Ejemplo n.º 1
0
void CFWL_CheckBoxTP::DrawSignStar(CFX_Graphics* pGraphics,
                                   const CFX_RectF* pRtSign,
                                   FX_ARGB argbFill,
                                   CFX_Matrix* pMatrix) {
  CFX_Path path;
  path.Create();
  FX_FLOAT fBottom = pRtSign->bottom();
  FX_FLOAT fRadius =
      (pRtSign->top - fBottom) / (1 + (FX_FLOAT)cos(FX_PI / 5.0f));
  CFX_PointF ptCenter((pRtSign->left + pRtSign->right()) / 2.0f,
                      (pRtSign->top + fBottom) / 2.0f);
  FX_FLOAT px[5], py[5];
  FX_FLOAT fAngel = FX_PI / 10.0f;
  for (int32_t i = 0; i < 5; i++) {
    px[i] = ptCenter.x + fRadius * (FX_FLOAT)cos(fAngel);
    py[i] = ptCenter.y + fRadius * (FX_FLOAT)sin(fAngel);
    fAngel += FX_PI * 2 / 5.0f;
  }
  path.MoveTo(px[0], py[0]);
  int32_t nNext = 0;
  for (int32_t j = 0; j < 5; j++) {
    nNext += 2;
    if (nNext >= 5) {
      nNext -= 5;
    }
    path.LineTo(px[nNext], py[nNext]);
  }
  CFX_Color crFill(argbFill);
  pGraphics->SaveGraphState();
  pGraphics->SetFillColor(&crFill);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  pGraphics->RestoreGraphState();
}
Ejemplo n.º 2
0
void CFWL_CheckBoxTP::DrawSignDiamond(CFX_Graphics* pGraphics,
                                      const CFX_RectF* pRtSign,
                                      FX_ARGB argbFill,
                                      CFX_Matrix* pMatrix) {
  CFX_Path path;
  path.Create();
  FX_FLOAT fWidth = pRtSign->width;
  FX_FLOAT fHeight = pRtSign->height;
  FX_FLOAT fBottom = pRtSign->bottom();
  path.MoveTo(pRtSign->left + fWidth / 2, pRtSign->top);
  path.LineTo(pRtSign->left, pRtSign->top + fHeight / 2);
  path.LineTo(pRtSign->left + fWidth / 2, fBottom);
  path.LineTo(pRtSign->right(), pRtSign->top + fHeight / 2);
  path.LineTo(pRtSign->left + fWidth / 2, pRtSign->top);
  CFX_Color crFill(argbFill);
  pGraphics->SaveGraphState();
  pGraphics->SetFillColor(&crFill);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  pGraphics->RestoreGraphState();
}
Ejemplo n.º 3
0
void CFWL_ScrollBarTP::DrawPaw(CFX_Graphics* pGraphics,
                               const CFX_RectF* pRect,
                               FX_BOOL bVert,
                               FWLTHEME_STATE eState,
                               CFX_Matrix* pMatrix) {
  CFX_Path path;
  path.Create();
  if (bVert) {
    FX_FLOAT fPawLen = kPawLength;
    if (pRect->width / 2 <= fPawLen) {
      fPawLen = (pRect->width - 6) / 2;
    }
    FX_FLOAT fX = pRect->left + pRect->width / 4;
    FX_FLOAT fY = pRect->top + pRect->height / 2;
    path.MoveTo(fX, fY - 4);
    path.LineTo(fX + fPawLen, fY - 4);
    path.MoveTo(fX, fY - 2);
    path.LineTo(fX + fPawLen, fY - 2);
    path.MoveTo(fX, fY);
    path.LineTo(fX + fPawLen, fY);
    path.MoveTo(fX, fY + 2);
    path.LineTo(fX + fPawLen, fY + 2);
    CFX_Color clrLight(m_pThemeData->clrPawColorLight[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrLight);
    pGraphics->StrokePath(&path);
    fX++;
    path.Clear();
    path.MoveTo(fX, fY - 3);
    path.LineTo(fX + fPawLen, fY - 3);
    path.MoveTo(fX, fY - 1);
    path.LineTo(fX + fPawLen, fY - 1);
    path.MoveTo(fX, fY + 1);
    path.LineTo(fX + fPawLen, fY + 1);
    path.MoveTo(fX, fY + 3);
    path.LineTo(fX + fPawLen, fY + 3);
    CFX_Color clrDark(m_pThemeData->clrPawColorDark[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrDark);
    pGraphics->StrokePath(&path, pMatrix);
  } else {
    FX_FLOAT fPawLen = kPawLength;
    if (pRect->height / 2 <= fPawLen) {
      fPawLen = (pRect->height - 6) / 2;
    }
    FX_FLOAT fX = pRect->left + pRect->width / 2;
    FX_FLOAT fY = pRect->top + pRect->height / 4;
    path.MoveTo(fX - 4, fY);
    path.LineTo(fX - 4, fY + fPawLen);
    path.MoveTo(fX - 2, fY);
    path.LineTo(fX - 2, fY + fPawLen);
    path.MoveTo(fX, fY);
    path.LineTo(fX, fY + fPawLen);
    path.MoveTo(fX + 2, fY);
    path.LineTo(fX + 2, fY + fPawLen);
    CFX_Color clrLight(m_pThemeData->clrPawColorLight[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrLight);
    pGraphics->StrokePath(&path, pMatrix);
    fY++;
    path.Clear();
    path.MoveTo(fX - 3, fY);
    path.LineTo(fX - 3, fY + fPawLen);
    path.MoveTo(fX - 1, fY);
    path.LineTo(fX - 1, fY + fPawLen);
    path.MoveTo(fX + 1, fY);
    path.LineTo(fX + 1, fY + fPawLen);
    path.MoveTo(fX + 3, fY);
    path.LineTo(fX + 3, fY + fPawLen);
    CFX_Color clrDark(m_pThemeData->clrPawColorDark[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrDark);
    pGraphics->StrokePath(&path, pMatrix);
  }
}
Ejemplo n.º 4
0
void CFWL_WidgetTP::DrawArrow(CFX_Graphics* pGraphics,
                              const CFX_RectF* pRect,
                              FWLTHEME_DIRECTION eDict,
                              FX_ARGB argSign,
                              CFX_Matrix* pMatrix) {
  bool bVert =
      (eDict == FWLTHEME_DIRECTION_Up || eDict == FWLTHEME_DIRECTION_Down);
  FX_FLOAT fLeft =
      (FX_FLOAT)(((pRect->width - (bVert ? 9 : 6)) / 2 + pRect->left) + 0.5);
  FX_FLOAT fTop =
      (FX_FLOAT)(((pRect->height - (bVert ? 6 : 9)) / 2 + pRect->top) + 0.5);
  CFX_Path path;
  switch (eDict) {
    case FWLTHEME_DIRECTION_Down: {
      path.MoveTo(CFX_PointF(fLeft, fTop + 1));
      path.LineTo(CFX_PointF(fLeft + 4, fTop + 5));
      path.LineTo(CFX_PointF(fLeft + 8, fTop + 1));
      path.LineTo(CFX_PointF(fLeft + 7, fTop));
      path.LineTo(CFX_PointF(fLeft + 4, fTop + 3));
      path.LineTo(CFX_PointF(fLeft + 1, fTop));
      break;
    }
    case FWLTHEME_DIRECTION_Up: {
      path.MoveTo(CFX_PointF(fLeft, fTop + 4));
      path.LineTo(CFX_PointF(fLeft + 4, fTop));
      path.LineTo(CFX_PointF(fLeft + 8, fTop + 4));
      path.LineTo(CFX_PointF(fLeft + 7, fTop + 5));
      path.LineTo(CFX_PointF(fLeft + 4, fTop + 2));
      path.LineTo(CFX_PointF(fLeft + 1, fTop + 5));
      break;
    }
    case FWLTHEME_DIRECTION_Right: {
      path.MoveTo(CFX_PointF(fLeft + 1, fTop));
      path.LineTo(CFX_PointF(fLeft + 5, fTop + 4));
      path.LineTo(CFX_PointF(fLeft + 1, fTop + 8));
      path.LineTo(CFX_PointF(fLeft, fTop + 7));
      path.LineTo(CFX_PointF(fLeft + 3, fTop + 4));
      path.LineTo(CFX_PointF(fLeft, fTop + 1));
      break;
    }
    case FWLTHEME_DIRECTION_Left: {
      path.MoveTo(CFX_PointF(fLeft, fTop + 4));
      path.LineTo(CFX_PointF(fLeft + 4, fTop));
      path.LineTo(CFX_PointF(fLeft + 5, fTop + 1));
      path.LineTo(CFX_PointF(fLeft + 2, fTop + 4));
      path.LineTo(CFX_PointF(fLeft + 5, fTop + 7));
      path.LineTo(CFX_PointF(fLeft + 4, fTop + 8));
      break;
    }
  }
  CFX_Color cr(argSign);
  pGraphics->SetFillColor(&cr);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
}
Ejemplo n.º 5
0
void CFWL_WidgetTP::DrawArrow(CFX_Graphics* pGraphics,
                              const CFX_RectF* pRect,
                              FWLTHEME_DIRECTION eDict,
                              FX_ARGB argbFill,
                              FX_BOOL bPressed,
                              CFX_Matrix* pMatrix) {
  CFX_RectF rtArrow(*pRect);
  CFX_Path path;
  path.Create();
  FX_FLOAT fBtn =
      std::min(pRect->width, pRect->height) / FWLTHEME_ARROW_Denominator;
  rtArrow.left = pRect->left + (pRect->width - fBtn) / 2;
  rtArrow.top = pRect->top + (pRect->height - fBtn) / 2;
  rtArrow.width = fBtn;
  rtArrow.height = fBtn;
  if (bPressed) {
    rtArrow.Offset(1, 1);
  }
  switch (eDict) {
    case FWLTHEME_DIRECTION_Up: {
      path.MoveTo(rtArrow.left, rtArrow.bottom());
      path.LineTo(rtArrow.right(), rtArrow.bottom());
      path.LineTo(rtArrow.left + fBtn / 2, rtArrow.top);
      path.LineTo(rtArrow.left, rtArrow.bottom());
      break;
    }
    case FWLTHEME_DIRECTION_Left: {
      path.MoveTo(rtArrow.right(), rtArrow.top);
      path.LineTo(rtArrow.right(), rtArrow.bottom());
      path.LineTo(rtArrow.left, rtArrow.top + fBtn / 2);
      path.LineTo(rtArrow.right(), rtArrow.top);
      break;
    }
    case FWLTHEME_DIRECTION_Right: {
      path.MoveTo(rtArrow.left, rtArrow.top);
      path.LineTo(rtArrow.left, rtArrow.bottom());
      path.LineTo(rtArrow.right(), rtArrow.top + fBtn / 2);
      path.LineTo(rtArrow.left, rtArrow.top);
      break;
    }
    case FWLTHEME_DIRECTION_Down:
    default: {
      path.MoveTo(rtArrow.left, rtArrow.top);
      path.LineTo(rtArrow.right(), rtArrow.top);
      path.LineTo(rtArrow.left + fBtn / 2, rtArrow.bottom());
      path.LineTo(rtArrow.left, rtArrow.top);
    }
  }
  pGraphics->SaveGraphState();
  CFX_Color cr(argbFill);
  pGraphics->SetFillColor(&cr);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  pGraphics->RestoreGraphState();
}
Ejemplo n.º 6
0
void CFWL_WidgetTP::Draw3DRect(CFX_Graphics* pGraphics,
                               FWLTHEME_EDGE eType,
                               FX_FLOAT fWidth,
                               const CFX_RectF* pRect,
                               FX_ARGB cr1,
                               FX_ARGB cr2,
                               FX_ARGB cr3,
                               FX_ARGB cr4,
                               CFX_Matrix* pMatrix) {
  if (!pGraphics)
    return;
  if (!pRect)
    return;
  pGraphics->SaveGraphState();
  if (eType == FWLTHEME_EDGE_Flat) {
    CFX_Path path;
    path.Create();
    path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height);
    path.AddRectangle(pRect->left + 1, pRect->top + 1, pRect->width - 2,
                      pRect->height - 2);
    CFX_Color cr(ArgbEncode(255, 100, 100, 100));
    pGraphics->SetFillColor(&cr);
    pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
    path.Clear();
    path.AddRectangle(pRect->left + 1, pRect->top + 1, pRect->width - 2,
                      pRect->height - 2);
    path.AddRectangle(pRect->left + 2, pRect->top + 2, pRect->width - 4,
                      pRect->height - 4);
    cr.Set(0xFFFFFFFF);
    pGraphics->SetFillColor(&cr);
    pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  } else {
    FX_FLOAT fLeft = pRect->left;
    FX_FLOAT fRight = pRect->right();
    FX_FLOAT fTop = pRect->top;
    FX_FLOAT fBottom = pRect->bottom();
    FX_FLOAT fHalfWidth = fWidth / 2.0f;
    CFX_Color crLT(eType == FWLTHEME_EDGE_Raised ? cr4 : cr1);
    pGraphics->SetFillColor(&crLT);
    CFX_Path pathLT;
    pathLT.Create();
    pathLT.MoveTo(fLeft, fBottom - fHalfWidth);
    pathLT.LineTo(fLeft, fTop);
    pathLT.LineTo(fRight - fHalfWidth, fTop);
    pathLT.LineTo(fRight - fHalfWidth, fTop + fHalfWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fTop + fHalfWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fBottom - fHalfWidth);
    pathLT.LineTo(fLeft, fBottom - fHalfWidth);
    pGraphics->FillPath(&pathLT, FXFILL_WINDING, pMatrix);
    crLT = CFX_Color(eType == FWLTHEME_EDGE_Raised ? cr3 : cr2);
    pGraphics->SetFillColor(&crLT);
    pathLT.Clear();
    pathLT.MoveTo(fLeft + fHalfWidth, fBottom - fWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fTop + fHalfWidth);
    pathLT.LineTo(fRight - fWidth, fTop + fHalfWidth);
    pathLT.LineTo(fRight - fWidth, fTop + fWidth);
    pathLT.LineTo(fLeft + fWidth, fTop + fWidth);
    pathLT.LineTo(fLeft + fWidth, fBottom - fWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fBottom - fWidth);
    pGraphics->FillPath(&pathLT, FXFILL_WINDING, pMatrix);
    CFX_Color crRB(eType == FWLTHEME_EDGE_Raised ? cr1 : cr3);
    pGraphics->SetFillColor(&crRB);
    CFX_Path pathRB;
    pathRB.Create();
    pathRB.MoveTo(fRight - fHalfWidth, fTop + fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fBottom - fHalfWidth);
    pathRB.LineTo(fLeft + fHalfWidth, fBottom - fHalfWidth);
    pathRB.LineTo(fLeft + fHalfWidth, fBottom - fWidth);
    pathRB.LineTo(fRight - fWidth, fBottom - fWidth);
    pathRB.LineTo(fRight - fWidth, fTop + fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fTop + fHalfWidth);
    pGraphics->FillPath(&pathRB, FXFILL_WINDING, pMatrix);
    crRB = CFX_Color(eType == FWLTHEME_EDGE_Raised ? cr2 : cr4);
    pGraphics->SetFillColor(&crRB);
    pathRB.Clear();
    pathRB.MoveTo(fRight, fTop);
    pathRB.LineTo(fRight, fBottom);
    pathRB.LineTo(fLeft, fBottom);
    pathRB.LineTo(fLeft, fBottom - fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fBottom - fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fTop);
    pathRB.LineTo(fRight, fTop);
    pGraphics->FillPath(&pathRB, FXFILL_WINDING, pMatrix);
  }
  pGraphics->RestoreGraphState();
}
Ejemplo n.º 7
0
void CFWL_FormTP::DrawFormBorder(CFX_Graphics* pGraphics,
                                 const CFX_RectF* pRect,
                                 FWLTHEME_STATE eState,
                                 CFX_Matrix* pMatrix,
                                 int32_t iActive) {
  CFX_RectF rt;
  rt.Set(pRect->left, pRect->top, 1, pRect->height);
  FX_FLOAT fBottom, fRight;
  fBottom = pRect->bottom();
  fRight = pRect->right();
  CFX_Path path;
  path.Create();
  CFX_Color clrLine;
  path.Clear();
  path.MoveTo(pRect->left, pRect->top);
  path.LineTo(pRect->left, fBottom - 1);
  path.LineTo(fRight - 1, fBottom - 1);
  path.LineTo(fRight - 1, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][2];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.MoveTo(pRect->left + 1, pRect->top);
  path.LineTo(pRect->left + 1, fBottom - 2);
  path.LineTo(fRight - 2, fBottom - 2);
  path.LineTo(fRight - 2, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][1];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.MoveTo(pRect->left + 2, pRect->top);
  path.LineTo(pRect->left + 2, fBottom - 3);
  path.LineTo(fRight - 3, fBottom - 3);
  path.LineTo(fRight - 3, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][0];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.MoveTo(pRect->left + 3, pRect->top);
  path.LineTo(pRect->left + 3, fBottom - 4);
  path.LineTo(fRight - 4, fBottom - 4);
  path.LineTo(fRight - 4, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][4];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  m_rtDisLBorder.Set(pRect->left, pRect->top + 29, 4, pRect->height - 29);
  m_rtDisRBorder.Set(pRect->right() - 4, pRect->top + 29, 4,
                     pRect->height - 29);
  m_rtDisBBorder.Set(pRect->left, pRect->bottom() - 4, pRect->width, 4);
  m_rtDisCaption.Set(pRect->left, pRect->top, pRect->width, 29);
}
Ejemplo n.º 8
0
FX_BOOL CFWL_PushButtonTP::DrawBackground(CFWL_ThemeBackground* pParams) {
  switch (pParams->m_iPart) {
    case CFWL_Part::Border: {
      DrawBorder(pParams->m_pGraphics, &pParams->m_rtPart, &pParams->m_matrix);
      break;
    }
    case CFWL_Part::Edge: {
      DrawEdge(pParams->m_pGraphics, pParams->m_pWidget->GetStyles(),
               &pParams->m_rtPart, &pParams->m_matrix);
      break;
    }
    case CFWL_Part::Background: {
      CFX_RectF& rect = pParams->m_rtPart;
      FX_FLOAT fRight = rect.right();
      FX_FLOAT fBottom = rect.bottom();
      CFX_Path strokePath;
      strokePath.Create();
      strokePath.MoveTo(rect.left + PUSHBUTTON_SIZE_Corner, rect.top);
      strokePath.LineTo(fRight - PUSHBUTTON_SIZE_Corner, rect.top);
      strokePath.LineTo(fRight, rect.top + PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(fRight, fBottom - PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(fRight - PUSHBUTTON_SIZE_Corner, fBottom);
      strokePath.LineTo(rect.left + PUSHBUTTON_SIZE_Corner, fBottom);
      strokePath.LineTo(rect.left, fBottom - PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(rect.left, rect.top + PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(rect.left + PUSHBUTTON_SIZE_Corner, rect.top);
      CFX_Path fillPath;
      fillPath.Create();
      fillPath.AddSubpath(&strokePath);
      CFX_Graphics* pGraphics = pParams->m_pGraphics;
      pGraphics->SaveGraphState();
      CFX_RectF rtInner(rect);
      rtInner.Deflate(PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner + 1,
                      PUSHBUTTON_SIZE_Corner, PUSHBUTTON_SIZE_Corner);
      fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width,
                            rtInner.height);
      int32_t iColor = GetColorID(pParams->m_dwStates);
      DrawAxialShading(pGraphics, rect.left + PUSHBUTTON_SIZE_Corner, rect.top,
                       rect.left + PUSHBUTTON_SIZE_Corner, rect.bottom(),
                       m_pThemeData->clrStart[iColor],
                       m_pThemeData->clrEnd[iColor], &fillPath,
                       FXFILL_ALTERNATE, &pParams->m_matrix);
      CFX_Color crStroke(m_pThemeData->clrBorder[iColor]);
      pGraphics->SetStrokeColor(&crStroke);
      pGraphics->StrokePath(&strokePath, &pParams->m_matrix);
      fillPath.Clear();
      fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width,
                            rtInner.height);
      CFX_Color crFill(m_pThemeData->clrFill[iColor]);
      pGraphics->SetFillColor(&crFill);
      pGraphics->FillPath(&fillPath, FXFILL_WINDING, &pParams->m_matrix);
      if (pParams->m_dwStates & CFWL_PartState_Focused) {
        rtInner.Inflate(1, 1, 0, 0);
        DrawFocus(pGraphics, &rtInner, &pParams->m_matrix);
      }
      pGraphics->RestoreGraphState();
      break;
    }
    default: {}
  }
  return TRUE;
}