Ejemplo n.º 1
0
/*
 * Check character fame against brick fame
 *
 */
inline bool	fameRequiredMatchPlayerFaction( const CEntityId& eid, const string& faction, sint32 brickFame )
{
	H_AUTO(fameRequiredMatchPlayerFaction);
	
	if( eid.isUnknownId() )
	{
		return false;
	}

	if( faction.empty() )
	{
		return true;
	}

	TStringId fameId = CStringMapper::map(faction);
	sint32 userFame = CFameInterface::getInstance().getFame(eid, fameId);
	if( userFame == NO_FAME )
	{
		return false;
	}
	if( userFame < brickFame )
	{
		return false;
	}

	return true;
}
Ejemplo n.º 2
0
// ----------------------------------------------------------------------------
void CMissionQueueManager::removePlayerFromQueue(const CEntityId &id, uint32 queueId)
{
	H_AUTO(CMissionQueueManagerRemovePlayer);

	map<uint32,CMissionQueue>::iterator it = _Queues.find(queueId);
	if ( it == _Queues.end() )
	{
		nlwarning("Trying to remove %s from queue %u but this queue doesn't exist in manager !", id.toString().c_str(), queueId);
		return;
	}

	(*it).second.removePlayer(id);

	TPlayerQueues::iterator itPQ = _PlayerQueues.find(id);
	if (itPQ == _PlayerQueues.end())
	{
		nlwarning("Failed to find entry in _PlayerQueues for player ! BUG", id.toString().c_str());
		return;
	}

	(*itPQ).second.removeQueue(queueId);

	// remove entry if player is no longer in a queue
	if ((*itPQ).second.QueueIds.empty())
	{
		_PlayerQueues.erase(itPQ);
	}
}
Ejemplo n.º 3
0
//----------------------------------------------------------------------------
void cbClientMissionWake( NLNET::CMessage& msgin, const std::string & serviceName, NLNET::TServiceId serviceId )
{
    CEntityId userId;
    msgin.serial(userId);

    uint8 missionIndex;
    msgin.serial(missionIndex);

    CCharacter * user = PlayerManager.getChar(userId);
    if ( !user || !user->getEnterFlag() )
        return;

    user->setAfkState(false);

    CMission* mission = NULL;
    CMissionTemplate * templ = NULL;
    for ( map<TAIAlias, CMission*>::iterator it =  user->getMissionsBegin(); it != user->getMissionsEnd(); ++it )
    {
        mission = (*it).second;
        if ( mission && mission->getClientIndex() == missionIndex )
        {
            templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
            if ( templ->Tags.NoList ) // skip invisible missions
                continue;
            break;
        }
    }
    if ( !mission )
    {
        MISDBG( "user:%s abandonMission : ERROR : invalid mission index %u sent ",userId.toString().c_str(), missionIndex);
        return;
    }
    if ( mission->getFinished() == false )
    {
        if ( !templ )
        {
            MISDBG( "user:%s abandonMission : ERROR : invalid mission alias %u", userId.toString().c_str(), mission->getTemplateId() );
            return;
        }
    }

    CMissionQueueManager::getInstance()->playerWakesUp (userId, templ->Alias );
}
//---------------------------------------------------
// modifyValue :
//
//---------------------------------------------------
void CCreatureManager::modifyValue( const CEntityId& Id, const string& var, const string& value )
{
	TMapCreatures::iterator it = _Creatures.find( Id );
	if( it != _Creatures.end() )
	{
		(*it).second->modifyValue( var, value );
	}
	else
	{
		nlwarning("(EGS)<CCreatureManager::modifyValue> : Creature %s doesn't exist", Id.toString().c_str());
	}
} // setValue //
//---------------------------------------------------
// removeCreature
//
//---------------------------------------------------
void CCreatureManager::removeCreature( const CEntityId& Id )
{
	TMapCreatures::iterator it = _Creatures.find( Id );
	if( it != _Creatures.end() )
	{
		delete (*it).second;
		_Creatures.erase( it );
//		nlinfo("(EGS)<CCreatureManager::removeCreature> creature %s removed", Id.toString().c_str());
	}
	else
	{
		nlwarning("(EGS)<CCreatureManager::removeCreature> : Creature %s doesn't exist", Id.toString().c_str());
	}
} // removeCreature //
Ejemplo n.º 6
0
/****************************************************************\
						init
\****************************************************************/
void	CWorldEntity::init( const CEntityId& id, const TDataSetRow &index )
{
	Id = id;
	Index = index;

	// Keep properties local for invisible group entities (aiVision).
	// This is obsolete, as aiVision are not used anymore. Because these entities were not
	// in mirror, their property values always stayed in temp storage. All the code was
	// the same for aiVision and visible entities, i.e. we used the CMirrorPropValueAlice.
	// Now the 'Alice' version is not needed anymore, because all entities go into
	// registerEntityProperty().
//	if ( Id.getType() != RYZOMID::aiVision )
//	{

	registerEntityProperty("X", &X, id);
	registerEntityProperty("Y", &Y, id);
	registerEntityProperty("Z", &Z, id);
	registerEntityProperty("LocalX", &LocalX, id);
	registerEntityProperty("LocalY", &LocalY, id);
	registerEntityProperty("LocalZ", &LocalZ, id);
	registerEntityProperty("Theta", &Theta, id);
	registerEntityProperty("Sheet", &Sheet, id);
	registerEntityProperty("TickPos", &Tick, id);
	registerEntityProperty("Cell", &Cell, id);
	registerEntityProperty("VisionCounter", &VisionCounter, id);
	registerEntityProperty("WhoSeesMe", &WhoSeesMe, id);
	if (Cell > 0)
	{
		nlwarning("Entity %s Cell is preset to %d which should be 0 or negative, forced to 0", id.toString().c_str(), Cell());
		Cell = 0;
	}
//	}
//	else
//		Cell = -1;

	//IsStaticObject = false;
	//IsInvisible = false;
	//IsAgent = false;
	//IsTrigger = false;
	//IsInvisibleToPlayer = false;

	RefCounter = 0;
	TickLock = 0;

	TempVisionState = false;
	TempControlInVision = false;
	TempParentInVision = false;

	HasVision = false;

	Previous = NULL;
	Next = NULL;

	PlayerInfos = NULL;

	Parent = NULL;
	Control = NULL;

	PosInitialised = false;
	Continent = INVALID_CONTINENT_INDEX;
	MoveContainer = NULL;
	Primitive = NULL;
	UsePrimitive = false;
	ForceUsePrimitive = false;
	ForceDontUsePrimitive = false;

	VisionCounter = (uint8)0x0;
	PlayersSeeingMe = 0;
	ClosestPlayer = NULL;

	CellPtr = NULL;

	PatatEntryIndex = 0;

	if (id.getType() == RYZOMID::object )
	{
		_Type = Object;
	}
	else if (id.getType() == RYZOMID::player)
	{
		_Type = Player;
	}
	else if (id.getType() == RYZOMID::trigger)
	{
		_Type = Trigger;
	}
	else if ( (id.getType() >= RYZOMID::npc ) || ( id.getType() <= RYZOMID::flora)  )
	{
		_Type = AI;
	}
	else
	{
		_Type = Unknown;
	}


	// commented, now set by the EGS
	//WhoSeesMe = 0xffffffff;

	CheckMotion = true;

} // CWorldEntity constructor
Ejemplo n.º 7
0
/*
 * Set value with human readable parameters
 */
bool	CDatabase::set(RY_PDS::TTableIndex table, RY_PDS::TRowIndex row, RY_PDS::TColumnIndex column, const std::string& type, const std::string &value)
{
	TDataType	datatype = getDataTypeFromName(type);

	if (!checkDataType(datatype))
		return false;

	switch (datatype)
	{
	case PDS_bool:
	case PDS_char:
	case PDS_uint8:
	case PDS_sint8:
		{
			uint8	data;
			NLMISC::fromString(value, data);
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_ucchar:
	case PDS_uint16:
	case PDS_sint16:
		{
			uint16	data;
			NLMISC::fromString(value, data);
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_uint32:
	case PDS_sint32:
	case PDS_enum:
	case PDS_CSheetId:
	case PDS_CNodeId:
		{
			uint32	data;
			NLMISC::fromString(value, data);
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_uint64:
	case PDS_sint64:
		{
			uint64	data;
			sscanf(value.c_str(), "%016"NL_I64"d", &data);
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_CEntityId:
		{
			CEntityId	data;
			data.fromString(value.c_str());
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_float:
		{
			float	data = (float)atof(value.c_str());
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_double:
		{
			double	data = (double)atof(value.c_str());
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_Index:
		{
			RY_PDS::CObjectIndex	data;
			data.fromString(value.c_str());
			return set(table, row, column, sizeof(data), &data);
		}
		break;

	case PDS_dimension:
		{
			uint32	data;
			NLMISC::fromString(value, data);
			return set(table, row, column, sizeof(data), &data);
		}
		break;
	}

	return false;
}
//---------------------------------------------------
// addCreature :
//
//---------------------------------------------------
void CCreatureManager::addCreature( const CEntityId& Id, CCreature * creature )
{
	H_AUTO(CCreatureManagerAddCreature);

	// if we have loaded a totem bot object, we must update pointers
	NLMISC::CSString sheetIdName = creature->getType().toString();
	
	if ( creature->isSpire() )
	{
		CPVPFactionRewardManager::getInstance().addBotObject( creature );
	}

	TMapCreatures::iterator itCreature = _Creatures.find( Id );
	if( itCreature == _Creatures.end() )
	{
		_Creatures.insert( make_pair( Id, creature ) );

		TDataSetRow	row=TheDataset.getDataSetRow(Id);

		for (list< CGenNpcDescMsgImp >::iterator it = _UnaffectedDescription.begin(); it!= _UnaffectedDescription.end(); ++it )
		{
			if ( it->getEntityIndex()==row )
			{
				string name;
				it->callback(name, NLNET::TServiceId(0));
				_UnaffectedDescription.erase(it);
				break;
			}
		}
		for ( uint i = 0; i < _UnaffectedFaunaGroups.size(); i++ )
		{
			if ( _UnaffectedFaunaGroups[i].EntityIndex == row )
			{
				creature->setAIGroupAlias( _UnaffectedFaunaGroups[i].GroupAlias );
				_UnaffectedFaunaGroups[i] = _UnaffectedFaunaGroups.back();
				_UnaffectedFaunaGroups.pop_back();
				break;
			}
		}
	}
	else
	{
		nlwarning("(EGS)<CCreatureManager::addCreature> : The creature %s has already been added", Id.toString().c_str() );
	}

} // addCreature //
Ejemplo n.º 9
0
//---------------------------------------------------
// leagueJoinProposal :
//---------------------------------------------------
void CTeamManager::joinLeagueProposal( CCharacter * leader, const CEntityId &targetId)
{
	//check already done
	nlassert(leader);

	const NLMISC::CEntityId &leaderId = leader->getId();
	if (targetId == leaderId )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"INVALID_LEAGUE_TARGET" );
		return;
	}

	// get targeted player
	CCharacter *invitedPlayer = PlayerManager.getOnlineChar( targetId );
	if ( invitedPlayer == NULL )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"INVALID_LEAGUE_TARGET" );
		return;
	}
	
	// god player are forbidden to team
	if (leader->godMode() || invitedPlayer->godMode())
	{
		nlwarning("<CTeamManager joinLeagueProposal> Player %s invited %s, but at least on of them is god, forbidden", 
			leaderId.toString().c_str(),
			targetId.toString().c_str());
		CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_GOD_FORBIDDEN" );
		return;
	}

	TInviteRetCode code = isLeagueInvitableBy(invitedPlayer,leader);
	if ( code == AlreadyInvited )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"LEAGUE_ALREADY_INVITED" );
		return;
	}
	else if ( code == AlreadyInLeague )
	{
		CTeam * team = getRealTeam( invitedPlayer->getTeamId() );
		CCharacter::sendDynamicSystemMessage( leader->getId(),"LEAGUE_ALREADY_IN_LEAGUE" );
		return;
	}
	else if ( code == NotLeader )
	{
		CTeam * team = getRealTeam( invitedPlayer->getTeamId() );
		joinLeagueProposal(leader, team->getLeader());
		return;
	}
	else if ( code == CantInvite )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"LEAGUE_INVITOR_NOT_LEADER" );
		return;
	}

	/// the invitor must not be in the ignore list of the target
	if(invitedPlayer->hasInIgnoreList(leaderId))
	{
		SM_STATIC_PARAMS_1( params1, STRING_MANAGER::player );
		params1[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId) );
		// Use the standard "player declines your offer". Don't use specific message because
		// maybe not a good idea to inform a player that someone ignores him
		CCharacter::sendDynamicSystemMessage( leaderId, "TEAM_DECLINE", params1 );
		return;
	}

	//set the target's invitor
	invitedPlayer->setLeagueInvitor(leaderId);

	CEntityId msgTargetEId = targetId;
	
	//send the appropriate string to the client
	SM_STATIC_PARAMS_1(params, STRING_MANAGER::player);
	params[0].setEIdAIAlias( leaderId, CAIAliasTranslator::getInstance()->getAIAlias(leaderId) );
	uint32 txt = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(targetId), "LEAGUE_PROPOSAL", params );
	
	CMessage msgout( "IMPULSION_ID" );
	msgout.serial( const_cast<CEntityId&>(msgTargetEId) );
	CBitMemStream bms;
	nlverify ( GenericMsgManager.pushNameToStream( "PVP_CHALLENGE:INVITATION", bms) );
	bms.serial( txt );
	msgout.serialBufferWithSize((uint8*)bms.buffer(), bms.length());
	sendMessageViaMirror( NLNET::TServiceId(msgTargetEId.getDynamicId()), msgout );

	params[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId ) );
	PHRASE_UTILITIES::sendDynamicSystemMessage(leader->getEntityRowId(), "LEAGUE_INVITE", params);
	
	leader->updateTarget();	
}
Ejemplo n.º 10
0
//---------------------------------------------------
// removeCharacter :
//---------------------------------------------------
void CTeamManager::removeCharacter( const CEntityId &charId )
{
	CCharacter * player = PlayerManager.getOnlineChar( charId );
	if ( player == NULL )
	{
		nlwarning("<CTeamManager removeCharacter> Player %s is invalid", charId.toString().c_str() );
		return;
	}
	player->setAfkState(false);
	CTeam * team = getRealTeam( player->getTeamId() );	
	if ( team == NULL )
	{
		nlwarning("<CTeamManager removeCharacter> Player %s has an invalid team id %d", charId.toString().c_str(), player->getTeamId() );
		return;
	}

	uint16 nbMembers = team->getTeamSize();
	// send message to former member
	SM_STATIC_PARAMS_1(params, STRING_MANAGER::player);
	if (nbMembers > 2)
	{
		if (charId != team->getLeader())
		{
			params[0].setEIdAIAlias( team->getLeader(), CAIAliasTranslator::getInstance()->getAIAlias(team->getLeader()) );
			PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(charId), "TEAM_YOU_LEAVE", params);
		}
		else
		{
			const list<CEntityId> &members = team->getTeamMembers();
			
			CEntityId eId(team->getSuccessor());
			params[0].setEIdAIAlias( eId, CAIAliasTranslator::getInstance()->getAIAlias(eId) );
			PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(charId), "TEAM_YOU_LEAVE_LEADER", params);
		}
	}
	else if(nbMembers==2)
	{
		params[0].setEIdAIAlias( team->getLeader(), CAIAliasTranslator::getInstance()->getAIAlias(team->getLeader()) );
		PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(charId), "TEAM_YOU_LEAVE_DISOLVE", params);
	}

	// send message to all other team members
	params[0].setEIdAIAlias( charId, CAIAliasTranslator::getInstance()->getAIAlias(charId) );
	set<CEntityId> exclude;
	exclude.insert( charId );
	team->sendDynamicMessageToMembers("TEAM_LEAVE", params, exclude);

	// remove the player from his team
	team->removeCharacter( player );

	/*
	TGroupId groupId =CHAT_GROUPS_IDS::getTeamChatGroupId(player->getTeamId());
	string msgName = "OPS_LEAVE_TEAM_E";
	CMessage msggroup("STATIC_STRING");
	msggroup.serial( groupId );
	std::set<CEntityId> exclude;
	exclude.insert( charId );
	msggroup.serialCont( exclude);
	msggroup.serial( msgName );
	msggroup.serial( (CEntityId&) charId );
	sendMessageViaMirror( "IOS", msggroup );
	*/
} // removeCharacter //
Ejemplo n.º 11
0
//---------------------------------------------------
// joinProposal :
//---------------------------------------------------
void CTeamManager::joinProposal( CCharacter * leader, const CEntityId &targetId)
{
	//check already done
	nlassert(leader);

	const NLMISC::CEntityId &leaderId = leader->getId();
	if (targetId == leaderId )
	{
		nlwarning("<CTeamManager joinProposal> Player %s invited himself in his team, cancel", leaderId.toString().c_str() );
		return;
	}

	// get targeted player
	CCharacter *invitedPlayer = PlayerManager.getOnlineChar( targetId );
	if ( invitedPlayer == NULL )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"INVALID_LEAGUE_TARGET" );
		return;
	}
	
	// god player are forbidden to team
	if (leader->godMode() || invitedPlayer->godMode())
	{
		nlwarning("<CTeamManager joinProposal> Player %s invited %s, but at least on of them is god, forbidden", 
			leaderId.toString().c_str(),
			targetId.toString().c_str());
		CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_GOD_FORBIDDEN" );
		return;
	}

	TInviteRetCode code = isInvitableBy(invitedPlayer,leader);
	if ( code == AlreadyInvited )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_ALREADY_INVITED" );
		return;
	}
	else if ( code == AlreadyInTeam )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_TARGET_ALREADY_IN_TEAM" );
		return;
	}
	else if ( code == CantInviteEnemy )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_CANT_INVITE_ENEMY" );
		return;
	}
	else if ( code == CantInvite )
	{
		CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_CANT_INVITE" );
		return;
	}

	/// the invitor must not be in the ignore list of the target
	if(invitedPlayer->hasInIgnoreList(leaderId))
	{
		SM_STATIC_PARAMS_1( params1, STRING_MANAGER::player );
		params1[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId) );
		// Use the standard "player declines your offer". Don't use specific message because
		// maybe not a good idea to inform a player that someone ignores him
		CCharacter::sendDynamicSystemMessage( leaderId, "TEAM_DECLINE", params1 );
		return;
	}

	//set the target's invitor
	invitedPlayer->setTeamInvitor(leaderId);


	//send the appropriate string to the client
	SM_STATIC_PARAMS_1(params, STRING_MANAGER::player);
	params[0].setEIdAIAlias( leaderId, CAIAliasTranslator::getInstance()->getAIAlias( leaderId ) );
	uint32 strId = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(targetId),"TEAM_PROPOSAL", params);

	//send the invitation msg to the target, with the id of the built string
	CMessage msgout( "IMPULSION_ID" );
	CBitMemStream bms;
	CEntityId targetIdToSerial = targetId;
	msgout.serial( targetIdToSerial );
	if ( ! GenericMsgManager.pushNameToStream( "TEAM:INVITATION", bms) )
	{
		nlwarning("<CTeamManager joinProposal> Msg name TEAM:INVITATION not found");
		return;
	}

	bms.serial(strId);
	msgout.serialBufferWithSize((uint8*)bms.buffer(), bms.length());
	sendMessageViaMirror( NLNET::TServiceId(targetId.getDynamicId()), msgout );

//	TVectorParamCheck params;
//	params.resize(1);

	// inform the team leader	
//	params[0].Type = STRING_MANAGER::player;	
	params[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId ) );
	PHRASE_UTILITIES::sendDynamicSystemMessage(leader->getEntityRowId(), "TEAM_INVITE", params);
	
	leader->updateTarget();
} // joinProposal //