DET_Y1, innUnit, refreshFlag ); //------- paint buttons --------// if( own_firm() ) { if( refreshFlag == INFO_REPAINT ) { button_hire.paint( HIRE_DET_X1, HIRE_DET_Y2+4, 'A', "HIREUNIT" ); } else { if( inn_unit_count > 0 && (~nation_array)->cash >= inn_unit_array[browse_hire.recno()-1].hire_cost ) { button_hire.enable(); } else { button_hire.disable(); } } } }
//--------- Begin of function Firm::disp_spy_menu ---------// // void Firm::disp_spy_menu(int refreshFlag) { static int lastSpyCount; firm_ptr = this; disp_basic_info(INFO_Y1, refreshFlag); //---------- paint controls -----------// if( refreshFlag == INFO_REPAINT ) { //------ display browser field description -------// int x=SPY_BROWSE_X1+2; int y=SPY_BROWSE_Y1-23; vga.d3_panel_up( SPY_BROWSE_X1, y, SPY_BROWSE_X2, SPY_BROWSE_Y1-3 ); font_san.put( x+4 , y+4, "Spy Skill" ); font_san.put( x+70 , y+4, "Loyalty" ); font_san.put( x+130, y+4, "Action" ); //------------ create browser ------------// browse_spy.init( SPY_BROWSE_X1, SPY_BROWSE_Y1, SPY_BROWSE_X2, SPY_BROWSE_Y2, 0, 25, player_spy_count, put_spy_rec ); browse_spy.open(1); lastSpyCount = player_spy_count; err_when( player_spy_count != spy_filter() ); } else { //---------- update controls -----------// if( player_spy_count != lastSpyCount ) { lastSpyCount = player_spy_count; info.disp(); return; } else browse_spy.update(); } if( spy_filter()==0 ) return; //----------- create the paint button ----------// if( refreshFlag == INFO_REPAINT ) { int x=BUTTON_X1; int y=SPY_BROWSE_Y2+5; //--------- spy menu mode -----------// if( firm_menu_mode == FIRM_MENU_SPY ) { //--------- mobilize spy button --------// button_spy_mobilize.paint( x, y, 'A', "MOBILSPY" ); x+=BUTTON_ACTION_WIDTH; //--------- reward spy button --------// button_spy_reward.paint( x, y, 'A', "REWARD" ); x+=BUTTON_ACTION_WIDTH; //------ change spy action button ------// if( firm_id != FIRM_INN && nation_recno != nation_array.player_recno ) // cannot change action in inns { button_spy_action.paint( x, y, 'A', "SPYCHACT" ); x+=BUTTON_ACTION_WIDTH; } else button_spy_action.reset(); //---------- capture button -----------// if( can_player_spy_capture() ) { button_capture.paint( x, y, 'A', "SPYCAPT" ); x+=BUTTON_ACTION_WIDTH; if( x+BUTTON_ACTION_WIDTH-5 > INFO_X2 ) { x = BUTTON_X1; y += BUTTON_ACTION_HEIGHT; } } else button_capture.reset(); //---------- view secret button -----------// if( nation_recno && nation_recno != nation_array.player_recno ) { button_view_secret.paint( x, y, 'A', "VSECRET" ); x+=BUTTON_ACTION_WIDTH; if( x+BUTTON_ACTION_WIDTH-5 > INFO_X2 ) { x = BUTTON_X1; y += BUTTON_ACTION_HEIGHT; } } else button_view_secret.reset(); //---------- assassination button -----------// if( nation_recno && nation_recno != nation_array.player_recno && firm_res[firm_id]->need_overseer ) { button_assassinate.paint( x, y, 'A', "ASSASSIN" ); x+=BUTTON_ACTION_WIDTH; if( x+BUTTON_ACTION_WIDTH-5 > INFO_X2 ) { x = BUTTON_X1; y += BUTTON_ACTION_HEIGHT; } } else button_assassinate.reset(); } //--------- select briber mode --------// else if( firm_menu_mode == FIRM_MENU_SELECT_BRIBER ) { button_bribe.paint( x, y, 'A', "BRIBE" ); x+=BUTTON_ACTION_WIDTH; } else err_here(); //----------- cancel button -----------// button_cancel.paint( x, y, 'A', "PREVMENU" ); } //---- enable/disable view secret button ----// //### begin alex 20/3 ###// if( button_view_secret.init_flag && firm_menu_mode==FIRM_MENU_SPY) //#### end alex 20/3 ####// { Spy* spyPtr = spy_array[ spy_filter( browse_spy.recno() ) ]; if( spyPtr->spy_skill >= MIN_VIEW_SECRET_SPYING_SKILL ) button_view_secret.enable(); else button_view_secret.disable(); } //---- enable/disable assassinate button ----// if( button_assassinate.init_flag ) { if( overseer_recno && unit_array[overseer_recno]->true_nation_recno() != nation_array.player_recno ) // don't assassinate your own spy { button_assassinate.enable(); } else { button_assassinate.disable(); } } }
//--------- Begin of function UnitGod::disp_info ---------// // void UnitGod::disp_info(int refreshFlag) { disp_basic_info(INFO_Y1, refreshFlag); disp_unit_profile( INFO_Y1+54, refreshFlag ); if( !is_own() ) return; if( game.game_mode == GAME_TEST ) return; if( god_res[god_id]->can_cast_power ) { //-------- get the button name --------// const char* buttonName; switch(god_id) { case GOD_PERSIAN: buttonName = "GODHEAL"; break; case GOD_JAPANESE: buttonName = "GODMIND"; break; case GOD_MAYA: buttonName = "GODINCCL"; break; case GOD_VIKING: buttonName = "GODRAIN"; break; case GOD_EGYPTIAN: buttonName = "GODEGYPT"; break; case GOD_INDIAN: buttonName = "GODMUGL"; break; case GOD_ZULU: buttonName = "GODZULU"; break; default: err_here(); } //----------- create the cast button -----------// button_cast.paint(INFO_X1, INFO_Y1+101, 'A', buttonName ); if( hit_points >= god_res[god_id]->power_pray_points ) button_cast.enable(); else button_cast.disable(); //------ The viking gods have two types of power ------// if( god_id == GOD_VIKING ) { button_cast2.paint(INFO_X1+BUTTON_ACTION_WIDTH, INFO_Y1+101, 'A', "GODTORNA" ); if( hit_points >= god_res[god_id]->power_pray_points ) button_cast2.enable(); else button_cast2.disable(); } } }
// -------- begin of function FirmBase::disp_firm_info --------// // void FirmBase::disp_firm_info(int dispY1, int refreshFlag) { disp_god_info(INFO_Y1+226, refreshFlag); //------ display button -------// int x2 = INFO_X1 +13; int y2 = INFO_Y1 +281; if( refreshFlag == INFO_REPAINT ) { button_clear_text.create( INFO_X1+13+3*BUTTON_DISTANCE, INFO_Y1+281, 'A', "PREVMENU" ); } if( !is_own() ) return; x2 += BUTTON_DISTANCE; char fileName[] = "GB-AX"; char i = (char) (sys.frame_count % 9); if (i > 4) i = 8 - i; fileName[4] = '1' + i; if( (!can_invoke()) && (god_unit_recno == 0) ) { button_invoke.paint( x2, y2, 'A', "INVOKE" ); button_invoke.set_help_code("GDINVOKE"); button_invoke.disable(); } else { if( !god_unit_recno ) { button_invoke.paint( x2, y2-12, 'A', "GB-A1" ); button_invoke.set_help_code("GDINVOKE"); } else { button_invoke.paint( x2, y2-12, 'A', fileName ); button_invoke.set_help_code("GDINVOKE"); } button_invoke.enable(); } x2 += BUTTON_DISTANCE; i = (char) (sys.frame_count % 9); if (i > 4) i = 8 - i; fileName[4] = '1' + i; fileName[3] = 'B'; fileName[4] = '1' + i; if( (!can_make_wish()) && (invoked_effect_id == 0) ) { button_unknown_effect.paint( x2, y2, 'A', "INVOKE" ); button_unknown_effect.set_help_code("BLESS"); button_unknown_effect.disable(); } else { if ( !invoked_effect_id ) { button_unknown_effect.paint( x2, y2-15, 'A', "GB-B1" ); button_unknown_effect.set_help_code("BLESS"); button_unknown_effect.enable(); } else { button_unknown_effect.paint( x2, y2-15, 'A', fileName ); button_unknown_effect.set_help_code("BLESS"); button_unknown_effect.enable(); } } // ----- display clear invoked_effect_text button -----// button_clear_text.visible_flag = invoked_effect_text[0]; // displaying invoked effect text button_clear_text.paint(); }