static void Evolve(CNetObj_Character *pCharacter, int Tick)
{
	CWorldCore TempWorld;
	CCharacterCore TempCore;
	mem_zero(&TempCore, sizeof(TempCore));
	TempCore.Init(&TempWorld, g_GameClient.Collision());
	TempCore.Read(pCharacter);

	while(pCharacter->m_Tick < Tick)
	{
		pCharacter->m_Tick++;
		TempCore.Tick(false);
		TempCore.Move();
		TempCore.Quantize();
	}

	TempCore.Write(pCharacter);
}
Ejemplo n.º 2
0
static void Evolve(CNetObj_Character *pCharacter, int Tick, bool PredictFreeze)
{
	CWorldCore TempWorld;
	CCharacterCore TempCore;
	CTeamsCore TempTeams;
	mem_zero(&TempCore, sizeof(TempCore));
	mem_zero(&TempTeams, sizeof(TempTeams));
	TempCore.Init(&TempWorld, g_GameClient.Collision(), &TempTeams);
	TempCore.Read(pCharacter);

	while(pCharacter->m_Tick < Tick)
	{
		pCharacter->m_Tick++;
		TempCore.Tick(false, false, PredictFreeze);
		TempCore.Move();
		TempCore.Quantize();
	}

	TempCore.Write(pCharacter);
}