adopt_sampler& _f_linear () { if (C) C->i_Filter (stage,D3DTEXF_LINEAR,D3DTEXF_NONE, D3DTEXF_LINEAR); return *this; }
adopt_sampler& _f_none () { if (C) C->i_Filter (stage,D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_POINT); return *this; }
adopt_sampler& _f_anisotropic () { if (C) C->i_Filter (stage,D3DTEXF_ANISOTROPIC,D3DTEXF_LINEAR,D3DTEXF_ANISOTROPIC); return *this; }