Ejemplo n.º 1
0
CCLib::ReferenceCloud* qHPR::removeHiddenPoints(CCLib::GenericIndexedCloudPersist* theCloud, const CCVector3d& viewPoint, double fParam)
{
	assert(theCloud);

	unsigned nbPoints = theCloud->size();
	if (nbPoints == 0)
		return 0;

	//less than 4 points? no need for calculation, we return the whole cloud
	if (nbPoints < 4)
	{
		CCLib::ReferenceCloud* visiblePoints = new CCLib::ReferenceCloud(theCloud);
		if (!visiblePoints->addPointIndex(0,nbPoints)) //well even for less than 4 points we never know ;)
		{
			//not enough memory!
			delete visiblePoints;
			visiblePoints = 0;
		}
		return visiblePoints;
	}

	double maxRadius = 0;

	//convert point cloud to an array of double triplets (for qHull)
	coordT* pt_array = new coordT[(nbPoints+1)*3];
	{
		coordT* _pt_array = pt_array;

		for (unsigned i=0; i<nbPoints; ++i)
		{
			CCVector3d P = CCVector3d::fromArray(theCloud->getPoint(i)->u) - viewPoint;
			*_pt_array++ = static_cast<coordT>(P.x);
			*_pt_array++ = static_cast<coordT>(P.y);
			*_pt_array++ = static_cast<coordT>(P.z);

			//we keep track of the highest 'radius'
			double r2 = P.norm2();
			if (maxRadius < r2)
				maxRadius = r2;
		}
		
		//we add the view point (Cf. HPR)
		*_pt_array++ = 0;
		*_pt_array++ = 0;
		*_pt_array++ = 0;

		maxRadius = sqrt(maxRadius);
	}

	//apply spherical flipping
	{
		maxRadius *= pow(10.0,fParam) * 2;
	
		coordT* _pt_array = pt_array;
		for (unsigned i=0; i<nbPoints; ++i)
		{
			CCVector3d P = CCVector3d::fromArray(theCloud->getPoint(i)->u) - viewPoint;

			double r = (maxRadius/P.norm()) - 1.0;
			*_pt_array++ *= r;
			*_pt_array++ *= r;
			*_pt_array++ *= r;
		}
	}

	//array to flag points on the convex hull
	std::vector<bool> pointBelongsToCvxHull;

	static char qHullCommand[] = "qhull QJ Qci";
	if (!qh_new_qhull(3,nbPoints+1,pt_array,False,qHullCommand,0,stderr))
	{
		try
		{
			pointBelongsToCvxHull.resize(nbPoints+1,false);
		}
		catch (const std::bad_alloc&)
		{
			//not enough memory!
			delete[] pt_array;
			return 0;
		}

		vertexT *vertex = 0,**vertexp = 0;
		facetT *facet = 0;

		FORALLfacets
		{
			//if (!facet->simplicial)
			//	error("convhulln: non-simplicial facet"); // should never happen with QJ

			setT* vertices = qh_facet3vertex(facet);
			FOREACHvertex_(vertices)
			{
				pointBelongsToCvxHull[qh_pointid(vertex->point)] = true;
			}
			qh_settempfree(&vertices);
		}
	}

	delete[] pt_array;
	pt_array = 0;

	qh_freeqhull(!qh_ALL);
	//free long memory
	int curlong, totlong;
	qh_memfreeshort (&curlong, &totlong);
	//free short memory and memory allocator

	if (!pointBelongsToCvxHull.empty())
	{
		//compute the number of points belonging to the convex hull
		unsigned cvxHullSize = 0;
		{
			for (unsigned i=0; i<nbPoints; ++i)
				if (pointBelongsToCvxHull[i])
					++cvxHullSize;
		}

		CCLib::ReferenceCloud* visiblePoints = new CCLib::ReferenceCloud(theCloud);
		if (cvxHullSize!=0 && visiblePoints->reserve(cvxHullSize))
		{
			for (unsigned i=0; i<nbPoints; ++i)
				if (pointBelongsToCvxHull[i])
					visiblePoints->addPointIndex(i); //can't fail, see above

			return visiblePoints;

		}
		else //not enough memory
		{
			delete visiblePoints;
			visiblePoints = 0;
		}
	}

	return 0;
}
Ejemplo n.º 2
0
bool ccClipBox::move3D(const CCVector3d& uInput)
{
	if (m_activeComponent == NONE || !m_box.isValid())
		return false;

	CCVector3d u = uInput;

	//Arrows
	if (m_activeComponent >= X_MINUS_ARROW && m_activeComponent <= CROSS)
	{
		if (m_glTransEnabled)
			m_glTrans.inverse().applyRotation(u);

		switch(m_activeComponent)
		{
		case X_MINUS_ARROW:
			m_box.minCorner().x += static_cast<PointCoordinateType>(u.x);
			if (m_box.minCorner().x > m_box.maxCorner().x)
				m_box.minCorner().x = m_box.maxCorner().x;
			break;
		case X_PLUS_ARROW:
			m_box.maxCorner().x += static_cast<PointCoordinateType>(u.x);
			if (m_box.minCorner().x > m_box.maxCorner().x)
				m_box.maxCorner().x = m_box.minCorner().x;
			break;
		case Y_MINUS_ARROW:
			m_box.minCorner().y += static_cast<PointCoordinateType>(u.y);
			if (m_box.minCorner().y > m_box.maxCorner().y)
				m_box.minCorner().y = m_box.maxCorner().y;
			break;
		case Y_PLUS_ARROW:
			m_box.maxCorner().y += static_cast<PointCoordinateType>(u.y);
			if (m_box.minCorner().y > m_box.maxCorner().y)
				m_box.maxCorner().y = m_box.minCorner().y;
			break;
		case Z_MINUS_ARROW:
			m_box.minCorner().z += static_cast<PointCoordinateType>(u.z);
			if (m_box.minCorner().z > m_box.maxCorner().z)
				m_box.minCorner().z = m_box.maxCorner().z;
			break;
		case Z_PLUS_ARROW:
			m_box.maxCorner().z += static_cast<PointCoordinateType>(u.z);
			if (m_box.minCorner().z > m_box.maxCorner().z)
				m_box.maxCorner().z = m_box.minCorner().z;
			break;
		case CROSS:
			m_box += CCVector3::fromArray(u.u);
			break;
		default:
			assert(false);
			return false;
		}
		
		//send 'modified' signal
		emit boxModified(&m_box);
	}
	else if (m_activeComponent == SPHERE)
	{
		//handled by move2D!
		return false;
	}
	else if (m_activeComponent >= X_MINUS_TORUS && m_activeComponent <= Z_PLUS_TORUS)
	{
		//we guess the rotation order by comparing the current screen 'normal'
		//and the vector prod of u and the current rotation axis
		CCVector3d Rb(0,0,0);
		switch(m_activeComponent)
		{
		case X_MINUS_TORUS:
			Rb.x = -1;
			break;
		case X_PLUS_TORUS:
			Rb.x = 1;
			break;
		case Y_MINUS_TORUS:
			Rb.y = -1;
			break;
		case Y_PLUS_TORUS:
			Rb.y = 1;
			break;
		case Z_MINUS_TORUS:
			Rb.z = -1;
			break;
		case Z_PLUS_TORUS:
			Rb.z = 1;
			break;
		default:
			assert(false);
			return false;
		}
		
		CCVector3d R = Rb;
		if (m_glTransEnabled)
			m_glTrans.applyRotation(R);

		CCVector3d RxU = R.cross(u);

		//look for the most parallel dimension
		int minDim = 0;
		double maxDot = m_viewMatrix.getColumnAsVec3D(0).dot(RxU);
		for (int i=1; i<3; ++i)
		{
			double dot = m_viewMatrix.getColumnAsVec3D(i).dot(RxU);
			if (fabs(dot) > fabs(maxDot))
			{
				maxDot = dot;
				minDim = i;
			}
		}

		//angle is proportional to absolute displacement
		double angle_rad = u.norm()/m_box.getDiagNorm() * M_PI;
		if (maxDot < 0.0)
			angle_rad = -angle_rad;

		ccGLMatrixd rotMat;
		rotMat.initFromParameters(angle_rad,Rb,CCVector3d(0,0,0));

		CCVector3 C = m_box.getCenter();
		ccGLMatrixd transMat;
		transMat.setTranslation(-C);
		transMat = rotMat * transMat;
		transMat.setTranslation(transMat.getTranslationAsVec3D() + CCVector3d::fromArray(C.u));

		m_glTrans = m_glTrans * ccGLMatrix(transMat.inverse().data());
		enableGLTransformation(true);
	}
	else
	{
		assert(false);
		return false;
	}

	update();

	return true;
}
Ejemplo n.º 3
0
bool GeometricalAnalysisTools::refineSphereLS(	GenericIndexedCloudPersist* cloud,
												CCVector3& center,
												PointCoordinateType& radius,
												double minReltaiveCenterShift/*=1.0e-3*/)
{
	if (!cloud || cloud->size() < 5)
	{
		//invalid input
		return false;
	}
	
	CCVector3d c = CCVector3d::fromArray(center.u);
	double r = radius;

	unsigned count = cloud->size();

	//compute barycenter
	CCVector3d G(0,0,0);
	{
		for (unsigned i=0; i<count; ++i)
		{
			const CCVector3* P = cloud->getPoint(i);
			G += CCVector3d::fromArray(P->u);
		}
		G /= count;
	}

	static const unsigned MAX_ITERATIONS = 100;
	for (unsigned it=0; it<MAX_ITERATIONS; ++it)
	{
		// Compute average L, dL/da, dL/db, dL/dc.
		double meanNorm = 0.0;
		CCVector3d derivatives(0,0,0);
		unsigned realCount = 0;
		for (unsigned i=0; i<count; ++i)
		{
			const CCVector3* Pi = cloud->getPoint(i);
			CCVector3d Di = CCVector3d::fromArray(Pi->u) - c;
			double norm = Di.norm();
			if (norm < ZERO_TOLERANCE)
				continue;

			meanNorm += norm;
			derivatives = Di/norm;
			++realCount;
		}

		meanNorm /= count;
		derivatives /= count;

		//backup previous center
		CCVector3d c0 = c;
		//deduce new center
		c = G - derivatives * meanNorm;
		r = meanNorm;

		double shift = (c-c0).norm();
		double relativeShift = shift/r;
		if (relativeShift < minReltaiveCenterShift)
			break;
	}

	return true;
}