Ejemplo n.º 1
0
	void CCTMXLayer::parseInternalProperties()
	{
		// if cc_vertex=automatic, then tiles will be rendered using vertexz

		CCString *vertexz = propertyNamed("cc_vertexz");
		if( vertexz ) 
		{
			if( vertexz->m_sString == "automatic" )
			{
				m_bUseAutomaticVertexZ = true;
			}
			else
			{
				m_nVertexZvalue = vertexz->toInt();
			}
		}

		CCString *alphaFuncVal = propertyNamed("cc_alpha_func");
		if (alphaFuncVal)
		{
			m_fAlphaFuncValue = alphaFuncVal->toFloat();
		}
	}