// hideCheckpointForPlayer(checkpointid, playerid)
	bool CCheckpointModuleNatives::HideForPlayer(EntityId checkpointId, EntityId playerId)
	{
		CCheckpoint * pCheckpoint = g_pCheckpointManager->Get(checkpointId);

		if(pCheckpoint)
		{
			pCheckpoint->HideForPlayer(playerId);
			return true;
		}

		return false;
	}
Ejemplo n.º 2
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// hideCheckpointForPlayer(checkpointid, playerid)
SQInteger CCheckpointNatives::HideForPlayer(SQVM * pVM)
{
	EntityId checkpointId;
	EntityId playerId;
	sq_getentity(pVM, -2, &checkpointId);
	sq_getentity(pVM, -1, &playerId);
	CCheckpoint * pCheckpoint = g_pCheckpointManager->Get(checkpointId);

	if(pCheckpoint)
	{
		pCheckpoint->HideForPlayer(playerId);
		sq_pushbool(pVM, true);
		return 1;
	}

	sq_pushbool(pVM, false);
	return 1;
}