Ejemplo n.º 1
0
bool C4ChatInputDialog::KeyCompleteNick() {
  if (!pEdit) return false;
  char IncompleteNick[256 + 1];
  // get current word in edit
  if (!pEdit->GetCurrentWord(IncompleteNick, 256)) return false;
  if (!*IncompleteNick) return false;
  C4Player *plr = Game.Players.First;
  while (plr) {
    // Compare name and input
    if (SEqualNoCase(plr->GetName(), IncompleteNick, SLen(IncompleteNick))) {
      pEdit->InsertText(plr->GetName() + SLen(IncompleteNick), true);
      return true;
    } else
      plr = plr->Next;
  }
  // no match found
  return false;
}
Ejemplo n.º 2
0
bool C4PlayerList::RemoveAtClient(const char *szName, bool fDisconnect)
{
	C4Player *pPlr;
	// Get players
	while ((pPlr = GetAtClient(szName)))
	{
		// Log
		Log(FormatString(LoadResStr("IDS_PRC_REMOVEPLR"),pPlr->GetName()).getData());
		// Remove
		Remove(pPlr, fDisconnect, false);
	}
	return true;
}
Ejemplo n.º 3
0
bool C4PlayerList::RemoveAtRemoteClient(bool fDisconnect, bool fNoCalls)
{
	C4Player *pPlr;
	// Get players
	while ((pPlr = GetAtRemoteClient()))
	{
		// Log
		Log(FormatString(LoadResStr("IDS_PRC_REMOVEPLR"),pPlr->GetName()).getData());
		// Remove
		Remove(pPlr, fDisconnect, fNoCalls);
	}
	return true;
}
Ejemplo n.º 4
0
bool C4PlayerList::RemoveLocal(bool fDisconnect, bool fNoCalls)
{
	// (used by league system the set local fate)
	C4Player *pPlr;
	do
		for (pPlr = First; pPlr; pPlr = pPlr->Next)
			if (pPlr->LocalControl)
			{
				// Log
				Log(FormatString(LoadResStr("IDS_PRC_REMOVEPLR"),pPlr->GetName()).getData());
				// Remove
				Remove(pPlr, fDisconnect, fNoCalls);
				break;
			}
	while (pPlr);

	return true;
}
Ejemplo n.º 5
0
bool C4MainMenu::DoRefillInternal(bool &rfRefilled)
{
	// Variables
	C4FacetSurface fctSymbol;
	C4Player *pPlayer;
	C4IDList ListItems;
	C4Facet fctTarget;
	bool fWasEmpty = !GetItemCount();

	// Refill
	switch (Identification)
	{
		// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	case C4MN_Hostility:
	{
		// Clear items
		ClearItems();
		// Refill player
		if (!(pPlayer = ::Players.Get(Player))) return false;
		// Refill items
		C4Player *pPlr; int32_t iIndex;
		for (iIndex=0; (pPlr = ::Players.GetByIndex(iIndex)); iIndex++)
			// Ignore player self and invisible
			if (pPlr != pPlayer) if (!pPlr->IsInvisible())
				{
					// Symbol
					fctSymbol.Create(C4SymbolSize,C4SymbolSize);
					pPlayer->DrawHostility(fctSymbol,iIndex);
					// Message
					StdStrBuf sMsg;
					bool isFriendly = pPlayer->Hostility.find(pPlr) == pPlayer->Hostility.end();
					if (isFriendly)
						sMsg.Format(LoadResStr("IDS_MENU_ATTACK"),pPlr->GetName());
					else
						sMsg.Format(LoadResStr("IDS_MENU_NOATTACK"),pPlr->GetName());
					// Command
					char szCommand[1000];
					sprintf(szCommand,"SetHostility:%i",pPlr->Number);
					// Info caption
					char szInfoCaption[C4MaxTitle+1],szFriendly[50],szNot[30]="";
					SCopy(LoadResStr(isFriendly ? "IDS_MENU_ATTACKHOSTILE" : "IDS_MENU_ATTACKFRIENDLY"),szFriendly);
					if (!isFriendly) SCopy(LoadResStr("IDS_MENU_ATTACKNOT"),szNot);
					sprintf(szInfoCaption,LoadResStr("IDS_MENU_ATTACKINFO"),pPlr->GetName(),szFriendly,szNot);
					if (iIndex==pPlayer->Number) SCopy(LoadResStr("IDS_MENU_ATTACKSELF"),szInfoCaption);
					// Add item
					Add(sMsg.getData(),fctSymbol,szCommand,C4MN_Item_NoCount,NULL,szInfoCaption);
					fctSymbol.Default();
				}
		break;
	}
	// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	case C4MN_TeamSelection:
	case C4MN_TeamSwitch:
	{
		// Clear items
		ClearItems();
		// add all teams as menu items
		// 2do: Icon
		C4Team *pTeam; int32_t i=0; bool fAddNewTeam=Game.Teams.IsAutoGenerateTeams();
		for (;;)
		{
			pTeam = Game.Teams.GetTeamByIndex(i);
			if (pTeam)
			{
				// next regular team
				++i;
				// do not add a new team if an empty team exists
				if (!pTeam->GetPlayerCount()) fAddNewTeam = false;
			}
			else if (fAddNewTeam)
			{
				// join new team
				fAddNewTeam = false;
			}
			else
			{
				// all teams done
				break;
			}
			// create team symbol: Icon spec if specified; otherwise flag for empty and crew for nonempty team
			fctSymbol.Create(C4SymbolSize,C4SymbolSize);
			const char *szIconSpec = pTeam ? pTeam->GetIconSpec() : NULL;
			bool fHasIcon = false;
			if (szIconSpec && *szIconSpec)
			{
				fHasIcon = Game.DrawTextSpecImage(fctSymbol, szIconSpec, NULL, pTeam->GetColor());
			}
			if (!fHasIcon)
			{
				if (pTeam && pTeam->GetPlayerCount())
					::GraphicsResource.fctCrewClr.DrawClr(fctSymbol, true, pTeam->GetColor());
				else
					C4GUI::Icon::GetIconFacet(C4GUI::Ico_Team).Draw(fctSymbol, true);
			}
			StdStrBuf sTeamName;
			if (pTeam)
			{
				sTeamName.Take(pTeam->GetNameWithParticipants());
			}
			else
				sTeamName.Ref(LoadResStr("IDS_PRC_NEWTEAM"));
			const char *szOperation = (Identification == C4MN_TeamSwitch) ? "TeamSwitch" : "TeamSel";
			Add(sTeamName.getData(), fctSymbol,FormatString("%s:%d", szOperation, pTeam ? pTeam->GetID() : TEAMID_New).getData(),
			    C4MN_Item_NoCount,NULL,FormatString(LoadResStr("IDS_MSG_JOINTEAM"), sTeamName.getData()).getData(), C4ID(pTeam ? pTeam->GetID() : 0));
			fctSymbol.Default();
		}
		break;
	}
	// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	case C4MN_Observer: // observer menu
	{
		// Clear items
		ClearItems();
		// Check validity
		C4Viewport *pVP = ::Viewports.GetViewport(NO_OWNER);
		if (!pVP) return false;
		int32_t iInitialSelection = 0;
		// Add free view
		AddRefSym(LoadResStr("IDS_MSG_FREEVIEW"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Star), "Observe:Free", C4MN_Item_NoCount, NULL, LoadResStr("IDS_MSG_FREELYSCROLLAROUNDTHEMAP"));
		// Add players
		C4Player *pPlr; int32_t iIndex;
		for (iIndex=0; (pPlr = ::Players.GetByIndex(iIndex)); iIndex++)
		{
			// Ignore invisible
			if (!pPlr->IsInvisible())
			{
				// Symbol
				fctSymbol.Create(C4SymbolSize,C4SymbolSize);
				::GraphicsResource.fctPlayerClr.DrawClr(fctSymbol, true, pPlr->ColorDw);
				// Message
				StdStrBuf sMsg;
				DWORD dwClr = pPlr->ColorDw;
				sMsg.Format("<c %x>%s</c>", (unsigned int)C4GUI::MakeColorReadableOnBlack(dwClr), pPlr->GetName());
				// Command
				StdStrBuf sCommand;
				sCommand.Format("Observe:%d", (int)pPlr->Number);
				// Info caption
				StdStrBuf sInfo;
				sInfo.Format(LoadResStr("IDS_TEXT_FOLLOWVIEWOFPLAYER"), pPlr->GetName());
				// Add item
				Add(sMsg.getData(),fctSymbol,sCommand.getData(),C4MN_Item_NoCount,NULL,sInfo.getData());
				fctSymbol.Default();
				// check if this is the currently selected player
				if (pVP->GetPlayer() == pPlr->Number) iInitialSelection = GetItemCount()-1;
			}
			// Initial selection on followed player
			if (fWasEmpty) SetSelection(iInitialSelection, false, true);
		}
	}
	break;
	// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	default:
		// No internal refill needed
		return true;
		// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
	}

	// Successfull internal refill
	rfRefilled = true;
	return true;
}