CGameDB(const char* pszMode, CDB& parent) : CDB("game.dat", pszMode) { vTxn.push_back (parent.GetTxn ()); ownTxn.push_back (false); }
CGameDB(const char* pszMode, CDB& parent) : CDB("game.dat", pszMode) { vTxn.push_back(parent.GetTxn()); fHaveParent = true; }