Ejemplo n.º 1
0
	virtual C4Surface* LoadTexture(const char* filename)
	{
		if (!Group.AccessEntry(filename)) return NULL;
		C4Surface* surface = new C4Surface;
		// Suppress error message here, StdMeshMaterial loader
		// will show one.
		if (!surface->Read(Group, GetExtension(filename), C4SF_MipMap))
			{ delete surface; surface = NULL; }
		return surface;
	}